Commit graph

1343 commits

Author SHA1 Message Date
2735bd26f6
Server: Add cvar 'mp_foosteps', which only works in multiplayer. Hence the name. 2022-07-09 19:47:44 -07:00
66b09de431
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode.
Remove GS_RENDERFX option. Too many entities rely on its functionality anyway.
Fixed some rendermode behaviour - ladders will no longer be visible.
You can now see the playermodel (and no longer the viewmodel) in mirrors.
Fixed a lot of warnings.
2022-07-07 09:10:14 -07:00
4dc1dc1143
prop_rope: adjust multiplier to match the original sag strength 2022-06-27 19:57:15 -07:00
5691fe518f
prop_rope: Minor performance boost. Add cvar rope_maxsegments. 2022-06-27 12:16:11 -07:00
c994a9ebaf
Client: Add cvar cl_crouch_toggle (Default: 0) 2022-06-27 09:30:12 -07:00
e7339b124e
NSRenderableEntity: Use the new addlight for RFX_Q2PULSE. Needs engine version bump. 2022-06-27 08:31:41 -07:00
08706fcacb
BotLib: Basic respect for bot_skill cvar. 2022-06-22 15:25:08 -07:00
87c706ded7
NSEntity: Respect 'team_no' entity key in all team games to filter out which team can touch what 2022-06-22 14:58:45 -07:00
cf5a4da751
NSTrigger: respect the 'message' key with any UseTargets call 2022-06-22 13:08:37 -07:00
8d16c58862
NSTraceAttack: Deal better with recursion by taking damage into account on whether or not we should continue 'penetrating' 2022-06-20 23:35:24 -07:00
7632d0debd
Mapcycle: add Mapcycle_Load(), which will allow modes to suggest their own mapcycle. Subject to change. 2022-06-20 11:46:29 -07:00
d1a90e9aa4
NSClientPlayer: Allow weapon input when in intermission & in vehicle, so the intermission end can get triggered. 2022-06-20 11:45:50 -07:00
d633e80846
light_dynamic: Focus/optimise for the use of static rtlights. This _should_ provide a significant speedup. 2022-06-17 10:11:17 -07:00
9ef275a2ac
NSTraceAttack: Fix typo 2022-06-17 07:35:25 -07:00
c996986631
prop_vehicle_driveable: respect clipvehicle 2022-06-16 23:04:26 -07:00
241c94368f
vguilib: only block inputs to engine if a widget successfully took a keypress into account 2022-06-16 21:57:53 -07:00
b51541a3ae
NSTraceAttack: Check if we're a client before making the assumptions that our owner class has attributes related to bullet patterns 2022-06-16 14:39:08 -07:00
e6bb5a6bc3
Client: Chat now uses a text-field for handling word wrap. Also fix the alignflags in font.h 2022-06-10 09:34:06 -07:00
24c869d9aa
Client: Make sure we're respecting .viewzoom of a target that we spectate in first-person. 2022-06-09 16:46:28 -07:00
7560bc12b8
Client: unbreak viewmodel not showing up when spectating after the OpenXR update 2022-06-09 15:54:49 -07:00
a7d7dcd9ee
Change the last commit by turning this into an NSMonster specific function instead. 2022-06-08 17:41:02 -07:00
80099317cb
Entity_FindClosest: Don't return any entity of class "player" if their health is equal or below 0. 2022-06-08 17:35:56 -07:00
e947e35cd6
Client: Make sure an K_ESCAPE input event gets forwarded to the menu regardless. 2022-06-08 17:21:20 -07:00
5e9a65924a
NSRenderableEntity: add cvar rfx_q2pulse_intensity, rfx_q2pulse_speed 2022-06-08 14:08:13 -07:00
7f85a6f924
NSRenderableEntity: add render FX Q2PULSE. Which emulates the pulsing, fullbright
rendering of items/pickups in Quake II
2022-06-08 13:30:52 -07:00
460eec7f76
PMoveCustom_: Check for MOVETYPE_NONE and disable any further interaction. 2022-06-08 11:39:28 -07:00
ad093548b5
Clean up some misc building stuff. Based on input by BartoCH, many thanks!
