Commit graph

211 commits

Author SHA1 Message Date
59c637c6ea Fixed trigger_hurt 2019-01-03 12:23:11 +01:00
5fa7002844 - Added everything needed for networked sprays
- Switched to custom pmove code (early, WIP) instead of the engine one, again
- Made nightvision compatible with splitscreen modes
- Player animation fixes
- Prediction fixes
- Fixed radius damage, so grenades and bombs should apply proper damage now
- Added func_wall_toggle
- Small entity fixes
2019-01-03 02:26:39 +01:00
32b6e85d28 Some AUG improvements, simple crosshair for both AUG and SG552 2019-01-03 02:23:21 +01:00
07b72429f6 Switched the majority of entities over to my new object oriented entity codebase also featured in The Wastes 1.2 2018-12-31 02:00:38 +01:00
88710b3bb2 Player animation fixes 2018-12-31 01:58:02 +01:00
d1ad1b13bf Misc prediction fixes 2018-12-30 06:37:53 +01:00
ff7e6b6c41 Made the connect button work in the Internet/LAN menus 2018-12-28 00:03:00 +01:00
8ffd4bb134 Initial New-Menu Commit. 2018-12-27 23:53:24 +01:00
0d5b490fac Tweaks to the default HUD color and radar position to be more like 1.5 2018-12-27 23:50:36 +01:00
aaf8241bc2 Gun offset command added (v_gunofs) 2018-12-27 18:19:14 +01:00
468996b9e6 Reset the bomb defusal progress in case the time runs out and is neither detonated nor successfully defused. 2018-12-25 22:59:10 +01:00
a02b781e9a Fix func_buyzones not being affected by fcs_swapteams 2018-12-25 22:53:44 +01:00
b1fa74a63a Added fcs_fix_bombtimer for overriding weird/buggy CS 1.5 timer behaviour 2018-12-23 09:12:12 +01:00
8d2093353c HUD Bomb Indicator Fix 2018-12-23 09:11:02 +01:00
afc8d8dbb2 more ecologically friendly infodecal entities
fixed autoreload behaviour! it's now like in 1.5
added some glsl replacements that are more performance friendly
2018-12-15 15:50:10 +01:00
a21d0d597b Fixed a small VOX sample-time logic error. This should fix the sync issues. 2018-12-09 06:33:38 +01:00
523f1e0284 Changed some of the menu sound to represent the WON menu better. Yes a nicer menu is coming, too. Patience! 2018-12-09 06:28:19 +01:00
a8c05e95d3 Added VOX sound precache. 2018-12-09 06:27:50 +01:00
c43906bff4 That's the proper way of disabling the impact effects for the knife... *cough* 2018-12-09 06:06:32 +01:00
807bfb00e0 The knife in 1.5 doesn't create decals apparently (the beta versions do, though) make this a switch? Does anyone care?... 2018-12-09 05:59:13 +01:00
c1497341a8 Moved all entity field definitions into one file. 2018-12-09 05:58:28 +01:00
701f0e8737 Added damage indicator. 2018-12-09 05:56:34 +01:00
628097eff9 Added early infodecal ents. They don't align to the texture coords YET. 2018-12-07 20:03:07 +01:00
1e1d02411b Fix for being unable to defuse the C4 with the new input-button swap. 2018-12-07 14:14:30 +01:00
f5bb0748ff Clear scope-zoom upon respawn. 2018-12-06 05:34:40 +01:00
f15217db91 Swapped the internal button bits for use/attack2 as it was causing problems in new engine binaries. 2018-12-05 20:52:27 +01:00
40c247a823 Small centerprint alignment fix. 2018-12-05 20:51:40 +01:00
efeaa2822d - Changed mp_fillweapons to fcs_fillweapons to reflect its origin
- fcs_fillweapons will basically act as a switch for CS:S ammo behaviour
- Some default.cfg and ftesrv.cfg changes
2018-12-05 17:02:49 +01:00
a44a39f91d Got rid of an old debug print for the C4 2018-12-05 15:55:55 +01:00
86e40f90c3 Fixed the reloading-logic to avoid an "ammo-loss" bug. 2018-12-05 15:55:40 +01:00
cdec0d9e79 - Fixed BombZone detection logic for planting the C4
- Fixed counting of players during events such as escape, disconnect and team switching
- Fixed flashbang nades not tracing against players correctly
- Fixed the C4 bomb planting logic which regressed a couple engine revisions ago
2018-12-05 15:05:56 +01:00
Marco Hladik
7b848d78ec - Redone crouching physics code
- Fixed the gamerules regarding bomb defusal kills
- Implemented mp_friendlyfire
- Fixed cl_thirdperson cvar
2018-09-20 13:38:01 -07:00
Marco Hladik
2f354c2e54 Removing Physics.c references, as it is no longer used. 2018-06-14 12:06:07 +02:00
Marco Hladik
537ec5d15d Changed the FreeCS Project license to MIT. 2018-06-14 12:05:23 +02:00
Marco Hladik
26efc3588e - Added sound hack that'll stop LFO sounds (e.g. cs_747 jet flyby) from killing your ears
- Fixed the spectator camera from caring about VIEWHEIGHT
- Added menu labels and checkbox graphics (still WIP menu improvements)
- Fix for not-loop ambient_generic entities
2018-06-10 11:40:44 +02:00
Marco Hladik
6b3504c560 Added bot source files (oops)
Removed old project file
2018-06-10 02:29:08 +02:00
Marco Hladik
53d4ac9591 Added custom, white bitmap font to resemble WON closer
Fixed the chat parsing
Fixed crouching not working
2018-06-10 02:26:15 +02:00
Marco Hladik
6e9268d764 - Physics are now handled partially by the engine again
- Added first bot prototypes (only use with the latest FTEQW and ENGINE_ROUTING enabled
2018-06-09 18:37:42 +02:00
Marco Hladik
4260036e84 Slope fix, set acceleration to 10 for now - also view-step prediction fix to make it not seem like you're falling at a constant pace. 2018-02-17 11:02:03 -08:00
Marco Hladik
d78d12fd71 Physics code update, including switch to TTF for text for easier handling of international languages. Delte your fte.cfg's for all this new stuff to take effect. More testing required also. 2018-02-12 07:24:08 -08:00
5633ad7d59 Fixed the player models not looking up/down in the external view 2018-01-29 21:51:13 -08:00
84aea16001 Added a IP-Connect option by request 2018-01-29 21:18:17 -08:00
4b3ef40880 Fixed mp_timelimit! Thanks to wastelandpanda for reporting this. 2018-01-29 20:32:00 -08:00
0eaf9f5bc3 Added mp_halftime and fixed the behaviour of not flushing the round before a second player joins. 2018-01-29 10:14:30 -08:00
f78ece6005 Added mp_winlimit and fixed a bug with selecting the C4 Bomb as well as changed the way input works during freezetime. 2018-01-29 09:03:22 -08:00
c94019bfea Progs update 2018-01-24 10:36:09 -08:00
ce03562663 Add cmd menu_quit, since that was bothering me for a while. 2018-01-23 02:52:00 -08:00
3d6cb51060 Make crouch jumping somewhat viable again. 2018-01-23 02:25:55 -08:00
e016772037 Adjusting a few things, as well as adding a soon-custom gfx.wad 2018-01-11 22:07:12 -08:00
da4450c0b1 pm_bunnyspeedcap will also affect landing slowdowns. Aka you can bunnyhop again once that's off. 2018-01-07 12:39:31 -08:00