3d6cb51060
Make crouch jumping somewhat viable again.
2018-01-23 02:25:55 -08:00
e016772037
Adjusting a few things, as well as adding a soon-custom gfx.wad
2018-01-11 22:07:12 -08:00
da4450c0b1
pm_bunnyspeedcap will also affect landing slowdowns. Aka you can bunnyhop again once that's off.
2018-01-07 12:39:31 -08:00
f011126858
Fixed the crouch-stay bug on a new round trigger, tried fixing crouching-jumping a little so you can't hover across the map
2018-01-01 12:20:51 -08:00
d37546c131
Fixes for ArmouryEntity and fixed grenade weapon switching.
2017-12-28 19:56:54 -08:00
6f682653b1
Added invlast, added buyammo1 and buyammo2 commands.
2017-12-28 19:16:30 -08:00
acd61228d1
Stepping and crouch fixes, because we needed those. Badly.
2017-12-28 15:01:05 -08:00
b003b933b4
Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches.
2017-12-28 05:31:31 -08:00
47c43544bf
Big improvements to sprays. No more infokeys, support for colored sprays and much more.
2017-12-19 13:02:01 -08:00
057420ed4c
Added some new cvars, such as fcs_knifeonly, fcs_swapteams, fcs_nopickups, fcs_reward_kill, fcs_penalty_pain, fcs_penalty_kill, fcs_maxmoney. Also fixed that exploding C4 does traceline collision checks against its targets. Sprays are sort-of in, but not fully.
2017-12-01 13:02:58 -06:00
5969fc35c9
Actual sources for commit dccd39b66c8f76221277e16482d44af9b5a63581
2017-11-27 00:52:25 -06:00
94774c7fd1
Delete Overview.c~
2017-11-22 15:38:54 -06:00
b76d39796c
Fixed a possible problem with hostages being rescued... multiple times in one frame.
2017-11-22 15:34:09 -06:00
581190b98f
Fixed overview FOV at 90.
2017-11-22 13:27:11 -06:00
979c1d1d95
Added sv_autoreload for those who really want it
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Tweaked shell ejections just a little bit
2017-11-20 23:51:19 -06:00
57bf1c9576
Added shell ejection to the view
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Added headshot notification
Health goes red now when it's below 25 or equals
Fixed a CSQC error with no overview present
Fixed spacing in the muliplayer server browser
2017-11-20 11:16:42 -06:00
6c3c7dc381
Changed dlight positions a little, since the seat/splitscreen stuff changed the view viewmodels are positioned.s
2017-11-19 20:39:25 -06:00
cd6263299e
Fixed #79 by updating the spectator check
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Fixed the smoke-grenade smoke not clearing upon next round
Changed in_rawinput to 0 for now, since it was causing problems
Fixed the RadiusDamage function in regards to regular explosions
Deleted the unnecessary lines trying to respect 'timelimit', which is deprecated afaik
Changed the sizes of individual grenades so that they'll be thrown more easily across crates and corners
Added an early preview of loading map overviews. They are not really usable and merely a work in progress on my end. They will be finished soon though.
2017-11-19 20:03:30 -06:00
2ec9213437
Added sv_voxannounce, which will advertise the time remaining
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Added support for c4bombs to align to walls
Fixed the infamous crouch-defusal bug
Reworked the way the Glock does Burst-Fire
Added support for voice overlays when pressing the Voice Communication key
Fixed some bad grammar I must have written while either drunk or lazily copy/pasting things
2017-11-18 15:21:39 -06:00
7770b250d5
Fixed #65
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Fixed #66
Fixed #67
Fixed #72
2017-11-18 00:30:20 -06:00
794b08d64c
Added a hostname field to the menu
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Fixed that a dropped C4 Bomb could not be picked up again
2017-11-17 15:45:48 -06:00
251d8908b2
Fixed a stupid assumption about footsteps
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Got rid of an unused serverinfo key
Some prediction improvements
2017-11-17 15:20:51 -06:00
e18f0dae6d
Added splitscreen stuff (experimental)
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Added a simple reward for losers
Fixed that round-draw would give the teams a reward
Changed cl_movespeedkey to 0.5
Changed prediction quite a lot (jumping glitch fixed)
More changes to the HUD to compensate for multiple screeninstances (splitscreen)
2017-11-16 16:53:02 -06:00
73ff73851f
Fixed some equipment purchases
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Added sounds when purchasing equipment
Redid the way rounds get restarted when an opponent joins
Fixed a bug that'd cause the bomb to never reset once planted
Added mapcycle support ( new cvar: mapcyclefile for server owners)
2017-11-15 20:25:20 -06:00
ec5d21b91b
Added the weapon recoil/viewkick
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Added support for newlines in MOTDs
D
Server owners can now specify custom MOTDs with the cvar 'motdfile', e.g. 'motdfile coolmotd.txt'
2017-11-15 15:36:55 -06:00
faa0ddf24a
Fixed shit, once again.
