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4dc1dc1143
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prop_rope: adjust multiplier to match the original sag strength
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2022-06-27 19:57:15 -07:00 |
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5691fe518f
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prop_rope: Minor performance boost. Add cvar rope_maxsegments.
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2022-06-27 12:16:11 -07:00 |
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e7339b124e
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NSRenderableEntity: Use the new addlight for RFX_Q2PULSE. Needs engine version bump.
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2022-06-27 08:31:41 -07:00 |
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87c706ded7
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NSEntity: Respect 'team_no' entity key in all team games to filter out which team can touch what
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2022-06-22 14:58:45 -07:00 |
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cf5a4da751
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NSTrigger: respect the 'message' key with any UseTargets call
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2022-06-22 13:08:37 -07:00 |
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d633e80846
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light_dynamic: Focus/optimise for the use of static rtlights. This _should_ provide a significant speedup.
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2022-06-17 10:11:17 -07:00 |
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c996986631
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prop_vehicle_driveable: respect clipvehicle
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2022-06-16 23:04:26 -07:00 |
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b51541a3ae
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NSTraceAttack: Check if we're a client before making the assumptions that our owner class has attributes related to bullet patterns
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2022-06-16 14:39:08 -07:00 |
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a7d7dcd9ee
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Change the last commit by turning this into an NSMonster specific function instead.
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2022-06-08 17:41:02 -07:00 |
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5e9a65924a
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NSRenderableEntity: add cvar rfx_q2pulse_intensity, rfx_q2pulse_speed
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2022-06-08 14:08:13 -07:00 |
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7f85a6f924
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NSRenderableEntity: add render FX Q2PULSE. Which emulates the pulsing, fullbright
rendering of items/pickups in Quake II
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2022-06-08 13:30:52 -07:00 |
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ad093548b5
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Clean up some misc building stuff. Based on input by BartoCH, many thanks!
I'd like to make the gmake check nicer when I have more time.
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2022-06-06 19:58:29 -07:00 |
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14518aabf0
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UI: Misc fixes... get 'base' building again
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2022-06-05 11:56:23 -07:00 |
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6982043380
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Added NSInteractiveSurface. Make voting display which bindings to press for yes/no.
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2022-06-04 14:09:50 -07:00 |
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beb6f49620
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Fixed dynamic lights not spawning properly, fix double init for CSQC ents. Be more specific about which ents can spawn and which won't on the client. Make sure __fullspawndata is wiped after every bsp ent init.
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2022-06-03 15:22:33 -07:00 |
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78d3942789
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env_glow: Fix Spawned() not calling its prior self.
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2022-06-02 20:01:06 -07:00 |
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a463498f60
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Huge cleanup. Add initial code for the revamped material definition system.
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2022-06-01 17:38:52 -07:00 |
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73c762e875
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NSEntity: Fix for IsVisible(entity), where we wouldn't 'see' the target correctly, as the trace collides with them and isn't returning a fraction of 1.0.
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2022-05-27 14:55:33 -07:00 |
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0f7d4fd214
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prop_vehicle_drivable: Add spawnflag VEHSF_NOFLIP, which will prevent the vehicle from flipping over
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2022-05-26 17:42:35 -07:00 |
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50070b031b
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NSMonster: Add MSF_HORDE flag. That marks a monster as constantly being aware and finding the nearest player for attack.
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2022-05-26 15:24:08 -07:00 |
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bb2b7dbddf
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NSClient: add method UpdateAliveCam()
UITextbox: Misc polish regarding text entry
GLSL: Detail pass support for some materials
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2022-05-15 13:32:53 -07:00 |
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06efd9495d
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func_door: Add some useful inputs.
VGUI: Some misc changes related to classic mode.
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2022-05-13 14:10:07 -07:00 |
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1e0534c922
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NSSpraylogo: Handle vid_reload's gracefully
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2022-05-13 11:41:33 -07:00 |
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128404d5d3
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Spraylogo: Handle both monochrome (BMP) and colored spraylogos.