I'd like to make the gmake check nicer when I have more time.
2022-06-06 19:58:29 -07:00
14518aabf0
UI: Misc fixes... get 'base' building again 2022-06-05 11:56:23 -07:00
6982043380
Added NSInteractiveSurface. Make voting display which bindings to press for yes/no. 2022-06-04 14:09:50 -07:00
beb6f49620
Fixed dynamic lights not spawning properly, fix double init for CSQC ents. Be more specific about which ents can spawn and which won't on the client. Make sure __fullspawndata is wiped after every bsp ent init. 2022-06-03 15:22:33 -07:00
78d3942789
env_glow: Fix Spawned() not calling its prior self. 2022-06-02 20:01:06 -07:00
18fc98d7ec
Client: Draw chat and prints during intermission as well 2022-06-02 14:37:22 -07:00
1dab05fbd3
Menu-VGUI: Search for .vvm models alongside .mdl files in the modelviewer 2022-06-02 14:36:44 -07:00
d303ef9741
PropData: Respect fadetime for breakmodels. 2022-06-02 14:35:52 -07:00
a463498f60
Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
73c762e875
NSEntity: Fix for IsVisible(entity), where we wouldn't 'see' the target correctly, as the trace collides with them and isn't returning a fraction of 1.0. 2022-05-27 14:55:33 -07:00
00364ad476
Client: add helper function drawpic3d. Which instead of a screen position takes a 3d-world position as an argument. 2022-05-26 17:43:22 -07:00
0f7d4fd214
prop_vehicle_drivable: Add spawnflag VEHSF_NOFLIP, which will prevent the vehicle from flipping over 2022-05-26 17:42:35 -07:00
50070b031b
NSMonster: Add MSF_HORDE flag. That marks a monster as constantly being aware and finding the nearest player for attack. 2022-05-26 15:24:08 -07:00
643211efae
Add helper functions Entity_FindClosests(string classname) and Entity_SelectRandom(string classname) 2022-05-26 13:25:02 -07:00
68974053f4
BotLib: add cvar bot_prefix, add method SetName() which respects it. 2022-05-24 15:32:37 -07:00
6bc54d4219
Menu-VGUI: Hack to get Input calls done in reverse to the drawing. 2022-05-24 13:30:58 -07:00
db97db6820
Menu-VGUI: Fix up, change Input() method to block input from other widgets 2022-05-24 13:04:48 -07:00
5f3570f140
VGUI: UIButton now resizes when an image is set that's larger than the button area. Also add method SetIconColor() 2022-05-20 16:35:36 -07:00
bb2b7dbddf
NSClient: add method UpdateAliveCam()
UITextbox: Misc polish regarding text entry
GLSL: Detail pass support for some materials
2022-05-15 13:32:53 -07:00
06efd9495d
func_door: Add some useful inputs.
VGUI: Some misc changes related to classic mode.
