Commit graph

751 commits

Author SHA1 Message Date
923f0f424b func_door_rotating: Don't touch door when it's inbetween two positions.
FIXME: How does HL handle this? Test that out.
2021-03-13 04:24:16 +01:00
47149d46f0 func_door_rotating: Handle possible NAN on calculating an avelocity, this
fixes the door from freezing in rare situations
2021-03-12 02:49:26 +01:00
d58e653e08 func_train: Make sure we trigger PathDone() BEFRE switching to the new node
and remove the targetname check for PC_WAIT/TRAIN_WAIT spawnflags
2021-03-12 02:48:08 +01:00
0645b98036 vmap script: Add check for the env vars VMAP_NOVIS/BSP/LIGHT 2021-03-09 14:25:59 +01:00
79382f833e Get rid of the src/worldspawn submodule.
It shouldn't be referenced that way.
2021-03-09 11:59:17 +01:00
46f9e1be0f Client: Add force parameter to Sky_Update() and make sure Sky_Update() is
called upon CSQC_RendererRestarted.
2021-03-08 01:45:15 +01:00
f13754a8c3 CBaseNPC: Add ::StartleAllies() and ::TalkPanic() methods. Which handle
behaviour related to the MONSTER_FEAR flag.
2021-03-06 17:43:08 +01:00
7dcebd140d Menu-FN: Add proper caching (non-CVAR based) for pkgfile and introvideo
manifest info. This avoids the headache of engine threading getting in the
way and messing up package manager and what have you on ~some~ systems
2021-03-06 00:23:59 +01:00
fc75a1be11 Base, Half-Life, Counter-Strike, Opposing Force and Scientist Hunt have
now been reworked to have fully networked ammo that's also fully affected
by rollback netcode. Big diff, mods WILL break. Beware.
2021-02-28 02:31:27 +01:00
71f7e024c9 Server: Add serverinfo set for skyname into worldspawn... I must have been on drugs or something 2021-02-23 05:55:57 +01:00
d3cfedaab2 GS-Entbase: Fix hiccup that happens with infodecal entities, we now make
sure to only network them when they are targetname'd.
2021-02-22 21:56:34 +01:00
ef88557fbf func_recharge: Add depletion logic to the entity, same as func_healthcharger 2021-02-22 18:05:34 +01:00
099b516236 func_healthcharger: Add the depletion logic to the entity 2021-02-22 18:05:11 +01:00
c26d4d0c45 Client/Server: Add server controllable fogparms using serverinfo 2021-02-22 17:49:55 +01:00
20a67bf418 Client/Server: Make the server control the sky. 2021-02-22 17:29:34 +01:00
110ce2b607 GS-EntBase: Add func_detail_illusionary definition.
Half-Life: Add sound/trail for Egon, WIP
2021-02-17 16:21:17 +01:00
e1df585677 Menu-FN: Check TCP_GetState() before allowing a message to be sent to chatrooms. 2021-02-17 13:28:26 +01:00
5e181c1128 Menu-FN: Spray-logo precaching optimisation 2021-02-17 11:59:38 +01:00
adc951dd96 Menu-FN: Strip file extension from player model lookup, that avoids some
headaches when figuring out what model we're supposed to be using
2021-02-17 11:34:55 +01:00
82a501c0be Menu-FN: add 'nosprays' gameinfo setting as a companion to the 'nomodels'
setting, as some mods may choose not to support them
2021-02-17 11:28:09 +01:00
40bbca0dc4 Menu-FN: Add support for gameinfo_introvideo, check for gameinfo_pkgfile
to determine if a file exists before force-opening the update page.
2021-02-17 11:17:28 +01:00
a902b702ae Small building adjustment to the mod progs.src and Makefiles.
Changed some client progs function names for readability, more to come
2021-02-17 00:44:40 +01:00
89be1ea628 PMove: Fixed water movement code a bit so we don't sink while moving 2021-02-16 11:02:39 +01:00
ce2185ff02 Plugins: Added a callback for when a client is done connecting to a server 2021-02-14 21:05:10 +01:00
d5ae0c8dfd func_train: Fix the moving sound from not stopping on certain variations
of this entity
2021-02-14 00:21:35 +01:00
8d262c9eb2 Counter-Strike: Make the text-menu use the new Textmenu_Toggle call, so
players can exit e.g. the team choice menu.
2021-02-14 00:20:32 +01:00
086e8e5a37 Server: We forgot to call Vote_Init(), which clears a bunch of serverinfo keys. 2021-02-13 23:08:58 +01:00
0fe863aabc Server: Add water stepping, wading and swimming sounds + script definitions 2021-02-13 23:06:06 +01:00
2834b49f12 env_sprite: Turns out the default scale is not 0.25f. 2021-02-13 10:12:17 +01:00
2449fa492e Half-Life: Fix viewmodel still drawing when dead, player moving 2021-02-13 10:07:52 +01:00
97f90ae72c Scientist Hunt: Clean up w_cannon a little 2021-02-13 10:06:34 +01:00
02efa21e3d Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
2021-02-08 13:35:15 +01:00
Marco Hladik
550203d019 rename src/mk_mapdef.sh to make_mapdef.sh 2021-02-07 09:13:23 +01:00
8085ae6db8 Plugins: Make p_ircbridge join the mod's preferred channel when specified in the manifest 2021-02-03 09:32:15 +01:00
42002128a3 Client: Add input fixes to make the game controllable with a SEGA Saturn
controller. Added cvar in_saturnmode 0/1
2021-01-30 01:45:28 +01:00
1952c05890 materials.txt support: Make sure we convert the material identifer to upper-case. 2021-01-25 15:01:26 +01:00
aeae39fc9a Materials_FixName: Fix typo 2021-01-25 12:09:43 +01:00
baaa68069d Plugins: Fixed InitEnts not being called, added another example plugin (Server Banner) 2021-01-24 20:26:10 +01:00
bb0c78cb0a Plugins: Added IRC bridge plugin for the server as another example 2021-01-24 10:13:11 +01:00
31cf4e5b10 Client: Fix double free properly for Vox_Shutdown 2021-01-24 03:03:36 +01:00
4e7829de53 Plugin-VoxAnnouncer: Include events.h to properly choose the vox-say event id 2021-01-24 02:42:37 +01:00
70268440ee games_updatesavailable: check for -1 to avoid bad pointer errors 2021-01-24 01:54:14 +01:00
bf8f8e24cb game_updateinstallcount: Always return 1 when no packagenames are given 2021-01-24 00:13:01 +01:00
085607e022 Menu-FN: Show the updater only when we've got 0/X packages installed for
the current game.
2021-01-24 00:11:08 +01:00
9cf5cc016b env_laser: update ParentUpdate() to check for the right attributes 2021-01-23 22:08:17 +01:00
ab1e5408df func_button: Unstuck the 'health' trigger method. 2021-01-23 22:07:41 +01:00
8b013035e3 trigger_camera: Support for 'wait' to be -1. 2021-01-23 21:20:19 +01:00
cc240fefb2 Menu-FN: Small fix to avoid an infinite loop of menu_restarts in case
the cvars don't get set fast enough, somehow
2021-01-23 15:24:49 +01:00
dfbb153946 Menu-FN: get rid of autocvar_menu_installedpackages 2021-01-23 14:57:21 +01:00
178f988167 Menu-FN: Change the way we install custom game data. It should be way more
stable and consistent now.
2021-01-23 14:54:31 +01:00