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67930b7dde
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monster_furniture: changed parent class, because Gunman uses scripted sequences on monster_furnitures.
|
2020-08-28 19:12:45 +02:00 |
|
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6845bf76bd
|
func_vehicle: Reset .angles upon respawn, clamp velocity and angles by default for now. Will add a spawnflag later?
|
2020-08-27 10:15:12 +02:00 |
|
|
b7ac9ade38
|
Counter-Strike: Fixed hostage-rescue zone generation check. Exposed by trying to play bhd_cs by Nipper
|
2020-08-27 06:35:01 +02:00 |
|
|
69ed06b1fe
|
PMove: Block jumping when FL_FROZEN is set on a player
|
2020-08-26 22:39:24 +02:00 |
|
|
f9241d86ea
|
func_vehicle: It was 20 years ago today, this entity came out to play. It got everyone to smile, at least for a little while. Happy birthday Counter-Strike 7.0, introducing: func_vehicle!
|
2020-08-26 22:31:49 +02:00 |
|
|
641f68c6be
|
Counter-Strike: Fix obituaries not rendering when spectating
|
2020-08-26 03:07:17 +02:00 |
|
|
0d700f487e
|
infodecal: Added support for Trigger() states. This means you can de-spawn decals now, too. That's a first.
|
2020-08-20 19:40:22 +02:00 |
|
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1bd552685d
|
env_spark: Added support for Trigger() state control
|
2020-08-20 19:15:01 +02:00 |
|
|
308a529244
|
Counter-Strike: Make sure the ITEM_C4BOMB is unset whenever clients spawn...
|
2020-08-17 05:55:10 +02:00 |
|
|
108da90299
|
Counter-Strike: Moved spriteframe() cache around, because FTE doesn't seem to want to execute it in this particular function... compiler bug?
|
2020-08-17 05:48:14 +02:00 |
|
|
aab8ff9572
|
Counter-Strike: Fix not being able to buy ammo for WEAPON_AUG
|
2020-08-17 05:42:09 +02:00 |
|
|
d61afb0b63
|
Counter-Strike: Added client-side LED glow to WEAPON_C4BOMB
|
2020-08-17 05:38:39 +02:00 |
|
|
cf96d9379a
|
ambient_generic: Fix harmless warning from when Trigger() was changed
|
2020-08-17 02:41:22 +02:00 |
|
|
4c61b07666
|
Scientist Hunt: Fixed crosshair alignment with cl_hudaspect on WEAPON_CANNON
|
2020-08-16 07:46:02 +02:00 |
|
|
6ff467f6ce
|
func_healthcharger/func_recharge: Don't let dead players be funny and use them when dead
|
2020-08-16 07:36:44 +02:00 |
|
|
85d7dc98e2
|
Menu: Fixed scrollbar not showing, using a wrong max-item value for reference
|
2020-08-16 01:31:49 +02:00 |
|
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f1954cdb33
|
Plugins: Added hooks for InitEnts and cleaned up some plugins that would benefit from it.
|
2020-08-16 01:04:20 +02:00 |
|
|
431c6131f5
|
Plugins: Added more lines of dialogue to the voxannouncer plugin.
|
2020-08-15 12:21:19 +02:00 |
|
|
a79ead4197
|
Half-Life: Moved the silly Vox announcer for MP games into its own little plugin
|
2020-08-14 23:51:59 +02:00 |
|
|
0c1ba0978e
|
Added drawpic hack so that the engine doesn't shoddily attempt to draw images with floating point coords
|
2020-08-14 23:18:47 +02:00 |
|
|
f8b8bb18f7
|
Half-Life: Make WEAPON_TRIPMINE solid again once it's readied, don't use floating point precision for the beam for reasons.
|
2020-08-14 23:00:03 +02:00 |
|
|
0dd19431b6
|
Plugin: Added example plugin p_connectsounds
|
2020-08-14 22:13:45 +02:00 |
|
|
a00a574b4a
|
Plugins: Added ClientConnect and ClientDisconnect hooks
|
2020-08-14 22:13:03 +02:00 |
|
|
96c3590a08
|
Plugins: Use our own plugins.txt listing to decide which plugins get loaded...
|
2020-08-14 21:16:47 +02:00 |
|
|
bb22097203
|
target_cdaudio is now implemented, what maps use this over trigger_cdaudio anyway?