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2022-05-12 20:34:18 -07:00 |
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7048cea248
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NSSurfacePropEntity: Ignite() calls will now apply additional damage upon contact.
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2022-05-12 11:42:45 -07:00 |
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25c54af62c
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Spring cleaning part one.
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2022-05-11 12:49:04 -07:00 |
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a039a69dd3
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Ultimately remove the deprecated old class names for base entities.
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2022-05-10 15:01:40 -07:00 |
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a474b820e2
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momentary_rot_button: Fix DOORHACK, it's spawnflag is apparently set by the affected and not the ent controlling it.
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2022-05-07 21:02:49 -07:00 |
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5e70290017
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ambient_generic: Make sure speech sentences use the attenuation as defined by the radius.
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2022-05-05 19:18:26 -07:00 |
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665572543f
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prop_static: Support for the 'body' key.
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2022-05-05 19:14:17 -07:00 |
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10adaaff54
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build scripts: shuffle things around so that we override FTE's makefile properly in regards to CC
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2022-05-05 15:28:37 -07:00 |
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c5b2107abf
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ambient_generic: Implement support for playing back Sentences.
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2022-05-04 21:31:37 -07:00 |
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4d33098716
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prop_vehicle_driveable: change dmg and velocity calculation for when you collide with an object that feels pain.
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2022-05-04 17:22:43 -07:00 |
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c4c84dbdf3
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worldspawn: Unbreak client-side values not being read.
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2022-05-04 15:47:25 -07:00 |
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299b2eed72
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scripted_sequence & multi_manager: Mark both their return values as positive once they've triggered their targets only.
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2022-05-04 13:59:10 -07:00 |
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f9c7807c1f
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NSTalkMonster: comment the last commit a bit more for prosperity.
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2022-05-04 11:19:19 -07:00 |
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ef6c200751
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NSTalkMonster: pause CHAN_VOICE and resume when unpaused.
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2022-05-04 10:59:42 -07:00 |
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7d780118ae
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func_tracktrain: Implement support for TRAIN_NOPITCH
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2022-05-02 11:04:26 -07:00 |
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978cf8e1fc
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env_message: When spawnflags EMF_ALLPLAYERS isn't set and our activator is NOT a client then broadcast to all players anyway.
This is a hack to make the credits in c0a0 etc. work. Hack.
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2022-05-02 10:50:10 -07:00 |
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66e982b901
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NSMonster: Go over the animation code to add timers that handle ACT-based sequences better.
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2022-05-01 22:45:30 -07:00 |
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17611b7d38
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PMove: Move some things around a bit.
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2022-05-01 22:04:40 -07:00 |
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32668196bc
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Forgot to uncomment a line in the last commit.
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2022-05-01 12:13:38 -07:00 |
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e64e72d155
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env_bubbles: Implementation. Should be complete.
NSIO: Add methods ReadBool(), SaveBool(), and PREDICTED_BOOL macro.
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2022-04-30 20:18:56 -07:00 |
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d562e4d742
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func_tracktrain: Do avelocity rotation a bit better. Still need to figure out turning faster.
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2022-04-30 15:26:46 -07:00 |
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cdfae26413
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ambient_generic: Restructure and network more efficiently.
Client: add support for modelevent 1008 (CHAN_VOICE sound) and 1005 (plays Sentence)
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2022-04-30 14:02:25 -07:00 |
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92826b3e5a
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Deprecate FL_NOATTACK, replace it with FL_FAKESPEC.
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2022-04-28 16:25:51 -07:00 |
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94679f3a3f
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SprayLogo: Add "player.spraylogo" soundDef call instead of sound().
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2022-04-28 12:34:28 -07:00 |
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70f32c97a4
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NSVehicle: Add method CanDriverCrouch() to deal with player physics restrictions.
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2022-04-27 15:03:00 -07:00 |
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2d403202b9
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Avoid use of infokeys to communicate whether or not a client is spectating.
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2022-04-25 15:25:35 -07:00 |
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1cd2f320dc
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env_sprite: Fix clumsy return.
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2022-04-25 10:51:29 -07:00 |
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