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97ad8c92e7
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CBaseMonster: Improve pathfinding by skipping utterly unnecessary nodes.
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2020-09-13 18:35:12 +02:00 |
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80b1a892a0
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CBaseTrigger: SOLID_BSPTRIGGER has gotten stable. Use that as the default.
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2020-09-11 04:55:55 +02:00 |
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7b0d646020
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CBaseNPC: Add support for 'UseSentence' and 'UnUseSentence' to specify custom sentences.txt entries for an NPC. This is used in t0a0d.
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2020-09-11 04:33:42 +02:00 |
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a7e1b3cfd9
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scripted_sequence: Skip state check when forcing a .Trigger
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2020-09-10 20:28:48 +02:00 |
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9d2a561782
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scripted_sequence: Further fixes involving changing of trigger-targets mid triggering.
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2020-09-10 20:24:51 +02:00 |
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0f4b31c5f1
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CBaseMonster: Reset name of the entity to trigger when scripted_sequence completes.
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2020-09-10 19:42:29 +02:00 |
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44b6a3d10a
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Sentences: Force them to be read in uppercased.
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2020-09-10 19:28:36 +02:00 |
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22602fd96a
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func_wall: Fix networking of the frame/texture attribute
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2020-09-10 14:57:40 +02:00 |
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518deec5c6
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scripted_sequence: Improve support for triggering via radius. This gets the retinal scanner type entities working for example.
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2020-09-10 13:36:19 +02:00 |
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f4d4e86400
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CBaseEntity/CBaseMonster: Add support for server-side model events. This enables models, as they sometimes do, to actually trigger entities in the world and much more. There's seperation between client-side and server-side events as well.
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2020-09-10 10:34:14 +02:00 |
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633ef19750
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func_train: Sound shader support, as well as fixing a possible division-by-zero bug when path_corners explicitly set their speed to 0.
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2020-09-10 07:00:28 +02:00 |
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f9ee04f6cf
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func_button: Sound shader support, yee. Also cut down on some unnecessary code.
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2020-09-10 06:02:08 +02:00 |
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0d38fc1400
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func_door_rotating: This one gets the sound shader treatment as well.
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2020-09-10 05:41:25 +02:00 |
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3025ffbf16
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func_breakable: Use sound shaders for impact sounds.
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2020-09-10 05:35:52 +02:00 |
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1b6e5985a4
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func_door: Use sound shaders instead of hardcoding sounds.
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2020-09-09 21:40:25 +02:00 |
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90b716bd5d
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env_spark: Use sound shaders instead of hard-coding sfx paths.
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2020-09-09 21:29:29 +02:00 |
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4d3cace6da
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Menu: Fixed all 2 warnings.
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2020-09-09 08:07:30 +02:00 |
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ca5a7feede
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Cleaned up misc warnings.
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2020-09-09 08:05:34 +02:00 |
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d6435bb9d0
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trigger_changelevel: ...aaand another one. I need sleep
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2020-09-09 02:23:43 +02:00 |
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d8fa002419
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trigger_changelevel: fix transitioning bug I introduced when I added states.
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2020-09-09 02:21:16 +02:00 |
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51cf0e9f15
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Went over the codebase and optimised loading of the entity lump data. I now only run through the list of entries once and pass the unknown keys to the parent class to handle. Should speed up loading significantly.
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2020-09-09 01:56:46 +02:00 |
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fd826a226d
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CBaseEntity: Added support for the 'scale' field in the rendering, also made the codebase use the builtin target/targetname
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2020-09-08 22:49:35 +02:00 |
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0b75388ace
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game_player_equip: Initial implementation.
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2020-09-08 03:37:08 +02:00 |
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7680521379
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Server: Add support for game_playerspawn triggers. Basically upon any player spawning into the world, all entities named 'game_playerspawn' will be triggered with the player being set as the activator. Nifty
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2020-09-08 03:29:10 +02:00 |
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cdad44a79d
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Menu: Disable Training/Hazard Course when no gameinfo_trainingmap is defined.