|
2020-08-10 13:11:14 +02:00 |
|
|
d3b488b7bf
|
CBaseTrigger/s: Overhauled the system to keep proper track of its activators. This was important in some mods who'd e.g. call a trigger_camera over longer periods of time and expected to target the same player as before as part of a multi_manager.
|
2020-08-10 12:32:18 +02:00 |
|
|
d8ce029466
|
scripted_sequence: Report state value to multisources.
|
2020-08-09 12:55:38 +02:00 |
|
|
b3ba711bab
|
CBaseTrigger: The order of states was actually kinda iffy for relays. Adjusted the internal order to require no messy conversion.
|
2020-08-09 02:11:54 +02:00 |
|
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bbf426e58e
|
CBaseEntity: Change EF_FULLBRIGHT to the infinitely superior two-step method of setting some drawflag and setting the .abslight key from HeXen II to the max. That's how we do it on brushes apparently. Bogus!
|
2020-08-09 02:10:36 +02:00 |
|
|
19b565b202
|
Menu: Cleaned up gamma hack.
|
2020-08-09 00:53:18 +02:00 |
|
|
36a80aea38
|
Menu: Added brightness hack. This is to avoid Half-Life cfg's from turning the screen white because of different interpretations of cvar values.
|
2020-08-08 17:37:25 +02:00 |
|
|
1c8d21da62
|
Prototypes for momentary_rot_button and momentary_door with some basic input logic to have them interact.
|
2020-08-08 02:39:38 +02:00 |
|
|
e7f0c358eb
|
Fix crash when EV_SHAKE is networked. EV_SHAKE is not yet implemented, however.
|
2020-08-08 02:36:18 +02:00 |
|
|
80fb0aa46f
|
func_breakable: Changing material from float to int fixed our material type always being glass - OKAY... fteqcc compiler bug?
|
2020-08-07 23:15:37 +02:00 |
|
|
8ad56c0f2f
|
func_door: Add support for trigger states on/off/toggle.
|
2020-08-07 22:19:29 +02:00 |
|
|
2299a478bb
|
func_door_rotating: Handle trigger state (on/off/toggle).
|
2020-08-07 22:16:00 +02:00 |
|
|
c9094d86d9
|
trigger_auto: Respect the triggerstate entity key. trigger_teleport: Fix flag check for monsters.
|
2020-08-07 22:14:59 +02:00 |
|
|
d324259e72
|
CBaseTrigger: Massive change that allows us to finally set states. This affected every entity that can be triggered. Things like the airlock check in c1a0d work now.
|
2020-08-07 14:07:38 +02:00 |
|
|
40d0ceedf5
|
CBaseEntity: Fix hologram alpha calculation that regressed.
|
2020-08-07 13:55:29 +02:00 |
|
|
774eb4cf14
|
trigger_once: Implement the spawnflags that check for whether a monster/client is allowed to trigger.
|
2020-08-07 09:58:52 +02:00 |
|
|
17f3333bd3
|
Menu: Allow setting of the default chatroom to join.
|
2020-08-06 23:26:51 +02:00 |
|
|
96a873c0da
|
trigger_changelevel: Fix and improve landmark positions and direct touch triggers.
|
2020-08-05 23:17:21 +02:00 |
|
|
9e13854dbe
|
Half-Life: Remove redundant target health check in monster_zombie.
|
2020-08-03 23:43:18 +02:00 |
|
|
654c3d370f
|
Half-Life: Added melee and ranged attacks to monster_human_grunt and marked him as an enemy to players.
|
2020-08-03 23:42:45 +02:00 |
|
|
59d13f7103
|
Half-Life: Added basic monster_houndeye ranged blast attack code. This still needs further reverse engineering as I think the dmg value varies.
|
2020-08-03 23:42:14 +02:00 |
|
|
6dbfff0b68
|
Half-Life: Mark monster_barney as friend to avoid confusion. Make it so his pain animation interrupts firing time.
|
2020-08-03 23:41:25 +02:00 |
|
|
1eefedbc36
|
Smoothed out turning of monsters/npc entities, they'll also reset paths when losing track of a target properly now.
|
2020-08-03 23:39:57 +02:00 |
|
|
eecb76ebc7
|
Half-Life: Worked on the melee/ranged attacks of monster_alien_slave.
|
2020-08-03 23:37:52 +02:00 |
|
|
3c4a518b8e
|
Counter-Strike: Fixed some warnings.
