Commit graph

77 commits

Author SHA1 Message Date
eba1491409 Fixes #59 by actually testing this shoddy code I wrote
Adds color sliders for the HUD, Crosshair etc. in the Player options
Fixed some other small things someone might notice
2017-11-12 13:57:23 -06:00
4568b0a31c Fixes #55 by not letting events play on (dead, world) players.
Fixes a bug in which the bomb would not be removed after the round ends when players killed eachother first.
2017-11-11 16:13:40 -06:00
3c1f53ac3d kill command kevlar fix. fixes #53 2017-11-11 15:46:04 -06:00
24c0898f47 Fixed the weapon-magazine-drop problem.
Fixed the sniper rifle zooms.
Fixed the kill command.
2017-11-11 01:25:59 -06:00
52d08ba727 Fixed the obnoxious grenade-bounce sound issue. 2017-10-27 00:22:57 -05:00
edc0f6ac8d Fixed #41 and added HUD 'Caliber' graphics for the explosives
Removed temporary menu cursor fix, because the SVN version of FTE addressed the cursor issue! Yay for Spike!
2017-10-26 19:43:38 -05:00
a6e7a22d95 Adds explosion sounds to the HE Grenade 2017-10-23 11:10:38 -04:00
c48199140f Backing these changes, less menu crashes and (coming soon) usable options menu 2017-09-29 01:05:40 -05:00
3188c43bc0 Cleaned a few things up and fixed doors being able to be triggered from above 2017-07-03 13:55:11 +02:00
dbde5342d7 Fixed range of TraceAttack weapons
Fixed AWP inaccuracy
2017-07-03 05:11:53 +02:00
d8987e4135 Implemented smoke and flash grenades.
Fixed some equipment menu bug that caused you to money despite not getting any nades.
v_lefthanded exists now! Use only on the newest FTE SVN build though.
2017-07-02 22:49:22 +02:00
06d1cf7a3c Weapon selection now cares about the grenade slot again.
Overhauled chat handling and display
HUD and VGUI colors now reflect 1.5 more closely
Fixes to func_door
Fixes to func_door_rotating
Overhauled radio message handling and diplay to match chat
2017-07-01 20:31:35 +02:00
d25eb3850f Fixed multi_source trigger problem on complex maps like de_aztec
Added env_spark
Added scope border type 1
Misc fixes
2017-07-01 02:39:15 +02:00
f19f73ffc8 Simplified a whole bunch of GUI stuff
Basic, albeit mathematically lame angle correction for p_ weapons
2017-06-26 11:12:16 +02:00
79fa38562a Made some tweaks to the bomb (Fixes #13)
Fixed a crash related to grenades and func_breakables.
2017-06-26 00:04:06 +02:00
cb5a002c45 Fixed player animations
Added weapon model to player models
Fixed networking of weapon events
Cleaned up the whole font business
2017-06-24 14:36:36 +02:00
ac3a42e49d Translations now show, menu uses btn_main graphics and header files. The freecs dir will contain TGA copies of them until BMP support gets enabled. 2017-06-23 09:23:24 +02:00
e58ddeb566 Fixed weapon switching in reverse, fixed radius damages healing players on special occasions... 2017-06-21 21:07:23 +02:00
86e16754e3 Translation files. 2017-06-21 16:15:04 +02:00
f68a9b9f25 Work towards grenades, translations etc. 2017-06-21 14:50:02 +02:00
47f3f3a411 Fixing spawn camera and trying to work the bomb timer 2017-05-01 02:12:13 +02:00
5320775c33 Cleaning up... 2017-05-01 01:21:49 +02:00
88ce5e7b1a Fixed the bomb timer to be more... functional. 2017-04-20 07:43:44 +02:00
8abd531b10 Updated... things 2017-04-20 00:04:47 +02:00
4007c5111b Fixed LOADS of networking guff. 2017-04-19 23:06:41 +02:00
4a14bb6fab Renamed project, fixed potential money bugs revised input.... 2017-01-15 20:56:58 +01:00
bf1adc491a Support for more muzzleflashes
Fixes and cleanups regarding effects, networking
All sorts of other cool things