2017-11-13 23:39:04 -06:00
d86ddeff76
Fixed a potential client crash with cl_thirdperson set to 1
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Made it so you can at least navigate the UI with the number keys
2017-11-13 16:52:01 -06:00
e4a0a778cc
Added a new sv cmd: vox
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Clients can test it with vox_test
2017-11-13 11:03:23 -06:00
cbe9b42d93
Message of the day is now actually being networked. Hurray for infokeys.
2017-11-12 18:43:16 -06:00
d0f0322fc5
Tweaked configs and added slighty better chat logging to the server
2017-11-12 16:23:18 -06:00
8fd82126df
Fixed the TMP weapon selection showing the P90 sprite
2017-11-12 14:45:40 -06:00
eba1491409
Fixes #59 by actually testing this shoddy code I wrote
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Adds color sliders for the HUD, Crosshair etc. in the Player options
Fixed some other small things someone might notice
2017-11-12 13:57:23 -06:00
4568b0a31c
Fixes #55 by not letting events play on (dead, world) players.
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Fixes a bug in which the bomb would not be removed after the round ends when players killed eachother first.
2017-11-11 16:13:40 -06:00
3c1f53ac3d
kill command kevlar fix. fixes #53
2017-11-11 15:46:04 -06:00
b409c6426a
Fixed a few things with joining
2017-11-11 04:34:08 -06:00
24c0898f47
Fixed the weapon-magazine-drop problem.
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Fixed the sniper rifle zooms.
Fixed the kill command.
2017-11-11 01:25:59 -06:00
79ff25a686
Added nickname field to the options menu, as well as fixed the controls menu
2017-11-10 21:27:26 -06:00
1d76c69a66
HDPI Mode added... because 4K display users!
2017-11-10 19:05:48 -06:00
9ddf09029c
Changed fullscreen/windowed behaviour, config saving behaviour
2017-11-10 18:44:32 -06:00
edc1ca3e1e
More fixed and functionality for the server browser.
2017-11-10 18:35:21 -06:00
5b214fffbd
Server browser filter fix
2017-11-10 18:16:44 -06:00
f767bf8340
A couple more video options before I get overrun by Phoronix readers! Aaa!
2017-11-10 16:50:18 -06:00
bcae0060bc
Configuration Update
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Merge branch 'master' of https://github.com/eukara/FreeCS
2017-11-10 15:49:19 -06:00
52d08ba727
Fixed the obnoxious grenade-bounce sound issue.
2017-10-27 00:22:57 -05:00
edc0f6ac8d
Fixed #41 and added HUD 'Caliber' graphics for the explosives
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Removed temporary menu cursor fix, because the SVN version of FTE addressed the cursor issue! Yay for Spike!
2017-10-26 19:43:38 -05:00
a6e7a22d95
Adds explosion sounds to the HE Grenade
2017-10-23 11:10:38 -04:00
8931e3cd18
Temporary fix for the menu/fullscreen issue on Linux
2017-10-22 01:24:11 -05:00
2d764ca306
Client mouse delta guff added
2017-10-22 01:00:40 -04:00
c28123ae68
Added menu/mouse delta guffins
2017-10-22 00:56:54 -04:00
c48199140f
Backing these changes, less menu crashes and (coming soon) usable options menu
2017-09-29 01:05:40 -05:00
076c2bf09e
Yeah, the ratio should probably be multiplied first...
