Commit graph

863 commits

Author SHA1 Message Date
08a4080c66 Some minor spectate input code cleanup, make it so that we cache the last
valid player position so we don't get warped to [0,0,0] when a player being
tracked dies.
2021-03-27 07:50:40 +01:00
ab355d6a52 Add drawrect(), a simple helper for drawing rectangles with specified
thickness
2021-03-27 07:49:13 +01:00
2c7f540787 botlib: add USER linkflag. When a bot passes that link, he'll USE the
closest func_button nearby.
2021-03-27 07:48:46 +01:00
cec4872994 Add modelevent_shell sound shader definitions, so mods can set shell eject
sounds.
2021-03-27 07:47:56 +01:00
95739c7a20 Basic spectator implementation for all games. 2021-03-24 07:50:30 +01:00
48d1b1ad0d Client: View_EjectShell is now replaced by three different variations. 2021-03-17 14:34:26 +01:00
69b087c7e4 Client: add View_EjectShell(); and integrate it. 2021-03-17 13:24:00 +01:00
f553a79250 Util_FixModel: Add another hack to fix hostages spawning on cs_747. 2021-03-17 11:49:41 +01:00
3d1041fcf6 Added ClientGame callbacks for PreDraw and PostDraw calls. 2021-03-17 06:24:38 +01:00
00141d5ab0 Add View_PreDraw() and move View_Stairsmooth() into that. 2021-03-17 06:12:50 +01:00
0207b52d0f func_breakable: Add indepth explanation of SF_TRIGGER in the QUAKED comment 2021-03-13 04:57:06 +01:00
b49815872c Sound Shaders: Exit out when we attempt to play a shader that hasn't been
precached.
2021-03-13 04:24:53 +01:00
923f0f424b func_door_rotating: Don't touch door when it's inbetween two positions.
FIXME: How does HL handle this? Test that out.
2021-03-13 04:24:16 +01:00
47149d46f0 func_door_rotating: Handle possible NAN on calculating an avelocity, this
fixes the door from freezing in rare situations
2021-03-12 02:49:26 +01:00
d58e653e08 func_train: Make sure we trigger PathDone() BEFRE switching to the new node
and remove the targetname check for PC_WAIT/TRAIN_WAIT spawnflags
2021-03-12 02:48:08 +01:00
0645b98036 vmap script: Add check for the env vars VMAP_NOVIS/BSP/LIGHT 2021-03-09 14:25:59 +01:00
79382f833e Get rid of the src/worldspawn submodule.
It shouldn't be referenced that way.
2021-03-09 11:59:17 +01:00
46f9e1be0f Client: Add force parameter to Sky_Update() and make sure Sky_Update() is
called upon CSQC_RendererRestarted.
2021-03-08 01:45:15 +01:00
f13754a8c3 CBaseNPC: Add ::StartleAllies() and ::TalkPanic() methods. Which handle
behaviour related to the MONSTER_FEAR flag.
2021-03-06 17:43:08 +01:00
7dcebd140d Menu-FN: Add proper caching (non-CVAR based) for pkgfile and introvideo
manifest info. This avoids the headache of engine threading getting in the
way and messing up package manager and what have you on ~some~ systems
2021-03-06 00:23:59 +01:00
fc75a1be11 Base, Half-Life, Counter-Strike, Opposing Force and Scientist Hunt have
now been reworked to have fully networked ammo that's also fully affected
by rollback netcode. Big diff, mods WILL break. Beware.
2021-02-28 02:31:27 +01:00
71f7e024c9 Server: Add serverinfo set for skyname into worldspawn... I must have been on drugs or something 2021-02-23 05:55:57 +01:00
d3cfedaab2 GS-Entbase: Fix hiccup that happens with infodecal entities, we now make
sure to only network them when they are targetname'd.
2021-02-22 21:56:34 +01:00
ef88557fbf func_recharge: Add depletion logic to the entity, same as func_healthcharger 2021-02-22 18:05:34 +01:00
099b516236 func_healthcharger: Add the depletion logic to the entity 2021-02-22 18:05:11 +01:00
c26d4d0c45 Client/Server: Add server controllable fogparms using serverinfo 2021-02-22 17:49:55 +01:00
20a67bf418 Client/Server: Make the server control the sky. 2021-02-22 17:29:34 +01:00
110ce2b607 GS-EntBase: Add func_detail_illusionary definition.
