594ba56f02
Started moving gamerule logic into classes, so we can manage seperate
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modes of play better. This will be much appreciated too by anyone modding
CS to add additional gamemodes later for example.
2020-04-14 03:12:09 +02:00
142e6c9cf3
Possible memalloc corruption mititagions.
2020-04-12 19:40:09 +02:00
9e8c779c74
Menu: Added a basic Load-Game menu.
2020-04-12 18:45:02 +02:00
324fadd668
Spring cleaning. Prepare for summer! Fixed lots of bugs too:
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v_camroll is now working again.
Counter-Strike is finally getting somewhere again.
Counter-Strike has pseudo spray-patterns now! They're all the same.
func_button now can be programmed to use Sound-Shaders.
The menu handles the vid_conautoscale command autonomously. Set r_autoscale
to 0 if you don't like it.
The menu has an updater, requires a not-yet-pushed build of FTE.
Don't use it yet.
Moved a lot of globals into pSeat's structs to fix splitscreen with them.
Made explosion decals be handled client-side!
Added trigger_look, env_sun and light_environment entities.
2020-04-12 15:50:42 +02:00
6f6a0cf35b
monstermaker: Support delay -1, despite being abused too often.
2020-04-09 14:44:29 +02:00
20ce1665cd
monstermaker: Remove when unable to spawn entity.
2020-04-09 14:05:59 +02:00
020528e544
Updated selected manifests to allow for package downloads.
2020-04-09 02:17:05 +02:00
4e90b5199f
Valve: Added missing ammo sound shader precaches.
2020-04-08 22:34:21 +02:00
f51a200f97
Arranged more platform manifests, added some fallback assets contributed
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by Xylemon!
2020-04-08 22:22:42 +02:00
b992dd472d
Menu: Fixed dumping path.
2020-04-08 09:12:22 +02:00
98a961a28e
Fixed the borked TFC manifest.
2020-04-08 08:57:51 +02:00
bf48be3650
Merge branch 'master' of ssh://git.code.sf.net/p/freecs-1-5/code
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# Conflicts:
# rewolf_demo.fmf
# scihunt.fmf
# tfc.fmf
# valve_dayone.fmf
# valve_uplink.fmf
2020-04-08 08:54:43 +02:00
8f6a826475
Moved footstep sound shader, manifest updates.
2020-04-08 08:50:09 +02:00
2343c113fe
Platform update.
2020-04-08 08:42:09 +02:00
fcf67add6a
Updated/added more .fmf files...
2020-04-08 08:12:02 +02:00
0246a10b12
Updated/added more .fmf files...
2020-04-08 08:09:18 +02:00
94d7da9ed7
Valve: Fix dupe player precaches.
2020-04-08 08:02:13 +02:00
c6f40c2590
Moved shared Nuclide data into its own folder.
2020-04-08 08:01:52 +02:00
a1b1eca2e5
Cstrike: Progress towards the grenades.
2020-04-07 15:37:31 +02:00
b2ef0db018
Fix misc warnings.
2020-04-07 15:02:36 +02:00
31793440c2
Cstrike: Remove usage of Weapons_ViewPunchAngle, as that's calculated
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elsewhere (see weapons_cstrike.c)
2020-04-07 15:00:11 +02:00
a2384fae50
Cstrike: Fix WEAPON_USP45 timers for adding/removing the silencer
2020-04-07 14:55:27 +02:00
f43bc2cf32
update copyright dates because I've been forgetting all year.
2020-04-07 14:46:23 +02:00
3b8d76656a
Cstrike: Fix scope and cl_hudaspect support.
2020-04-07 14:41:21 +02:00
bc9978be12
Cstrike: Added sniper scopes to the AWP, G3SG1, Scout and SG550.
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Their zoom-levels aren't final, I am pretty sure CS 1.5 had different
zoom levels for each weapon. We'll have to research those values.
2020-04-07 13:06:41 +02:00
27cfaba85f
Cstrike: Lots more documentation, stubs and some working new entities.
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Added crosshair alternatives for AUG and SG552.
Made running/crouching/jumping affect gun accuracy calculations.
2020-04-07 12:42:28 +02:00
af95dd8124
Cstrike: Fix P228 firing bug
2020-04-07 03:04:31 +02:00
cf136dbd6c
Cstrike: Finished most of the essential gun logic.
2020-04-07 02:47:21 +02:00
9d13451186
1 cheeky line: 1; me: 0
2020-04-06 11:57:27 +02:00
2e1b2846da
Some prediction fixes?
2020-04-06 11:14:40 +02:00
4d32bf91a8
Updated .fmf files...
2020-04-06 10:57:07 +02:00
1f0e93d35a
Precaching CS weapon sounds via sound-shaders...
2020-04-06 10:53:26 +02:00
755eecfc34
A bunch of mod changes contributed to by Xylemon, mixed together with
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some of my FX code which is going places.
2020-04-05 02:25:27 +02:00
07a3b329df
Starting to clean up a lot of pmove.c
2020-04-04 13:02:30 +02:00
e1b38f008a
Adjusting spawn-angle to match spawnpoints.
2020-04-04 00:52:45 +02:00
5e936559ea
Menu now can scan for non .bmp sprays.
2020-04-04 00:18:05 +02:00
a159183b3d
Footsteps: Ladder sound fix
2020-04-03 15:29:24 +02:00
ab1338bab6
Moved the music-switching logic into the menu, for good reasons.
2020-04-03 15:01:55 +02:00
639097249a
Some CSTRIKE and REWOLF soundshader stuff
2020-04-03 14:42:39 +02:00
7f2f32efb1
Menu/Manifests: Allow games to execute commands for the button reserved
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for training. Gunman uses this to play a Smacker/Bink video file.
2020-04-03 14:09:17 +02:00
5055fc8879
Fixed some small warnings.
2020-04-03 13:37:26 +02:00
5ba72a224c
Menu: Filter through the gameinfo defined types to clean up the mess
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other people like to put in it.
2020-04-03 13:36:42 +02:00
4de7182c10
Moved decal spawning for impacts into the client-side
2020-04-03 12:46:54 +02:00
a7fc08f857
Footsteps are more unified across BSP versions, can easily be extended
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and cover more types of materials even on HL BSP maps.
Improved documentation for QUAKED comments.
Seperated skill file for valve into its own little thing.
2020-04-03 12:12:11 +02:00
7c22d66c17
Valve: Converted more monsters to use sound shaders!
2020-04-03 09:22:22 +02:00
45c18f6a7f
Valve: Skill system now affects the weapons as it should. Didn't do it on
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the ones that need a lot more work.
2020-04-03 09:11:08 +02:00
e6ff9520a1
Valve: MONSTER_ZOMBIE now uses sound shaders.
2020-04-03 00:40:54 +02:00
c113cc1994
Valve: Fixed WEAPON_HANDGRENADE bounce sound
2020-04-02 23:44:28 +02:00
2ceb72c9e4
Valve: Make most weapons use sound shader definition scripts.
2020-04-02 23:39:27 +02:00
4f44d96be9
Pulled over Sound-Shader code from TW. We'll use this soon over hard-coded
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sounds.
2020-04-02 22:43:37 +02:00