|
7f00e9354d
|
Add shared/platform.h which will send hints as to what target platform
we're dealing with (pc, touch, web, console etc.)
|
2021-06-18 09:26:24 +02:00 |
|
|
75dfffaf4b
|
func_pushable: only run physics routine when velocity is > 0
|
2021-06-18 09:24:58 +02:00 |
|
|
de63f37a52
|
Call Math_FixDelta before networking a bunch of different entity angles.
|
2021-06-16 11:56:28 +02:00 |
|
|
12e02bd019
|
multi_manager: clean up the way we trigger our sub-triggers, avoid string
tokenization
|
2021-06-16 11:53:29 +02:00 |
|
|
dabe93a9ce
|
func_wall_toggle: Fix networking bug, we weren't using SetModelindex()
|
2021-06-16 11:52:59 +02:00 |
|
|
ef66642c7f
|
Server: Prevent the engine from handling spawnflags or else it'll remove
entities depending on mode/difficulty
|
2021-06-16 11:52:36 +02:00 |
|
|
ff39eda49d
|
Menu-FN: Keep track of where games got their gameinfo from and accomodate
the different game/mod switching methods in case of manifests
|
2021-06-15 10:49:57 +02:00 |
|
|
971b76f938
|
Menu-FN: Added support for parsing gameinfo.txt from Source Engine games
|
2021-06-13 09:04:29 +02:00 |
|
|
95707a005b
|
Menu-FN: If the engine somehow doesn't report the game we're currently
playing as a valid dir, append it at the end manually.
|
2021-06-13 07:55:58 +02:00 |
|
|
64749cddda
|
Menu-FS: Add support for gameinfo parsing via manifests
|
2021-06-12 20:39:56 +02:00 |
|
|
17368be5e7
|
Moved the PMove code into the base_player class, so mods can override
sections at will
|
2021-06-08 15:30:47 +02:00 |
|
|
3efae50481
|
GS-Entbase: Make use of setmodelindex() instead of directly assigning
modelindex.
PMove: Hack to get stop gravity=0 from breaking runstandardplayerphysics if
CUSTOMPHYSICS is not defined
|
2021-06-08 09:17:35 +02:00 |
|
|
cc3a652119
|
GS-Entbase: Remove duplicate func_lod definition for QUAKED
|
2021-06-07 11:39:02 +02:00 |
|
|
3db68a9e36
|
Merge branch 'master' of ssh://git.code.sf.net/p/nuclide/code
|
2021-06-05 21:06:44 +02:00 |
|
|
dd3f99e8a5
|
build_editor.sh: copy defaultkeys.ini
|
2021-06-05 21:06:32 +02:00 |
|
|
5ae86119b0
|
get_gamepacks.sh: don't grab manifests when updating any more, as they're redundant for gamepacks
|
2021-06-05 16:17:10 +02:00 |
|
|
ad91caf057
|
README.md: Remove mention of cmake as a dependency for the editor, as that was removed upstream
|
2021-06-04 13:04:55 +02:00 |
|
|
b2c15d8fa4
|
build_editor.sh: Add check for env variable BUILD_CLEAN
|
2021-06-04 13:03:26 +02:00 |
|
|
0a5e254963
|
Menu-FN: Fix typo in strings.cpp, thanks to 'unsettled'!
|
2021-06-04 12:59:32 +02:00 |
|
|
7fdf579b5d
|
build_editor.sh: specify special CFLAGS for OpenBSD
|
2021-06-02 14:43:01 +02:00 |
|
|
14c3669cf0
|
build_editor.sh: switch from cmake to make compilation, since the upstream change
|
2021-06-02 12:42:13 +02:00 |
|
|
d4e615a075
|
error.mat: add pulsing alphaGen on top to aid visibility
|
2021-06-01 12:48:03 +02:00 |
|
|
af139751e0
|
setmodel(): verify if model exists in PATH and set it to an error one if
it's not present.
|
2021-06-01 12:40:53 +02:00 |
|
|
243c875a3f
|
CBaseTrigger: Add support for Source Engine's FireUser/OnUser 1-4 trigger
inputs/outputs.
|
2021-05-29 10:52:47 +02:00 |
|
|
a4a40be8ae
|
Menu-FN: Parse "minversion" command from liblist.gam.