2022-05-13 14:10:07 -07:00
1e0534c922
NSSpraylogo: Handle vid_reload's gracefully 2022-05-13 11:41:33 -07:00
cdf9efd0ba
XR: Don't override VF_ORIGIN/VF_ANGLES in non-XR mode 2022-05-13 10:52:28 -07:00
80bd490127
Client: Also check if we're fake-spectator before showing scores 2022-05-13 10:50:24 -07:00
05efa415e3
Client: Display scores when client is dead. 2022-05-12 22:48:54 -07:00
38f6996940
PMove: Fix typos that caused shenanigans. 2022-05-12 20:42:09 -07:00
128404d5d3
Spraylogo: Handle both monochrome (BMP) and colored spraylogos. 2022-05-12 20:34:18 -07:00
a9b25c2f6f
Client: Regular prints will now use Font_DrawText. 2022-05-12 11:43:32 -07:00
7048cea248
NSSurfacePropEntity: Ignite() calls will now apply additional damage upon contact. 2022-05-12 11:42:45 -07:00
6653d18417
Forgot to add these files (NSClient/Player/Spectator) 2022-05-11 13:18:02 -07:00
25c54af62c
Spring cleaning part one. 2022-05-11 12:49:04 -07:00
a039a69dd3
Ultimately remove the deprecated old class names for base entities. 2022-05-10 15:01:40 -07:00
77c3cf4e10 Further fixes for OpenXR 2022-05-08 11:28:33 -07:00
a474b820e2
momentary_rot_button: Fix DOORHACK, it's spawnflag is apparently set by the affected and not the ent controlling it. 2022-05-07 21:02:49 -07:00
9e0f93c796
Initial support for OpenXR. Remember to side-load the openxr plugin and set _pext_vrinputs to 1. 2022-05-07 17:58:22 -07:00
5e70290017
ambient_generic: Make sure speech sentences use the attenuation as defined by the radius. 2022-05-05 19:18:26 -07:00
665572543f
prop_static: Support for the 'body' key. 2022-05-05 19:14:17 -07:00
10adaaff54
build scripts: shuffle things around so that we override FTE's makefile properly in regards to CC 2022-05-05 15:28:37 -07:00
c5b2107abf
ambient_generic: Implement support for playing back Sentences. 2022-05-04 21:31:37 -07:00
4d33098716
prop_vehicle_driveable: change dmg and velocity calculation for when you collide with an object that feels pain. 2022-05-04 17:22:43 -07:00
c4c84dbdf3
worldspawn: Unbreak client-side values not being read. 2022-05-04 15:47:25 -07:00
299b2eed72
scripted_sequence & multi_manager: Mark both their return values as positive once they've triggered their targets only. 2022-05-04 13:59:10 -07:00
f9c7807c1f
NSTalkMonster: comment the last commit a bit more for prosperity. 2022-05-04 11:19:19 -07:00
ef6c200751
NSTalkMonster: pause CHAN_VOICE and resume when unpaused. 2022-05-04 10:59:42 -07:00
7d780118ae
func_tracktrain: Implement support for TRAIN_NOPITCH 2022-05-02 11:04:26 -07:00
978cf8e1fc
env_message: When spawnflags EMF_ALLPLAYERS isn't set and our activator is NOT a client then broadcast to all players anyway.
This is a hack to make the credits in c0a0 etc. work. Hack.
2022-05-02 10:50:10 -07:00
66e982b901
NSMonster: Go over the animation code to add timers that handle ACT-based sequences better. 2022-05-01 22:45:30 -07:00
17611b7d38
PMove: Move some things around a bit. 2022-05-01 22:04:40 -07:00
70c2b43ff3
PMove: check for infokey 'autojump'... 2022-05-01 19:44:22 -07:00
4716615a89
Menu-FN: run games_set after initial init to update the window details. 2022-05-01 15:57:37 -07:00
594261cf7a
PMove: change default view offset to [0,0,28] 2022-05-01 15:57:10 -07:00
32668196bc
Forgot to uncomment a line in the last commit. 2022-05-01 12:13:38 -07:00
e64e72d155
env_bubbles: Implementation. Should be complete.
NSIO: Add methods ReadBool(), SaveBool(), and PREDICTED_BOOL macro.
2022-04-30 20:18:56 -07:00
d562e4d742
func_tracktrain: Do avelocity rotation a bit better. Still need to figure out turning faster. 2022-04-30 15:26:46 -07:00
cdfae26413
ambient_generic: Restructure and network more efficiently.