Half-Life: Add sound/trail for Egon, WIP
2021-02-17 16:21:17 +01:00
e1df585677 Menu-FN: Check TCP_GetState() before allowing a message to be sent to chatrooms. 2021-02-17 13:28:26 +01:00
5e181c1128 Menu-FN: Spray-logo precaching optimisation 2021-02-17 11:59:38 +01:00
adc951dd96 Menu-FN: Strip file extension from player model lookup, that avoids some
headaches when figuring out what model we're supposed to be using
2021-02-17 11:34:55 +01:00
82a501c0be Menu-FN: add 'nosprays' gameinfo setting as a companion to the 'nomodels'
setting, as some mods may choose not to support them
2021-02-17 11:28:09 +01:00
40bbca0dc4 Menu-FN: Add support for gameinfo_introvideo, check for gameinfo_pkgfile
to determine if a file exists before force-opening the update page.
2021-02-17 11:17:28 +01:00
a902b702ae Small building adjustment to the mod progs.src and Makefiles.
Changed some client progs function names for readability, more to come
2021-02-17 00:44:40 +01:00
89be1ea628 PMove: Fixed water movement code a bit so we don't sink while moving 2021-02-16 11:02:39 +01:00
ce2185ff02 Plugins: Added a callback for when a client is done connecting to a server 2021-02-14 21:05:10 +01:00
d5ae0c8dfd func_train: Fix the moving sound from not stopping on certain variations
of this entity
2021-02-14 00:21:35 +01:00
8d262c9eb2 Counter-Strike: Make the text-menu use the new Textmenu_Toggle call, so
players can exit e.g. the team choice menu.
2021-02-14 00:20:32 +01:00
086e8e5a37 Server: We forgot to call Vote_Init(), which clears a bunch of serverinfo keys. 2021-02-13 23:08:58 +01:00
0fe863aabc Server: Add water stepping, wading and swimming sounds + script definitions 2021-02-13 23:06:06 +01:00
2834b49f12 env_sprite: Turns out the default scale is not 0.25f. 2021-02-13 10:12:17 +01:00
2449fa492e Half-Life: Fix viewmodel still drawing when dead, player moving 2021-02-13 10:07:52 +01:00
97f90ae72c Scientist Hunt: Clean up w_cannon a little 2021-02-13 10:06:34 +01:00
02efa21e3d Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
2021-02-08 13:35:15 +01:00
Marco Hladik
550203d019 rename src/mk_mapdef.sh to make_mapdef.sh 2021-02-07 09:13:23 +01:00
8085ae6db8 Plugins: Make p_ircbridge join the mod's preferred channel when specified in the manifest 2021-02-03 09:32:15 +01:00
42002128a3 Client: Add input fixes to make the game controllable with a SEGA Saturn
controller. Added cvar in_saturnmode 0/1
2021-01-30 01:45:28 +01:00
1952c05890 materials.txt support: Make sure we convert the material identifer to upper-case. 2021-01-25 15:01:26 +01:00
aeae39fc9a Materials_FixName: Fix typo 2021-01-25 12:09:43 +01:00
baaa68069d Plugins: Fixed InitEnts not being called, added another example plugin (Server Banner) 2021-01-24 20:26:10 +01:00
bb0c78cb0a Plugins: Added IRC bridge plugin for the server as another example 2021-01-24 10:13:11 +01:00
31cf4e5b10 Client: Fix double free properly for Vox_Shutdown 2021-01-24 03:03:36 +01:00
4e7829de53 Plugin-VoxAnnouncer: Include events.h to properly choose the vox-say event id 2021-01-24 02:42:37 +01:00
70268440ee games_updatesavailable: check for -1 to avoid bad pointer errors 2021-01-24 01:54:14 +01:00
bf8f8e24cb game_updateinstallcount: Always return 1 when no packagenames are given 2021-01-24 00:13:01 +01:00
085607e022 Menu-FN: Show the updater only when we've got 0/X packages installed for
the current game.
2021-01-24 00:11:08 +01:00
9cf5cc016b env_laser: update ParentUpdate() to check for the right attributes 2021-01-23 22:08:17 +01:00
ab1e5408df func_button: Unstuck the 'health' trigger method. 2021-01-23 22:07:41 +01:00
8b013035e3 trigger_camera: Support for 'wait' to be -1. 2021-01-23 21:20:19 +01:00
cc240fefb2 Menu-FN: Small fix to avoid an infinite loop of menu_restarts in case
the cvars don't get set fast enough, somehow
2021-01-23 15:24:49 +01:00
dfbb153946 Menu-FN: get rid of autocvar_menu_installedpackages 2021-01-23 14:57:21 +01:00
178f988167 Menu-FN: Change the way we install custom game data. It should be way more
stable and consistent now.
