Commit graph

2574 commits

Author SHA1 Message Date
649ed825ad
Big commit, work over various triggers. Clean up debug prints and make
them more consistent. Warnings are in yellow, while errors are in red.

New cvar: g_developerTimestamp will display timestamps next to debug messages
originating from the game-logic. Set g_developer to 1 to see them.
A lot of useful into, such as which entity id messages originate from
should aid in debugging quite a bit.

SP level transitions should also be more reliable now in terms of
transferring entities and the like.

Some levels have awkward transition areas and you might find yourself
jumping between levels frequently. Workarounds are in the works.
2024-03-02 00:40:08 -08:00
0147278359
Client View: Ensure modelindex of the viewmodels get set to 0 when
we've got no valid weapon set.
2024-02-23 14:26:55 -08:00
c44bf11e3b
View: helper function to prepare for weapon changes on the client-side 2024-02-23 14:01:43 -08:00
0792fbaee9
Server: add Skill_Init inside init() 2024-02-23 13:58:59 -08:00
cb4ba0c201
env_spark: Fix spawnflag START_ON not implying TOGGLE, add Input() method and implement more stuff. 2024-02-23 13:57:28 -08:00
ca318e29f9
button_target, trigger_changelevel, trigger_transition: doc improvements 2024-02-23 13:54:46 -08:00
c60012b757
env_shooter: Add Input() method 2024-02-23 13:53:04 -08:00
8b2d484917
func_train: fix how we initially spawn, preventing the train from accidentally getting triggered on spawn 2024-02-23 13:50:52 -08:00
02551ed71b
env_shooter: Apparently 'scale' only works on sprites. So let's add some systems to detect that. 2024-02-23 13:41:04 -08:00
ee58089a55
env_explosion: Get it up to Source Engine standards. 2024-02-23 13:23:19 -08:00
34884b68a3
ambient_generic: fix mix-up of small and medium radius.
also set s_nominaldistance to 1024.
2024-02-23 13:22:51 -08:00
e2ee6987de
NSTraceAttack: save traceline endpos and plane_normal in case it gets set elsewhere 2024-02-23 13:21:44 -08:00
7d58b4a96a
NSRenderableEntity: Remove aggressive angle optimisation 2024-02-23 13:21:08 -08:00
8a18c2e992
PropData: gibs use a fixed angular velocity in fallback physics mode, and have a hitbox. 2024-02-23 13:20:53 -08:00
0f86ba61a1
DecalGroups_Place: cancel out if the group wasn't found. 2024-02-23 13:20:15 -08:00
5c90692873
SurfaceProperties: impacts now pass a proper dir vector to the particle system 2024-02-21 21:11:48 -08:00
6319f6166e
Skill.qc: readcmd() builtin usage replaced with a tiny config parser.
Context:
localcmd/stuffcmd are delayed enough that we can't use it to load
difficulty settings from skill.cfg before the game objects have spawned.

readcmd worked around this, but its usage is buggy and discouraged.

loading config files from the root game directory is forbidden by the
engine for security reasons (being able to read passwords etc.)
but we're allowed to do so from sub-directories.