Client: add support for modelevent 1008 (CHAN_VOICE sound) and 1005 (plays Sentence)
2022-04-30 14:02:25 -07:00
59d46e1f63
New class: NSTraceAttack. Will make it much easier for games/mods to overrides parts of it. 2022-04-29 23:45:00 -07:00
df589de04c
BotLib: Will now set a protected *bot infokey to signal clients as to who is a bot. 2022-04-29 15:20:04 -07:00
0acdadefb0
GameRules: IntermissionEnd() will now unset itself to avoid multiple calls. 2022-04-29 15:19:31 -07:00
92826b3e5a
Deprecate FL_NOATTACK, replace it with FL_FAKESPEC. 2022-04-28 16:25:51 -07:00
ade1deb910
Revert "base_player: MakeTempSpectator() will now null think and nextthink."
This reverts commit 0c802295c3.
2022-04-28 14:52:38 -07:00
94679f3a3f
SprayLogo: Add "player.spraylogo" soundDef call instead of sound(). 2022-04-28 12:34:28 -07:00
0c802295c3
base_player: MakeTempSpectator() will now null think and nextthink. 2022-04-28 12:34:01 -07:00
70f32c97a4
NSVehicle: Add method CanDriverCrouch() to deal with player physics restrictions. 2022-04-27 15:03:00 -07:00
278d688159
Menu-FN: EAX and Aureal 3D audio options will now toggle reverb and HRTF respectively. Requires OpenAL. 2022-04-26 16:34:52 -07:00
2e43e671a4
Base_Player: Network movetype and solid together. 2022-04-26 14:10:17 -07:00
9030ad82d9
Base_Player: Make sure disconnected clients get removed from other clients.
Menu-FN: Clear Rich-presence when no longer in a game.
2022-04-26 11:22:12 -07:00
36b9661abd
Platform: Go over some of the RichPresence APIs I was working on. 2022-04-25 17:00:13 -07:00
2d403202b9
Avoid use of infokeys to communicate whether or not a client is spectating. 2022-04-25 15:25:35 -07:00
1cd2f320dc
env_sprite: Fix clumsy return. 2022-04-25 10:51:29 -07:00
607194957e
Player: Move UseUp/Down into the base_player class. Should now universally handle un-presses for all games. 2022-04-25 10:19:17 -07:00
87d9614b23
GS-EntBase: Convert more entities to the new Touch() method. 2022-04-24 22:10:35 -07:00
659be3db46
TraceAttack: Add case for when a weapon with a penetrationpower of 2 might have a fall-off. 2022-04-24 17:24:49 -07:00
27308ff1f4
env_sprite: Fix predraw for modelindex based entities.
TraceAttack: Add TraceAttack_SetRangeModifier(). This will enable CS-like bullet penetration behaviour.
2022-04-24 00:23:38 -07:00
6ec35387ae
TraceAttack: GoldSrc its blood color is a bit darker. 2022-04-23 22:34:10 -07:00
a28caedf40
trigger_one: Fix it up to bring it up to standards.
func_pushable: Ditto, simplify Touch()
2022-04-23 22:03:51 -07:00
767fdd0913
func_door_rotating: Apparently spawnflags 32 (TOGGLE) does not remove player touch. Odd. 2022-04-23 21:35:49 -07:00
0c89cd31ec
func_door_rotating: Redid the way how one-way-doors swing. This should avoid them swinging into your face constantly 2022-04-23 18:32:29 -07:00
f83b6b6725
func_door_rotating: Go over the code that handles touching. Stop assigning the .touch field as it's off-limits now. 2022-04-23 17:34:22 -07:00
1d216918e1
Client: added cvar cl_chat_enabled, which supresses chat notifications.
Spraylogos: Fix blendFunc
VGUI: Add method Visible() for CUIWindow
2022-04-22 12:00:04 -07:00
7395b8d421
Gamerules: exception for friendlyfire when it comes to self
point_message: make messages appear through entities, as they may be translucent.
Fixed a minor warning.
2022-04-21 18:50:21 -07:00
8814c66d1f
Merge pull request #3 from cyber-bridge/master
Fix bug where dropped items shouldn't be respawned.
