Commit graph

1052 commits

Author SHA1 Message Date
72e5c6f2ef random_speaker: Initial implementation. This entity appears in Gunman Chronicles. 2020-08-29 00:07:53 +02:00
e3812ee88a trigger_counter: change print to dprint 2020-08-28 22:39:23 +02:00
9d5b1fb1a8 trigger_endsection: Add support for the 'master' key 2020-08-28 22:38:48 +02:00
ffca4e14b9 trigger_playerfreeze: Initial implementation. This entity is used in Opposing Force/Blue Shift to freeze players, like in the drill sergeant intro. Works fine in the maps that use it. 2020-08-28 22:36:56 +02:00
06a512137b trigger_counter: Initial implementation. You don't see this entity used a lot so more testing needs to be done to ensure we're not missing any undocumented fields. 2020-08-28 21:57:01 +02:00
63fb7e1d7f trigger_endsection: Fix it and add it back in... I suppose it was never enabled? 2020-08-28 21:55:37 +02:00
5526b3524c trigger_changetarget: implemented. needs testing, also any entity's get their target value reset during Respawn() properly if it's been changed by one of those. 2020-08-28 21:35:18 +02:00
67930b7dde monster_furniture: changed parent class, because Gunman uses scripted sequences on monster_furnitures. 2020-08-28 19:12:45 +02:00
6845bf76bd func_vehicle: Reset .angles upon respawn, clamp velocity and angles by default for now. Will add a spawnflag later? 2020-08-27 10:15:12 +02:00
b7ac9ade38 Counter-Strike: Fixed hostage-rescue zone generation check. Exposed by trying to play bhd_cs by Nipper 2020-08-27 06:35:01 +02:00
69ed06b1fe PMove: Block jumping when FL_FROZEN is set on a player 2020-08-26 22:39:24 +02:00
f9241d86ea func_vehicle: It was 20 years ago today, this entity came out to play. It got everyone to smile, at least for a little while. Happy birthday Counter-Strike 7.0, introducing: func_vehicle! 2020-08-26 22:31:49 +02:00
641f68c6be Counter-Strike: Fix obituaries not rendering when spectating 2020-08-26 03:07:17 +02:00
0d700f487e infodecal: Added support for Trigger() states. This means you can de-spawn decals now, too. That's a first. 2020-08-20 19:40:22 +02:00
1bd552685d env_spark: Added support for Trigger() state control 2020-08-20 19:15:01 +02:00
308a529244 Counter-Strike: Make sure the ITEM_C4BOMB is unset whenever clients spawn... 2020-08-17 05:55:10 +02:00
108da90299 Counter-Strike: Moved spriteframe() cache around, because FTE doesn't seem to want to execute it in this particular function... compiler bug? 2020-08-17 05:48:14 +02:00
aab8ff9572 Counter-Strike: Fix not being able to buy ammo for WEAPON_AUG 2020-08-17 05:42:09 +02:00
d61afb0b63 Counter-Strike: Added client-side LED glow to WEAPON_C4BOMB 2020-08-17 05:38:39 +02:00
cf96d9379a ambient_generic: Fix harmless warning from when Trigger() was changed 2020-08-17 02:41:22 +02:00
4c61b07666 Scientist Hunt: Fixed crosshair alignment with cl_hudaspect on WEAPON_CANNON 2020-08-16 07:46:02 +02:00
6ff467f6ce func_healthcharger/func_recharge: Don't let dead players be funny and use them when dead 2020-08-16 07:36:44 +02:00
85d7dc98e2 Menu: Fixed scrollbar not showing, using a wrong max-item value for reference 2020-08-16 01:31:49 +02:00
f1954cdb33 Plugins: Added hooks for InitEnts and cleaned up some plugins that would benefit from it. 2020-08-16 01:04:20 +02:00
431c6131f5 Plugins: Added more lines of dialogue to the voxannouncer plugin. 2020-08-15 12:21:19 +02:00
a79ead4197 Half-Life: Moved the silly Vox announcer for MP games into its own little plugin 2020-08-14 23:51:59 +02:00
0c1ba0978e Added drawpic hack so that the engine doesn't shoddily attempt to draw images with floating point coords 2020-08-14 23:18:47 +02:00
f8b8bb18f7 Half-Life: Make WEAPON_TRIPMINE solid again once it's readied, don't use floating point precision for the beam for reasons. 2020-08-14 23:00:03 +02:00
0dd19431b6 Plugin: Added example plugin p_connectsounds 2020-08-14 22:13:45 +02:00
a00a574b4a Plugins: Added ClientConnect and ClientDisconnect hooks 2020-08-14 22:13:03 +02:00
96c3590a08 Plugins: Use our own plugins.txt listing to decide which plugins get loaded... 2020-08-14 21:16:47 +02:00
bb22097203 target_cdaudio is now implemented, what maps use this over trigger_cdaudio anyway? 2020-08-10 13:11:14 +02:00
d3b488b7bf CBaseTrigger/s: Overhauled the system to keep proper track of its activators. This was important in some mods who'd e.g. call a trigger_camera over longer periods of time and expected to target the same player as before as part of a multi_manager. 2020-08-10 12:32:18 +02:00
d8ce029466 scripted_sequence: Report state value to multisources. 2020-08-09 12:55:38 +02:00
b3ba711bab CBaseTrigger: The order of states was actually kinda iffy for relays. Adjusted the internal order to require no messy conversion. 2020-08-09 02:11:54 +02:00
bbf426e58e CBaseEntity: Change EF_FULLBRIGHT to the infinitely superior two-step method of setting some drawflag and setting the .abslight key from HeXen II to the max. That's how we do it on brushes apparently. Bogus! 2020-08-09 02:10:36 +02:00
19b565b202 Menu: Cleaned up gamma hack. 2020-08-09 00:53:18 +02:00
36a80aea38 Menu: Added brightness hack. This is to avoid Half-Life cfg's from turning the screen white because of different interpretations of cvar values. 2020-08-08 17:37:25 +02:00
1c8d21da62 Prototypes for momentary_rot_button and momentary_door with some basic input logic to have them interact. 2020-08-08 02:39:38 +02:00
e7f0c358eb Fix crash when EV_SHAKE is networked. EV_SHAKE is not yet implemented, however. 2020-08-08 02:36:18 +02:00
80fb0aa46f func_breakable: Changing material from float to int fixed our material type always being glass - OKAY... fteqcc compiler bug? 2020-08-07 23:15:37 +02:00
8ad56c0f2f func_door: Add support for trigger states on/off/toggle. 2020-08-07 22:19:29 +02:00
2299a478bb func_door_rotating: Handle trigger state (on/off/toggle). 2020-08-07 22:16:00 +02:00
c9094d86d9 trigger_auto: Respect the triggerstate entity key. trigger_teleport: Fix flag check for monsters. 2020-08-07 22:14:59 +02:00
282d9dbe5b Updated .gitingore 2020-08-07 16:51:35 +02:00
d324259e72 CBaseTrigger: Massive change that allows us to finally set states. This affected every entity that can be triggered. Things like the airlock check in c1a0d work now. 2020-08-07 14:07:38 +02:00
40d0ceedf5 CBaseEntity: Fix hologram alpha calculation that regressed. 2020-08-07 13:55:29 +02:00
774eb4cf14 trigger_once: Implement the spawnflags that check for whether a monster/client is allowed to trigger. 2020-08-07 09:58:52 +02:00
287f88ecbd FMF: Updated chat channels for valve and cstrike. 2020-08-06 23:35:29 +02:00
17f3333bd3 Menu: Allow setting of the default chatroom to join. 2020-08-06 23:26:51 +02:00