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73bec53034
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PropData: read info from Source Engine .phy files
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2023-10-22 23:30:31 -07:00 |
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8cd6d3967d
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Shared: sanity check for when decalgroups are attempted to be placed, but not available.
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2023-10-18 07:47:24 -07:00 |
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b7167a553e
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Shared: don't mess with sound def names when precaching them.
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2023-10-17 18:27:59 -07:00 |
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11deea5b3d
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Add the following physics entities from Source: phys_ballsocket, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint & env_physexplosion
Add new class phys_rope, which will handle move_rope and keyframe_rope from Source.
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2023-10-17 16:49:01 -07:00 |
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81a498d49e
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Client: update viewmodel bone count directly after switching models, needed for getting the right attachment positions
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2023-10-13 08:23:12 -07:00 |
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ab9d66b2e4
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BotLib: for goals and goalitem route search, use WorldSpaceCenter() and not their origin to deal with brush triggers and non-existant origins properly
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2023-10-13 08:22:31 -07:00 |
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900cf43bd0
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!!! Mods/games should now remove modelevent.qc and view.qc from their csprogs !!!
env_muzzleflash: Initial implementation of this Half-Life 2 entity
Client: model events are for viewmodels are now handled by NSRenderableEntity.
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2023-10-12 14:45:27 -07:00 |
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05ed789f9a
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trigger_camera: Hacks that'll make it work (for now)
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2023-10-11 01:05:40 -07:00 |
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baa22e732c
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Base: small cleanups of old unused code.
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2023-10-11 01:05:38 -07:00 |
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f96b41bc2e
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NSSurfacePropEntity: Ignore view_ofs in GetEyePos() when we're a spectator.
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2023-10-11 01:05:37 -07:00 |
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b37afb1362
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BotLib: break func_breakable entities within their path.
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2023-10-11 01:05:35 -07:00 |
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1bf829920f
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NSRenderableEntity: Simplify RM_SOLID in RenderFXPass()
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2023-10-11 01:05:34 -07:00 |
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37eceb3677
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vertexlit.glsl: add cvar r_showEnvCubemap from Source
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2023-10-11 01:05:32 -07:00 |
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d75f5ec43b
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Platform: textures named 'TRIGGER' are always invisible.
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2023-10-11 01:05:31 -07:00 |
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444d611068
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defaultwall.glsl: Remove SCROLL permutation ifdef.
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2023-10-11 01:05:29 -07:00 |
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a623b1e301
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NSTalkMonster: pathfinding fixes that benefit following players around the maps. More failsafes.
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2023-10-11 01:05:28 -07:00 |
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7d9de3a2cc
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NSEntity: new method GetNearbySpot() which will return a free position close to the entity.
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2023-10-11 01:05:26 -07:00 |
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9602d5eac8
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Client: add new cheat cvar: r_skipWorld
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2023-10-11 01:05:19 -07:00 |
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1d7b6fe25f
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PMove: added pm_noclipSpeed and pm_noclipAccelerate cvars which serve an obvious purpose.
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2023-10-11 00:39:31 -07:00 |
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f183bfc571
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ambient_generic: fix regression in the old style sound mechanism
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2023-10-06 21:19:46 -07:00 |
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a5ecd18047
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env_model: Initial implementation of this SoHL entity
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2023-10-06 00:21:17 -07:00 |
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9896b652c8
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env_shockwave: Initial implementation of this SoHL entity
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2023-10-06 00:20:48 -07:00 |
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818a1a2155
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scripted_sequence: support for 'killtarget' key
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2023-10-04 14:55:02 -07:00 |
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662e01c84d
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monster_generic: Set alliance to neutral.
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2023-10-04 08:56:46 -07:00 |
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6f3b07ed34
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NSNavAI: ensure everything is properly nulled when an empty chase path target is set.
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2023-10-04 08:56:21 -07:00 |
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07e70aa4c4
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NSMonster: disable yaw interpolation for now.
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2023-10-04 08:55:53 -07:00 |
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47eb4fb88f
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func_tracktrain: fixes to the way the angle delta is calculated, and restore the train to a position relative to its last target post level transition.
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2023-10-04 08:55:03 -07:00 |
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40adc77d66
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scripted_sequence: Don't call FreeStateMoved() when SS_NO is set.
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2023-10-04 08:53:07 -07:00 |
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b37893e660
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Client: fix the typewriter text effect timing, where fadein controls the time for each character to fade in.
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2023-10-04 07:55:55 -07:00 |
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11797717ef
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scripted_sentence: Use targets when triggered (fixes city2a in Gunman)
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2023-10-04 07:55:18 -07:00 |
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aadc23356d
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trigger_transition: Call method TransitionComplete() onto entities when applicable.
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2023-10-04 07:54:43 -07:00 |
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31553d9b5c
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scripted_sequence: Fix the angles being overriden when move mode NO is set.
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2023-10-03 23:33:09 -07:00 |
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3f0f6b2d0f
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NSMonster: add new alliance type: MAL_NEUTRAL
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2023-10-03 20:18:10 -07:00 |
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a48498e5cf
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env_glow: Fix warning.
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2023-10-03 11:05:38 -07:00 |
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c59a76a53d
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NSMonster: add the ability to chase path_corners and things.
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2023-10-03 11:05:14 -07:00 |
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19d6f22dc4
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NSIO: add TransitionComplete() method for easier handling of entities post level-transition.
NSRenderableEntity: Default renderamt to 0.
Also use Read*() methods within all of the base classes their SpawnKey() methods.
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2023-10-03 11:02:47 -07:00 |
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9110da2cec
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trigger_once/multiple/teleport/camera, prop_rope: Save/Restore fixes
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2023-10-03 11:00:28 -07:00 |
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367289df84
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scripted_sequence: Play animation immediately when movetype is SS_NO.
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2023-10-03 10:59:25 -07:00 |
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ae1f768689
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path_corner: Only fire its targets when a message is actually set...
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2023-10-03 10:57:20 -07:00 |
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51f572378f
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func_pushable: Save/Restore naming fixes
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2023-10-03 10:56:36 -07:00 |
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7d69ab96fc
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func_door: Save m_waterType
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2023-10-03 10:56:05 -07:00 |
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6f2115c45f
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GS-EntBase: Fix formatting in a few class definitions
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2023-10-03 10:54:49 -07:00 |
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530f25667b
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func_smokevolume: fix warning in predraw.
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2023-10-03 10:52:22 -07:00 |
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c531efaaf9
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func_dustcloud: Fix warning in predraw.
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2023-10-03 10:52:08 -07:00 |
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c1d6324153
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VGUI: Redo the way input is handled, address focus changes between Windows etc.
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2023-10-01 01:19:20 -07:00 |
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5c5eedb665
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NSGameRules: add method 'Title' which returns the print name for a given gamerule.
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2023-09-29 16:10:21 -07:00 |
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70bb77d2bb
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trigger_changelevel/logic_auto: avoid use of the 'readcmd' builtin.
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2023-09-28 23:25:26 -07:00 |
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2fb002aab1
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NSPhysicsEntity: Create identifier .isPhysics unique to physics based entities
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2023-09-28 18:43:22 -07:00 |
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ee820f3ed1
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logic_case: Initial implementation, missing from last commit.
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2023-09-28 18:41:15 -07:00 |
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4b36ec3bb0
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trigger_transition: Handle the carrying-over of entity information based on 'globalname'.
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2023-09-28 18:40:06 -07:00 |
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