2022-04-20 23:51:14 +02:00
af6412e283
Networking improvements to NSEntity, NSRenderableEntity and NSSurfacePropEntity 2022-04-20 14:29:37 -07:00
8781494822
prop_physics_multiplayer: Actively check if players are clipping inside TouchThink() and apply some velocity to wake the entity up 2022-04-20 12:04:17 -07:00
8e15f04c38
prop_physics_multiplayer: Initial implementation. Developed with the ODE plugin in mind. 2022-04-20 10:44:59 -07:00
c24c8b2435
Fix a self assignment bug in Weapons_AddItem(), added userinfo spraycolor support, fix accidentally double-drawing p_ models and add cvar sv_friendlyFire 2022-04-19 21:58:13 -07:00
bf00bfa60c
spectator: Several fixes to make spectating a bit more polished. Ignore fakespectators entirely, etc. 2022-04-18 15:53:15 -07:00
069c59628d
Mapcycle: Disable sanity check until the engine fixes whichpack
Gamerules: Intermission will now call 'nextmap' instead of 'restart'.
func_button: Basic support for 'message' field.
env_cubemap: default to saving .ktx
2022-04-17 13:50:14 -07:00
a34c9a8059
env_sprite: Hack to accept materials instead of models
func_breakable: Some minor fixes
prop_physics/func_physbox: Add PHYSICS_STATIC ifdef for when a game does not want fakephysics either
NSSurfacePropEntity: max_health will now be set along with health in SpawnKey()
2022-04-16 18:42:38 -07:00
274686a0df
Text/Titles: Use Font_DrawText_RGBA instead of Font_DrawText (GameText_DrawString) 2022-04-15 15:22:11 -07:00
9cdcb3a321
trigger_hurt: Fix broken touch(), regression with the overhaul of Touch recently. 2022-04-15 10:19:50 -07:00
6a658c5268
NSVehicle: Add the following methods - HidePlayermodel (for the self-driver) and DriverAnimation. The latter is a gentle request and the mod doesn't have to respect it, but should be used as a fallback. 2022-04-15 10:19:22 -07:00
a469c06fc8
Add 'surfaceparm projectile' support, so non-solid surfaces can
still react to tracelines and projectiles.
2022-04-13 16:58:42 -07:00
00e8f8e7a9
prop_vehicle_driveable: Add WeaponInput() method to make this a bit cleaner for sub-classes. 2022-04-13 15:31:46 -07:00
1b2f587599
Shared: Deprecate ClientRemove() over OnRemoveEntity, which will work on both Client and Server.
prop_vehicle_drivable: Add minor collision boxes to aid player physics
Fix some warnings.
2022-04-12 23:48:31 -07:00
05f6af510a
NSSurfacePropEntity: put rendering for when an entity is burning into the new
method RenderFire().
Also some minor non-ODE physics tweak.
2022-04-10 07:21:44 -07:00
e79a2e9c2e
NSMonster: Add method bool CanCrouch(). Monsters will then attempt to crouch.
SoundDefs: Add support for distshader on Sound_PlayAt() calls.
2022-04-10 07:01:14 -07:00
6b1af093bb
NSMonster: use PMoveCustom_RunStandardPlayerPhysics instead of the engine, as it overrides
our hitcontentsmask. This is required for monster/bot clips.
Client: If an entity gets removed, ensure the .skeletonindex gets deleted.
2022-04-09 19:21:00 -07:00
350fc0d359
Server: Perform extra count check for Spawn_SelectRandom() to avoid recursion. 2022-04-08 22:52:37 -07:00
e827c51e4b
Client: Make sure glow effects are rendered after other entities and camera manipulation. 2022-04-08 18:15:18 -07:00
1dd3fe0eff
Client: Add cvar: v_muzzledlight 2022-04-08 14:20:49 -07:00
2c79071514
base_player: MakeTempSectator() will now make sure modelindex of the target
is set to 0.