2017-09-26 00:43:17 -05:00
3c591536dc
This should work a bit better.
2017-09-26 00:35:03 -05:00
54ab0cf6ed
Take kevlar out of the inventory once depleted.
2017-09-26 00:18:32 -05:00
b95120e965
Basic kevlar detection stuff
2017-09-26 00:10:21 -05:00
62eb3468b1
Disregard the last commit or something, misunderstood request.
2017-09-04 21:42:17 +02:00
1c27fb93f6
Using getimagesize to allow more variable btn_main.bmp files.
2017-08-30 16:54:27 +02:00
3188c43bc0
Cleaned a few things up and fixed doors being able to be triggered from above
2017-07-03 13:55:11 +02:00
dbde5342d7
Fixed range of TraceAttack weapons
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Fixed AWP inaccuracy
2017-07-03 05:11:53 +02:00
940fd4b084
Fixed hostage movement so that it fixes #22
2017-07-03 04:12:45 +02:00
d8987e4135
Implemented smoke and flash grenades.
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Fixed some equipment menu bug that caused you to money despite not getting any nades.
v_lefthanded exists now! Use only on the newest FTE SVN build though.
2017-07-02 22:49:22 +02:00
06d1cf7a3c
Weapon selection now cares about the grenade slot again.
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Overhauled chat handling and display
HUD and VGUI colors now reflect 1.5 more closely
Fixes to func_door
Fixes to func_door_rotating
Overhauled radio message handling and diplay to match chat
2017-07-01 20:31:35 +02:00
d25eb3850f
Fixed multi_source trigger problem on complex maps like de_aztec
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Added env_spark
Added scope border type 1
Misc fixes
2017-07-01 02:39:15 +02:00
072820002c
Player drops primary weapon/bomb now upon death
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Few fixes here and there I guess
2017-06-27 02:04:25 +02:00
f19f73ffc8
Simplified a whole bunch of GUI stuff
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Basic, albeit mathematically lame angle correction for p_ weapons
2017-06-26 11:12:16 +02:00
79fa38562a
Made some tweaks to the bomb ( Fixes #13 )
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Fixed a crash related to grenades and func_breakables.
2017-06-26 00:04:06 +02:00
cb5a002c45
Fixed player animations
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Added weapon model to player models
Fixed networking of weapon events
Cleaned up the whole font business
2017-06-24 14:36:36 +02:00
ac3a42e49d
Translations now show, menu uses btn_main graphics and header files. The freecs dir will contain TGA copies of them until BMP support gets enabled.
2017-06-23 09:23:24 +02:00
5b0cc923a0
Server browser, scrollbars... lots of fun stuff.
2017-06-22 19:31:43 +02:00
dd83d09250
More work towards the new menu
2017-06-22 01:49:28 +02:00
e58ddeb566
Fixed weapon switching in reverse, fixed radius damages healing players on special occasions...
2017-06-21 21:07:23 +02:00
86e16754e3
Translation files.
2017-06-21 16:15:04 +02:00
f68a9b9f25
Work towards grenades, translations etc.
2017-06-21 14:50:02 +02:00
bc5f562d4f
You know, bug fixes.
2017-05-01 17:52:01 +02:00
4bcea672ff
More work on the menu: Added map menu, simple server browser...
2017-05-01 13:55:50 +02:00
47f3f3a411
Fixing spawn camera and trying to work the bomb timer
2017-05-01 02:12:13 +02:00
a10cd4450b
Slight spectator adjustment.
2017-05-01 01:27:23 +02:00
5320775c33
Cleaning up...
2017-05-01 01:21:49 +02:00
f69911fd9c
Main menu work going forward. Fixes towards hostage movement (new FTE requires this) as well as misc HUD fixes.
2017-04-30 23:19:10 +02:00
88ce5e7b1a
Fixed the bomb timer to be more... functional.
2017-04-20 07:43:44 +02:00
8abd531b10
Updated... things
2017-04-20 00:04:47 +02:00
24d92a7c1d
Fixed spectator prediction routine
2017-04-19 23:14:03 +02:00
4007c5111b
Fixed LOADS of networking guff.
