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4fe5166fd1
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button_target: Initial implementation
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2020-06-12 12:48:40 +02:00 |
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d5a74fc5a8
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Scientist Hunt: Remove redundant player class attribute definitions.
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2020-06-12 12:10:29 +02:00 |
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4972156930
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Client: Add basic interpolation for when camera triggers are active. This mimics HL's sloppy behaviour somewhat. Will see a lot of changes.
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2020-06-12 12:09:53 +02:00 |
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26d7d62d04
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trigger_camera: Add trigger capabilities (to be in spec) and aim towards the moveto entity. Still missing a few bits but we're getting there soon. Need more test maps.
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2020-06-12 12:08:55 +02:00 |
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28feec0490
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trigger_autosave: Added missing newline for localcmd()
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2020-06-12 12:07:24 +02:00 |
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90d91e1260
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player_loadsave: Initial implementation.
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2020-06-12 12:06:50 +02:00 |
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5b34579e9b
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Server: Exec skill_[gamename].cfg as a fallback for skills
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2020-06-12 10:20:17 +02:00 |
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bbad094cae
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Prevent monster entities from spawning outside coop 1 or maxplayers 1.
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2020-06-12 10:03:07 +02:00 |
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bdfb040bc2
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player_weaponstrip: Initial implementation; func_breakable: warn when key 'spawnobject' defines an out-of-bounds spawn id.
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2020-06-12 09:46:24 +02:00 |
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2c4f602195
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func_pendulum: Handle rotating around Z axis.
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2020-06-09 01:52:06 +02:00 |
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887f48a1ea
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func_pendulum: Change the axis for spawnflags bit 128.
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2020-06-09 01:43:58 +02:00 |
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3b7431cba1
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func_conveyor: Fix spawning, respawning and use of SetAngles because they weren't updating before.
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2020-06-09 01:36:20 +02:00 |
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e24dc3467d
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func_pendulum: Initial implementation.
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2020-06-09 01:35:27 +02:00 |
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dc43e5f3a9
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Counter-Strike: Prevent the player defusing the bomb from moving.
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2020-06-09 00:52:12 +02:00 |
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70451433b8
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Counter-Strike: Reset progressbar upon round restart.
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2020-06-09 00:30:06 +02:00 |
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61983ec2d8
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Counter-Strike: Add progress bar for defusal and other tasks.
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2020-06-09 00:23:18 +02:00 |
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8aa66987e5
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Counter-Strike: Fix Defusal-Kit icon source offset on the HUD.
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2020-06-08 23:50:25 +02:00 |
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ae394e9703
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Counter-Strike: Make the ammo counter display 1 for WEAPON_C4BOMB (as it's currently a single use item).
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2020-06-08 23:48:03 +02:00 |
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591f878d55
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Counter-Strike: Defusing the bomb is now handled outside the player input logic, working.
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2020-06-08 23:46:44 +02:00 |
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e1ba466917
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trigger_changelevel: Check if the activating is in fact, a client.
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2020-06-08 15:00:40 +02:00 |
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76b5ff1879
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Fix env_sprite from networking using MSG_ENTITY instead of MSG_MULTICAST when networking once.
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2020-05-31 22:41:57 +02:00 |
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680725f050
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Obituaries now use spriteframe() for caching.
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2020-05-31 21:20:36 +02:00 |
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cef8ba0443
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Make cstrike use spriteframe() for HUD gfx
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2020-05-31 13:20:04 +02:00 |
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c709117209
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Switch to using spriteframe() for HUD sprites in valve, scihunt
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2020-05-31 12:54:04 +02:00 |
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828a41eff8
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Fix new compiler warnings.
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2020-05-30 23:08:11 +02:00 |
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fcb99ad427
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Add support for func_breakable its spawnobject key.
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2020-05-30 14:57:01 +02:00 |
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c036ccc318
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More work towards documentation in the tree.
