af6904631e
Added the missing class file entries for cycler and cycle_sprite
2019-01-05 03:18:57 +01:00
992251b030
Fixed a bug with not giving the helmet when you've already got Kevlar.
2019-01-05 03:18:38 +01:00
d4d6e8a6da
The HUD will now display when you've got Kevlar and the Helmet
2019-01-05 03:18:23 +01:00
4621358ffd
Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels
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Added support for respawns of map entities
Started redoing hostages... they don't have any animations right now. Don't be surprised.
Moved most/if-not-all CS specific entities into their own class files
2019-01-05 02:02:12 +01:00
4f9e8c2a75
Moved info_map_parameters into its own entity file, removed the old associated fields.
2019-01-04 21:58:19 +01:00
0e7fcf8012
Fixed env_sprite functionality.
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Moved some things around.
2019-01-04 21:39:07 +01:00
c4eb753f63
env_spark autostart fix
2019-01-04 20:39:45 +01:00
e7f1db0543
Commited some minor stuff, unimportant
2019-01-04 05:56:14 +01:00
6678a562ae
VoIP 3D-Ingame Indicator added
2019-01-03 23:33:40 +01:00
59c637c6ea
Fixed trigger_hurt
2019-01-03 12:23:11 +01:00
5fa7002844
- Added everything needed for networked sprays
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- Switched to custom pmove code (early, WIP) instead of the engine one, again
- Made nightvision compatible with splitscreen modes
- Player animation fixes
- Prediction fixes
- Fixed radius damage, so grenades and bombs should apply proper damage now
- Added func_wall_toggle
- Small entity fixes
2019-01-03 02:26:39 +01:00
32b6e85d28
Some AUG improvements, simple crosshair for both AUG and SG552
2019-01-03 02:23:21 +01:00
07b72429f6
Switched the majority of entities over to my new object oriented entity codebase also featured in The Wastes 1.2
2018-12-31 02:00:38 +01:00
88710b3bb2
Player animation fixes
2018-12-31 01:58:02 +01:00
d1ad1b13bf
Misc prediction fixes
2018-12-30 06:37:53 +01:00
ff7e6b6c41
Made the connect button work in the Internet/LAN menus
2018-12-28 00:03:00 +01:00
8ffd4bb134
Initial New-Menu Commit.
2018-12-27 23:53:24 +01:00
0d5b490fac
Tweaks to the default HUD color and radar position to be more like 1.5
2018-12-27 23:50:36 +01:00
aaf8241bc2
Gun offset command added (v_gunofs)
2018-12-27 18:19:14 +01:00
468996b9e6
Reset the bomb defusal progress in case the time runs out and is neither detonated nor successfully defused.
2018-12-25 22:59:10 +01:00
a02b781e9a
Fix func_buyzones not being affected by fcs_swapteams
2018-12-25 22:53:44 +01:00
b1fa74a63a
Added fcs_fix_bombtimer for overriding weird/buggy CS 1.5 timer behaviour
2018-12-23 09:12:12 +01:00
8d2093353c
HUD Bomb Indicator Fix
2018-12-23 09:11:02 +01:00
afc8d8dbb2
more ecologically friendly infodecal entities
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fixed autoreload behaviour! it's now like in 1.5
added some glsl replacements that are more performance friendly
2018-12-15 15:50:10 +01:00
a21d0d597b
Fixed a small VOX sample-time logic error. This should fix the sync issues.
2018-12-09 06:33:38 +01:00
523f1e0284
Changed some of the menu sound to represent the WON menu better. Yes a nicer menu is coming, too. Patience!
2018-12-09 06:28:19 +01:00
a8c05e95d3
Added VOX sound precache.
2018-12-09 06:27:50 +01:00
c43906bff4
That's the proper way of disabling the impact effects for the knife... *cough*
2018-12-09 06:06:32 +01:00
807bfb00e0
The knife in 1.5 doesn't create decals apparently (the beta versions do, though) make this a switch? Does anyone care?...
2018-12-09 05:59:13 +01:00
c1497341a8
Moved all entity field definitions into one file.
2018-12-09 05:58:28 +01:00
701f0e8737
Added damage indicator.
2018-12-09 05:56:34 +01:00
628097eff9
Added early infodecal ents. They don't align to the texture coords YET.
2018-12-07 20:03:07 +01:00
1e1d02411b
Fix for being unable to defuse the C4 with the new input-button swap.
2018-12-07 14:14:30 +01:00
f5bb0748ff
Clear scope-zoom upon respawn.
2018-12-06 05:34:40 +01:00
aff2edd9fa
This hidden file also needs to leave.
2018-12-05 20:53:08 +01:00
e6af94c505
Remove old cruft we don't need in gfx/shell
2018-12-05 20:52:47 +01:00
f15217db91
Swapped the internal button bits for use/attack2 as it was causing problems in new engine binaries.
2018-12-05 20:52:27 +01:00
40c247a823
Small centerprint alignment fix.
2018-12-05 20:51:40 +01:00
efeaa2822d
- Changed mp_fillweapons to fcs_fillweapons to reflect its origin
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- fcs_fillweapons will basically act as a switch for CS:S ammo behaviour
- Some default.cfg and ftesrv.cfg changes
2018-12-05 17:02:49 +01:00
c7dbc3a2b9
Fix some default settings. Please delete config.cfgs!
2018-12-05 15:56:39 +01:00
a44a39f91d
Got rid of an old debug print for the C4
2018-12-05 15:55:55 +01:00
86e40f90c3
Fixed the reloading-logic to avoid an "ammo-loss" bug.
2018-12-05 15:55:40 +01:00
cdec0d9e79
- Fixed BombZone detection logic for planting the C4
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- Fixed counting of players during events such as escape, disconnect and team switching
- Fixed flashbang nades not tracing against players correctly
- Fixed the C4 bomb planting logic which regressed a couple engine revisions ago
2018-12-05 15:05:56 +01:00
ebce90e265
Added master-server entries into default.cfg for the custom engine clients
2018-12-05 11:10:36 +01:00
David Knapp
b1a91280da
Set maxpitch and minpitch to 89 and -89 respectively. It's not perfect 90 degrees in Goldsrc.
2018-10-31 17:03:38 -04:00
Marco Hladik
7b848d78ec
- Redone crouching physics code
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- Fixed the gamerules regarding bomb defusal kills
- Implemented mp_friendlyfire
- Fixed cl_thirdperson cvar
2018-09-20 13:38:01 -07:00
Marco Hladik
45df2179d1
Binary update.
2018-06-14 12:18:34 +02:00
Marco Hladik
2f354c2e54
Removing Physics.c references, as it is no longer used.
2018-06-14 12:06:07 +02:00
Marco Hladik
537ec5d15d
Changed the FreeCS Project license to MIT.
2018-06-14 12:05:23 +02:00
Marco Hladik
26efc3588e
- Added sound hack that'll stop LFO sounds (e.g. cs_747 jet flyby) from killing your ears
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- Fixed the spectator camera from caring about VIEWHEIGHT
- Added menu labels and checkbox graphics (still WIP menu improvements)
- Fix for not-loop ambient_generic entities
2018-06-10 11:40:44 +02:00