2017-04-19 23:06:41 +02:00
1a2b4dc6a3
Updated MOTD...
2017-04-19 19:19:02 +02:00
ec41057c4e
Added my prediction codee
2017-03-04 21:08:59 +01:00
0cf6080b5e
Uhh, fixed stupid thing I should have commited a while ago.
2017-03-04 17:08:17 +01:00
4a14bb6fab
Renamed project, fixed potential money bugs revised input....
2017-01-15 20:56:58 +01:00
bf1adc491a
Support for more muzzleflashes
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Fixes and cleanups regarding effects, networking
All sorts of other cool things
2017-01-14 16:00:31 +01:00
e67ab0380f
Added viewmodel muzzleflashes
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Redone the model-event sound stuff using next-generation FTE features (TM)
Cleaned and fixed things here and there
2017-01-12 03:49:59 +01:00
30e2e5b76a
Added armoury_entity ( fixes #7 )
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Added weapon dropping ( and cmd 'drop', fixes #8 )
Tweaked the buy and team menus layout wise
Implemented Auto-Assign function in the GUI menu
Fixed a logic bug with Weapon_GiveAmmo
2017-01-12 00:31:19 +01:00
Marco Hladik
ca26fd94b6
Started work on Armoury Entity
2017-01-11 04:40:53 -05:00
47932e57a0
Some more work towards player animations
2017-01-10 22:55:12 +01:00
2a8cb32326
Fixed a timer bug
2017-01-10 21:46:17 +01:00
f1614d50ff
Added weapon binds for buying
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Added some more buying restrictions
Fixed a VGUI bug
2017-01-10 21:24:14 +01:00
bbc798bccb
Added radio1, radio2 and radio3 commands for VGUI radio message menus
2017-01-10 20:56:15 +01:00
712b2cebbc
Fixed some breakable sounds being played "wrongly"
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Cleaned up some of the codebase
Commented some more stuff and brought in some structure
Probably fixed a few things in the process
2017-01-10 19:24:45 +01:00
ce7a2243cc
Revamped radio system
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Added keybinds for a ton of radio commands
Revamped the start-message stuff
2017-01-10 18:24:43 +01:00
3d219d7fdb
Wiping all corpses after a round ends now
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Fixed the EscapeZone ent I never commited properly
C4 Bombs now trigger the c4 target spots
Some more messages for equipment/weapon buying
Some more Rule tweaks that could cause issues with dead people buying guns via future binds
Hit locational damage now applied properly, derp
2017-01-10 16:45:41 +01:00
8d6a6477f9
Fixed a bug in which weapons weren't wiped when switching teams during a match
2017-01-09 22:45:18 +01:00
f8c0518292
Added multi_manager ( Fixes #6 )
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Added multisource
2017-01-09 22:07:23 +01:00
e8edad9fc4
Fixes #5 by implementing func_pushable
2017-01-09 18:28:23 +01:00
d63b9341c9
Updated some other silly thing I should have noticed.
2017-01-08 16:42:26 +01:00
1530866829
Gave the knife some attention when it comes to sounds
2017-01-08 16:12:02 +01:00
b7ac0e7a1d
More accuracy fixes
2017-01-08 16:00:35 +01:00
427e2d300d
Hit-location based death animations
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Fix related to shotguns having an insane accuracy
2017-01-08 15:11:34 +01:00
9a46190fbd
Added bunnyhop cap
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Fixed some collision issue with some surfaces caused by static breaking points
2017-01-07 21:41:02 +01:00
ac78b41f0d
Fixed a bug in which shooting shotguns might cause problems...
2017-01-07 21:18:15 +01:00
ad6c70b365
Added more penetrate-able (?) materials like vents, dirt etc.
2017-01-07 18:05:12 +01:00
735e6d5153
Bullet penetration for wood
2017-01-07 18:01:44 +01:00
5347482d9c
Implemented new impact effects based around materials
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Implemented round-draw
Ricochet sounds and whatnot
2017-01-07 17:29:27 +01:00
99b25733a3
Added material based footsteps
2017-01-03 23:25:27 +01:00
07b147331c
Precaches and stuff
2017-01-03 19:46:19 +01:00
3827446805
Pain sounds, death sounds, silly bug fixes... ugh!
