Commit graph

1637 commits

Author SHA1 Message Date
b77ec906f6
env_steam: initial implementation of this Half-Life 2 entity. 2023-09-13 00:29:31 -07:00
5f070fa8c9
point_spotlight: give it a better texture (thanks Maxwell) and optimize some bits 2023-09-12 19:39:51 -07:00
54b73b3386
func_wall: add small alias to make func_reflective_glass entities show up 2023-09-12 15:59:04 -07:00
6957ff67b7
func_monitor: Network code cleanup 2023-09-12 15:58:40 -07:00
62426ba5d3
point_servercommand: initial implementation of this Half-Life 2 entity 2023-09-12 15:03:41 -07:00
59748adf86
point_spotlight: initial implementation of this Half-Life 2 entity; also fix env_projectedtexture, func_dustmotes and func_smokevolume not rendering 2023-09-12 15:00:56 -07:00
f1141d3b11
Menu-FN: Throw up a panel for when you get disconnect from a server for one reason or another 2023-09-01 12:34:20 -07:00
b7346e6593
Menu-FN: main buttons are now cut-up into different segments, using fallback text when using shorter btns_main files (like in older releases) 2023-08-31 15:40:05 -07:00
0dc3f19b1a
Menu-FN: Added the slightly buggy 'View game info' function. I now need to write a cache for the server entries, because the engine might clear its own cache by the time we want to display entries. 2023-08-23 08:21:53 -07:00
ae8c2f16ba
Platform: refresh update strings more often while they're pending state changes. 2023-08-21 08:53:01 -07:00
9871e93a10
Platform: Documentation improvements. 2023-08-21 08:39:54 -07:00
061cdbd257
Platform/Menu-FN: Move map library loading into platform/ to keep things simple for menu modules 2023-08-19 10:28:36 -07:00
412c8f984e
Platform/Menu-FN: Overhaul of game update handling. New Nuclide specific API to query update package states that avoids string comparisons and much more. 2023-08-18 17:49:10 -07:00
8422ddd26b
Menu-FN: Avoid poking the games[] struct directly 2023-08-16 21:27:37 -07:00
2576f803cd
Menu-FN/Platform: Move all the custom game parsing/install code into platform/, also clean up a bunch of routines in there 2023-08-16 15:28:41 -07:00
050db32a81
Platform: Improve the recommended package selection code 2023-08-15 15:00:48 -07:00
410e3fc34e
Menu-FN: Adjustments to the Updates menu, move code into platform/updates.{h,qc} 2023-08-15 14:24:46 -07:00
60128c6b1e
Server: add "Cheaters Lament", a proof of concept detection mechanism for suspicious player behaviour 2023-08-07 13:14:49 -07:00
0ea41d9304
Platform: functions Master_GetInternetServers() and Master_GetLANServers() return cached values now to avoid the engine touching the cache which may drop servers. 2023-08-07 12:54:55 -07:00
0bf9374016
SoundDef: implement pointparticle key, so that particle calls can happen within sound defs (lowering networking footprint further) 2023-08-07 12:53:47 -07:00
83202a6174
NSMonster: add spawn key "leap_damage", to define the sort of damage the monster can apply when leaping towards you. 2023-07-30 08:12:56 -07:00
571ef536a1
NSProjectile: add spawn key "decal_detonate" which can spawn a DecalGroup definition upon detonation. 2023-07-29 18:45:36 -07:00
35b427b84d
NSTalkMonster: bone controller for head turning is handled server-side now, so remove this code in predraw. 2023-07-29 18:20:19 -07:00
762d1667d0
NSProjectile: Fix how fuseOffset was applied in Launch() 2023-07-29 18:16:57 -07:00
c9bd1eb514
NSRenderableEntity: Fix frame1time not being evaluated for networking 2023-07-29 18:00:42 -07:00
f93f79e18c
NSProjectile: Respond to Trigger() 2023-07-27 23:47:22 -07:00
9a1f5e3af1
NSProjectile: Respect 'offset' spawn key. 2023-07-27 23:19:48 -07:00
2656593203
NSRenderableEntity: Respect traileffectnum only when a previous position is known 2023-07-27 23:19:24 -07:00
183d343701
NSProjectile: respect 'frame' and add new boolean spawn key 'inherit_velocity' 2023-07-27 14:14:30 -07:00
f1e47f9ea4
NSProjectile: SpawnDef/SpawnDefAtPosition/SpawnDefAttachment will now return the resulting NSProjectile 2023-07-27 13:44:28 -07:00
dea5168998
NSProjectile: Implement "thrust", "thrust_start" and "thrust_end" spawn keys, as well as "thrust_homing"
NSTimer: Destroy when receiver becomes invalidated.
