Commit graph

1083 commits

Author SHA1 Message Date
abe97ebe43 Half-Life: Add a silly announcer to spice things up when players get killed. 2020-07-18 01:56:28 +02:00
030cf0f21a Half-Life: Fixed purely visual bug in the WEAPON_SATCHEL ammo counter, where it'd falsely subtract 1 satchel when exploding them all. 2020-07-12 00:14:29 +02:00
80c5cdc5f9 Half-Life: Fix the bug that WEAPON_SNARK doesn't get removed from the inventory when all snarks have been deployed. 2020-07-12 00:00:41 +02:00
4323dd71bd func_door: Expanded QUAKED documentation for level designers, added notes on spawnflags. 2020-07-11 21:40:19 +02:00
d286fac6cc Menu: Add build date information. 2020-07-11 20:59:45 +02:00
1fca666a5f Menu: Fix memory leak that'll when preparing some TCP streams. Fix a name display issue in the IRC log. 2020-07-11 15:55:03 +02:00
b3713ca0ab func_door: Improve documentation for level designers 2020-07-10 13:43:11 +02:00
336c8adee1 Sentences: More parsing fixes, as some dialogue broke. 2020-07-10 12:13:20 +02:00
f33541a84d func_door: Support for Source engine noise1 and noise2 fields, allowing for custom door sounds outside the predefined set. 2020-07-10 11:57:30 +02:00
8d1270a5d1 Menu: Make the CTextBox widget recognize K_KP_ENTER 2020-07-09 22:03:35 +02:00
b649ab78ca Half-Life: Added check for violence_hblood and violence_hgibs and acting
accordingly.
2020-07-09 21:24:02 +02:00
de9ec013af Menu: Add 'Content control' configuration page. This sets the violence_ variables and whatnot. 2020-07-09 21:17:13 +02:00
7eee535e39 Menu: Added readme menu page, allow inserting of text that'll get wrapped
automatically. Mods can have their own readme.txt files parsed too now.
2020-07-09 20:00:16 +02:00
c0f97524ce Change 'impulse 240' for adding bots to 'sv bot_add', which is game-mode
oriented and more flexible to mod authors.
2020-07-09 10:42:34 +02:00
3e0f62127c Removed obsolete valve/skill.cfg, as we now use skill_[MODNAME].cfg to avoid conflicts. 2020-07-09 09:59:34 +02:00
18627889f9 Half-Life: Fix WEAPON_SNARK in multiplayer, targetting 2020-07-07 23:41:35 +02:00
f54826986f Half-Life: Fix WEAPON_TRIPMINE spawning in multiplayer. 2020-07-06 19:30:19 +02:00
c033f5d88e Menu: Fix warning by casting explicitly. 2020-07-01 08:31:16 +02:00
a0ba14d5de Menu: Ignore K_ESCAPE in CTextBox's input 2020-06-30 19:10:59 +02:00
419ee9ae8d Menu: Fix chat message passing to CSQC 2020-06-30 18:41:00 +02:00
7365dd27e6 Menu: Close cached TCP socket and fix timeout dialog 2020-06-30 18:08:31 +02:00
081d541e9e Menu: IRC based Chat is now completely implemented using QuakeC. It already works quite well but will need a lot more testing! 2020-06-30 17:14:06 +02:00
d8f9c545a6 Initial commit of the TCP helper backend that we'll need for the next-gen chat 2020-06-30 13:07:54 +02:00
37a3494559 Fix 3 small warnings. 2020-06-28 10:52:13 +02:00
bca72fafc8 Sentences_ResetSample: Change return type. 2020-06-27 14:20:58 +02:00
25b7cbcf47 Half-Life: Remove references of .armor from WEAPON_TRIPMINE 2020-06-25 11:06:57 +02:00
7611796555 Counter-Strike: Mark hostage_entity as MULTIPLAYER available. 2020-06-25 11:06:02 +02:00
980fe8f864 Mark monster_furniture, monster_generic and monstermaker as MULTIPLAYER available 2020-06-25 11:05:28 +02:00
aef3b2f8c1 Sentences: Minor improvement to parsing sentences.txt entries 2020-06-25 11:01:44 +02:00
776ef713fc Missed this file with the last commit. 2020-06-14 00:56:21 +02:00
9a4cc85366 speaker: Initial implementation; Misc improvements to the sentences processing. 2020-06-14 00:55:01 +02:00
bcc28c98ee Flashlight: Avoid using getproperty for the flashlight values. 2020-06-12 17:27:21 +02:00
66aef13819 Purge cstrike.old from the src tree. 2020-06-12 17:14:05 +02:00
12c26958e1 CBaseMonster: Add MSF_MULTIPLAYER flag, so monsters can be made available in multiplayer on a per-class basis. 2020-06-12 17:02:30 +02:00
9cde95495d monster_scientist: Fix the model/character selection using the new SetBody system 2020-06-12 16:41:21 +02:00
8c62ea4f73 Update gs-entbase README 2020-06-12 16:30:09 +02:00
1b27e26582 func_friction: Added implementation of a friction modifier for player entities. This affects pmove.c as well. 2020-06-12 13:37:37 +02:00
a3ade0deab trigger_teleport: respect the 'master' value, support for spawnflags 1 and 2. 2020-06-12 13:02:14 +02:00
4fe5166fd1 button_target: Initial implementation 2020-06-12 12:48:40 +02:00
d5a74fc5a8 Scientist Hunt: Remove redundant player class attribute definitions. 2020-06-12 12:10:29 +02:00
4972156930 Client: Add basic interpolation for when camera triggers are active. This mimics HL's sloppy behaviour somewhat. Will see a lot of changes. 2020-06-12 12:09:53 +02:00
26d7d62d04 trigger_camera: Add trigger capabilities (to be in spec) and aim towards the moveto entity. Still missing a few bits but we're getting there soon. Need more test maps. 2020-06-12 12:08:55 +02:00
28feec0490 trigger_autosave: Added missing newline for localcmd() 2020-06-12 12:07:24 +02:00
90d91e1260 player_loadsave: Initial implementation. 2020-06-12 12:06:50 +02:00
5b34579e9b Server: Exec skill_[gamename].cfg as a fallback for skills 2020-06-12 10:20:17 +02:00
bbad094cae Prevent monster entities from spawning outside coop 1 or maxplayers 1. 2020-06-12 10:03:07 +02:00
bdfb040bc2 player_weaponstrip: Initial implementation; func_breakable: warn when key 'spawnobject' defines an out-of-bounds spawn id. 2020-06-12 09:46:24 +02:00
2c4f602195 func_pendulum: Handle rotating around Z axis. 2020-06-09 01:52:06 +02:00
887f48a1ea func_pendulum: Change the axis for spawnflags bit 128. 2020-06-09 01:43:58 +02:00
3b7431cba1 func_conveyor: Fix spawning, respawning and use of SetAngles because they weren't updating before. 2020-06-09 01:36:20 +02:00