|
2020-08-03 18:49:30 +02:00 |
|
|
743d7a33d0
|
Half-Life: Add support for player respawns when coop is 1, as well as custom player model support in coop.
|
2020-08-02 15:21:35 +02:00 |
|
|
e8bafa044d
|
scripted_sequence: Added support for the IDLE key. This means the setup for most sequence look and behave correct now.
|
2020-08-02 13:09:37 +02:00 |
|
|
b9f4da2494
|
Half-Life: monster_zombie and monster_headcrab are attacking somewhat properly now and chase you around. Currently still working out the whole vision logic.
|
2020-08-02 12:55:03 +02:00 |
|
|
690d390e79
|
Counter-Strike: Added various pain animations to hostage_entity and proper pain and death penalties.
|
2020-08-02 11:40:41 +02:00 |
|
|
effc455b04
|
Menu: Rearranged and relabeled some buttons in the Update menu. Added ability to double-click entries to stage files for install/removal for improved UX.
|
2020-07-30 09:54:46 +02:00 |
|
|
73597af3c0
|
Some basic Attack functions for CBaseMonster. monster_barney in Half-Life will draw, holster his weapon against targets and shoot. Shows there's some use in our pathfinding already.
|
2020-07-27 01:19:53 +02:00 |
|
|
da7c5a27e2
|
Server: Use the undocumented (but handy) readcmd instead of localcmd to parse skill files instantly. This will avoid the bug of delayed config loading. That's the theory.
|
2020-07-25 01:58:12 +02:00 |
|
|
9d58f78548
|
Menu: Move version info down so it doesn't hide some images in certain menus.
|
2020-07-25 00:50:51 +02:00 |
|
|
e82cc69671
|
Scientist Hunt: Add skill_scihunt.cfg and make the weapons damage values respect the internal values.
|
2020-07-25 00:46:18 +02:00 |
|
|
4427529e51
|
Client: Put renderscene() into its own function to make profiling easier.
|
2020-07-22 23:03:10 +02:00 |
|
|
abe97ebe43
|
Half-Life: Add a silly announcer to spice things up when players get killed.
|
2020-07-18 01:56:28 +02:00 |
|
|
030cf0f21a
|
Half-Life: Fixed purely visual bug in the WEAPON_SATCHEL ammo counter, where it'd falsely subtract 1 satchel when exploding them all.
|
2020-07-12 00:14:29 +02:00 |
|
|
80c5cdc5f9
|
Half-Life: Fix the bug that WEAPON_SNARK doesn't get removed from the inventory when all snarks have been deployed.
|
2020-07-12 00:00:41 +02:00 |
|
|
4323dd71bd
|
func_door: Expanded QUAKED documentation for level designers, added notes on spawnflags.
|
2020-07-11 21:40:19 +02:00 |
|
|
d286fac6cc
|
Menu: Add build date information.
|
2020-07-11 20:59:45 +02:00 |
|
|
1fca666a5f
|
Menu: Fix memory leak that'll when preparing some TCP streams. Fix a name display issue in the IRC log.
|
2020-07-11 15:55:03 +02:00 |
|
|
b3713ca0ab
|
func_door: Improve documentation for level designers
|
2020-07-10 13:43:11 +02:00 |
|
|
336c8adee1
|
Sentences: More parsing fixes, as some dialogue broke.
|
2020-07-10 12:13:20 +02:00 |
|
|
f33541a84d
|
func_door: Support for Source engine noise1 and noise2 fields, allowing for custom door sounds outside the predefined set.
|
2020-07-10 11:57:30 +02:00 |
|
|
8d1270a5d1
|
Menu: Make the CTextBox widget recognize K_KP_ENTER
|
2020-07-09 22:03:35 +02:00 |
|
|
b649ab78ca
|
Half-Life: Added check for violence_hblood and violence_hgibs and acting
accordingly.
|
2020-07-09 21:24:02 +02:00 |
|
|
de9ec013af
|
Menu: Add 'Content control' configuration page. This sets the violence_ variables and whatnot.
|
2020-07-09 21:17:13 +02:00 |
|
|
7eee535e39
|
Menu: Added readme menu page, allow inserting of text that'll get wrapped
automatically. Mods can have their own readme.txt files parsed too now.
|
2020-07-09 20:00:16 +02:00 |
|
|
c0f97524ce
|
Change 'impulse 240' for adding bots to 'sv bot_add', which is game-mode
oriented and more flexible to mod authors.