2022-04-08 12:58:23 -07:00
4e62e833a3
CGameRules: Add method bool PlayerCanAttack(base_player) 2022-04-08 12:37:45 -07:00
f6032484e2
NSVehicle: Add new methods: GetExistPos(), HideViewWeapon() and HideCrosshair().
Fix networking bug for when you exist a vehicle.
2022-04-07 12:16:07 -07:00
e08852284f
NSRenderableEntity: Add RenderFX RFX_GLOWSHELL2, which is the same as RFX_GLOWSHELL, but
the glow effect has a 'cull back' rendering flag.
2022-04-06 19:32:46 -07:00
a8c8938408
NSEntity: New method CreatedByMap(). Additional work towards more vehicle related
code in preparation for WASTES.
2022-04-06 16:21:07 -07:00
9a6897c433
Extend FX_GibHuman with a dir (euler) and force parameter. 2022-04-05 20:39:30 -07:00
af73a3a5b0
NSSurfacePropEntity: Fix bug that I recently introduced which prevents health
from propdata from getting assigned.
2022-04-05 19:05:00 -07:00
279e8a1cd5
Forgot to undo a debug setting. Tweaked glowshell material a little. 2022-04-05 18:59:43 -07:00
005c6b34ee
prop_rope: Clean up and rewrite of how segments are drawn. 2022-04-05 11:19:50 -07:00
0a75c64fb1
infodecal: Allow usage outside of HL BSP. Just not Quake 1/2 BSP. 2022-04-04 21:34:00 -07:00
542b1fe27f
func_smokevolume: Initial implementation 2022-04-04 10:16:49 -07:00
0d93a22b58
Clean up misc warnings. 2022-04-04 09:40:35 -07:00
75a1c8ce6c
NSEntity: .touch being assigned is being deprecated in favor of our internal Touch(entity).
This is so we can support StartTouch(entity) as well as EndTouch(entity) which are implemented
with this commit. Update your entities touch() function overrides for NSEntity sub-classes!
2022-04-03 14:04:34 -07:00
60e4853549
Clean up some misc warnings, switch over to internal bool type for some methods
in NSSurfacePropEntity, added Get/Set functions for MaxHealth.
Also bump BUILD_ENGINEREVISION to 6224 (minor crash fix upstream)
2022-04-02 09:21:49 -07:00
e45987d65c
NSEntity: Added new methods based on GMod's API. More to follow. 2022-04-02 00:10:25 -07:00
bd63874118
Menu-FN: Bring back the updater functionality, as improvements to the engine's package manager have been done 2022-04-01 12:17:36 -07:00
6802d907f7
NSPhysicsEntity: Handle collision with players differently when no physics simulator is present. 2022-04-01 12:16:14 -07:00
1c102a7e76
NSEntity: Add RestoreComplete() method, so after loading/changelevel we can
interpret the data we just loaded better for each entity.
2022-03-31 00:30:15 -07:00
27715fd1b6
Client: Add text.h, move some defs out of text.qc into it for global visibility sake 2022-03-30 20:17:15 -07:00
e8de2b32bb
NSIO: Fix sloppy code in our Restore() method. 2022-03-29 22:25:45 -07:00
8c3804a1bc
Make Client_InIntermission() a shared (Client/Server) function, add method 'InIntermission()' to CGameRules.
Tone down the intermission view movement, also tweak Spawn_SelectRandom() to find more points.
2022-03-29 15:20:52 -07:00
dd26664ac4
NSEntity: fix typo in ParentUpdate() preventing us from parenting things by offset 2022-03-28 20:20:29 -07:00
50312d500a
SurfaceProperties: Be more pedantic about what object can contain material
info in SurfData_Impact()
2022-03-28 19:01:29 -07:00
e2073dfc43
env_glow: Quick hack to allow oriented sprites to rotate when pointing down. 2022-03-28 17:18:50 -07:00
a2c90e8e95
CSQC_UpdateView: Move View_PreDraw() call right before addentities. 2022-03-28 15:45:32 -07:00