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2020-09-07 07:42:07 +02:00 |
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e503b8b7d9
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Menu: Adjusted some minor text spacing in the custom game install dialog
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2020-09-06 09:10:28 +02:00 |
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ac68be9f67
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Menu: Add ability to set custom readme filenames inside the manifests.
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2020-09-06 08:52:10 +02:00 |
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58d420861f
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Menu: Integrated package manager functions into the Custom game menu. Mods and so on will now be installed remotely from there.
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2020-09-06 08:37:36 +02:00 |
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7064b71f1f
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func_mortar_field: Initial implementation. Controlled targeting seems to work accurately on sh_hdslaughterlands
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2020-09-05 08:54:23 +02:00 |
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b60fd3a6b5
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Menu: Fixed crash in CUpdateList when the list starts becoming scollable
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2020-09-05 06:19:39 +02:00 |
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ba1cb46fb6
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Updated binary script to force valve.fmf to be renamed.
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2020-09-05 04:53:10 +02:00 |
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50ccbf4b9a
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Add func_tank, func_tankmortar and generally faff about with input code.
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2020-09-04 21:28:06 +02:00 |
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3ca223b673
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PMove: Added a bit of a punchangle when falling/falldamage hits
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2020-09-02 04:09:33 +02:00 |
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9125cbbfeb
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Misc: Added simple script to build releases.
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2020-09-02 00:26:26 +02:00 |
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97a651fc58
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Menu: Make sure CScrollbar has a minimum height of 20px for the... what's that thing called? The thing that slides. Whatever
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2020-09-01 20:11:22 +02:00 |
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870b9e5923
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Menu: Added 'Advanced controls' submenu to 'Controls'
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2020-09-01 00:46:16 +02:00 |
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5e821a5651
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Removed obsolete parameter from Death() and Pain(), as those are now residing in globals.
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2020-08-31 10:56:31 +02:00 |
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ffee615ead
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func_rot_button: Initial implementation. Sounds still missing.
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2020-08-31 09:07:57 +02:00 |
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f6fb7cf791
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func_plat: Added support for spawnflag 1, cleaned up some routines and touched up some documentation
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2020-08-31 06:59:32 +02:00 |
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b129df68ed
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func_plat: Initial implementation. Also went over func_tracktrain (be nice) and made func_tracktraincontrols the overlord of func_vehiclecontrols - which doesn't do anything different anyway. It might one day.
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2020-08-31 06:47:40 +02:00 |
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1d111506ea
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Menu: Improve the scrollbar by making the bar variable height.
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2020-08-31 04:36:09 +02:00 |
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79d979515f
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CBaseMonster & CBaseNPC: Fix angles not being set accordingly when not following a sequence or a player
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2020-08-29 06:22:18 +02:00 |
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7d89eb9012
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CBaseEntity: More accurate drawing of rendermode 'Texture' and overriding of clientside physics/think routines
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2020-08-29 06:21:15 +02:00 |
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425dad951b
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Seperated info_null and info_notnull into their own files. People can enable a flag that'll warn about info_null's being used in the maps, etc.
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2020-08-29 03:15:43 +02:00 |
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348052dd76
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targ_speaker: Initial implementation. It plays a sound - that's it. Read the trivia for more info.
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2020-08-29 00:32:26 +02:00 |
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278e984eaf
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random_trigger: Initial implementation. Triggers its target after a random albeit roughly defined interval
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2020-08-29 00:28:22 +02:00 |
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72e5c6f2ef
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random_speaker: Initial implementation. This entity appears in Gunman Chronicles.
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2020-08-29 00:07:53 +02:00 |
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e3812ee88a
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trigger_counter: change print to dprint
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2020-08-28 22:39:23 +02:00 |
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9d5b1fb1a8
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trigger_endsection: Add support for the 'master' key
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2020-08-28 22:38:48 +02:00 |
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ffca4e14b9
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trigger_playerfreeze: Initial implementation. This entity is used in Opposing Force/Blue Shift to freeze players, like in the drill sergeant intro. Works fine in the maps that use it.
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2020-08-28 22:36:56 +02:00 |
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