2017-01-03 19:31:24 +01:00
249eb2d94f
Locational damage, fall-damage, some fixes here and there... kinda unstable ATM
2017-01-03 02:02:00 +01:00
Marco Hladik
2b9aef8167
Added semi-automatic fire
2016-12-24 16:30:44 +01:00
Marco Hladik
234b38bb44
Minor fixes to VGUI objects and Nightvision
2016-12-24 01:23:33 +01:00
Marco Hladik
cb9fa0b183
Added a basic spectator HUD
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Added nightvision
Added zoom modes for weapons that are supposed to have them
Fixed a bug in which spectators could interact with the game-world
Overhauled the way the rule system works
Switched to autocvars for most cvar-related variables
2016-12-18 10:09:01 +01:00
Marco Hladik
ab42b2c2a8
Added mp_fillweapons to allow similar weapon-buying to CS:S
2016-12-17 20:02:24 +01:00
Marco Hladik
7afac5c6cf
Fixed a bug in which switching the team wouldn't restart the match when the playercount was 0
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Optimisations with cvars
Added cross_color
Added vgui_color
2016-12-17 13:55:18 +01:00
Marco Hladik
2fa81cc594
Added a new weapon info table field for the upcoming damage system
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Added cvar con_color from the old CS days that changes the HUD color (takes RGB)
2016-12-13 23:09:49 +01:00
Marco Hladik
122fbe10ef
Basic Player Animations
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Added a dynamic crosshair
Updated weapon selection system
Updated the view to do our own bobbing
Fixed a few logic issues with the round/timer loop
Added some new sound events and some overall polish
2016-12-13 20:15:09 +01:00
Marco Hladik
d6479da6b0
Added weapon selection display on the HUD
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Changed the reloading behaviour (time needs to pass in order for the mag/caliber fields to update)
2016-12-11 14:17:00 +01:00
Marco Hladik
f8a1902187
Added bomb-defusing
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Added progressbar on bomb defusing
Added seperators on the timer and the ammo display
Fixed some USE bugs related to doors and other ents
+use (+button6) is now something that can be toggled, whereas before it was a one-time thing
Added various sounds when buying things
Added various messages when trying to buy things you already have
Added proper radio sounds to the bombing mission type
More work done on the equipment
2016-12-11 11:10:03 +01:00
Marco Hladik
dc95dd3c12
Fixed the BreakModel PVS thing.
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Now also loading 'valve' whenever present.
2016-12-10 15:39:54 +01:00
Marco Hladik
b1b81e8728
Added env_sprite (non-looping)
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Added fixes to the VIP selection algorithm
Particle fixes and tweaks
Change how ModelGib calls are broadcast due to PVS issues on maps like cs_militia
Fixed scoreboard coloring
Fixed the random-number generation in some occasions
Added gibmodels being able to have a random selection of submodels
Added monetary rewards
Added penalties for injuring/killing hostages
Misc fixes to func_door and func_button in terms of triggering events
2016-12-10 15:25:16 +01:00
Marco Hladik
dfae8b5dae
Added the scoreboard
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Added orbituaries
Added monetary rewards for objectives
Fixed weapons not switching/drawing after buying new ones
Added $16.000 salary cap
Fixed func_breakables always starting with 100HP
Fixed something about the doors
Fixed the Buymenu Exit button trying to buy ammunition
Fixed spawning behaviour between switching teams and modes
Fixed VIPs being able to switch teams midsession
Changed gamedir loading behaviour (attempts to read cstrike, then opencs)
2016-12-10 00:03:13 +01:00
Marco Hladik
b976fc1d33
Added as_* gamemode support
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CVAR mp_c4timer now affects the bomb
Fixed a bug in which the rounds weren't reset properly when players left
Max playerspeed can now be controlled serverside with sv_maxspeed
2016-12-08 21:24:09 +01:00
Marco Hladik
f89fb231d3
Fixed camera angle when spawning as observer the first time
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Fixed behaviour of the camera being forced to the next trigger_camera upon death
2016-12-08 00:50:47 +01:00
Marco Hladik
a15b5f606f
C4 icon is now flashing when in zone + bomb equipped
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Fixed bug in which switching entities in the game-logic caused pretty bad bugs
Respawn fixes for hostage, ambient_generic and cylcer_sprite entities
Fixed a bug in which func_door's would call the targets twice
Added the missing spawnflag support for "Initially Dark" light entities
2016-12-08 00:09:50 +01:00
Marco Hladik
1290fb0daf
Radio messages are now being cast in a bandwidth friendly way
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Added ability for mapobjects to respawn (only useful on ones that move/die)
Fixed bug that would "draw" the weapon twice, causing a double-soundcast on the SDL audio driver of FTEQW
2016-12-07 20:38:26 +01:00
Marco Hladik
db0a11de32
Fixes to func_button and a reworked CSQC version of ambient_generic
2016-12-07 07:00:28 +01:00
Marco Hladik
59bdaba7ff
Bomb will now actually damage people in its radius...
