Commit graph

21 commits

Author SHA1 Message Date
Marco Hladik
7b848d78ec - Redone crouching physics code
- Fixed the gamerules regarding bomb defusal kills
- Implemented mp_friendlyfire
- Fixed cl_thirdperson cvar
2018-09-20 13:38:01 -07:00
Marco Hladik
537ec5d15d Changed the FreeCS Project license to MIT. 2018-06-14 12:05:23 +02:00
3c1f53ac3d kill command kevlar fix. fixes #53 2017-11-11 15:46:04 -06:00
3188c43bc0 Cleaned a few things up and fixed doors being able to be triggered from above 2017-07-03 13:55:11 +02:00
dbde5342d7 Fixed range of TraceAttack weapons
Fixed AWP inaccuracy
2017-07-03 05:11:53 +02:00
5320775c33 Cleaning up... 2017-05-01 01:21:49 +02:00
30e2e5b76a Added armoury_entity ( fixes #7 )
Added weapon dropping ( and cmd 'drop', fixes #8 )
Tweaked the buy and team menus layout wise
Implemented Auto-Assign function in the GUI menu
Fixed a logic bug with Weapon_GiveAmmo
2017-01-12 00:31:19 +01:00
712b2cebbc Fixed some breakable sounds being played "wrongly"
Cleaned up some of the codebase
Commented some more stuff and brought in some structure
Probably fixed a few things in the process
2017-01-10 19:24:45 +01:00
d63b9341c9 Updated some other silly thing I should have noticed. 2017-01-08 16:42:26 +01:00
9a46190fbd Added bunnyhop cap
Fixed some collision issue with some surfaces caused by static breaking points
2017-01-07 21:41:02 +01:00
ac78b41f0d Fixed a bug in which shooting shotguns might cause problems... 2017-01-07 21:18:15 +01:00
ad6c70b365 Added more penetrate-able (?) materials like vents, dirt etc. 2017-01-07 18:05:12 +01:00
735e6d5153 Bullet penetration for wood 2017-01-07 18:01:44 +01:00
5347482d9c Implemented new impact effects based around materials
Implemented round-draw
Ricochet sounds and whatnot
2017-01-07 17:29:27 +01:00
249eb2d94f Locational damage, fall-damage, some fixes here and there... kinda unstable ATM 2017-01-03 02:02:00 +01:00
Marco Hladik
122fbe10ef Basic Player Animations
Added a dynamic crosshair
Updated weapon selection system
Updated the view to do our own bobbing
Fixed a few logic issues with the round/timer loop
Added some new sound events and some overall polish
2016-12-13 20:15:09 +01:00
Marco Hladik
b1b81e8728 Added env_sprite (non-looping)
Added fixes to the VIP selection algorithm
Particle fixes and tweaks
Change how ModelGib calls are broadcast due to PVS issues on maps like cs_militia
Fixed scoreboard coloring
Fixed the random-number generation in some occasions
Added gibmodels being able to have a random selection of submodels
Added monetary rewards
Added penalties for injuring/killing hostages
Misc fixes to func_door and func_button in terms of triggering events
2016-12-10 15:25:16 +01:00
Marco Hladik
dac1623b0d Implemented env_render, cycler_sprite, trigger_multiple and a few other bits 2016-12-04 02:27:15 +01:00
Marco Hladik
a75b6d1dda Improved pathfinding, early breakable model stuff 2016-12-03 20:25:03 +01:00
Marco Hladik
d144d3e998 Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
Marco Hladik
6378be9043 Additive rendermodes for brushents, basic damage system & hostage deaths 2016-12-03 00:12:10 +01:00