by emulating the source engine behaviour we become compatible with their
convention, while also working around said incompatibility.
2024-02-21 21:08:57 -08:00
2f56725160
func_plat: nudge the platform the way way when no height is defined and we make up a position 2024-02-21 16:41:52 -08:00
29a997dbcf
Sound: add Sound_Stop() to make that task more slightly more accessible. 2024-02-21 16:11:14 -08:00
33e5038881
func_pushable: play the surfaceproperty specific scraping sound when being pushed around 2024-02-21 16:10:28 -08:00
b2fc4d2918
env_muzzleflash: add cvar cg_muzzleflashDLightColor 2024-02-21 16:09:32 -08:00
3e182b3737
NSRenderableEntity: Ensure .skeletonindex is set to 0 after deleting the skeletal object 2024-02-21 14:50:44 -08:00
0e3eb491a6
NSClientPlayer: ensure pmodels have a shadow as well 2024-02-21 13:51:43 -08:00
a9836563d1
trigger_teleport: add telefrag. 2024-02-21 13:43:43 -08:00
9847f3828e
NSGameRules: send a newly joined player to the intermission screen gently 2024-02-21 13:41:18 -08:00
08259f5652
make_mapdef.sh/trigger_changetarget: Minor fixes. 2024-02-19 13:23:46 -08:00
0df1e78cc3
Platform: Comment out debug strings. 2024-02-19 13:20:51 -08:00
ea0b365037
SurfaceProperties: Insist on having a 'default' stage defined. Use that to initialize the various surface properties. 2024-02-19 13:20:08 -08:00
f950dcaabb
func_pushable: Respect 'size' and improve movement direction math a little. 2024-02-15 14:49:44 -08:00
9e68e24d2e
trigger_teleport: Add filter for func_pushable entities. Test chamber can now be triggered. 2024-02-15 13:35:42 -08:00
99f513efdb
func_pushable: Remove hitcontentsmaski override, else the cart won't move up in the test chamber. 2024-02-15 13:35:13 -08:00
06d959ef02
func_tracktrain: Lots of improvements across the board. Enjoy c0a0-c0a0e!
func_trackchange/autochange: Initial implementation.
2024-02-13 22:51:36 -08:00
7e8d1aacdb
Fix various warnings. 2024-01-30 00:42:10 -08:00
31b88f63f2
Fixes for DAMAGE_AIM, so we can respect the sv_aim cvar. 2024-01-29 23:47:36 -08:00
08cac51d5f
NSClient: add void SetInfoKeyFloat(string, float) and float GetInfoKeyFloat(string) methods 2024-01-29 16:10:16 -08:00
4a8f4a6082
Add a whole bunch of new bot features, including bot profiles.
Developers: the internal class `bot` is now `NSBot`, and an entityDef
of the old name will be instantiated instead.

Override defs/bot.def in your mod and make it use any custom spawnclass
you wish. Now games don't have to override `addbot` or `bot_add` inside
the multiplayer game rules.

There's also more console commands. Clients now have access to:
addBot, killAllBots, killClass [classname], killMovables, trigger [targetname], input [entnum] [input] [data], listBotProfiles, listTargets, teleport [targetname], teleportToClass [classname], respawnEntities, spawn
2024-01-26 19:27:50 -08:00
ba4ddbd3f6
Math_FixDelta: Make recursive. Rename pending... 2024-01-26 19:10:57 -08:00
2332fdd45f
Add Documentation/Bots/BotOverview.md 2024-01-26 19:10:16 -08:00
30903f7683
VGUIView: add missing return 2024-01-15 16:34:09 -08:00
da194e8eed
VGUIWindow: migrate non Window specific bits into its own class: VGUIView 2024-01-15 16:28:46 -08:00
d66ebc4fd9
Documentation: add DedicatedServer.md, EntityGuide.md, merge EAX/EFX within doxygen generated docs. 2024-01-15 15:46:41 -08:00
05af28180e
Server: Fix typos in various sound precache calls. 2024-01-15 15:45:48 -08:00
fea60cd435
Client: add return to exit early when skyPath isn't set, solely to avoid an unnecessary print. 2024-01-15 15:44:46 -08:00
7b09f7cbc4
Menu-FN: Init String-Table before most of the other inits. 2024-01-15 15:43:43 -08:00
e9700b31b9
Sound_Init: Remove precaches for anything other than common/null.wav 2024-01-15 15:42:54 -08:00
5bdbe2cc47
NSNavAI: Add method RouteToPositionDenyFlags(). Same as RouteToPosition() but will accept a link-flag filter mask. 2024-01-11 15:56:41 -08:00
40aee258ce
NSClientSpectator: new mode: overview which is work in progress.
Various misc fixes to code routines that negatively affect splitscreen.
We also set frametime/clframetime to 0.0 after the first player view has been drawn as to not run
predraw math more than once per frame. This should not cause any issues but if you are experiencing issues let us know.
2024-01-08 14:58:45 -08:00
2891bc061e
func_breakable: precache particleeffectnum before first use 2024-01-04 14:34:37 -08:00
2034eb1d45
ambient_generic: better logging. 2024-01-04 14:33:25 -08:00
0c7fc9abc6
NSRadar: add method InitEmpty() 2024-01-02 15:41:25 -08:00