Commit graph

630 commits

Author SHA1 Message Date
4dc1dc1143
prop_rope: adjust multiplier to match the original sag strength 2022-06-27 19:57:15 -07:00
5691fe518f
prop_rope: Minor performance boost. Add cvar rope_maxsegments. 2022-06-27 12:16:11 -07:00
e7339b124e
NSRenderableEntity: Use the new addlight for RFX_Q2PULSE. Needs engine version bump. 2022-06-27 08:31:41 -07:00
87c706ded7
NSEntity: Respect 'team_no' entity key in all team games to filter out which team can touch what 2022-06-22 14:58:45 -07:00
cf5a4da751
NSTrigger: respect the 'message' key with any UseTargets call 2022-06-22 13:08:37 -07:00
d633e80846
light_dynamic: Focus/optimise for the use of static rtlights. This _should_ provide a significant speedup. 2022-06-17 10:11:17 -07:00
c996986631
prop_vehicle_driveable: respect clipvehicle 2022-06-16 23:04:26 -07:00
b51541a3ae
NSTraceAttack: Check if we're a client before making the assumptions that our owner class has attributes related to bullet patterns 2022-06-16 14:39:08 -07:00
a7d7dcd9ee
Change the last commit by turning this into an NSMonster specific function instead. 2022-06-08 17:41:02 -07:00
5e9a65924a
NSRenderableEntity: add cvar rfx_q2pulse_intensity, rfx_q2pulse_speed 2022-06-08 14:08:13 -07:00
7f85a6f924
NSRenderableEntity: add render FX Q2PULSE. Which emulates the pulsing, fullbright
rendering of items/pickups in Quake II
2022-06-08 13:30:52 -07:00
ad093548b5
Clean up some misc building stuff. Based on input by BartoCH, many thanks!
I'd like to make the gmake check nicer when I have more time.
2022-06-06 19:58:29 -07:00
14518aabf0
UI: Misc fixes... get 'base' building again 2022-06-05 11:56:23 -07:00
6982043380
Added NSInteractiveSurface. Make voting display which bindings to press for yes/no. 2022-06-04 14:09:50 -07:00
beb6f49620
Fixed dynamic lights not spawning properly, fix double init for CSQC ents. Be more specific about which ents can spawn and which won't on the client. Make sure __fullspawndata is wiped after every bsp ent init. 2022-06-03 15:22:33 -07:00
78d3942789
env_glow: Fix Spawned() not calling its prior self. 2022-06-02 20:01:06 -07:00
a463498f60
Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
73c762e875
NSEntity: Fix for IsVisible(entity), where we wouldn't 'see' the target correctly, as the trace collides with them and isn't returning a fraction of 1.0. 2022-05-27 14:55:33 -07:00
0f7d4fd214
prop_vehicle_drivable: Add spawnflag VEHSF_NOFLIP, which will prevent the vehicle from flipping over 2022-05-26 17:42:35 -07:00
50070b031b
NSMonster: Add MSF_HORDE flag. That marks a monster as constantly being aware and finding the nearest player for attack. 2022-05-26 15:24:08 -07:00
bb2b7dbddf
NSClient: add method UpdateAliveCam()
UITextbox: Misc polish regarding text entry
GLSL: Detail pass support for some materials
2022-05-15 13:32:53 -07:00
06efd9495d
func_door: Add some useful inputs.
VGUI: Some misc changes related to classic mode.
2022-05-13 14:10:07 -07:00
1e0534c922
NSSpraylogo: Handle vid_reload's gracefully 2022-05-13 11:41:33 -07:00
128404d5d3
Spraylogo: Handle both monochrome (BMP) and colored spraylogos. 2022-05-12 20:34:18 -07:00
7048cea248
NSSurfacePropEntity: Ignite() calls will now apply additional damage upon contact. 2022-05-12 11:42:45 -07:00
25c54af62c
Spring cleaning part one. 2022-05-11 12:49:04 -07:00
a039a69dd3
Ultimately remove the deprecated old class names for base entities. 2022-05-10 15:01:40 -07:00
a474b820e2
momentary_rot_button: Fix DOORHACK, it's spawnflag is apparently set by the affected and not the ent controlling it. 2022-05-07 21:02:49 -07:00
5e70290017
ambient_generic: Make sure speech sentences use the attenuation as defined by the radius. 2022-05-05 19:18:26 -07:00
665572543f
prop_static: Support for the 'body' key. 2022-05-05 19:14:17 -07:00
10adaaff54
build scripts: shuffle things around so that we override FTE's makefile properly in regards to CC 2022-05-05 15:28:37 -07:00
c5b2107abf
ambient_generic: Implement support for playing back Sentences. 2022-05-04 21:31:37 -07:00
4d33098716
prop_vehicle_driveable: change dmg and velocity calculation for when you collide with an object that feels pain. 2022-05-04 17:22:43 -07:00
c4c84dbdf3
worldspawn: Unbreak client-side values not being read. 2022-05-04 15:47:25 -07:00
299b2eed72
scripted_sequence & multi_manager: Mark both their return values as positive once they've triggered their targets only. 2022-05-04 13:59:10 -07:00
f9c7807c1f
NSTalkMonster: comment the last commit a bit more for prosperity. 2022-05-04 11:19:19 -07:00
ef6c200751
NSTalkMonster: pause CHAN_VOICE and resume when unpaused. 2022-05-04 10:59:42 -07:00
7d780118ae
func_tracktrain: Implement support for TRAIN_NOPITCH 2022-05-02 11:04:26 -07:00
978cf8e1fc
env_message: When spawnflags EMF_ALLPLAYERS isn't set and our activator is NOT a client then broadcast to all players anyway.
This is a hack to make the credits in c0a0 etc. work. Hack.
2022-05-02 10:50:10 -07:00
66e982b901
NSMonster: Go over the animation code to add timers that handle ACT-based sequences better. 2022-05-01 22:45:30 -07:00
17611b7d38
PMove: Move some things around a bit. 2022-05-01 22:04:40 -07:00
32668196bc
Forgot to uncomment a line in the last commit. 2022-05-01 12:13:38 -07:00
e64e72d155
env_bubbles: Implementation. Should be complete.
NSIO: Add methods ReadBool(), SaveBool(), and PREDICTED_BOOL macro.
2022-04-30 20:18:56 -07:00
d562e4d742
func_tracktrain: Do avelocity rotation a bit better. Still need to figure out turning faster. 2022-04-30 15:26:46 -07:00
cdfae26413
ambient_generic: Restructure and network more efficiently.
Client: add support for modelevent 1008 (CHAN_VOICE sound) and 1005 (plays Sentence)
2022-04-30 14:02:25 -07:00
92826b3e5a
Deprecate FL_NOATTACK, replace it with FL_FAKESPEC. 2022-04-28 16:25:51 -07:00
94679f3a3f
SprayLogo: Add "player.spraylogo" soundDef call instead of sound(). 2022-04-28 12:34:28 -07:00
70f32c97a4
NSVehicle: Add method CanDriverCrouch() to deal with player physics restrictions. 2022-04-27 15:03:00 -07:00
2d403202b9
Avoid use of infokeys to communicate whether or not a client is spectating. 2022-04-25 15:25:35 -07:00
1cd2f320dc
env_sprite: Fix clumsy return. 2022-04-25 10:51:29 -07:00