Added support for respawns of map entities
Started redoing hostages... they don't have any animations right now. Don't be surprised.
Moved most/if-not-all CS specific entities into their own class files
- Switched to custom pmove code (early, WIP) instead of the engine one, again
- Made nightvision compatible with splitscreen modes
- Player animation fixes
- Prediction fixes
- Fixed radius damage, so grenades and bombs should apply proper damage now
- Added func_wall_toggle
- Small entity fixes