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b77ec906f6
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env_steam: initial implementation of this Half-Life 2 entity.
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2023-09-13 00:29:31 -07:00 |
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5f070fa8c9
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point_spotlight: give it a better texture (thanks Maxwell) and optimize some bits
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2023-09-12 19:39:51 -07:00 |
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54b73b3386
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func_wall: add small alias to make func_reflective_glass entities show up
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2023-09-12 15:59:04 -07:00 |
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6957ff67b7
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func_monitor: Network code cleanup
|
2023-09-12 15:58:40 -07:00 |
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62426ba5d3
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point_servercommand: initial implementation of this Half-Life 2 entity
|
2023-09-12 15:03:41 -07:00 |
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59748adf86
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point_spotlight: initial implementation of this Half-Life 2 entity; also fix env_projectedtexture, func_dustmotes and func_smokevolume not rendering
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2023-09-12 15:00:56 -07:00 |
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f1141d3b11
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Menu-FN: Throw up a panel for when you get disconnect from a server for one reason or another
|
2023-09-01 12:34:20 -07:00 |
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b7346e6593
|
Menu-FN: main buttons are now cut-up into different segments, using fallback text when using shorter btns_main files (like in older releases)
|
2023-08-31 15:40:05 -07:00 |
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0dc3f19b1a
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Menu-FN: Added the slightly buggy 'View game info' function. I now need to write a cache for the server entries, because the engine might clear its own cache by the time we want to display entries.
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2023-08-23 08:21:53 -07:00 |
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ae8c2f16ba
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Platform: refresh update strings more often while they're pending state changes.
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2023-08-21 08:53:01 -07:00 |
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9871e93a10
|
Platform: Documentation improvements.
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2023-08-21 08:39:54 -07:00 |
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061cdbd257
|
Platform/Menu-FN: Move map library loading into platform/ to keep things simple for menu modules
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2023-08-19 10:28:36 -07:00 |
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412c8f984e
|
Platform/Menu-FN: Overhaul of game update handling. New Nuclide specific API to query update package states that avoids string comparisons and much more.
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2023-08-18 17:49:10 -07:00 |
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8422ddd26b
|
Menu-FN: Avoid poking the games[] struct directly
|
2023-08-16 21:27:37 -07:00 |
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2576f803cd
|
Menu-FN/Platform: Move all the custom game parsing/install code into platform/, also clean up a bunch of routines in there
|
2023-08-16 15:28:41 -07:00 |
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050db32a81
|
Platform: Improve the recommended package selection code
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2023-08-15 15:00:48 -07:00 |
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410e3fc34e
|
Menu-FN: Adjustments to the Updates menu, move code into platform/updates.{h,qc}
|
2023-08-15 14:24:46 -07:00 |
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60128c6b1e
|
Server: add "Cheaters Lament", a proof of concept detection mechanism for suspicious player behaviour
|
2023-08-07 13:14:49 -07:00 |
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0ea41d9304
|
Platform: functions Master_GetInternetServers() and Master_GetLANServers() return cached values now to avoid the engine touching the cache which may drop servers.
|
2023-08-07 12:54:55 -07:00 |
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0bf9374016
|
SoundDef: implement pointparticle key, so that particle calls can happen within sound defs (lowering networking footprint further)
|
2023-08-07 12:53:47 -07:00 |
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83202a6174
|
NSMonster: add spawn key "leap_damage", to define the sort of damage the monster can apply when leaping towards you.
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2023-07-30 08:12:56 -07:00 |
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571ef536a1
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NSProjectile: add spawn key "decal_detonate" which can spawn a DecalGroup definition upon detonation.
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2023-07-29 18:45:36 -07:00 |
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35b427b84d
|
NSTalkMonster: bone controller for head turning is handled server-side now, so remove this code in predraw.
|
2023-07-29 18:20:19 -07:00 |
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762d1667d0
|
NSProjectile: Fix how fuseOffset was applied in Launch()
|
2023-07-29 18:16:57 -07:00 |
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c9bd1eb514
|
NSRenderableEntity: Fix frame1time not being evaluated for networking
|
2023-07-29 18:00:42 -07:00 |
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|
f93f79e18c
|
NSProjectile: Respond to Trigger()
|
2023-07-27 23:47:22 -07:00 |
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|
9a1f5e3af1
|
NSProjectile: Respect 'offset' spawn key.
