Commit graph

342 commits

Author SHA1 Message Date
76c34de632 Fix the C4 Bomb not being cleared from the inventory after every round. 2019-01-06 22:00:17 +01:00
f0d107bb8a worldspawn: Make sure it's only called once, to avoid multiple worldspawn entities (this can happen...) from messing everything up. 2019-01-06 21:59:58 +01:00
3ef5e6c009 Fix the 'kill' command 2019-01-06 00:22:06 +01:00
7bb9281db7 Finally added the 5th weapon slot, where the C4 rightfully belongs. 2019-01-05 21:35:38 +01:00
9c78208af7 Progs update 2019-01-05 20:31:26 +01:00
910c94a15f Actually, this is the right coordinate for the defusal kit HUD icon... 2019-01-05 20:31:10 +01:00
09667d161c Added missing escape-zone, vip-zone and defusal-kit HUD icons 2019-01-05 20:28:31 +01:00
7f45e566ed Server progs update. 2019-01-05 18:31:21 +01:00
45d44149fd func_ladder: Fix the placeholder ladder not colliding/rendering properly. 2019-01-05 18:30:47 +01:00
9268524b4d Disabling debug info for the GS-EntBase. 2019-01-05 18:30:24 +01:00
b6321abd82 hostage_entity: Slight sound optimisation. 2019-01-05 18:30:02 +01:00
f17914d241 Fixed you starting with more than the allowed money. Now respecting the limtis. 2019-01-05 18:29:35 +01:00
a0745b550f Removed EntHostage.c 2019-01-05 18:29:11 +01:00
b1e7c12b4b Progs update 2019-01-05 16:36:40 +01:00
eed328c36f hostage_entity: Experimenting with a new duckling type follow AI. Not perfect, but better results than before 2019-01-05 16:36:22 +01:00
2e4498ec3d Changed some attack-delay/cycle values to ones I could poke from AMX-X/AlliedModders 2019-01-05 16:35:45 +01:00
78ccd2f4ec trigger_multiple: Added wait = -1 behaviour (fixes de_survivor's car light flickering) 2019-01-05 16:34:28 +01:00
098b701fe5 Renamed sv_voxannounce to fcs_voxannounce. As it is FreeCS specific. 2019-01-05 16:33:39 +01:00
86038ac612 Added some angle velocity to the shell ejections 2019-01-05 16:33:17 +01:00
1397d9a533 ambient_generic: Fixed triggers, networking and whatnot. Should behave a lot closer now 2019-01-05 11:50:30 +01:00
675ecc323c cycler_sprite: Fixed it not being a trigger, so now the chickens on cs_italy work again. Praise the chicken.mdl 2019-01-05 11:50:02 +01:00
c454f9f801 hostage_entity: Slightly better pathing, by walking to the last-traceable position of the rescuer 2019-01-05 10:39:09 +01:00
a02b1f516c env_sprite: Make sure m_flFramerate is set 2019-01-05 10:38:22 +01:00
b3753047ad hostage_entity: Memorize who your last rescuer was and attribute $$$ to him, in case he's too far away and no longer the user. 2019-01-05 09:10:14 +01:00
0adf64a82f Cleaned up func_buyzones' Game_CreateBuyZones to not use findchain. 2019-01-05 08:58:21 +01:00
3f3438cc1c hostage_entity: allows being pushed around (when you're CT)
hostage_entity: added animations for idle/walk/running that were missing
2019-01-05 08:51:32 +01:00
d76f82994e Progs update 2019-01-05 03:20:26 +01:00
a1dcd36575 Fixed func_buttons in that their touch function was set when it shouldn't have been after using them via +use 2019-01-05 03:19:36 +01:00
af6904631e Added the missing class file entries for cycler and cycle_sprite 2019-01-05 03:18:57 +01:00
992251b030 Fixed a bug with not giving the helmet when you've already got Kevlar. 2019-01-05 03:18:38 +01:00
d4d6e8a6da The HUD will now display when you've got Kevlar and the Helmet 2019-01-05 03:18:23 +01:00
4621358ffd Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels
Added support for respawns of map entities
Started redoing hostages... they don't have any animations right now. Don't be surprised.
Moved most/if-not-all CS specific entities into their own class files
2019-01-05 02:02:12 +01:00
4f9e8c2a75 Moved info_map_parameters into its own entity file, removed the old associated fields. 2019-01-04 21:58:19 +01:00
0e7fcf8012 Fixed env_sprite functionality.
Moved some things around.
2019-01-04 21:39:07 +01:00
c4eb753f63 env_spark autostart fix 2019-01-04 20:39:45 +01:00
e7f1db0543 Commited some minor stuff, unimportant 2019-01-04 05:56:14 +01:00
6678a562ae VoIP 3D-Ingame Indicator added 2019-01-03 23:33:40 +01:00
59c637c6ea Fixed trigger_hurt 2019-01-03 12:23:11 +01:00
5fa7002844 - Added everything needed for networked sprays
- Switched to custom pmove code (early, WIP) instead of the engine one, again
- Made nightvision compatible with splitscreen modes
- Player animation fixes
- Prediction fixes
- Fixed radius damage, so grenades and bombs should apply proper damage now
- Added func_wall_toggle
- Small entity fixes
2019-01-03 02:26:39 +01:00
32b6e85d28 Some AUG improvements, simple crosshair for both AUG and SG552 2019-01-03 02:23:21 +01:00
07b72429f6 Switched the majority of entities over to my new object oriented entity codebase also featured in The Wastes 1.2 2018-12-31 02:00:38 +01:00
88710b3bb2 Player animation fixes 2018-12-31 01:58:02 +01:00
d1ad1b13bf Misc prediction fixes 2018-12-30 06:37:53 +01:00
ff7e6b6c41 Made the connect button work in the Internet/LAN menus 2018-12-28 00:03:00 +01:00
8ffd4bb134 Initial New-Menu Commit. 2018-12-27 23:53:24 +01:00
0d5b490fac Tweaks to the default HUD color and radar position to be more like 1.5 2018-12-27 23:50:36 +01:00
aaf8241bc2 Gun offset command added (v_gunofs) 2018-12-27 18:19:14 +01:00
468996b9e6 Reset the bomb defusal progress in case the time runs out and is neither detonated nor successfully defused. 2018-12-25 22:59:10 +01:00
a02b781e9a Fix func_buyzones not being affected by fcs_swapteams 2018-12-25 22:53:44 +01:00
b1fa74a63a Added fcs_fix_bombtimer for overriding weird/buggy CS 1.5 timer behaviour 2018-12-23 09:12:12 +01:00