95b60757e7
light: make sure lightstyles reset upon round respawn
2019-01-15 22:29:04 +01:00
99c878d4d0
Fixed some rendering-frame bugs (stuff that doesn't belong...)
...
and fixed up pmove a little bit.
2019-01-14 16:13:20 +01:00
732d140050
trigger_once: Same as last commit
2019-01-10 11:17:10 +01:00
8606735626
trigger_multiple: Set the activator entity correctly now
2019-01-10 11:16:59 +01:00
9c29c9fcb9
trigger_hurt: Fixed the timer so you can get hurt more than once
2019-01-10 11:16:39 +01:00
274d8386fb
func_button: Added support for shooting buttons to trigger them, if they have health attached.
2019-01-10 11:16:22 +01:00
4722b33035
func_breakable: Added support for 'explodemagnitude'
2019-01-10 11:16:04 +01:00
61011bf155
env_shooter: Actually sat down and made it work
2019-01-10 11:15:48 +01:00
e4981f6d41
rendermode optimisations for all CBaseEntity classes.
2019-01-10 11:15:10 +01:00
d244904f84
Missing animated sprite cleanup
2019-01-10 11:14:50 +01:00
b9902e94ea
ambient_generic: Made it fully serverside to avoid headache.
2019-01-10 11:13:49 +01:00
3c42426b43
Added env_message and game_text support.
2019-01-10 11:13:12 +01:00
d4fc1b8ca1
ambient_generic: Made it so that the PHS controls the networking, rather than just ignoring PVS/PHS altogether. This will increase performance.
2019-01-06 22:01:11 +01:00
09667d161c
Added missing escape-zone, vip-zone and defusal-kit HUD icons
2019-01-05 20:28:31 +01:00
45d44149fd
func_ladder: Fix the placeholder ladder not colliding/rendering properly.
2019-01-05 18:30:47 +01:00
9268524b4d
Disabling debug info for the GS-EntBase.
2019-01-05 18:30:24 +01:00
78ccd2f4ec
trigger_multiple: Added wait = -1 behaviour (fixes de_survivor's car light flickering)
2019-01-05 16:34:28 +01:00
1397d9a533
ambient_generic: Fixed triggers, networking and whatnot. Should behave a lot closer now
2019-01-05 11:50:30 +01:00
675ecc323c
cycler_sprite: Fixed it not being a trigger, so now the chickens on cs_italy work again. Praise the chicken.mdl
2019-01-05 11:50:02 +01:00
a02b1f516c
env_sprite: Make sure m_flFramerate is set
2019-01-05 10:38:22 +01:00
a1dcd36575
Fixed func_buttons in that their touch function was set when it shouldn't have been after using them via +use
2019-01-05 03:19:36 +01:00
af6904631e
Added the missing class file entries for cycler and cycle_sprite
2019-01-05 03:18:57 +01:00
4621358ffd
Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels
...
Added support for respawns of map entities
Started redoing hostages... they don't have any animations right now. Don't be surprised.
Moved most/if-not-all CS specific entities into their own class files
2019-01-05 02:02:12 +01:00
4f9e8c2a75
Moved info_map_parameters into its own entity file, removed the old associated fields.
2019-01-04 21:58:19 +01:00
0e7fcf8012
Fixed env_sprite functionality.
...
Moved some things around.
2019-01-04 21:39:07 +01:00
c4eb753f63
env_spark autostart fix
2019-01-04 20:39:45 +01:00
e7f1db0543
Commited some minor stuff, unimportant
2019-01-04 05:56:14 +01:00
59c637c6ea
Fixed trigger_hurt
2019-01-03 12:23:11 +01:00
5fa7002844
- Added everything needed for networked sprays
...
- Switched to custom pmove code (early, WIP) instead of the engine one, again
- Made nightvision compatible with splitscreen modes
- Player animation fixes
- Prediction fixes
- Fixed radius damage, so grenades and bombs should apply proper damage now
- Added func_wall_toggle
- Small entity fixes
2019-01-03 02:26:39 +01:00
07b72429f6
Switched the majority of entities over to my new object oriented entity codebase also featured in The Wastes 1.2
2018-12-31 02:00:38 +01:00