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d9dababe65
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Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags,
this affects mods. Please check the diff to see what you'll need to adjust.
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2020-10-22 16:30:37 +02:00 |
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6038c04591
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Fix preset lightstyles for Q3BSP, added examples to test_lightstyles.
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2020-10-18 15:19:56 +02:00 |
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2afba74a86
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Added test_areaportal, to debug openportal()
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2020-10-18 01:10:21 +02:00 |
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f4ade524fe
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Client: Fixed some warnings and some added some paranoid free() calls.
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2020-10-16 02:26:45 +02:00 |
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4208bd8c9a
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Server: added server command trigger_ent
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2020-10-06 14:42:46 +02:00 |
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57cc661c86
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Menu/Client/Server: Background map support for menus. This should be handled differently in that SV_ShouldPause ought to control Singleplayer as well. Engine hardcodes suck
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2020-09-27 14:25:10 +02:00 |
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54f0c5d24c
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Half-Life: Add I/O ability to ITEM_LONGJUMP
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2020-09-26 12:46:40 +02:00 |
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8bde44b01c
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CBaseTrigger: Merge UseTargets and UseTargets_Delay... to be continued.
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2020-09-21 18:10:31 +02:00 |
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dc47146e99
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CBaseTrigger: Added CBaseOutput, in preparation to support Source styled input/output mechanisms
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2020-09-20 10:43:13 +02:00 |
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868b9d1b04
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Fix some misc warnings the new fteqcc brought up, along with some other tiny changes.
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2020-09-13 19:14:28 +02:00 |
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ac31455dd5
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Nodes: Add fancy debug textures for nodes and sequences.
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2020-09-13 19:11:41 +02:00 |
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44b6a3d10a
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Sentences: Force them to be read in uppercased.
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2020-09-10 19:28:36 +02:00 |
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f4d4e86400
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CBaseEntity/CBaseMonster: Add support for server-side model events. This enables models, as they sometimes do, to actually trigger entities in the world and much more. There's seperation between client-side and server-side events as well.
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2020-09-10 10:34:14 +02:00 |
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ca5a7feede
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Cleaned up misc warnings.
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2020-09-09 08:05:34 +02:00 |
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fd826a226d
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CBaseEntity: Added support for the 'scale' field in the rendering, also made the codebase use the builtin target/targetname
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2020-09-08 22:49:35 +02:00 |
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7680521379
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Server: Add support for game_playerspawn triggers. Basically upon any player spawning into the world, all entities named 'game_playerspawn' will be triggered with the player being set as the activator. Nifty
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2020-09-08 03:29:10 +02:00 |
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50ccbf4b9a
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Add func_tank, func_tankmortar and generally faff about with input code.
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2020-09-04 21:28:06 +02:00 |
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3ca223b673
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PMove: Added a bit of a punchangle when falling/falldamage hits
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2020-09-02 04:09:33 +02:00 |
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5e821a5651
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Removed obsolete parameter from Death() and Pain(), as those are now residing in globals.
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2020-08-31 10:56:31 +02:00 |
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b7ac9ade38
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Counter-Strike: Fixed hostage-rescue zone generation check. Exposed by trying to play bhd_cs by Nipper
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2020-08-27 06:35:01 +02:00 |
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308a529244
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Counter-Strike: Make sure the ITEM_C4BOMB is unset whenever clients spawn...
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2020-08-17 05:55:10 +02:00 |
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aab8ff9572
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Counter-Strike: Fix not being able to buy ammo for WEAPON_AUG
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2020-08-17 05:42:09 +02:00 |
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d61afb0b63
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Counter-Strike: Added client-side LED glow to WEAPON_C4BOMB
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2020-08-17 05:38:39 +02:00 |
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f1954cdb33
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Plugins: Added hooks for InitEnts and cleaned up some plugins that would benefit from it.
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2020-08-16 01:04:20 +02:00 |
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a79ead4197
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Half-Life: Moved the silly Vox announcer for MP games into its own little plugin
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2020-08-14 23:51:59 +02:00 |
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a00a574b4a
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Plugins: Added ClientConnect and ClientDisconnect hooks
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2020-08-14 22:13:03 +02:00 |
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96c3590a08
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Plugins: Use our own plugins.txt listing to decide which plugins get loaded...