|
2023-07-27 23:19:48 -07:00 |
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2656593203
|
NSRenderableEntity: Respect traileffectnum only when a previous position is known
|
2023-07-27 23:19:24 -07:00 |
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|
183d343701
|
NSProjectile: respect 'frame' and add new boolean spawn key 'inherit_velocity'
|
2023-07-27 14:14:30 -07:00 |
|
|
f1e47f9ea4
|
NSProjectile: SpawnDef/SpawnDefAtPosition/SpawnDefAttachment will now return the resulting NSProjectile
|
2023-07-27 13:44:28 -07:00 |
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dea5168998
|
NSProjectile: Implement "thrust", "thrust_start" and "thrust_end" spawn keys, as well as "thrust_homing"
NSTimer: Destroy when receiver becomes invalidated.
|
2023-07-27 13:29:58 -07:00 |
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|
bd470605a3
|
Exterminate FX_Explosion, FX_Spark and FX_Impact references.
|
2023-07-24 14:14:20 -07:00 |
|
|
159756889f
|
New PropData API function: BreakModel_Entity(NSSurfacePropEntity target, vector dir, float speed);
|
2023-07-17 11:33:44 -07:00 |
|
|
a8f454dd2c
|
Clean up some warnings
|
2023-07-16 22:46:26 -07:00 |
|
|
7400694e81
|
Add new cvar: r_drawGLQuakeShadow
|
2023-07-16 13:28:41 -07:00 |
|
|
d84ef55b78
|
Get rid of a debug print
|
2023-07-16 13:06:38 -07:00 |
|
|
fc3884ee9b
|
NSEntity: involve animation frames in the EntityDef event lookup, add new Input 'AddVelocity' (which applies velocity to the entity according to forward,right,up)
|
2023-07-16 13:05:15 -07:00 |
|
|
c65c33ef13
|
Client: add new command 'listFramegroups [model path]'
|
2023-07-16 13:04:23 -07:00 |
|
|
f877b1620f
|
Add the constants loader, to allow entityDefs and other scripts to reference constants defined within scripts/constants.txt
|
2023-07-15 11:34:58 -07:00 |
|
|
b847316ec0
|
DecalGroups: precache decal groups up front to avoid loading and frames where decals are white/invisible.
|
2023-07-14 18:08:29 -07:00 |
|
|
f2c41e3def
|
NSRenderableEntity: Respect the .traileffectnum field
|
2023-07-10 08:55:30 -07:00 |
|
|
775e210a06
|
Menu-FN: Fix includes as a result from an unfinished commit (startup videos)
|
2023-07-10 08:54:40 -07:00 |
|
|
e27518b672
|
NSSurfacePropEntity: network 'axialscale' rendering tweak
|
2023-07-08 23:37:34 -07:00 |
|
|
9fd087d7bc
|
NSProjectile: add spawn keys for projectile_debris, stick_to_world, stick_to_actor, mins/maxs (override)
|
2023-07-08 18:56:23 -07:00 |
|
|
4104c3e16f
|
NSRenderableEntity: add SpawnKey 'modelstretch'/'axialscale'.
|
2023-07-08 00:16:20 -07:00 |
|
|
a8c4075ff9
|
Server: Handle savegames restoring with entityDef awareness
|
2023-07-07 23:43:12 -07:00 |
|
|
9e6a203a02
|
Shared: Go over the various base classes and bring Save/Restore methods up to date.
|
2023-07-07 23:34:58 -07:00 |
|
|
bc67e0ab47
|
NSRenderableEntity: add new methods SetAxialScale() and GetAxialScale(). These can be used in combination with the isotropic scaler which uses SetScale().
|
2023-07-07 17:05:30 -07:00 |
|
|
dd492c7822
|
Add new cvar com_showTracers to aid in debugging tracelines.