2023-07-27 13:29:58 -07:00
bd470605a3
Exterminate FX_Explosion, FX_Spark and FX_Impact references. 2023-07-24 14:14:20 -07:00
159756889f
New PropData API function: BreakModel_Entity(NSSurfacePropEntity target, vector dir, float speed); 2023-07-17 11:33:44 -07:00
a8f454dd2c
Clean up some warnings 2023-07-16 22:46:26 -07:00
7400694e81
Add new cvar: r_drawGLQuakeShadow 2023-07-16 13:28:41 -07:00
d84ef55b78
Get rid of a debug print 2023-07-16 13:06:38 -07:00
fc3884ee9b
NSEntity: involve animation frames in the EntityDef event lookup, add new Input 'AddVelocity' (which applies velocity to the entity according to forward,right,up) 2023-07-16 13:05:15 -07:00
c65c33ef13
Client: add new command 'listFramegroups [model path]' 2023-07-16 13:04:23 -07:00
f877b1620f
Add the constants loader, to allow entityDefs and other scripts to reference constants defined within scripts/constants.txt 2023-07-15 11:34:58 -07:00
b847316ec0
DecalGroups: precache decal groups up front to avoid loading and frames where decals are white/invisible. 2023-07-14 18:08:29 -07:00
f2c41e3def
NSRenderableEntity: Respect the .traileffectnum field 2023-07-10 08:55:30 -07:00
775e210a06
Menu-FN: Fix includes as a result from an unfinished commit (startup videos) 2023-07-10 08:54:40 -07:00
e27518b672
NSSurfacePropEntity: network 'axialscale' rendering tweak 2023-07-08 23:37:34 -07:00
9fd087d7bc
NSProjectile: add spawn keys for projectile_debris, stick_to_world, stick_to_actor, mins/maxs (override) 2023-07-08 18:56:23 -07:00
4104c3e16f
NSRenderableEntity: add SpawnKey 'modelstretch'/'axialscale'. 2023-07-08 00:16:20 -07:00
a8c4075ff9
Server: Handle savegames restoring with entityDef awareness 2023-07-07 23:43:12 -07:00
9e6a203a02
Shared: Go over the various base classes and bring Save/Restore methods up to date. 2023-07-07 23:34:58 -07:00
bc67e0ab47
NSRenderableEntity: add new methods SetAxialScale() and GetAxialScale(). These can be used in combination with the isotropic scaler which uses SetScale(). 2023-07-07 17:05:30 -07:00
dd492c7822
Add new cvar com_showTracers to aid in debugging tracelines. 2023-07-04 08:42:32 -07:00
a79ffd77b0
NSMonster: change entity spawn key 'body_on_draw' to support a group prefix (e.g. 1:2 for group 1, model 2) 2023-06-28 14:29:33 -07:00
d5bb5f933d
NSRenderableEntity: Increase network precision of body field, add new methods 'SetBodyInGroup(int, int)' and 'GetBodyInGroup(int)' 2023-06-28 14:19:47 -07:00
3cda024a33
NSTrigger: change team touch filter to new field team_no 2023-06-28 14:18:51 -07:00
31774ce3f1
EntityDef work on NSMonster, NSTalkMonster, NSProjectile etc. 2023-06-20 21:19:00 -07:00
69d1498c8b
EntityDef: support 'events' group, so developers can tie animation events to Inputs (Source Base I/O system) 2023-06-19 10:35:24 -07:00
34e722a012
Add and track new player entity field '.score'. Used to trag score points separate from frags. 2023-06-15 11:42:01 -07:00
373e844305
Client: add new Util_ functons Util_GetTime, Util_GetTimeLeft and Util_GetAddress for the current server. 2023-06-15 11:40:46 -07:00
3b99cf7419
XR: rename cvar debug_fakevr to xr_debug_fakeinputs 2023-06-15 11:39:55 -07:00
0dc8f4ec75
entityDef: add support for condition based tweaks 2023-06-14 06:44:37 -07:00
3eb2ec1b37
entityDef: call spawn() in case an empty entity ref was passed 2023-06-07 16:50:40 -07:00
66745985d4
Initial implementation of NSSquadMonster, squad management for NSTalkMonster based classes 2023-06-02 19:27:16 -07:00
40dc1267fa
NSMonster: Add FramegroupForAct() and ActPlay() methods, deprecate Anim* methods. 2023-06-02 19:25:49 -07:00
d0838eab60
NSMonster: turning animation support, with new overridable methods AnimTurnLeft/AnimTurnRight 2023-06-01 16:17:11 -07:00
1bb1fe705d
NSSurfacePropEntity: add SetBloodColor/GetBloodColor methods 2023-06-01 10:30:51 -07:00
b4fbab80c5
NSMonster: cache idle animation in case it differs (between ACT events, in case of HL MDL) 2023-05-31 11:57:01 -07:00
055988da77
fix typo in NSMonster. 2023-05-31 11:47:19 -07:00
e880bf764a
NSMonster: get movement speed from animations by default, add cvar ai_stepSize to configure distance 2023-05-31 11:44:31 -07:00
41465b7c9e
NSTalkMonster: network view_ofs[2] to fix r_showViewCone 2023-05-31 11:24:23 -07:00
7ad89b9cb2
NSMonster: new method: GetYawSpeed, which controls the turning speed in eueler angles per second. 2023-05-31 11:18:34 -07:00
5eae288cb9
NSMonster: Four new callback methods that developers can hook into. HasBeenKilled(), HasBeenHit(), HasBeenGibbed() and HasBeenAlerted() 2023-05-31 10:09:21 -07:00
9e4bba1f0e
NSEntity: new method DistanceFromYaw 2023-05-31 10:08:00 -07:00
bd7cb44784
AI: add ai_debugNav, and ai_debugLogic cvars. Add cooldown timer for targets 2023-05-30 12:06:16 -07:00
12bb472abc
add class NSPortal (initial work, plus custom pmove changes).
