Commit graph

2475 commits

Author SHA1 Message Date
900cf43bd0
!!! Mods/games should now remove modelevent.qc and view.qc from their csprogs !!!
env_muzzleflash: Initial implementation of this Half-Life 2 entity
Client: model events are for viewmodels are now handled by NSRenderableEntity.
2023-10-12 14:45:27 -07:00
05ed789f9a
trigger_camera: Hacks that'll make it work (for now) 2023-10-11 01:05:40 -07:00
baa22e732c
Base: small cleanups of old unused code. 2023-10-11 01:05:38 -07:00
f96b41bc2e
NSSurfacePropEntity: Ignore view_ofs in GetEyePos() when we're a spectator. 2023-10-11 01:05:37 -07:00
b37afb1362
BotLib: break func_breakable entities within their path. 2023-10-11 01:05:35 -07:00
1bf829920f
NSRenderableEntity: Simplify RM_SOLID in RenderFXPass() 2023-10-11 01:05:34 -07:00
37eceb3677
vertexlit.glsl: add cvar r_showEnvCubemap from Source 2023-10-11 01:05:32 -07:00
d75f5ec43b
Platform: textures named 'TRIGGER' are always invisible. 2023-10-11 01:05:31 -07:00
444d611068
defaultwall.glsl: Remove SCROLL permutation ifdef. 2023-10-11 01:05:29 -07:00
a623b1e301
NSTalkMonster: pathfinding fixes that benefit following players around the maps. More failsafes. 2023-10-11 01:05:28 -07:00
7d9de3a2cc
NSEntity: new method GetNearbySpot() which will return a free position close to the entity. 2023-10-11 01:05:26 -07:00
9602d5eac8
Client: add new cheat cvar: r_skipWorld 2023-10-11 01:05:19 -07:00
1d7b6fe25f
PMove: added pm_noclipSpeed and pm_noclipAccelerate cvars which serve an obvious purpose. 2023-10-11 00:39:31 -07:00
f183bfc571
ambient_generic: fix regression in the old style sound mechanism 2023-10-06 21:19:46 -07:00
a5ecd18047
env_model: Initial implementation of this SoHL entity 2023-10-06 00:21:17 -07:00
9896b652c8
env_shockwave: Initial implementation of this SoHL entity 2023-10-06 00:20:48 -07:00
818a1a2155
scripted_sequence: support for 'killtarget' key 2023-10-04 14:55:02 -07:00
662e01c84d
monster_generic: Set alliance to neutral. 2023-10-04 08:56:46 -07:00
6f3b07ed34
NSNavAI: ensure everything is properly nulled when an empty chase path target is set. 2023-10-04 08:56:21 -07:00
07e70aa4c4
NSMonster: disable yaw interpolation for now. 2023-10-04 08:55:53 -07:00
47eb4fb88f
func_tracktrain: fixes to the way the angle delta is calculated, and restore the train to a position relative to its last target post level transition. 2023-10-04 08:55:03 -07:00
40adc77d66
scripted_sequence: Don't call FreeStateMoved() when SS_NO is set. 2023-10-04 08:53:07 -07:00
b37893e660
Client: fix the typewriter text effect timing, where fadein controls the time for each character to fade in. 2023-10-04 07:55:55 -07:00
11797717ef
scripted_sentence: Use targets when triggered (fixes city2a in Gunman) 2023-10-04 07:55:18 -07:00
aadc23356d
trigger_transition: Call method TransitionComplete() onto entities when applicable. 2023-10-04 07:54:43 -07:00
31553d9b5c
scripted_sequence: Fix the angles being overriden when move mode NO is set. 2023-10-03 23:33:09 -07:00
3f0f6b2d0f
NSMonster: add new alliance type: MAL_NEUTRAL 2023-10-03 20:18:10 -07:00
a48498e5cf
env_glow: Fix warning. 2023-10-03 11:05:38 -07:00
c59a76a53d
NSMonster: add the ability to chase path_corners and things. 2023-10-03 11:05:14 -07:00
19d6f22dc4
NSIO: add TransitionComplete() method for easier handling of entities post level-transition.
NSRenderableEntity: Default renderamt to 0.
Also use Read*() methods within all of the base classes their SpawnKey() methods.
2023-10-03 11:02:47 -07:00
9110da2cec
trigger_once/multiple/teleport/camera, prop_rope: Save/Restore fixes 2023-10-03 11:00:28 -07:00
367289df84
scripted_sequence: Play animation immediately when movetype is SS_NO. 2023-10-03 10:59:25 -07:00
ae1f768689
path_corner: Only fire its targets when a message is actually set... 2023-10-03 10:57:20 -07:00
51f572378f
func_pushable: Save/Restore naming fixes 2023-10-03 10:56:36 -07:00
7d69ab96fc
func_door: Save m_waterType 2023-10-03 10:56:05 -07:00
6f2115c45f
GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
530f25667b
func_smokevolume: fix warning in predraw. 2023-10-03 10:52:22 -07:00
c531efaaf9
func_dustcloud: Fix warning in predraw. 2023-10-03 10:52:08 -07:00
c1d6324153
VGUI: Redo the way input is handled, address focus changes between Windows etc. 2023-10-01 01:19:20 -07:00
5c5eedb665
NSGameRules: add method 'Title' which returns the print name for a given gamerule. 2023-09-29 16:10:21 -07:00
70bb77d2bb
trigger_changelevel/logic_auto: avoid use of the 'readcmd' builtin. 2023-09-28 23:25:26 -07:00
2fb002aab1
NSPhysicsEntity: Create identifier .isPhysics unique to physics based entities 2023-09-28 18:43:22 -07:00
ee820f3ed1
logic_case: Initial implementation, missing from last commit. 2023-09-28 18:41:15 -07:00
4b36ec3bb0
trigger_transition: Handle the carrying-over of entity information based on 'globalname'. 2023-09-28 18:40:06 -07:00
f76c169671
NSTrigger: read 'globalname' key, used for level transitions. 2023-09-28 18:38:16 -07:00
7d37cc228c
NSMoverEntity: fix mistake that prevents spawn values from being read properly 2023-09-28 18:37:08 -07:00
7420df0ec6
worldspawn: set 'gametitle' serverinfo when applicable 2023-09-27 14:07:08 -07:00
2dbfeb06b6
env_fade: fix bogus reading of key names in SpawnKey() 2023-09-27 13:31:50 -07:00
3d92491e54
NSMonster/NSTalkMonster: update bone count on the client whenever the modelindex changed. 2023-09-27 13:08:39 -07:00
9d6133054c
NSRenderableEntity: add inputs SetAnimation and SetBodyInGroup 2023-09-27 13:07:53 -07:00