5055d92c5b
Merging the Xylemon's changes to Scientist Hunt that got sent via a patch. Thanks Xylemon!
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Also changed the way game-init works. Still gotta rename the Game_Worldspawn to reflect what it actually does now.
TODO: Add a Game_InitEnts alongside Game_Init?
2019-03-06 14:11:23 +01:00
18dfc74238
PMove: Run Game_Input after physics are run, to make sure that weapons like e.g. the C4 know when we're inside a zone trigger
2019-03-03 11:57:42 +01:00
5e660e9399
trigger_hurt: Fix the broken use once flag (e.g. crossfire bunker fix)
2019-03-02 14:03:26 +01:00
182e8b9e74
Effects: Moved precaches for effects into one place. Fixed ric_metal from being played outside CSTRIKE
2019-03-02 11:04:38 +01:00
3b93647a84
w_glock: fixed typo
2019-03-02 01:03:54 +01:00
0c6d905c7b
cstrike: changed gravity modifier for the grenades. Assuming they're half, since consistent with HL's default frag.
2019-03-02 01:03:39 +01:00
fdc4227d00
traceattack: made it so that accuracy is a parameter.
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w_shotgun: support for spread, fire
w_glock: support for spread.
w_mp5: spread...
w_python: ditto
2019-03-02 00:15:00 +01:00
afb78fd1ac
flashlight: added support for cstrike, mp_flashlight, cleaned things up in /server
2019-03-01 23:35:28 +01:00
0fd206bc2f
Added impulse 100, also known as the flashlight
2019-03-01 23:24:46 +01:00
29ebe5775e
multi_manager: Adopt 16-trigger limit and the MULTITHREADED spawnflag. This will prevent overflows on maps such as doublecross.
2019-03-01 17:14:33 +01:00
e21d6e94e5
CSQC: Change references to 'self' to pSeat->ePlayer to make sure we're targetting the current clientseat. Self might refer to shadow clients.
2019-03-01 17:13:47 +01:00
784cc97ee7
Decal-placement optimisations. Now decals will not spawn over ones in a radius of 8 units. Needs feedback!
2019-03-01 15:30:18 +01:00
1a3bf2d6ad
scihunt: Added support for parsing SH_Data files, gave it its own game
2019-03-01 13:55:56 +01:00
9fa8ab4079
Updated progs .dat files.
2019-03-01 12:14:49 +01:00
2f101866b7
decal/infodecal: Make sure tempdecals aren't being removed, as that would kill the decal-chain.
2019-03-01 01:24:15 +01:00
5276d1f8cc
Weapon prediction changes. Needs more testing, but this will effectively handle all weapon-animation stuff client-side.
2019-03-01 00:04:33 +01:00
e345e8b321
monster_scientist: Warn others when being hurt and/or dies.
2019-03-01 00:03:29 +01:00
1b2dd20edb
Added sprite blood, weapon prediction changes [WIP]
2019-02-28 08:18:01 +01:00
9e403c057f
trigger_hurt rearrangements
2019-02-28 08:17:14 +01:00
b12aa003aa
infodecal: Prevent failure of tracing from crashing the game-logic.
2019-02-28 08:16:32 +01:00
8d0ba69a0e
Fix some triggers from not working without the GS_DEVELOPER define set, because ::Respawn() is required for trigger volumes to be registered as such when not exactly visible
2019-02-25 18:19:54 +01:00
b393367f4e
misc/talk.wav precache
2019-02-25 18:18:33 +01:00
765c6b6b41
Changed some harsh wording in the FN-Menu readme.
2019-02-21 12:52:25 +01:00
a6695de43c
Added a weapon reload timer hack to prevent a race between input frame and weapon-reload think frame. This fixes that the gun seemingly reloads twice.
2019-02-21 12:43:59 +01:00
f008fd447c
w_textbox: Prevent the use of RETURN/ENTER; thanks Xylemon
2019-02-20 16:21:25 +01:00
8d4a3830fe
Add r_drawviewmodel support
2019-02-20 16:21:02 +01:00
d8926097fa
Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support)
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Some minor fixes regarding the entry API.
Fixed explosion effects from not animating/looping properly.
2019-02-20 14:30:16 +01:00
646e378989
func_door: Fixed the touch condition, this fixes glitchy behaviour in cs_assault etc.
2019-02-09 11:32:19 +01:00
0db9009c2f
Minor splitscreen input fixes in the client module
2019-01-29 08:51:32 +01:00
546451338f
January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
2019-01-29 03:40:14 +01:00
710509a0c1
func_door: Make water part of the entity again and fix the broken "STARTOPEN" flag
2019-01-27 06:58:46 +01:00
ab6dfdc95f
env_message: Give the default text some color.
2019-01-27 06:58:11 +01:00
63efe2b147
Valve progs boots now.
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More restructuring.
2019-01-21 03:00:14 +01:00
23272fda23
Added missing LICENSE
2019-01-19 18:34:24 +01:00
40c3e23475
Menu: refresh menu upon de-activation of custom game.
2019-01-19 06:02:28 +01:00
beb526a896
Commited the GLSL I wrote.
2019-01-19 05:52:40 +01:00
380cc9374e
Removed directory 'freecs'
2019-01-19 05:51:43 +01:00
8043b8f830
Major cleanup and restructuring. This breaks everything. I'm very, very sorry.
2019-01-19 05:50:25 +01:00
a79141a338
Menu: Fixed one small input glitch in the modlist
2019-01-19 02:23:54 +01:00
8783a130ce
Menu: More reliable menu restart.
2019-01-19 02:21:44 +01:00
99d4f294f4
Disable shutdown/init for now when switching mods, as there seems to be some race condition
2019-01-19 01:37:51 +01:00
0783533932
Menu: Proper entity shutdown bobs
2019-01-19 01:37:31 +01:00
61fcdfcf07
Progs update
2019-01-18 21:09:53 +01:00
3933b256b0
Moved things around a bit in the server-side entbase.
2019-01-18 21:06:23 +01:00
cbe3835813
Menu: Implemented Custom Game menu. Beware that the engine doesn't switch mods fast enough so there will be caching issues. The widgets might also mess about because of I'm not killing any existing entities/widgets. Be warned.
2019-01-18 21:05:42 +01:00
3d7b915da3
Client: Updated Copyright Notice
2019-01-16 21:18:28 +01:00
d946acc77e
Menu: Fixed .bsp stripping messup on LAN
2019-01-16 18:05:10 +01:00
817cf43930
Menu: Strip .bsp extension from maps when launching
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Menu: Internet-Create-Game now applies hostname, maxplayers and password to the server
2019-01-16 17:52:43 +01:00
d635fbc0c7
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
622bb405b8
func_door_rotating: Added support for the SILENT spawnflag
2019-01-16 17:18:34 +01:00