Commit graph

1350 commits

Author SHA1 Message Date
543a27ed2e Half-Life: Add gameinfo_introvideo info to the manifest for sierra.avi 2021-02-17 11:17:52 +01:00
40bbca0dc4 Menu-FN: Add support for gameinfo_introvideo, check for gameinfo_pkgfile
to determine if a file exists before force-opening the update page.
2021-02-17 11:17:28 +01:00
3037d38b9a Base-Mod: Document client and server progs.src a bit more to encourage
a kind-of structure.
2021-02-17 11:16:30 +01:00
a902b702ae Small building adjustment to the mod progs.src and Makefiles.
Changed some client progs function names for readability, more to come
2021-02-17 00:44:40 +01:00
89be1ea628 PMove: Fixed water movement code a bit so we don't sink while moving 2021-02-16 11:02:39 +01:00
8716784288 Merge branch 'master' of ssh://git.code.sf.net/p/freecs-1-5/code 2021-02-15 11:55:18 +01:00
1f10bbd4f0 Counter-Strike: Cache scope images using spriteframe() instead of the old
deprecated method.
2021-02-15 11:54:32 +01:00
ce2185ff02 Plugins: Added a callback for when a client is done connecting to a server 2021-02-14 21:05:10 +01:00
23edd47438 Counter-Strike: Fix the round not restarting when players drop unexpectedly
or when the counter is otherwise out of sync on team joins.
2021-02-14 01:31:21 +01:00
d5ae0c8dfd func_train: Fix the moving sound from not stopping on certain variations
of this entity
2021-02-14 00:21:35 +01:00
8d262c9eb2 Counter-Strike: Make the text-menu use the new Textmenu_Toggle call, so
players can exit e.g. the team choice menu.
2021-02-14 00:20:32 +01:00
086e8e5a37 Server: We forgot to call Vote_Init(), which clears a bunch of serverinfo keys. 2021-02-13 23:08:58 +01:00
0fe863aabc Server: Add water stepping, wading and swimming sounds + script definitions 2021-02-13 23:06:06 +01:00
7874773acf Half-Life: added player.die sound shader definition 2021-02-13 10:35:12 +01:00
2834b49f12 env_sprite: Turns out the default scale is not 0.25f. 2021-02-13 10:12:17 +01:00
2449fa492e Half-Life: Fix viewmodel still drawing when dead, player moving 2021-02-13 10:07:52 +01:00
97f90ae72c Scientist Hunt: Clean up w_cannon a little 2021-02-13 10:06:34 +01:00
02efa21e3d Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
2021-02-08 13:35:15 +01:00
e9802433c3 build_editor.sh: Create separate entity definition files per mod. 2021-02-07 09:31:54 +01:00
Marco Hladik
550203d019 rename src/mk_mapdef.sh to make_mapdef.sh 2021-02-07 09:13:23 +01:00
Marco Hladik
87f799914c nuclide-ds: Don't specify -manifest any longer 2021-02-07 08:20:08 +01:00
8085ae6db8 Plugins: Make p_ircbridge join the mod's preferred channel when specified in the manifest 2021-02-03 09:32:15 +01:00
f8edafcaf3 make_dist.sh: Add extra code to build a seperate FreeCS binary package 2021-02-02 11:45:42 +01:00
0706de056f cstrike.fmf: Add required HL packages to the update list 2021-02-02 11:45:08 +01:00
42002128a3 Client: Add input fixes to make the game controllable with a SEGA Saturn
controller. Added cvar in_saturnmode 0/1
2021-01-30 01:45:28 +01:00
1952c05890 materials.txt support: Make sure we convert the material identifer to upper-case. 2021-01-25 15:01:26 +01:00
aeae39fc9a Materials_FixName: Fix typo 2021-01-25 12:09:43 +01:00
8a0e2945e7 Adjusted the launch script so it'll find engine plugins on all more platforms 2021-01-24 21:56:09 +01:00
baaa68069d Plugins: Fixed InitEnts not being called, added another example plugin (Server Banner) 2021-01-24 20:26:10 +01:00
bb0c78cb0a Plugins: Added IRC bridge plugin for the server as another example 2021-01-24 10:13:11 +01:00
31cf4e5b10 Client: Fix double free properly for Vox_Shutdown 2021-01-24 03:03:36 +01:00
4e7829de53 Plugin-VoxAnnouncer: Include events.h to properly choose the vox-say event id 2021-01-24 02:42:37 +01:00
70268440ee games_updatesavailable: check for -1 to avoid bad pointer errors 2021-01-24 01:54:14 +01:00
bf8f8e24cb game_updateinstallcount: Always return 1 when no packagenames are given 2021-01-24 00:13:01 +01:00
085607e022 Menu-FN: Show the updater only when we've got 0/X packages installed for
the current game.
2021-01-24 00:11:08 +01:00
09b11284b3 Make sure to exec platform_default.cfg in the .fmf level so we don't get
overriden by hostile mods.
2021-01-23 23:41:58 +01:00
d5ff5d870c make_dist.sh: Use .zip for packaging, write new installed.lst instead of copying a working/modified one 2021-01-23 22:51:25 +01:00
9cf5cc016b env_laser: update ParentUpdate() to check for the right attributes 2021-01-23 22:08:17 +01:00
ab1e5408df func_button: Unstuck the 'health' trigger method. 2021-01-23 22:07:41 +01:00
8b013035e3 trigger_camera: Support for 'wait' to be -1. 2021-01-23 21:20:19 +01:00
cc240fefb2 Menu-FN: Small fix to avoid an infinite loop of menu_restarts in case
the cvars don't get set fast enough, somehow
2021-01-23 15:24:49 +01:00
dfbb153946 Menu-FN: get rid of autocvar_menu_installedpackages 2021-01-23 14:57:21 +01:00
178f988167 Menu-FN: Change the way we install custom game data. It should be way more
stable and consistent now.
2021-01-23 14:54:31 +01:00
dbb53d151a Let the menu progs know when we're actually in a single/multi-player game.
It seems that the maxclients serverinfo key lies to the client, so we work
around that by setting our own
2021-01-23 12:56:22 +01:00
9f13450b01 Menu-FN: Add the option to disconnect a multiplayer game from the menu. 2021-01-22 22:57:26 +01:00
c17515fe98 Menu-FN: List packages in the updater that are listed in pkgname, not just
any data/addon package. Also commented some entry-points.
2021-01-22 22:37:06 +01:00
7a7b82cf42 valve.fmf: Update pkgname gameinfo string 2021-01-22 22:35:36 +01:00
4cf229d946 CBaseEntity: Don't send origin/size info when 0 upon entering PVS 2021-01-22 16:05:40 +01:00
93728d283c Added Materials_FixName() for preparing materials.txt lookups 2021-01-22 15:54:06 +01:00
21bd18b5d7 make_dist.sh: Don't ship mod .fmf files, as they ought to be installed via the Custom Game menu 2021-01-22 13:09:38 +01:00