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0ae6d8048b
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build.cfg: if BUILD_ENGINEREVISION is 0, build latest.
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2021-08-27 12:31:07 +02:00 |
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d08bc865d8
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Update doc/ to include notes about the filesystem and loading multiple game-dirs in sequence
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2021-08-27 12:18:50 +02:00 |
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5e710d5427
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added doc/mods
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2021-07-19 11:25:28 +02:00 |
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148c5f0e86
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Base: Unset think() of the player if they're alive and switching weapons.
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2021-05-22 20:37:53 +02:00 |
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6e38bac564
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Server: add support for more ways of loading HLBSP material definitions.
Explanation is provided under docs/hlmaterials, about the ways you can go
about this and which methods provided by the community are supported
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2021-04-06 10:43:38 +02:00 |
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51d9d4caa8
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Overhauled make_dist.sh so it's game-agnostic! It'll just build pk3dirs
and bundle them now.
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2021-03-15 11:43:15 +01:00 |
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a062ff92a8
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Move doc/license to LICENSE for visibility
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2021-03-09 10:36:33 +01:00 |
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8492cb5506
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doc/building: Update note regarding the editor, as it will now build on GCC10, Clang
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2021-01-22 12:56:35 +01:00 |
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4cbcda6449
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Use prefers-color-scheme for the SVG icons.
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2020-12-22 00:58:25 +01:00 |
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92ed644f43
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Add README.md
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2020-12-22 00:18:15 +01:00 |
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a6b192a2c7
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Update doc file for building the source tree, as that's now changed.
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2020-11-25 13:12:39 +01:00 |
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90478acec4
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Menu-FN: Make the Internet server browser refresh more useful
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2020-10-27 00:21:53 +01:00 |
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de0f6b7e81
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Doc: Add fteqcc compiling notice
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2020-10-26 20:22:07 +01:00 |
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ba1cb46fb6
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Updated binary script to force valve.fmf to be renamed.
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2020-09-05 04:53:10 +02:00 |
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d324259e72
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CBaseTrigger: Massive change that allows us to finally set states. This affected every entity that can be triggered. Things like the airlock check in c1a0d work now.
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2020-08-07 14:07:38 +02:00 |
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c036ccc318
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More work towards documentation in the tree.
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2020-05-30 12:03:55 +02:00 |
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Marco Hladik
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68669fb701
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Added a 'doc' sub-dir, starting with minor documentation regarding building, FAQ
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2020-05-27 10:12:09 +02:00 |
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