2017-01-14 16:00:31 +01:00
e67ab0380f Added viewmodel muzzleflashes
Redone the model-event sound stuff using next-generation FTE features (TM)
Cleaned and fixed things here and there
2017-01-12 03:49:59 +01:00
30e2e5b76a Added armoury_entity ( fixes #7 )
Added weapon dropping ( and cmd 'drop', fixes #8 )
Tweaked the buy and team menus layout wise
Implemented Auto-Assign function in the GUI menu
Fixed a logic bug with Weapon_GiveAmmo
2017-01-12 00:31:19 +01:00
47932e57a0 Some more work towards player animations 2017-01-10 22:55:12 +01:00
f1614d50ff Added weapon binds for buying
Added some more buying restrictions
Fixed a VGUI bug
2017-01-10 21:24:14 +01:00
712b2cebbc Fixed some breakable sounds being played "wrongly"
Cleaned up some of the codebase
Commented some more stuff and brought in some structure
Probably fixed a few things in the process
2017-01-10 19:24:45 +01:00
ce7a2243cc Revamped radio system
Added keybinds for a ton of radio commands
Revamped the start-message stuff
2017-01-10 18:24:43 +01:00
3d219d7fdb Wiping all corpses after a round ends now
Fixed the EscapeZone ent I never commited properly
C4 Bombs now trigger the c4 target spots
Some more messages for equipment/weapon buying
Some more Rule tweaks that could cause issues with dead people buying guns via future binds
Hit locational damage now applied properly, derp
2017-01-10 16:45:41 +01:00
e8edad9fc4 Fixes #5 by implementing func_pushable 2017-01-09 18:28:23 +01:00
d63b9341c9 Updated some other silly thing I should have noticed. 2017-01-08 16:42:26 +01:00
1530866829 Gave the knife some attention when it comes to sounds 2017-01-08 16:12:02 +01:00
b7ac0e7a1d More accuracy fixes 2017-01-08 16:00:35 +01:00
427e2d300d Hit-location based death animations
Fix related to shotguns having an insane accuracy
2017-01-08 15:11:34 +01:00
ac78b41f0d Fixed a bug in which shooting shotguns might cause problems... 2017-01-07 21:18:15 +01:00
735e6d5153 Bullet penetration for wood 2017-01-07 18:01:44 +01:00
5347482d9c Implemented new impact effects based around materials
Implemented round-draw
Ricochet sounds and whatnot
2017-01-07 17:29:27 +01:00
3827446805 Pain sounds, death sounds, silly bug fixes... ugh! 2017-01-03 19:31:24 +01:00
249eb2d94f Locational damage, fall-damage, some fixes here and there... kinda unstable ATM 2017-01-03 02:02:00 +01:00
Marco Hladik
2b9aef8167 Added semi-automatic fire 2016-12-24 16:30:44 +01:00
Marco Hladik
cb9fa0b183 Added a basic spectator HUD
Added nightvision
Added zoom modes for weapons that are supposed to have them
Fixed a bug in which spectators could interact with the game-world
Overhauled the way the rule system works
Switched to autocvars for most cvar-related variables
2016-12-18 10:09:01 +01:00
Marco Hladik
ab42b2c2a8 Added mp_fillweapons to allow similar weapon-buying to CS:S 2016-12-17 20:02:24 +01:00
Marco Hladik
7afac5c6cf Fixed a bug in which switching the team wouldn't restart the match when the playercount was 0
Optimisations with cvars
Added cross_color
Added vgui_color
2016-12-17 13:55:18 +01:00
Marco Hladik
2fa81cc594 Added a new weapon info table field for the upcoming damage system
Added cvar con_color from the old CS days that changes the HUD color (takes RGB)
2016-12-13 23:09:49 +01:00
Marco Hladik
122fbe10ef Basic Player Animations
Added a dynamic crosshair
Updated weapon selection system
Updated the view to do our own bobbing
Fixed a few logic issues with the round/timer loop
Added some new sound events and some overall polish
2016-12-13 20:15:09 +01:00