Added nightvision
Added zoom modes for weapons that are supposed to have them
Fixed a bug in which spectators could interact with the game-world
Overhauled the way the rule system works
Switched to autocvars for most cvar-related variables
Added fixes to the VIP selection algorithm
Particle fixes and tweaks
Change how ModelGib calls are broadcast due to PVS issues on maps like cs_militia
Fixed scoreboard coloring
Fixed the random-number generation in some occasions
Added gibmodels being able to have a random selection of submodels
Added monetary rewards
Added penalties for injuring/killing hostages
Misc fixes to func_door and func_button in terms of triggering events
Added ability for mapobjects to respawn (only useful on ones that move/die)
Fixed bug that would "draw" the weapon twice, causing a double-soundcast on the SDL audio driver of FTEQW