99f513efdb
func_pushable: Remove hitcontentsmaski override, else the cart won't move up in the test chamber.
2024-02-15 13:35:13 -08:00
06d959ef02
func_tracktrain: Lots of improvements across the board. Enjoy c0a0-c0a0e!
...
func_trackchange/autochange: Initial implementation.
2024-02-13 22:51:36 -08:00
7e8d1aacdb
Fix various warnings.
2024-01-30 00:42:10 -08:00
31b88f63f2
Fixes for DAMAGE_AIM, so we can respect the sv_aim
cvar.
2024-01-29 23:47:36 -08:00
08cac51d5f
NSClient: add void SetInfoKeyFloat(string, float)
and float GetInfoKeyFloat(string)
methods
2024-01-29 16:10:16 -08:00
4a8f4a6082
Add a whole bunch of new bot features, including bot profiles.
...
Developers: the internal class `bot` is now `NSBot`, and an entityDef
of the old name will be instantiated instead.
Override defs/bot.def in your mod and make it use any custom spawnclass
you wish. Now games don't have to override `addbot` or `bot_add` inside
the multiplayer game rules.
There's also more console commands. Clients now have access to:
addBot, killAllBots, killClass [classname], killMovables, trigger [targetname], input [entnum] [input] [data], listBotProfiles, listTargets, teleport [targetname], teleportToClass [classname], respawnEntities, spawn
2024-01-26 19:27:50 -08:00
ba4ddbd3f6
Math_FixDelta: Make recursive. Rename pending...
2024-01-26 19:10:57 -08:00
2332fdd45f
Add Documentation/Bots/BotOverview.md
2024-01-26 19:10:16 -08:00
30903f7683
VGUIView: add missing return
2024-01-15 16:34:09 -08:00
da194e8eed
VGUIWindow: migrate non Window specific bits into its own class: VGUIView
2024-01-15 16:28:46 -08:00
d66ebc4fd9
Documentation: add DedicatedServer.md, EntityGuide.md, merge EAX/EFX within doxygen generated docs.
2024-01-15 15:46:41 -08:00
05af28180e
Server: Fix typos in various sound precache calls.
2024-01-15 15:45:48 -08:00
fea60cd435
Client: add return to exit early when skyPath isn't set, solely to avoid an unnecessary print.
2024-01-15 15:44:46 -08:00
7b09f7cbc4
Menu-FN: Init String-Table before most of the other inits.
2024-01-15 15:43:43 -08:00
e9700b31b9
Sound_Init: Remove precaches for anything other than common/null.wav
2024-01-15 15:42:54 -08:00
5bdbe2cc47
NSNavAI: Add method RouteToPositionDenyFlags(). Same as RouteToPosition() but will accept a link-flag filter mask.
2024-01-11 15:56:41 -08:00
40aee258ce
NSClientSpectator: new mode: overview which is work in progress.
...
Various misc fixes to code routines that negatively affect splitscreen.
We also set frametime/clframetime to 0.0 after the first player view has been drawn as to not run
predraw math more than once per frame. This should not cause any issues but if you are experiencing issues let us know.
2024-01-08 14:58:45 -08:00
2891bc061e
func_breakable: precache particleeffectnum before first use
2024-01-04 14:34:37 -08:00
2034eb1d45
ambient_generic: better logging.
2024-01-04 14:33:25 -08:00
0c7fc9abc6
NSRadar: add method InitEmpty()
2024-01-02 15:41:25 -08:00
1b21a6cf46
ambient_generic/speaker: force spawnflag MSF_MULTIPLAYER within Spawned() instead of the constructor.
2024-01-02 15:26:29 -08:00
177a1638f7
make_mapdef.sh: fix bashisms
2024-01-02 15:06:32 -08:00
d662c12951
Test map for areaportalwindow
2024-01-02 13:15:39 -08:00
dda946476f
Add def for areaportalwindow
2024-01-02 12:40:40 -08:00
eaee5f67a7
build_game.sh: fix entities.def not being generated when RADIANT_PATH is not set.
