Commit graph

30 commits

Author SHA1 Message Date
57bf1c9576 Added shell ejection to the view
Added headshot notification
Health goes red now when it's below 25 or equals
Fixed a CSQC error with no overview present
Fixed spacing in the muliplayer server browser
2017-11-20 11:16:42 -06:00
cd6263299e Fixed #79 by updating the spectator check
Fixed the smoke-grenade smoke not clearing upon next round
Changed in_rawinput to 0 for now, since it was causing problems
Fixed the RadiusDamage function in regards to regular explosions
Deleted the unnecessary lines trying to respect 'timelimit', which is deprecated afaik
Changed the sizes of individual grenades so that they'll be thrown more easily across crates and corners
Added an early preview of loading map overviews. They are not really usable and merely a work in progress on my end. They will be finished soon though.
2017-11-19 20:03:30 -06:00
2ec9213437 Added sv_voxannounce, which will advertise the time remaining
Added support for c4bombs to align to walls
Fixed the infamous crouch-defusal bug
Reworked the way the Glock does Burst-Fire
Added support for voice overlays when pressing the Voice Communication key
Fixed some bad grammar I must have written while either drunk or lazily copy/pasting things
2017-11-18 15:21:39 -06:00
e18f0dae6d Added splitscreen stuff (experimental)
Added a simple reward for losers
Fixed that round-draw would give the teams a reward
Changed cl_movespeedkey to 0.5
Changed prediction quite a lot (jumping glitch fixed)
More changes to the HUD to compensate for multiple screeninstances (splitscreen)
2017-11-16 16:53:02 -06:00
ec5d21b91b Added the weapon recoil/viewkick
Added support for newlines in MOTDs
D
Server owners can now specify custom MOTDs with the cvar 'motdfile', e.g. 'motdfile coolmotd.txt'
2017-11-15 15:36:55 -06:00
d86ddeff76 Fixed a potential client crash with cl_thirdperson set to 1
Made it so you can at least navigate the UI with the number keys
2017-11-13 16:52:01 -06:00
e4a0a778cc Added a new sv cmd: vox
Clients can test it with vox_test
2017-11-13 11:03:23 -06:00
3c1f53ac3d kill command kevlar fix. fixes #53 2017-11-11 15:46:04 -06:00
24c0898f47 Fixed the weapon-magazine-drop problem.
Fixed the sniper rifle zooms.
Fixed the kill command.
2017-11-11 01:25:59 -06:00
edc0f6ac8d Fixed #41 and added HUD 'Caliber' graphics for the explosives
Removed temporary menu cursor fix, because the SVN version of FTE addressed the cursor issue! Yay for Spike!
2017-10-26 19:43:38 -05:00
8931e3cd18 Temporary fix for the menu/fullscreen issue on Linux 2017-10-22 01:24:11 -05:00
06d1cf7a3c Weapon selection now cares about the grenade slot again.
Overhauled chat handling and display
HUD and VGUI colors now reflect 1.5 more closely
Fixes to func_door
Fixes to func_door_rotating
Overhauled radio message handling and diplay to match chat
2017-07-01 20:31:35 +02:00
f19f73ffc8 Simplified a whole bunch of GUI stuff
Basic, albeit mathematically lame angle correction for p_ weapons
2017-06-26 11:12:16 +02:00
cb5a002c45 Fixed player animations
Added weapon model to player models
Fixed networking of weapon events
Cleaned up the whole font business
2017-06-24 14:36:36 +02:00
5320775c33 Cleaning up... 2017-05-01 01:21:49 +02:00
ec41057c4e Added my prediction codee 2017-03-04 21:08:59 +01:00
ce7a2243cc Revamped radio system
Added keybinds for a ton of radio commands
Revamped the start-message stuff
2017-01-10 18:24:43 +01:00
ac78b41f0d Fixed a bug in which shooting shotguns might cause problems... 2017-01-07 21:18:15 +01:00
Marco Hladik
cb9fa0b183 Added a basic spectator HUD
Added nightvision
Added zoom modes for weapons that are supposed to have them
Fixed a bug in which spectators could interact with the game-world
Overhauled the way the rule system works
Switched to autocvars for most cvar-related variables
2016-12-18 10:09:01 +01:00
Marco Hladik
ab42b2c2a8 Added mp_fillweapons to allow similar weapon-buying to CS:S 2016-12-17 20:02:24 +01:00
Marco Hladik
7afac5c6cf Fixed a bug in which switching the team wouldn't restart the match when the playercount was 0
Optimisations with cvars
Added cross_color
Added vgui_color
2016-12-17 13:55:18 +01:00
Marco Hladik
122fbe10ef Basic Player Animations
Added a dynamic crosshair
Updated weapon selection system
Updated the view to do our own bobbing
Fixed a few logic issues with the round/timer loop
Added some new sound events and some overall polish
2016-12-13 20:15:09 +01:00
Marco Hladik
b1b81e8728 Added env_sprite (non-looping)
Added fixes to the VIP selection algorithm
Particle fixes and tweaks
Change how ModelGib calls are broadcast due to PVS issues on maps like cs_militia
Fixed scoreboard coloring
Fixed the random-number generation in some occasions
Added gibmodels being able to have a random selection of submodels
Added monetary rewards
Added penalties for injuring/killing hostages
Misc fixes to func_door and func_button in terms of triggering events
2016-12-10 15:25:16 +01:00
Marco Hladik
dfae8b5dae Added the scoreboard
Added orbituaries
Added monetary rewards for objectives
Fixed weapons not switching/drawing after buying new ones
Added $16.000 salary cap
Fixed func_breakables always starting with 100HP
Fixed something about the doors
Fixed the Buymenu Exit button trying to buy ammunition
Fixed spawning behaviour between switching teams and modes
Fixed VIPs being able to switch teams midsession
Changed gamedir loading behaviour (attempts to read cstrike, then opencs)
2016-12-10 00:03:13 +01:00
Marco Hladik
4f7defcb98 Added info_map_parameters (setting buyrestrictions)
Added trigger_camera
Added ammo-buying restrictions (money wasn't taken into account)
Added spawning of buyzones when there aren't any
Added sound when buying ammo
Added Client_TriggerCamera as part of EV_CAMERATRIGGER
Fixed the Knife not showing/animating
2016-12-07 01:05:06 +01:00
Marco Hladik
786b51c2e6 Added loading for texternal MOTD/Mapinfo files
Added ammo purchases and caliber infotypes
Started working on the Escape gamemode
Crouching is now implemented
2016-12-05 01:22:52 +01:00
Marco Hladik
3bd3b7c95f Progress on match logic, respawning, spectating, triggers... 2016-12-04 15:04:30 +01:00
Marco Hladik
bb4a790f62 Footsteps (basic) and viewmodels now bob. Also flashing HUD elements!. 2016-12-02 19:45:59 +01:00
Marco Hladik
577a59afb8 Reload times are now the real ones 2016-12-02 00:33:44 +01:00
Marco Hladik
0d58529b79 Initial Commit 2016-12-01 18:50:48 +01:00