9d869d5c0a
Fix damage overlay for splitscreen games
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Starting to mess with decal colours. DO NOT TOUCH. This is awaiting engine fixes potentially.
2019-03-12 01:22:50 +01:00
0fd206bc2f
Added impulse 100, also known as the flashlight
2019-03-01 23:24:46 +01:00
d8926097fa
Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support)
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Some minor fixes regarding the entry API.
Fixed explosion effects from not animating/looping properly.
2019-02-20 14:30:16 +01:00
546451338f
January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
2019-01-29 03:40:14 +01:00
63efe2b147
Valve progs boots now.
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More restructuring.
2019-01-21 03:00:14 +01:00
d635fbc0c7
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
e4981f6d41
rendermode optimisations for all CBaseEntity classes.
2019-01-10 11:15:10 +01:00
9268524b4d
Disabling debug info for the GS-EntBase.
2019-01-05 18:30:24 +01:00
4621358ffd
Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels
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Added support for respawns of map entities
Started redoing hostages... they don't have any animations right now. Don't be surprised.
Moved most/if-not-all CS specific entities into their own class files
2019-01-05 02:02:12 +01:00
0e7fcf8012
Fixed env_sprite functionality.
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Moved some things around.
2019-01-04 21:39:07 +01:00
07b72429f6
Switched the majority of entities over to my new object oriented entity codebase also featured in The Wastes 1.2
2018-12-31 02:00:38 +01:00