|
2023-07-04 08:42:32 -07:00 |
|
|
a79ffd77b0
|
NSMonster: change entity spawn key 'body_on_draw' to support a group prefix (e.g. 1:2 for group 1, model 2)
|
2023-06-28 14:29:33 -07:00 |
|
|
d5bb5f933d
|
NSRenderableEntity: Increase network precision of body field, add new methods 'SetBodyInGroup(int, int)' and 'GetBodyInGroup(int)'
|
2023-06-28 14:19:47 -07:00 |
|
|
3cda024a33
|
NSTrigger: change team touch filter to new field team_no
|
2023-06-28 14:18:51 -07:00 |
|
|
31774ce3f1
|
EntityDef work on NSMonster, NSTalkMonster, NSProjectile etc.
|
2023-06-20 21:19:00 -07:00 |
|
|
69d1498c8b
|
EntityDef: support 'events' group, so developers can tie animation events to Inputs (Source Base I/O system)
|
2023-06-19 10:35:24 -07:00 |
|
|
34e722a012
|
Add and track new player entity field '.score'. Used to trag score points separate from frags.
|
2023-06-15 11:42:01 -07:00 |
|
|
373e844305
|
Client: add new Util_ functons Util_GetTime, Util_GetTimeLeft and Util_GetAddress for the current server.
|
2023-06-15 11:40:46 -07:00 |
|
|
3b99cf7419
|
XR: rename cvar debug_fakevr to xr_debug_fakeinputs
|
2023-06-15 11:39:55 -07:00 |
|
|
0dc8f4ec75
|
entityDef: add support for condition based tweaks
|
2023-06-14 06:44:37 -07:00 |
|
|
3eb2ec1b37
|
entityDef: call spawn() in case an empty entity ref was passed
|
2023-06-07 16:50:40 -07:00 |
|
|
66745985d4
|
Initial implementation of NSSquadMonster, squad management for NSTalkMonster based classes
|
2023-06-02 19:27:16 -07:00 |
|
|
40dc1267fa
|
NSMonster: Add FramegroupForAct() and ActPlay() methods, deprecate Anim* methods.
|
2023-06-02 19:25:49 -07:00 |
|
|
d0838eab60
|
NSMonster: turning animation support, with new overridable methods AnimTurnLeft/AnimTurnRight
|
2023-06-01 16:17:11 -07:00 |
|
|
1bb1fe705d
|
NSSurfacePropEntity: add SetBloodColor/GetBloodColor methods
|
2023-06-01 10:30:51 -07:00 |
|
|
b4fbab80c5
|
NSMonster: cache idle animation in case it differs (between ACT events, in case of HL MDL)
|
2023-05-31 11:57:01 -07:00 |
|
|
055988da77
|
fix typo in NSMonster.
|
2023-05-31 11:47:19 -07:00 |
|
|
e880bf764a
|
NSMonster: get movement speed from animations by default, add cvar ai_stepSize to configure distance
|
2023-05-31 11:44:31 -07:00 |
|
|
41465b7c9e
|
NSTalkMonster: network view_ofs[2] to fix r_showViewCone
|
2023-05-31 11:24:23 -07:00 |
|
|
7ad89b9cb2
|
NSMonster: new method: GetYawSpeed, which controls the turning speed in eueler angles per second.
|
2023-05-31 11:18:34 -07:00 |
|
|
5eae288cb9
|
NSMonster: Four new callback methods that developers can hook into. HasBeenKilled(), HasBeenHit(), HasBeenGibbed() and HasBeenAlerted()
|
2023-05-31 10:09:21 -07:00 |
|
|
9e4bba1f0e
|
NSEntity: new method DistanceFromYaw
|
2023-05-31 10:08:00 -07:00 |
|
|
bd7cb44784
|
AI: add ai_debugNav, and ai_debugLogic cvars. Add cooldown timer for targets
|
2023-05-30 12:06:16 -07:00 |
|
|
12bb472abc
|
add class NSPortal (initial work, plus custom pmove changes).
Work on NSProjectile expansion has begun.