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2020-05-30 12:03:55 +02:00 |
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4d201c281b
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Fix armor indirection bug. The compiler ought to warn about name conflicts like these.
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2020-05-28 19:53:24 +02:00 |
|
Marco Hladik
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68669fb701
|
Added a 'doc' sub-dir, starting with minor documentation regarding building, FAQ
|
2020-05-27 10:12:09 +02:00 |
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fe251faf81
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Physics: define stand-in values for non CSTRIKE and VALVE defined games
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2020-05-08 07:44:40 +02:00 |
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674206349a
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Half-Life: Fix crash with obituaries and invalid weapons.
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2020-05-04 05:48:19 +02:00 |
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cca1e646c2
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Counter-Strike: Changed WEAPON_USP45 firing rate to be closer to 1.5's.
It was based on the values of CS:S before (as those are not hard-coded...)
|
2020-05-03 23:50:11 +02:00 |
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2db9d5bf31
|
Gunman Chronicles: Unstuck secondary option menus.
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2020-05-03 05:39:34 +02:00 |
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fc3f124d24
|
Progs.src for server-side codebases are much simpler now, player class now
inherits the base_player class, which is a new addition.
|
2020-05-03 05:26:06 +02:00 |
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a025a41e73
|
Simplified the client progs.src file for each game massively.
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2020-05-02 23:57:25 +02:00 |
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d4c97c639b
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Unbreak env_sprite rendermodes.
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2020-05-02 06:38:02 +02:00 |
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c1e4070b61
|
Made obituary code game-specific.
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2020-05-02 05:57:36 +02:00 |
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bfa3412277
|
Cleaned up some warnings.
|
2020-05-02 05:28:21 +02:00 |
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b7c2c61a88
|
Obituaries: We now read hud.txt for the icons, so we no longer have to
define them inside the code. This should automate quite a bit of legwork
|
2020-05-02 02:36:37 +02:00 |
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af7820def4
|
Moved class item_pickup definition to a higher scope, so the weapons
can manipulate pickup related things within their own source file.
|
2020-05-02 01:00:27 +02:00 |
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9fec86e295
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Half-Life: Add SetFloating to class item_pickup.
|
2020-05-02 00:38:07 +02:00 |
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02606bafe9
|
Counter-Strike: Precache item pickup sound shaders in advance, also
add sound shader for weapon.pickup
|
2020-05-02 00:24:54 +02:00 |
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|
9ea07752f8
|
Scientist Hunt: Add some basic logic for the insanity mode. This adds
sh_insanity (cvar). Also fixed some shared Half-Life ish stuff with
blood, trigger_hurt entities... too tired to list
|
2020-04-30 05:58:17 +02:00 |
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5ce957bb20
|
BaseMonster: Went over various monsters to fix gibbing since that had
regressed with the way we do damage now.
Replaced all 'frame=' assignments with SetFrame calls so it gets networked.
|
2020-04-28 17:49:32 +02:00 |
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|
2a6ff3babd
|
Added Rendermode: RM_FULLBRIGHT
|
2020-04-28 10:27:20 +02:00 |
|
|
94947c89e1
|
Cleaned up client inits by pushing hud related precached into HUD_Init,
where they belong
|
2020-04-28 10:25:13 +02:00 |
|
|
e697fd8fc5
|
Counter-Strike: Fix the hostage from becoming unresponsive when hurt.
|
2020-04-28 06:14:30 +02:00 |
|
|
a1f2a78800
|
Scientist Hunt: Fix the scientist by making it use the new methods to
control CBaseEntity based objects.
|
2020-04-28 06:14:07 +02:00 |
|
|
cf34e1d678
|
Half-Life: Make player death-flatline a sound shader
|
2020-04-28 06:13:22 +02:00 |
|
|
7c1921ae05
|
Opposing Force: Added stubs for the upcoming CTF logic.
|
2020-04-28 06:11:44 +02:00 |
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