2016-12-07 03:35:01 +01:00
Marco Hladik
1bb61a30ff
Now C4/Knife won't try showing their "ammo/caliber" anymore
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C4 will only start animating when it should be possible...
2016-12-07 02:07:04 +01:00
Marco Hladik
604bdff844
Fixed a T buying bug
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Added the ability of the C4 Bomb to "explode"...
Added a random-bombguy selection thingie for the Ts.
2016-12-07 01:57:17 +01:00
Marco Hladik
4f7defcb98
Added info_map_parameters (setting buyrestrictions)
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Added trigger_camera
Added ammo-buying restrictions (money wasn't taken into account)
Added spawning of buyzones when there aren't any
Added sound when buying ammo
Added Client_TriggerCamera as part of EV_CAMERATRIGGER
Fixed the Knife not showing/animating
2016-12-07 01:05:06 +01:00
Marco Hladik
d8577accf0
Fixed a bug where the round wouldn't end if all CTs died
2016-12-06 01:25:05 +01:00
Marco Hladik
f986f42c76
Added func_button and a ton of compatibility fixes, as well as lightswitches
2016-12-05 23:25:47 +01:00
Marco Hladik
1fd279abaa
Added func_door, func_door_rotating, env_glow.
2016-12-05 21:32:24 +01:00
Marco Hladik
ba88b9e818
Improved crouching by a ton, changed speed handling (via multipliers) and fixed the timer so that we can do cool things which will come in later.
2016-12-05 19:06:24 +01:00
Marco Hladik
786b51c2e6
Added loading for texternal MOTD/Mapinfo files
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Added ammo purchases and caliber infotypes
Started working on the Escape gamemode
Crouching is now implemented
2016-12-05 01:22:52 +01:00
Marco Hladik
2acddc369d
Implemented info_hostage_rescue and Game_CreateRescueZone
2016-12-04 15:56:41 +01:00
Marco Hladik
3bd3b7c95f
Progress on match logic, respawning, spectating, triggers...
2016-12-04 15:04:30 +01:00
Marco Hladik
dac1623b0d
Implemented env_render, cycler_sprite, trigger_multiple and a few other bits
2016-12-04 02:27:15 +01:00
Marco Hladik
a75b6d1dda
Improved pathfinding, early breakable model stuff
2016-12-03 20:25:03 +01:00
Marco Hladik
d144d3e998
Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes
2016-12-03 16:17:55 +01:00
Marco Hladik
2a69d07ee0
Last commit for tonight, slowly adding in clientside sounds for the viewmodels
2016-12-03 01:35:50 +01:00
Marco Hladik
6378be9043
Additive rendermodes for brushents, basic damage system & hostage deaths
2016-12-03 00:12:10 +01:00
Marco Hladik
bb4a790f62
Footsteps (basic) and viewmodels now bob. Also flashing HUD elements!.
2016-12-02 19:45:59 +01:00
Marco Hladik
c366e8fc9a
Hostages are now fully implemented, as well as the game timer display
2016-12-02 17:54:40 +01:00
2a04b63a88
Fixed wrong price for the M3 etc.
2016-12-02 01:02:24 +01:00
Marco Hladik
577a59afb8
Reload times are now the real ones
2016-12-02 00:33:44 +01:00