2021-01-23 14:54:31 +01:00
dbb53d151a Let the menu progs know when we're actually in a single/multi-player game.
It seems that the maxclients serverinfo key lies to the client, so we work
around that by setting our own
2021-01-23 12:56:22 +01:00
9f13450b01 Menu-FN: Add the option to disconnect a multiplayer game from the menu. 2021-01-22 22:57:26 +01:00
c17515fe98 Menu-FN: List packages in the updater that are listed in pkgname, not just
any data/addon package. Also commented some entry-points.
2021-01-22 22:37:06 +01:00
4cf229d946 CBaseEntity: Don't send origin/size info when 0 upon entering PVS 2021-01-22 16:05:40 +01:00
93728d283c Added Materials_FixName() for preparing materials.txt lookups 2021-01-22 15:54:06 +01:00
5ff673cbae func_train: Fix TELEPORT spawn-flag from the path-corner. Previously we
acted the next frame, but this causes the move action to be made nil.
2021-01-22 12:07:42 +01:00
4b5125d97f CBaseEntity: Optimisation in SendEntity regarding predictable defaults. 2021-01-21 01:29:26 +01:00
297741eac1 func_breakable: Force angles to be 0. Map editors generally don't support setting angles on brush entities anyway. 2021-01-19 11:17:47 +01:00
f8606ae7e7 Extend impacts to the full spectrum of material definitions, sound shaders
and all. Still needs patch for Counter-Strike.
2021-01-19 10:37:28 +01:00
7e2aab4cad func_rotating: Work around Q1 BSP bug in which rotating brush entities may call blocked() on ents they couldn't possibly be touching 2021-01-19 10:35:18 +01:00
544da0ef15 env_shake: Fixed parameters being received wrong on the client-side. Stupid oversight. 2021-01-19 08:12:25 +01:00
6a48c18171 BotLib: Add support for the AIM linkflag, to control when a bot is forced
to look ahead to the current waypoint node.
2021-01-16 17:34:04 +01:00
1f78814d1e Menu: Only list maps in the Create Game maplist that belong to the current gamedir, replicating WON behaviour 2021-01-15 01:04:51 +01:00
75adc63665 Menu: Blacklist any test_* prefixed maps in the Create game menu 2021-01-14 15:41:01 +01:00
3662565879 Unscrew player animation and fix a bug involving botlib overriding
important playermethods on bot-clients with CBaseEntity ones.
2021-01-06 15:54:17 +01:00
ae6f3ebdfb Lots more documentation in server/*.c, minor fixes for some mod guns like
They Hunger, Gearbox, SciHunt and Poke646. Also cvar support for 'pausable'
2021-01-06 13:58:37 +01:00
ae70642f14 Server: Disallow the 'pause' command to any game with more than 1 client-slot. 2021-01-06 12:38:35 +01:00
507a10eec5 Client: Allow game-specific model event overrides. 2021-01-05 15:51:49 +01:00
6c3814a2b1 Routing: Added ability to nudge existing waypoints along an axis as well as
an option to move the nearest waypoint to the player's position.
2021-01-03 12:52:51 +01:00
6dc054f94b Client: Fixed a typo in the waypoint editor, added color coding... removed
some redundant newlines in the text
2021-01-02 21:52:35 +01:00
8933452364 BotLib: Add a visual line indicator for the link you'll be making. 2021-01-02 21:31:56 +01:00
523b1df3de Client: Move text-menus into their own titles[] channel, so that they don't
overwrite other texts being printed and vice versa.
2021-01-02 21:22:56 +01:00
6638e7324d BotLib: Improve the rendering of waypoints and radii, including highlights
for the nearest node.
2021-01-02 18:52:09 +01:00
58be8e2170 BotLib/Nodes: Add support for variable link radius. If you need to fill
your old waypoint data... try 'sv way radiushack'. Sorry!
2021-01-02 11:17:14 +01:00
829757d415 Way-Editor: Move the 'Remove ALL' option down a bit to help mitigate accidental presses a bit more
Might even want to put it behind a confirmation window later.
2020-12-31 05:10:07 +01:00
dd741c1c39 Menu: Added fallback mode for missing btns_main.bmp and header_*.bmp files,
also support for basic Quake III Arena player model selection if you happen
to play with that (like Xylemon will!)
2020-12-30 17:19:21 +01:00
53ed1962eb BotLib/Way/Routing: Go over and integrate the link-flags stuff properly,
as fixed in a recent FTE commit
2020-12-29 09:10:21 +01:00
1dd2547fe2 Client: Added improvements to the waypoint-editor, more options, features... etc. 2020-12-29 07:17:41 +01:00
d1b1431b8a BotLib: Bots ought to switch weapons now when they pick an item up!
