Commit graph

424 commits

Author SHA1 Message Date
94c0e57810 Rewrote the Hammer code to be more according to scihunts' behaviour 2019-03-06 17:01:57 +01:00
5055d92c5b Merging the Xylemon's changes to Scientist Hunt that got sent via a patch. Thanks Xylemon!
Also changed the way game-init works. Still gotta rename the Game_Worldspawn to reflect what it actually does now.
TODO: Add a Game_InitEnts alongside Game_Init?
2019-03-06 14:11:23 +01:00
18dfc74238 PMove: Run Game_Input after physics are run, to make sure that weapons like e.g. the C4 know when we're inside a zone trigger 2019-03-03 11:57:42 +01:00
5e660e9399 trigger_hurt: Fix the broken use once flag (e.g. crossfire bunker fix) 2019-03-02 14:03:26 +01:00
182e8b9e74 Effects: Moved precaches for effects into one place. Fixed ric_metal from being played outside CSTRIKE 2019-03-02 11:04:38 +01:00
3b93647a84 w_glock: fixed typo 2019-03-02 01:03:54 +01:00
0c6d905c7b cstrike: changed gravity modifier for the grenades. Assuming they're half, since consistent with HL's default frag. 2019-03-02 01:03:39 +01:00
fdc4227d00 traceattack: made it so that accuracy is a parameter.
w_shotgun: support for spread, fire
w_glock: support for spread.
w_mp5: spread...
w_python: ditto
2019-03-02 00:15:00 +01:00
afb78fd1ac flashlight: added support for cstrike, mp_flashlight, cleaned things up in /server 2019-03-01 23:35:28 +01:00
0fd206bc2f Added impulse 100, also known as the flashlight 2019-03-01 23:24:46 +01:00
29ebe5775e multi_manager: Adopt 16-trigger limit and the MULTITHREADED spawnflag. This will prevent overflows on maps such as doublecross. 2019-03-01 17:14:33 +01:00
e21d6e94e5 CSQC: Change references to 'self' to pSeat->ePlayer to make sure we're targetting the current clientseat. Self might refer to shadow clients. 2019-03-01 17:13:47 +01:00
784cc97ee7 Decal-placement optimisations. Now decals will not spawn over ones in a radius of 8 units. Needs feedback! 2019-03-01 15:30:18 +01:00
1a3bf2d6ad scihunt: Added support for parsing SH_Data files, gave it its own game 2019-03-01 13:55:56 +01:00
9fa8ab4079 Updated progs .dat files. 2019-03-01 12:14:49 +01:00
2f101866b7 decal/infodecal: Make sure tempdecals aren't being removed, as that would kill the decal-chain. 2019-03-01 01:24:15 +01:00
5276d1f8cc Weapon prediction changes. Needs more testing, but this will effectively handle all weapon-animation stuff client-side. 2019-03-01 00:04:33 +01:00
e345e8b321 monster_scientist: Warn others when being hurt and/or dies. 2019-03-01 00:03:29 +01:00
1b2dd20edb Added sprite blood, weapon prediction changes [WIP] 2019-02-28 08:18:01 +01:00
9e403c057f trigger_hurt rearrangements 2019-02-28 08:17:14 +01:00
b12aa003aa infodecal: Prevent failure of tracing from crashing the game-logic. 2019-02-28 08:16:32 +01:00
8d0ba69a0e Fix some triggers from not working without the GS_DEVELOPER define set, because ::Respawn() is required for trigger volumes to be registered as such when not exactly visible 2019-02-25 18:19:54 +01:00
b393367f4e misc/talk.wav precache 2019-02-25 18:18:33 +01:00
765c6b6b41 Changed some harsh wording in the FN-Menu readme. 2019-02-21 12:52:25 +01:00
a6695de43c Added a weapon reload timer hack to prevent a race between input frame and weapon-reload think frame. This fixes that the gun seemingly reloads twice. 2019-02-21 12:43:59 +01:00
f008fd447c w_textbox: Prevent the use of RETURN/ENTER; thanks Xylemon 2019-02-20 16:21:25 +01:00
8d4a3830fe Add r_drawviewmodel support 2019-02-20 16:21:02 +01:00
d8926097fa Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support)
Some minor fixes regarding the entry API.
Fixed explosion effects from not animating/looping properly.
2019-02-20 14:30:16 +01:00
646e378989 func_door: Fixed the touch condition, this fixes glitchy behaviour in cs_assault etc. 2019-02-09 11:32:19 +01:00
0db9009c2f Minor splitscreen input fixes in the client module 2019-01-29 08:51:32 +01:00
546451338f January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
710509a0c1 func_door: Make water part of the entity again and fix the broken "STARTOPEN" flag 2019-01-27 06:58:46 +01:00
ab6dfdc95f env_message: Give the default text some color. 2019-01-27 06:58:11 +01:00
63efe2b147 Valve progs boots now.
More restructuring.
2019-01-21 03:00:14 +01:00
23272fda23 Added missing LICENSE 2019-01-19 18:34:24 +01:00
40c3e23475 Menu: refresh menu upon de-activation of custom game. 2019-01-19 06:02:28 +01:00
beb526a896 Commited the GLSL I wrote. 2019-01-19 05:52:40 +01:00
380cc9374e Removed directory 'freecs' 2019-01-19 05:51:43 +01:00
8043b8f830 Major cleanup and restructuring. This breaks everything. I'm very, very sorry. 2019-01-19 05:50:25 +01:00
a79141a338 Menu: Fixed one small input glitch in the modlist 2019-01-19 02:23:54 +01:00
8783a130ce Menu: More reliable menu restart. 2019-01-19 02:21:44 +01:00
99d4f294f4 Disable shutdown/init for now when switching mods, as there seems to be some race condition 2019-01-19 01:37:51 +01:00
0783533932 Menu: Proper entity shutdown bobs 2019-01-19 01:37:31 +01:00
61fcdfcf07 Progs update 2019-01-18 21:09:53 +01:00
3933b256b0 Moved things around a bit in the server-side entbase. 2019-01-18 21:06:23 +01:00
cbe3835813 Menu: Implemented Custom Game menu. Beware that the engine doesn't switch mods fast enough so there will be caching issues. The widgets might also mess about because of I'm not killing any existing entities/widgets. Be warned. 2019-01-18 21:05:42 +01:00
3d7b915da3 Client: Updated Copyright Notice 2019-01-16 21:18:28 +01:00
d946acc77e Menu: Fixed .bsp stripping messup on LAN 2019-01-16 18:05:10 +01:00
817cf43930 Menu: Strip .bsp extension from maps when launching
Menu: Internet-Create-Game now applies hostname, maxplayers and password to the server
2019-01-16 17:52:43 +01:00
d635fbc0c7 Updated License/Copyright Info 2019-01-16 17:43:50 +01:00