2024-01-02 12:38:10 -08:00
64a6a9007d
Add new cvar s_developer which prints sound related info from the game logic
2024-01-02 12:03:04 -08:00
21c27969f6
env_shooter: Correct the implementation of variance and repeatability.
2024-01-02 12:00:50 -08:00
cca461effe
Platform/Menu: Migration of Server_IsLan() into the master-server related code
2024-01-02 11:59:16 -08:00
4600a03165
NSRadar: checking in initial work on the class
2024-01-01 21:23:09 -08:00
bc05a07e50
NSRenderableEntity: rendermode RM_SOLID becomes invisible when renderamount is 0.
2024-01-01 21:21:31 -08:00
d16e096306
Documentation improvements, cleaning up of misc files.
2024-01-01 21:20:02 -08:00
591d5821f9
NSMonster: document the various spawnflags more
2023-12-15 18:38:33 -08:00
6c1db1f4f6
Shared: add bool FileExists(string filePath)
function
2023-12-15 17:00:13 -08:00
2530608b1f
NSInteractiveSurface: fix typo
2023-12-15 16:59:19 -08:00
b8a56b3fb4
Documentation: Updated Building.md to have more explicit deps with Fedora/SUSE
2023-12-13 15:58:13 -08:00
89cb5e5139
AI Path Testmap
...
New base RGBY texlights
Static versions of base K texlights
2023-12-13 15:57:25 -08:00
65e491ce9c
base: make textures/measure/rail masked again
2023-12-13 15:37:17 -08:00
4b69949385
Server: Ensure r_meshpitch gets set to 1 on init.
2023-11-18 21:16:52 -08:00
fa4f77aae0
NSMonster: SetOrigin() during Respawn at least once so monsters don't die in the same spot during multiplayer respawns, inside hurt triggers or whatever.
2023-11-18 20:30:10 -08:00
277b453c40
Server: when skill is invalid (0) then default to 2 (medium)
2023-11-18 19:58:29 -08:00
faba64ad28
Menu-FN: Broadcast in Chat when a player is joining a server, and handle ACTION (/me) text output
2023-11-18 15:47:37 -08:00
af4212987f
Menu-FN: Make Chat Rooms and Controls accessible from other menus, keeping track of where we originated from
2023-11-18 14:34:16 -08:00
1ccb640ce6
Menu-FN: List ping for ICE servers correctly, View Game Info will now return to the appropriate menu
2023-11-18 14:10:24 -08:00
602fa9fd93
Menu-FN: Hide menu upon connecting to a server, and automatically refresh serverlist when opening the Internet Games menu
2023-11-18 14:00:42 -08:00
07173b3c7b
Platform: add menu debug command 'listGameLibrary' to output all the currently indexed games/mods
2023-11-18 13:31:33 -08:00
29e7b84e4b
NSMonster: handle the check for MSF_MULTIPLAYER inside Spawned() instead of the constructor
2023-11-18 12:09:49 -08:00
0cd5d0e5a7
MapCycle: Initialize g_mapCycle with mapcycle.txt, handle empty mapcycle slightly better.
2023-11-18 12:02:41 -08:00
22460c5aa0
BotLib: new commands - 'offset [vector]', 'flipx', 'flipy', 'flipz', 'merge [filename.way]', 'loadpb [podbotwaypoint.pwf]', 'loadrich [jumbot.jrf]', 'loadfb [foxbot.fwp]'
...
Also make the bots use the soundDef when pressing '+use'.
2023-11-17 18:58:24 -08:00
8566a9a5a7
Base: build menu with base/src/progs.src as well
2023-11-17 18:55:07 -08:00
32f9d974bb
New commands: listClientSoundDef, listServerSoundDef
...
Merge various trigger fields from Source entities into NSTrigger
Rename default player related sounds to the Source Engine style for more parity with Half-Life 2 and later games
Various player physics code fixes, such as being unable to jump higher when pushing against solids and faster noclip speed
2023-11-17 18:54:46 -08:00