99a2bd0c4b
func_door_rotating: Add spawnflag PASSABLE
2019-03-07 09:40:49 +01:00
dc60e0c3a4
monster_scientist: Add support for multiple heads and their voice-pitch shifts, merge similar attributes into one bitflag one
2019-03-07 09:16:06 +01:00
1d5c11ebfc
Chat: Remove duplicate logging.
2019-03-07 09:14:54 +01:00
41a3032507
Chat: Scroll the text up before clearing entries.
2019-03-06 23:26:12 +01:00
ddbec9d0db
monster_scientist: Add the 'seen' sounds, which are greetings when a player is nearby.
2019-03-06 23:25:54 +01:00
5b58351619
w_chainsaw: move towards the victim you're cutting with that thing. Ala scihunt
2019-03-06 20:23:31 +01:00
2df5e2884e
scihunt: fix weapon order
2019-03-06 20:05:07 +01:00
3eb5cec34c
w_hammer: Added missing attack-delay on the serverside... oops.
2019-03-06 17:04:35 +01:00
94c0e57810
Rewrote the Hammer code to be more according to scihunts' behaviour
2019-03-06 17:01:57 +01:00
5055d92c5b
Merging the Xylemon's changes to Scientist Hunt that got sent via a patch. Thanks Xylemon!
...
Also changed the way game-init works. Still gotta rename the Game_Worldspawn to reflect what it actually does now.
TODO: Add a Game_InitEnts alongside Game_Init?
2019-03-06 14:11:23 +01:00
18dfc74238
PMove: Run Game_Input after physics are run, to make sure that weapons like e.g. the C4 know when we're inside a zone trigger
2019-03-03 11:57:42 +01:00
5e660e9399
trigger_hurt: Fix the broken use once flag (e.g. crossfire bunker fix)
2019-03-02 14:03:26 +01:00
182e8b9e74
Effects: Moved precaches for effects into one place. Fixed ric_metal from being played outside CSTRIKE
2019-03-02 11:04:38 +01:00
3b93647a84
w_glock: fixed typo
2019-03-02 01:03:54 +01:00
0c6d905c7b
cstrike: changed gravity modifier for the grenades. Assuming they're half, since consistent with HL's default frag.
2019-03-02 01:03:39 +01:00
fdc4227d00
traceattack: made it so that accuracy is a parameter.
...
w_shotgun: support for spread, fire
w_glock: support for spread.
w_mp5: spread...
w_python: ditto
2019-03-02 00:15:00 +01:00
afb78fd1ac
flashlight: added support for cstrike, mp_flashlight, cleaned things up in /server
2019-03-01 23:35:28 +01:00
0fd206bc2f
Added impulse 100, also known as the flashlight
2019-03-01 23:24:46 +01:00
29ebe5775e
multi_manager: Adopt 16-trigger limit and the MULTITHREADED spawnflag. This will prevent overflows on maps such as doublecross.
2019-03-01 17:14:33 +01:00
e21d6e94e5
CSQC: Change references to 'self' to pSeat->ePlayer to make sure we're targetting the current clientseat. Self might refer to shadow clients.
2019-03-01 17:13:47 +01:00
784cc97ee7
Decal-placement optimisations. Now decals will not spawn over ones in a radius of 8 units. Needs feedback!
2019-03-01 15:30:18 +01:00
1a3bf2d6ad
scihunt: Added support for parsing SH_Data files, gave it its own game
2019-03-01 13:55:56 +01:00
9fa8ab4079
Updated progs .dat files.
2019-03-01 12:14:49 +01:00
2f101866b7
decal/infodecal: Make sure tempdecals aren't being removed, as that would kill the decal-chain.
2019-03-01 01:24:15 +01:00
5276d1f8cc
Weapon prediction changes. Needs more testing, but this will effectively handle all weapon-animation stuff client-side.
2019-03-01 00:04:33 +01:00
e345e8b321
monster_scientist: Warn others when being hurt and/or dies.
2019-03-01 00:03:29 +01:00
1b2dd20edb
Added sprite blood, weapon prediction changes [WIP]
2019-02-28 08:18:01 +01:00
9e403c057f
trigger_hurt rearrangements
2019-02-28 08:17:14 +01:00
b12aa003aa
infodecal: Prevent failure of tracing from crashing the game-logic.
2019-02-28 08:16:32 +01:00
8d0ba69a0e
Fix some triggers from not working without the GS_DEVELOPER define set, because ::Respawn() is required for trigger volumes to be registered as such when not exactly visible
2019-02-25 18:19:54 +01:00
b393367f4e
misc/talk.wav precache
2019-02-25 18:18:33 +01:00
765c6b6b41
Changed some harsh wording in the FN-Menu readme.
2019-02-21 12:52:25 +01:00
a6695de43c
Added a weapon reload timer hack to prevent a race between input frame and weapon-reload think frame. This fixes that the gun seemingly reloads twice.
2019-02-21 12:43:59 +01:00
f008fd447c
w_textbox: Prevent the use of RETURN/ENTER; thanks Xylemon
2019-02-20 16:21:25 +01:00
8d4a3830fe
Add r_drawviewmodel support
2019-02-20 16:21:02 +01:00
d8926097fa
Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support)
...
Some minor fixes regarding the entry API.
Fixed explosion effects from not animating/looping properly.
2019-02-20 14:30:16 +01:00
646e378989
func_door: Fixed the touch condition, this fixes glitchy behaviour in cs_assault etc.
2019-02-09 11:32:19 +01:00
0db9009c2f
Minor splitscreen input fixes in the client module
2019-01-29 08:51:32 +01:00
546451338f
January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
2019-01-29 03:40:14 +01:00
710509a0c1
func_door: Make water part of the entity again and fix the broken "STARTOPEN" flag
2019-01-27 06:58:46 +01:00
ab6dfdc95f
env_message: Give the default text some color.
2019-01-27 06:58:11 +01:00
63efe2b147
Valve progs boots now.
...
More restructuring.
2019-01-21 03:00:14 +01:00
23272fda23
Added missing LICENSE
2019-01-19 18:34:24 +01:00
40c3e23475
Menu: refresh menu upon de-activation of custom game.
2019-01-19 06:02:28 +01:00
beb526a896
Commited the GLSL I wrote.
2019-01-19 05:52:40 +01:00
380cc9374e
Removed directory 'freecs'
2019-01-19 05:51:43 +01:00
8043b8f830
Major cleanup and restructuring. This breaks everything. I'm very, very sorry.
2019-01-19 05:50:25 +01:00
a79141a338
Menu: Fixed one small input glitch in the modlist
2019-01-19 02:23:54 +01:00
8783a130ce
Menu: More reliable menu restart.
2019-01-19 02:21:44 +01:00
99d4f294f4
Disable shutdown/init for now when switching mods, as there seems to be some race condition
2019-01-19 01:37:51 +01:00