|
2020-07-09 10:42:34 +02:00 |
|
|
18627889f9
|
Half-Life: Fix WEAPON_SNARK in multiplayer, targetting
|
2020-07-07 23:41:35 +02:00 |
|
|
f54826986f
|
Half-Life: Fix WEAPON_TRIPMINE spawning in multiplayer.
|
2020-07-06 19:30:19 +02:00 |
|
|
c033f5d88e
|
Menu: Fix warning by casting explicitly.
|
2020-07-01 08:31:16 +02:00 |
|
|
a0ba14d5de
|
Menu: Ignore K_ESCAPE in CTextBox's input
|
2020-06-30 19:10:59 +02:00 |
|
|
419ee9ae8d
|
Menu: Fix chat message passing to CSQC
|
2020-06-30 18:41:00 +02:00 |
|
|
7365dd27e6
|
Menu: Close cached TCP socket and fix timeout dialog
|
2020-06-30 18:08:31 +02:00 |
|
|
081d541e9e
|
Menu: IRC based Chat is now completely implemented using QuakeC. It already works quite well but will need a lot more testing!
|
2020-06-30 17:14:06 +02:00 |
|
|
d8f9c545a6
|
Initial commit of the TCP helper backend that we'll need for the next-gen chat
|
2020-06-30 13:07:54 +02:00 |
|
|
37a3494559
|
Fix 3 small warnings.
|
2020-06-28 10:52:13 +02:00 |
|
|
bca72fafc8
|
Sentences_ResetSample: Change return type.
|
2020-06-27 14:20:58 +02:00 |
|
|
25b7cbcf47
|
Half-Life: Remove references of .armor from WEAPON_TRIPMINE
|
2020-06-25 11:06:57 +02:00 |
|
|
7611796555
|
Counter-Strike: Mark hostage_entity as MULTIPLAYER available.
|
2020-06-25 11:06:02 +02:00 |
|
|
980fe8f864
|
Mark monster_furniture, monster_generic and monstermaker as MULTIPLAYER available
|
2020-06-25 11:05:28 +02:00 |
|
|
aef3b2f8c1
|
Sentences: Minor improvement to parsing sentences.txt entries
|
2020-06-25 11:01:44 +02:00 |
|
|
776ef713fc
|
Missed this file with the last commit.
|
2020-06-14 00:56:21 +02:00 |
|
|
9a4cc85366
|
speaker: Initial implementation; Misc improvements to the sentences processing.
|
2020-06-14 00:55:01 +02:00 |
|
|
bcc28c98ee
|
Flashlight: Avoid using getproperty for the flashlight values.
|
2020-06-12 17:27:21 +02:00 |
|
|
66aef13819
|
Purge cstrike.old from the src tree.
|
2020-06-12 17:14:05 +02:00 |
|
|
12c26958e1
|
CBaseMonster: Add MSF_MULTIPLAYER flag, so monsters can be made available in multiplayer on a per-class basis.
|
2020-06-12 17:02:30 +02:00 |
|
|
9cde95495d
|
monster_scientist: Fix the model/character selection using the new SetBody system
|
2020-06-12 16:41:21 +02:00 |
|
|
8c62ea4f73
|
Update gs-entbase README
|
2020-06-12 16:30:09 +02:00 |
|
|
1b27e26582
|
func_friction: Added implementation of a friction modifier for player entities. This affects pmove.c as well.
|
2020-06-12 13:37:37 +02:00 |
|
|
a3ade0deab
|
trigger_teleport: respect the 'master' value, support for spawnflags 1 and 2.
|
2020-06-12 13:02:14 +02:00 |
|
|
4fe5166fd1
|
button_target: Initial implementation
|
2020-06-12 12:48:40 +02:00 |
|
|
d5a74fc5a8
|
Scientist Hunt: Remove redundant player class attribute definitions.
|
2020-06-12 12:10:29 +02:00 |
|
|
4972156930
|
Client: Add basic interpolation for when camera triggers are active. This mimics HL's sloppy behaviour somewhat. Will see a lot of changes.
|
2020-06-12 12:09:53 +02:00 |
|
|
26d7d62d04
|
trigger_camera: Add trigger capabilities (to be in spec) and aim towards the moveto entity. Still missing a few bits but we're getting there soon. Need more test maps.
|
2020-06-12 12:08:55 +02:00 |
|