5055d92c5b
Merging the Xylemon's changes to Scientist Hunt that got sent via a patch. Thanks Xylemon!
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Also changed the way game-init works. Still gotta rename the Game_Worldspawn to reflect what it actually does now.
TODO: Add a Game_InitEnts alongside Game_Init?
2019-03-06 14:11:23 +01:00
18dfc74238
PMove: Run Game_Input after physics are run, to make sure that weapons like e.g. the C4 know when we're inside a zone trigger
2019-03-03 11:57:42 +01:00
182e8b9e74
Effects: Moved precaches for effects into one place. Fixed ric_metal from being played outside CSTRIKE
2019-03-02 11:04:38 +01:00
3b93647a84
w_glock: fixed typo
2019-03-02 01:03:54 +01:00
fdc4227d00
traceattack: made it so that accuracy is a parameter.
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w_shotgun: support for spread, fire
w_glock: support for spread.
w_mp5: spread...
w_python: ditto
2019-03-02 00:15:00 +01:00
afb78fd1ac
flashlight: added support for cstrike, mp_flashlight, cleaned things up in /server
2019-03-01 23:35:28 +01:00
0fd206bc2f
Added impulse 100, also known as the flashlight
2019-03-01 23:24:46 +01:00
e21d6e94e5
CSQC: Change references to 'self' to pSeat->ePlayer to make sure we're targetting the current clientseat. Self might refer to shadow clients.
2019-03-01 17:13:47 +01:00
784cc97ee7
Decal-placement optimisations. Now decals will not spawn over ones in a radius of 8 units. Needs feedback!
2019-03-01 15:30:18 +01:00
1a3bf2d6ad
scihunt: Added support for parsing SH_Data files, gave it its own game
2019-03-01 13:55:56 +01:00
9fa8ab4079
Updated progs .dat files.
2019-03-01 12:14:49 +01:00
5276d1f8cc
Weapon prediction changes. Needs more testing, but this will effectively handle all weapon-animation stuff client-side.
2019-03-01 00:04:33 +01:00
1b2dd20edb
Added sprite blood, weapon prediction changes [WIP]
2019-02-28 08:18:01 +01:00
8d0ba69a0e
Fix some triggers from not working without the GS_DEVELOPER define set, because ::Respawn() is required for trigger volumes to be registered as such when not exactly visible
2019-02-25 18:19:54 +01:00
a6695de43c
Added a weapon reload timer hack to prevent a race between input frame and weapon-reload think frame. This fixes that the gun seemingly reloads twice.
2019-02-21 12:43:59 +01:00
d8926097fa
Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support)
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Some minor fixes regarding the entry API.
Fixed explosion effects from not animating/looping properly.
2019-02-20 14:30:16 +01:00
646e378989
func_door: Fixed the touch condition, this fixes glitchy behaviour in cs_assault etc.
2019-02-09 11:32:19 +01:00
546451338f
January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
2019-01-29 03:40:14 +01:00
63efe2b147
Valve progs boots now.
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More restructuring.
2019-01-21 03:00:14 +01:00
40c3e23475
Menu: refresh menu upon de-activation of custom game.
2019-01-19 06:02:28 +01:00
beb526a896
Commited the GLSL I wrote.
2019-01-19 05:52:40 +01:00
8043b8f830
Major cleanup and restructuring. This breaks everything. I'm very, very sorry.
2019-01-19 05:50:25 +01:00