Support for skill cvar referencing within entityDef values.
|
2023-05-27 11:58:34 -07:00 |
|
|
6078d31f12
|
NSMonster: add methods SetEyePos, and cvar r_showViewCone.
|
2023-05-17 08:59:26 -07:00 |
|
|
dad5071379
|
trigger_push: Support for the 'target' spawn key.
|
2023-05-10 16:13:28 -07:00 |
|
|
ff78e34c16
|
Move Route_GetJumpVelocity() into shared/defs.h for now.
|
2023-05-10 16:12:59 -07:00 |
|
|
f8a3e227d4
|
NSItem: new entity class, designed to use with entityDefs. Subject to change (a lot).
|
2023-05-08 11:17:03 -07:00 |
|
|
20415c7ebc
|
NSClientPlayer: Inherit player rendermode/fx/color/amt before calling UpdatePlayerAttachments()
|
2023-05-04 08:25:46 -07:00 |
|
|
40c4d95a2b
|
entityDef: Fix 'spawnclass' not working when referencing other entitydefs
|
2023-05-04 08:23:24 -07:00 |
|
|
49d44bb21f
|
Server: remove rogue DOS newline characters that managed to get inside entry.qc
|
2023-05-01 07:15:22 -07:00 |
|
|
b3b22045f3
|
Server: force set sv_nqplayerphysics to 0, so the engine shuts up about its prediction not working on map start
|
2023-05-01 06:58:54 -07:00 |
|
|
aa573ebec5
|
func_breakable: will now alert when a break or bulletimpact is not set on a used surfaceproperty
|
2023-05-01 06:48:25 -07:00 |
|
|
09a0e2de52
|
func_breakable: Fix entities not playing break sounds/models when no 'material' key is set.
|
2023-05-01 06:16:28 -07:00 |
|
|
3419c0df31
|
func_breakable: ensure the 'break' sound is played when present. also ensure we precache the break sound ahead of time.
|
2023-05-01 05:52:20 -07:00 |
|
|
d45d2f1dc4
|
Introducing a copy of the id Tech 4 EntityDef system into Nuclide.
|
2023-04-30 18:01:26 -07:00 |
|
|
054e703177
|
env_fog: default color values should be 255,255,255 and not normalized.
|
2023-04-30 18:00:11 -07:00 |
|
|
89e3b961e8
|
trigger_teleport: more sound customization options
|
2023-04-30 17:59:49 -07:00 |
|
|
f606efcbf7
|
NSClientPlayer: start networking rendermodes (needs to be optimised for network transfer)
|
2023-04-30 11:23:56 -07:00 |
|
|
cd3023eeba
|
Server: add MapTweaks. A new feature that allows tinkerers to rewrite entity classnames under certain conditions (RFC)
|
2023-04-22 02:45:58 -07:00 |
|
|
c5626ce347
|
NSEntity: DropToFloor() should return a boolean akin to the original builtin.
|
2023-04-22 01:05:56 -07:00 |
|
|
3a755aaba7
|
NSSurfacePropEntity: add SetCanBleed() and CanBleed() methods to abstract the old iBleeds field.
|
2023-04-22 01:05:27 -07:00 |
|
|
f00d49e6ca
|
Client: when an unknown network event is received, error out with a message.
|
2023-04-19 15:21:04 -07:00 |
|
|
cbf78aa26a
|
Menu-FN: fix the player model preview frames showing up when they shouldn't.
|
2023-04-19 13:36:27 -07:00 |
|
|
a1d8f17164
|
VGUIButton: in CLASSIC_VGUI mode, the alternate button frame happens on hover now instead of click.
|
2023-04-18 20:10:13 -07:00 |
|
|
a34fd9c0e8
|
VGUIButton: only adjust button size on SetTitle() when button has no size
|
2023-04-18 19:37:46 -07:00 |
|
|
60bbe417ab
|
Client-Font: actually set con_textsize for the console font as well, because that makes sense to do.
|
2023-04-18 15:05:45 -07:00 |
|
|
e1b024e345
|
Client-Font: when loading fonts/fontcon.font, apply it to gl_font.
|
2023-04-18 15:02:12 -07:00 |
|
|
97a5d9d2cd
|
NSClient: add new method Transport(vector newPos, vector newAngles) and null out .customphysics when an NSEntity gets Destroy()d
|
2023-04-18 14:47:39 -07:00 |
|
|
7f55f1c868
|
Client - Titles: add new function Titles_GetTextBody() to grab the body portion of a titles.txt entry
|
2023-04-18 14:46:51 -07:00 |
|
|
ed2d73106f
|
trigger_teleport: if we're running fs_game "dmc", then force a teleportation sound to play.
|
2023-04-17 12:22:56 -07:00 |
|
|
a8144ce6c1
|
Unbreak base/src from not compiling.
|
2023-04-16 23:16:15 -07:00 |
|