Also moved the way_menu cmd into its own file...
2020-12-28 19:59:37 +01:00
f52638c715 Half-Life: Auto-reload for the few weapons it applies for (when empty) 2020-12-28 19:57:47 +01:00
5edcdb892c BotLib: My last commit before weekend hits. More pathfinding work, added
a temporary interface for in-game waypointing... Bots will combat you too.
2020-12-26 07:27:34 +01:00
c76cdc5903 BotLib: Added basic waypointing and pathfinding system. They'll go about
their business but not do much else just yet.
2020-12-23 07:53:43 +01:00
86daed3eec Added a stripped down base game tree, which should pose as a decent
entry-point for starters into the SDK
2020-12-22 01:56:44 +01:00
d04d2a83ef Nodes: Only bother saving a node .way file when we've got nodes to dump. 2020-12-22 01:15:22 +01:00
3d700a4fd7 sky_camera: Fix not taking different camera position vectors into account,
this broke by accident a few commits ago. Apologies.
2020-12-20 02:19:52 +01:00
b7ebea2401 func_door_rotating: Document entity via QUAKED comment 2020-12-17 23:07:36 +01:00
0e46b76042 Client: Tag viewmodels so they don't cast shadows when dynamic lights are around 2020-12-13 04:46:04 +01:00
daaf6a1974 Client: Move some skyroom setup routines into their own function, add
incomplete prop_door_rotating (needs engine fixes)
2020-12-13 03:50:35 +01:00
6583a42a87 Change magic numbers of BSP version checks to macro defines. 2020-12-13 00:56:11 +01:00
74192c2f78 Implement basic EV_SHAKE event & adding 'shakes' key multiplier to sound
shaders. Client-side sound shaders will get proper shake duration matching
the sound sample length too. Fancy stuff you can try.
2020-12-12 06:24:48 +01:00
f38bf28b9e Go over the default.cfg's of all the example games. Make it so that
Skill_GetValue() requires a default value set.
2020-12-12 01:54:00 +01:00
a95440b9f9 env_projectedtexture: Add custom pattern support and show it off in test_dlights 2020-12-11 21:18:30 +01:00
fbc2aaeeec light: Make sure we're overriding patterns if switch_style is above 0 and
below 11. You also want to go update worldspawn/vmap...
2020-12-09 16:47:43 +01:00
c130ab2c38 PMove: Added macros to let mods override a bunch of physics variables so
they keep their fingers out of pmove.c
2020-12-08 12:00:10 +01:00
3195b4c196 light: Improved entity documentation, deprecated spawnflags & 1 for any non
idTech 2 BSP files. Use start_active instead.
2020-12-07 18:16:45 +01:00
00a5a55202 dynamic_light: Added custom pattern support, which is custom to Nuclide. 2020-12-07 15:59:22 +01:00
4688742264 func_detail: Add QUAKED comment. 2020-12-03 23:09:15 +01:00
23c5d14420 Added func_monitor and point_camera. Along with a test_monitor map to
showcases rendertargets working.
2020-12-01 20:43:25 +01:00
2fa4fd159c Move CLASSEXPORT from server/defs.h to shared/defs.h 2020-12-01 12:32:42 +01:00
31099eb2e9 prop_static: Added QUAKED comment definitions for WorldSpawn/Radiant. 2020-11-30 20:21:20 +01:00
172a4476f9 Platform: Add test_hdr level to show off iris adaption. 2020-11-30 12:32:41 +01:00
d2c7885842 GS-Entbase: Added func_group.cpp, for QUAKEED comment sake 2020-11-30 01:34:54 +01:00
1d02dccbb5 trigger_camera: Misc improvements, plus added test map. 2020-11-28 22:52:56 +01:00
e0f5124cce func_button: Add remaining Outputs: OnDamaged, OnIn, OnOut, OnUseLocked 2020-11-28 13:58:51 +01:00
0c7d5e7512 env_projectedtexture: Add support for FarZ, NearZ and updated QUAKED comment 2020-11-28 12:31:01 +01:00
b3b2d14e27 Remove obsolete info_particle_system.cpp from gs-entbase/client/ 2020-11-28 12:12:48 +01:00
82f1d841cb env_projectedtexture: Get rid of 'start_active', as this entity uses
spawnflag bit 1 to assess the initial state.