Work on NSProjectile expansion has begun.
Support for skill cvar referencing within entityDef values.
2023-05-27 11:58:34 -07:00
6078d31f12
NSMonster: add methods SetEyePos, and cvar r_showViewCone. 2023-05-17 08:59:26 -07:00
dad5071379
trigger_push: Support for the 'target' spawn key. 2023-05-10 16:13:28 -07:00
ff78e34c16
Move Route_GetJumpVelocity() into shared/defs.h for now. 2023-05-10 16:12:59 -07:00
f8a3e227d4
NSItem: new entity class, designed to use with entityDefs. Subject to change (a lot). 2023-05-08 11:17:03 -07:00
20415c7ebc
NSClientPlayer: Inherit player rendermode/fx/color/amt before calling UpdatePlayerAttachments() 2023-05-04 08:25:46 -07:00
40c4d95a2b
entityDef: Fix 'spawnclass' not working when referencing other entitydefs 2023-05-04 08:23:24 -07:00
49d44bb21f
Server: remove rogue DOS newline characters that managed to get inside entry.qc 2023-05-01 07:15:22 -07:00
b3b22045f3
Server: force set sv_nqplayerphysics to 0, so the engine shuts up about its prediction not working on map start 2023-05-01 06:58:54 -07:00
aa573ebec5
func_breakable: will now alert when a break or bulletimpact is not set on a used surfaceproperty 2023-05-01 06:48:25 -07:00
09a0e2de52
func_breakable: Fix entities not playing break sounds/models when no 'material' key is set. 2023-05-01 06:16:28 -07:00
3419c0df31
func_breakable: ensure the 'break' sound is played when present. also ensure we precache the break sound ahead of time. 2023-05-01 05:52:20 -07:00
d45d2f1dc4
Introducing a copy of the id Tech 4 EntityDef system into Nuclide. 2023-04-30 18:01:26 -07:00
054e703177
env_fog: default color values should be 255,255,255 and not normalized. 2023-04-30 18:00:11 -07:00
89e3b961e8
trigger_teleport: more sound customization options 2023-04-30 17:59:49 -07:00
f606efcbf7
NSClientPlayer: start networking rendermodes (needs to be optimised for network transfer) 2023-04-30 11:23:56 -07:00
cd3023eeba
Server: add MapTweaks. A new feature that allows tinkerers to rewrite entity classnames under certain conditions (RFC) 2023-04-22 02:45:58 -07:00
c5626ce347
NSEntity: DropToFloor() should return a boolean akin to the original builtin. 2023-04-22 01:05:56 -07:00
3a755aaba7
NSSurfacePropEntity: add SetCanBleed() and CanBleed() methods to abstract the old iBleeds field. 2023-04-22 01:05:27 -07:00
f00d49e6ca
Client: when an unknown network event is received, error out with a message. 2023-04-19 15:21:04 -07:00
cbf78aa26a
Menu-FN: fix the player model preview frames showing up when they shouldn't. 2023-04-19 13:36:27 -07:00
a1d8f17164
VGUIButton: in CLASSIC_VGUI mode, the alternate button frame happens on hover now instead of click. 2023-04-18 20:10:13 -07:00
a34fd9c0e8
VGUIButton: only adjust button size on SetTitle() when button has no size 2023-04-18 19:37:46 -07:00
60bbe417ab
Client-Font: actually set con_textsize for the console font as well, because that makes sense to do. 2023-04-18 15:05:45 -07:00
e1b024e345
Client-Font: when loading fonts/fontcon.font, apply it to gl_font. 2023-04-18 15:02:12 -07:00
97a5d9d2cd
NSClient: add new method Transport(vector newPos, vector newAngles) and null out .customphysics when an NSEntity gets Destroy()d 2023-04-18 14:47:39 -07:00
7f55f1c868
Client - Titles: add new function Titles_GetTextBody() to grab the body portion of a titles.txt entry 2023-04-18 14:46:51 -07:00
ed2d73106f
trigger_teleport: if we're running fs_game "dmc", then force a teleportation sound to play. 2023-04-17 12:22:56 -07:00
a8144ce6c1
Unbreak base/src from not compiling. 2023-04-16 23:16:15 -07:00