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2020-08-14 21:16:47 +02:00 |
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d3b488b7bf
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CBaseTrigger/s: Overhauled the system to keep proper track of its activators. This was important in some mods who'd e.g. call a trigger_camera over longer periods of time and expected to target the same player as before as part of a multi_manager.
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2020-08-10 12:32:18 +02:00 |
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d324259e72
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CBaseTrigger: Massive change that allows us to finally set states. This affected every entity that can be triggered. Things like the airlock check in c1a0d work now.
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2020-08-07 14:07:38 +02:00 |
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9e13854dbe
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Half-Life: Remove redundant target health check in monster_zombie.
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2020-08-03 23:43:18 +02:00 |
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654c3d370f
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Half-Life: Added melee and ranged attacks to monster_human_grunt and marked him as an enemy to players.
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2020-08-03 23:42:45 +02:00 |
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59d13f7103
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Half-Life: Added basic monster_houndeye ranged blast attack code. This still needs further reverse engineering as I think the dmg value varies.
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2020-08-03 23:42:14 +02:00 |
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6dbfff0b68
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Half-Life: Mark monster_barney as friend to avoid confusion. Make it so his pain animation interrupts firing time.
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2020-08-03 23:41:25 +02:00 |
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eecb76ebc7
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Half-Life: Worked on the melee/ranged attacks of monster_alien_slave.
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2020-08-03 23:37:52 +02:00 |
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3c4a518b8e
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Counter-Strike: Fixed some warnings.
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2020-08-03 18:49:30 +02:00 |
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743d7a33d0
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Half-Life: Add support for player respawns when coop is 1, as well as custom player model support in coop.
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2020-08-02 15:21:35 +02:00 |
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b9f4da2494
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Half-Life: monster_zombie and monster_headcrab are attacking somewhat properly now and chase you around. Currently still working out the whole vision logic.
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2020-08-02 12:55:03 +02:00 |
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690d390e79
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Counter-Strike: Added various pain animations to hostage_entity and proper pain and death penalties.
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2020-08-02 11:40:41 +02:00 |
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73597af3c0
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Some basic Attack functions for CBaseMonster. monster_barney in Half-Life will draw, holster his weapon against targets and shoot. Shows there's some use in our pathfinding already.
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2020-07-27 01:19:53 +02:00 |
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da7c5a27e2
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Server: Use the undocumented (but handy) readcmd instead of localcmd to parse skill files instantly. This will avoid the bug of delayed config loading. That's the theory.
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2020-07-25 01:58:12 +02:00 |
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abe97ebe43
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Half-Life: Add a silly announcer to spice things up when players get killed.
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2020-07-18 01:56:28 +02:00 |
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c0f97524ce
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Change 'impulse 240' for adding bots to 'sv bot_add', which is game-mode
oriented and more flexible to mod authors.
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2020-07-09 10:42:34 +02:00 |
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7611796555
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Counter-Strike: Mark hostage_entity as MULTIPLAYER available.
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2020-06-25 11:06:02 +02:00 |
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66aef13819
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Purge cstrike.old from the src tree.
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2020-06-12 17:14:05 +02:00 |
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12c26958e1
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CBaseMonster: Add MSF_MULTIPLAYER flag, so monsters can be made available in multiplayer on a per-class basis.
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2020-06-12 17:02:30 +02:00 |
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9cde95495d
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monster_scientist: Fix the model/character selection using the new SetBody system
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2020-06-12 16:41:21 +02:00 |
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5b34579e9b
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Server: Exec skill_[gamename].cfg as a fallback for skills
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2020-06-12 10:20:17 +02:00 |
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bdfb040bc2
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player_weaponstrip: Initial implementation; func_breakable: warn when key 'spawnobject' defines an out-of-bounds spawn id.
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2020-06-12 09:46:24 +02:00 |
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dc43e5f3a9
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Counter-Strike: Prevent the player defusing the bomb from moving.
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2020-06-09 00:52:12 +02:00 |
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70451433b8
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Counter-Strike: Reset progressbar upon round restart.
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2020-06-09 00:30:06 +02:00 |
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