2020-11-27 22:44:11 +01:00
1429abc223 env_projectedtexture: Add 'SpotlightTexture' Input. 2020-11-27 22:30:29 +01:00
ac607637e5 test_dlights: Add shadow flag to the prop_dynamic. 2020-11-27 22:04:16 +01:00
1a3dca71ec env_projectedtexture: Initial implementation, updated map test_dlights. 2020-11-27 19:23:21 +01:00
2cef5d76ec light: Make sure we can't start a light dark when it has no targetname.
This is to work around a bug present in a custom map that was suggested
that had an untriggerable light with no style - thus turning all lights off
2020-11-27 17:52:51 +01:00
3187bc0ffa light_dynamic: Use float's instead of coords for networking angles. 2020-11-27 17:50:11 +01:00
c021be95b7 Merge server/light_dynamic.cpp and client/light_dynamic.cpp into a single
shared/light_dynamic.cpp
2020-11-27 13:53:54 +01:00
5eae768a9b light_dynamic: Add a 'start_active' key. Source games have no way to tell
dlights to start disabled for some odd reason.
2020-11-27 13:12:08 +01:00
8caa8d171f info_particle_system: Make sure to respect the 'start_active' key. 2020-11-27 03:10:59 +01:00
b6f9242752 info_particle_system: Initial implementation, along with example map test_particles. 2020-11-27 03:05:21 +01:00
2418480af4 func_button: Add support for the 'OnPressed' output. 2020-11-27 03:03:39 +01:00
a6b192a2c7 Update doc file for building the source tree, as that's now changed. 2020-11-25 13:12:39 +01:00
6073f73979 Working around a compiler bug in fteqcc (presumably) where for some reason
it allows me to override some fields inside a class, but not PlayerUse().
2020-11-25 10:32:42 +01:00
92fa031b28 env_sun: Fix r_shadows_throwdirection angle calculation. 2020-11-25 00:07:23 +01:00
a8ee403f81 Change launch scripts for engine/tools to resolve symbolic links properly 2020-11-24 17:21:34 +01:00
2c1bd865c0 GS-Entbase: Moving client/baseentity and server/baseentity into a shared
file... Optimisations forthcoming
2020-11-24 13:55:57 +01:00
8ab685b7b2 ambient_generic: Document and catch some unimplemented attributes. 2020-11-24 12:47:39 +01:00
bc753f944e light: Document some known fields the compiler likes to leave behind. 2020-11-24 12:47:08 +01:00
fea005ba96 GS-Entbase: Add some QUAKED comments for the base spawn point entities,
info_player_start, info_player_deathmatch and info_player_coop.
2020-11-24 12:29:29 +01:00
31c7354dda env_sun: Make pitch/angles compatible with Source's way of handling them. 2020-11-24 02:24:30 +01:00
ce2b16bb2e scripted_sequence: Make sure m_iMState is reset when a sequence overtakes
an entity.
2020-11-24 00:51:51 +01:00
1bcaba26a3 Menu-FN: Add support for gfx/shell/kb_def.lst and the menu option to reset
binds to mod defaults.
2020-11-23 22:33:55 +01:00
a9d87aa590 Server: Minor scripted_sequence pathfinding improvements, add support
for m_flChaseSpeed for CBaseMonster...
2020-11-23 21:39:40 +01:00
9245ae809b Platform: Added example model into test_dlights. 2020-11-21 16:07:35 +01:00
11d52abec3 Server: Disable 'best-weapon' switch when sv_forceweapondraw is 1. 2020-11-19 10:46:09 +01:00
df1388f9fc Server: Add sv_forceweapondraw 0/1, which lets mods override whether or not
the first weapon the player picks up will be deployed automatically.
2020-11-18 13:17:43 +01:00
ba6824a602 Client: Added two developer commands, dev_measure and dev_sunpos. 2020-11-17 11:21:13 +01:00
3658719b3f CBaseEntity: Add 'ignorepvs' key, as sometimes you might want it for skyrooms. 2020-11-17 10:25:21 +01:00
ebc287f2e8 Make sure 'valve' compiles without GS_RENDERFX. 2020-11-13 11:17:42 +01:00
1cbd41f66b Documentation: Comment some of the prediction code more, as some may be
reading it as we speak
2020-11-08 04:45:52 +01:00
afa9f0719c Update cstrike.fmf and mk_mapdef.sh 2020-11-07 10:41:27 +01:00
678d7bf124 Plugins: Change Plugin_ParseClientCommand to manipulate command strings
and passing them onto the next plugin. Also added a chatfilter plugin!
2020-11-06 13:04:22 +01:00