Base: Document example liblist heavily.
|
2021-05-28 21:24:57 +02:00 |
|
|
407e2deb89
|
Menu-FN: Allow GAME_DIR to be overriden at a progs.src level
|
2021-05-28 19:35:41 +02:00 |
|
|
2082f1355a
|
Menu-FN: Parse liblist.gam files instead of relying on manifests outright.
|
2021-05-28 10:26:42 +02:00 |
|
|
42960cda05
|
GS-Entbase: Initial func_pushable implementation
|
2021-05-27 09:44:01 +02:00 |
|
|
03b16ff905
|
Add Vox_Sentence_Broadcast() and Vox_Sentence_Single
|
2021-05-25 10:25:20 +02:00 |
|
|
4964ba3859
|
Shared: Give base_player class a constructor.
|
2021-05-25 08:35:22 +02:00 |
|
|
6c59c47c93
|
Menu-FN: Top/Bottom color sliders should only be visible when gameinfo says
nomodels is 0.
|
2021-05-25 08:34:35 +02:00 |
|
|
19065e4810
|
Base Game: Adding some base weapon helper functions, will make dealing with
multi-state weapons like shotguns during reloads easier.
|
2021-05-25 08:33:35 +02:00 |
|
|
148c5f0e86
|
Base: Unset think() of the player if they're alive and switching weapons.
|
2021-05-22 20:37:53 +02:00 |
|
|
c821112d05
|
Menu-FN: Store top and bottomcolor in a global and recalculate the RGB values only
when the sliders are used.
|
2021-05-22 15:42:41 +02:00 |
|
|
f4f033ca3d
|
make_dist.sh: Add check for EXCLUDE_PLATFORM env
|
2021-05-22 15:22:13 +02:00 |
|
|
4e20200f46
|
Menu-FN: Set platform defaults upon init, in case the engine does not exec
platform_defaults.cfg - however only crucial ones that should not be
touched anyway.
|
2021-05-22 15:21:28 +02:00 |
|
|
09528c2944
|
Add support for top/bottom color on players and viewmodels.
Fix func_breakable's sound shader from precaching non existing sounds.
|
2021-05-20 16:01:07 +02:00 |
|
|
3b36834b93
|
Platform: HL doesn't have concrete4 and flesh4 debris sounds
|
2021-05-17 22:19:29 +02:00 |
|
|
8072ba2872
|
Add Weapons_Sound() back, because now it'll be useful
|
2021-05-17 20:18:25 +02:00 |
|
|
2d17321554
|
Small fix to avoid spam in my inbox.
|
2021-05-17 20:15:49 +02:00 |
|
|
5d1a48d0ad
|
vmap: don't blindly query for nproc, as it's not available on BSD. so let's do it the right way
|
2021-05-17 18:23:21 +02:00 |
|
|
975395a8e6
|
build_engine.sh: Check for BUILD_CLEAN and issue gmake clean if set
|
2021-05-17 18:19:30 +02:00 |
|
|
fbbcfd5d5f
|
BotLib: Attempt to duck when we're between 512 and 1024 units
|
2021-05-16 23:08:41 +02:00 |
|
|
448b9bd20d
|
Client: MakeStatic func_wall ents where we can do it on.
Shared: Bench PMove_Run using the engines builtin runstandardplayerphysics
|
2021-05-16 23:08:08 +02:00 |
|
|
bccb29ce9a
|
test_shaders: example of lightmap scale added.
|
2021-05-16 23:06:14 +02:00 |
|
|
c5cea7a162
|
Base: Weapons now track weight (for Weapons_SwitchBest)
BotLib: Add CreateObjective() method that can be overridden
|
2021-05-12 15:42:20 +02:00 |
|
|
eb3603335e
|
GS-EntBase: func_ladder moved into shared/, will now avoid networking
entirely if it can be avoided.
|
2021-05-10 19:05:57 +02:00 |
|
|
728b261471
|
func_wall: Change MOVETYPE_NONE to MOVETYPE_PUSH
|
2021-05-10 14:52:41 +02:00 |
|
|
aef65b5749
|
Shared: Add frametime parameter to Animation_TimerUpdate().
|
2021-05-10 12:22:12 +02:00 |
|
|
368e19f784
|
Spectator: Make sure we set spec_mode and spec_ent in the constructor to
some in-bound defaults. Fixes crash in HUD_Spectator()
|
2021-05-10 12:21:40 +02:00 |
|