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9c61d2528f
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build scripts/build.cfg: add option to build the Quake III plugin
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2022-06-10 07:55:30 -07:00 |
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24c869d9aa
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Client: Make sure we're respecting .viewzoom of a target that we spectate in first-person.
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2022-06-09 16:46:28 -07:00 |
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7560bc12b8
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Client: unbreak viewmodel not showing up when spectating after the OpenXR update
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2022-06-09 15:54:49 -07:00 |
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a7d7dcd9ee
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Change the last commit by turning this into an NSMonster specific function instead.
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2022-06-08 17:41:02 -07:00 |
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80099317cb
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Entity_FindClosest: Don't return any entity of class "player" if their health is equal or below 0.
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2022-06-08 17:35:56 -07:00 |
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e947e35cd6
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Client: Make sure an K_ESCAPE input event gets forwarded to the menu regardless.
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2022-06-08 17:21:20 -07:00 |
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5e9a65924a
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NSRenderableEntity: add cvar rfx_q2pulse_intensity, rfx_q2pulse_speed
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2022-06-08 14:08:13 -07:00 |
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7f85a6f924
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NSRenderableEntity: add render FX Q2PULSE. Which emulates the pulsing, fullbright
rendering of items/pickups in Quake II
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2022-06-08 13:30:52 -07:00 |
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460eec7f76
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PMoveCustom_: Check for MOVETYPE_NONE and disable any further interaction.
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2022-06-08 11:39:28 -07:00 |
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ad093548b5
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Clean up some misc building stuff. Based on input by BartoCH, many thanks!
I'd like to make the gmake check nicer when I have more time.
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2022-06-06 19:58:29 -07:00 |
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14518aabf0
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UI: Misc fixes... get 'base' building again
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2022-06-05 11:56:23 -07:00 |
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6982043380
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Added NSInteractiveSurface. Make voting display which bindings to press for yes/no.
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2022-06-04 14:09:50 -07:00 |
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beb6f49620
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Fixed dynamic lights not spawning properly, fix double init for CSQC ents. Be more specific about which ents can spawn and which won't on the client. Make sure __fullspawndata is wiped after every bsp ent init.
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2022-06-03 15:22:33 -07:00 |
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78d3942789
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env_glow: Fix Spawned() not calling its prior self.
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2022-06-02 20:01:06 -07:00 |
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18fc98d7ec
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Client: Draw chat and prints during intermission as well
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2022-06-02 14:37:22 -07:00 |
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1dab05fbd3
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Menu-VGUI: Search for .vvm models alongside .mdl files in the modelviewer
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2022-06-02 14:36:44 -07:00 |
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d303ef9741
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PropData: Respect fadetime for breakmodels.
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2022-06-02 14:35:52 -07:00 |
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36da8995b6
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Base: Fix item_pickup's Spawned() method not calling its parent
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2022-06-02 12:39:26 -07:00 |
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a463498f60
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Huge cleanup. Add initial code for the revamped material definition system.
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2022-06-01 17:38:52 -07:00 |
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73c762e875
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NSEntity: Fix for IsVisible(entity), where we wouldn't 'see' the target correctly, as the trace collides with them and isn't returning a fraction of 1.0.
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2022-05-27 14:55:33 -07:00 |
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ae23af60d8
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Platform: add some generic detail textures. I put these into the public domain.
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2022-05-27 13:38:08 -07:00 |
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00364ad476
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Client: add helper function drawpic3d. Which instead of a screen position takes a 3d-world position as an argument.
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2022-05-26 17:43:22 -07:00 |
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0f7d4fd214
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prop_vehicle_drivable: Add spawnflag VEHSF_NOFLIP, which will prevent the vehicle from flipping over
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2022-05-26 17:42:35 -07:00 |
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50070b031b
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NSMonster: Add MSF_HORDE flag. That marks a monster as constantly being aware and finding the nearest player for attack.
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2022-05-26 15:24:08 -07:00 |
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643211efae
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Add helper functions Entity_FindClosests(string classname) and Entity_SelectRandom(string classname)
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2022-05-26 13:25:02 -07:00 |
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68974053f4
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BotLib: add cvar bot_prefix, add method SetName() which respects it.
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2022-05-24 15:32:37 -07:00 |
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6bc54d4219
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Menu-VGUI: Hack to get Input calls done in reverse to the drawing.
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2022-05-24 13:30:58 -07:00 |
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db97db6820
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Menu-VGUI: Fix up, change Input() method to block input from other widgets
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2022-05-24 13:04:48 -07:00 |
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5f3570f140
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VGUI: UIButton now resizes when an image is set that's larger than the button area. Also add method SetIconColor()
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2022-05-20 16:35:36 -07:00 |
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8e96fb27c6
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Platform: lightmapped.glsl should have a primitive VERTEXLIT path now.
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2022-05-20 12:02:20 -07:00 |
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bb2b7dbddf
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NSClient: add method UpdateAliveCam()
UITextbox: Misc polish regarding text entry
GLSL: Detail pass support for some materials
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2022-05-15 13:32:53 -07:00 |
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06efd9495d
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func_door: Add some useful inputs.
VGUI: Some misc changes related to classic mode.
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2022-05-13 14:10:07 -07:00 |
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1e0534c922
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NSSpraylogo: Handle vid_reload's gracefully
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2022-05-13 11:41:33 -07:00 |
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cdf9efd0ba
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XR: Don't override VF_ORIGIN/VF_ANGLES in non-XR mode
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2022-05-13 10:52:28 -07:00 |
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80bd490127
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Client: Also check if we're fake-spectator before showing scores
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2022-05-13 10:50:24 -07:00 |
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70a2e72e45
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build_editor.sh: Copy the relevant mingw libraries over when building succeeds.
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2022-05-13 09:23:06 -07:00 |
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981b398b49
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build_*.sh: minor adjustments for msys2
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2022-05-13 08:50:06 -07:00 |
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05efa415e3
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Client: Display scores when client is dead.
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2022-05-12 22:48:54 -07:00 |
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38f6996940
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PMove: Fix typos that caused shenanigans.
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2022-05-12 20:42:09 -07:00 |
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128404d5d3
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Spraylogo: Handle both monochrome (BMP) and colored spraylogos.
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2022-05-12 20:34:18 -07:00 |
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a9b25c2f6f
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Client: Regular prints will now use Font_DrawText.
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2022-05-12 11:43:32 -07:00 |
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7048cea248
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NSSurfacePropEntity: Ignite() calls will now apply additional damage upon contact.
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2022-05-12 11:42:45 -07:00 |
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6653d18417
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Forgot to add these files (NSClient/Player/Spectator)
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2022-05-11 13:18:02 -07:00 |
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25c54af62c
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Spring cleaning part one.
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2022-05-11 12:49:04 -07:00 |
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a039a69dd3
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Ultimately remove the deprecated old class names for base entities.
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2022-05-10 15:01:40 -07:00 |
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77c3cf4e10
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Further fixes for OpenXR
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2022-05-08 11:28:33 -07:00 |
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a474b820e2
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momentary_rot_button: Fix DOORHACK, it's spawnflag is apparently set by the affected and not the ent controlling it.
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2022-05-07 21:02:49 -07:00 |
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9e0f93c796
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Initial support for OpenXR. Remember to side-load the openxr plugin and set _pext_vrinputs to 1.
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2022-05-07 17:58:22 -07:00 |
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5e70290017
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ambient_generic: Make sure speech sentences use the attenuation as defined by the radius.
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2022-05-05 19:18:26 -07:00 |
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665572543f
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prop_static: Support for the 'body' key.
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2022-05-05 19:14:17 -07:00 |
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