40c247a823
Small centerprint alignment fix.
2018-12-05 20:51:40 +01:00
Marco Hladik
7b848d78ec
- Redone crouching physics code
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- Fixed the gamerules regarding bomb defusal kills
- Implemented mp_friendlyfire
- Fixed cl_thirdperson cvar
2018-09-20 13:38:01 -07:00
Marco Hladik
2f354c2e54
Removing Physics.c references, as it is no longer used.
2018-06-14 12:06:07 +02:00
Marco Hladik
537ec5d15d
Changed the FreeCS Project license to MIT.
2018-06-14 12:05:23 +02:00
Marco Hladik
26efc3588e
- Added sound hack that'll stop LFO sounds (e.g. cs_747 jet flyby) from killing your ears
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- Fixed the spectator camera from caring about VIEWHEIGHT
- Added menu labels and checkbox graphics (still WIP menu improvements)
- Fix for not-loop ambient_generic entities
2018-06-10 11:40:44 +02:00
Marco Hladik
53d4ac9591
Added custom, white bitmap font to resemble WON closer
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Fixed the chat parsing
Fixed crouching not working
2018-06-10 02:26:15 +02:00
Marco Hladik
6e9268d764
- Physics are now handled partially by the engine again
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- Added first bot prototypes (only use with the latest FTEQW and ENGINE_ROUTING enabled
2018-06-09 18:37:42 +02:00
Marco Hladik
4260036e84
Slope fix, set acceleration to 10 for now - also view-step prediction fix to make it not seem like you're falling at a constant pace.
2018-02-17 11:02:03 -08:00
Marco Hladik
d78d12fd71
Physics code update, including switch to TTF for text for easier handling of international languages. Delte your fte.cfg's for all this new stuff to take effect. More testing required also.
2018-02-12 07:24:08 -08:00
5633ad7d59
Fixed the player models not looking up/down in the external view
2018-01-29 21:51:13 -08:00
f78ece6005
Added mp_winlimit and fixed a bug with selecting the C4 Bomb as well as changed the way input works during freezetime.
2018-01-29 09:03:22 -08:00
f011126858
Fixed the crouch-stay bug on a new round trigger, tried fixing crouching-jumping a little so you can't hover across the map
2018-01-01 12:20:51 -08:00
d37546c131
Fixes for ArmouryEntity and fixed grenade weapon switching.
2017-12-28 19:56:54 -08:00
6f682653b1
Added invlast, added buyammo1 and buyammo2 commands.
2017-12-28 19:16:30 -08:00
b003b933b4
Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches.
2017-12-28 05:31:31 -08:00
47c43544bf
Big improvements to sprays. No more infokeys, support for colored sprays and much more.
2017-12-19 13:02:01 -08:00
057420ed4c
Added some new cvars, such as fcs_knifeonly, fcs_swapteams, fcs_nopickups, fcs_reward_kill, fcs_penalty_pain, fcs_penalty_kill, fcs_maxmoney. Also fixed that exploding C4 does traceline collision checks against its targets. Sprays are sort-of in, but not fully.
2017-12-01 13:02:58 -06:00
5969fc35c9
Actual sources for commit dccd39b66c8f76221277e16482d44af9b5a63581
2017-11-27 00:52:25 -06:00
94774c7fd1
Delete Overview.c~
2017-11-22 15:38:54 -06:00
b76d39796c
Fixed a possible problem with hostages being rescued... multiple times in one frame.
2017-11-22 15:34:09 -06:00
581190b98f
Fixed overview FOV at 90.
2017-11-22 13:27:11 -06:00
979c1d1d95
Added sv_autoreload for those who really want it
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Tweaked shell ejections just a little bit
2017-11-20 23:51:19 -06:00
57bf1c9576
Added shell ejection to the view
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Added headshot notification
Health goes red now when it's below 25 or equals
Fixed a CSQC error with no overview present
Fixed spacing in the muliplayer server browser
2017-11-20 11:16:42 -06:00
6c3c7dc381
Changed dlight positions a little, since the seat/splitscreen stuff changed the view viewmodels are positioned.s
2017-11-19 20:39:25 -06:00
cd6263299e
Fixed #79 by updating the spectator check
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Fixed the smoke-grenade smoke not clearing upon next round
Changed in_rawinput to 0 for now, since it was causing problems
Fixed the RadiusDamage function in regards to regular explosions
Deleted the unnecessary lines trying to respect 'timelimit', which is deprecated afaik
Changed the sizes of individual grenades so that they'll be thrown more easily across crates and corners
Added an early preview of loading map overviews. They are not really usable and merely a work in progress on my end. They will be finished soon though.
2017-11-19 20:03:30 -06:00
2ec9213437
Added sv_voxannounce, which will advertise the time remaining
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Added support for c4bombs to align to walls
Fixed the infamous crouch-defusal bug
Reworked the way the Glock does Burst-Fire
Added support for voice overlays when pressing the Voice Communication key
Fixed some bad grammar I must have written while either drunk or lazily copy/pasting things
2017-11-18 15:21:39 -06:00
7770b250d5
Fixed #65
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Fixed #66
Fixed #67
Fixed #72
2017-11-18 00:30:20 -06:00
251d8908b2
Fixed a stupid assumption about footsteps
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Got rid of an unused serverinfo key
Some prediction improvements
2017-11-17 15:20:51 -06:00
e18f0dae6d
Added splitscreen stuff (experimental)
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Added a simple reward for losers
Fixed that round-draw would give the teams a reward
Changed cl_movespeedkey to 0.5
Changed prediction quite a lot (jumping glitch fixed)
More changes to the HUD to compensate for multiple screeninstances (splitscreen)
2017-11-16 16:53:02 -06:00
73ff73851f
Fixed some equipment purchases
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Added sounds when purchasing equipment
Redid the way rounds get restarted when an opponent joins
Fixed a bug that'd cause the bomb to never reset once planted
Added mapcycle support ( new cvar: mapcyclefile for server owners)
2017-11-15 20:25:20 -06:00
ec5d21b91b
Added the weapon recoil/viewkick
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Added support for newlines in MOTDs
D
Server owners can now specify custom MOTDs with the cvar 'motdfile', e.g. 'motdfile coolmotd.txt'
2017-11-15 15:36:55 -06:00
faa0ddf24a
Fixed shit, once again.
2017-11-13 23:39:04 -06:00
d86ddeff76
Fixed a potential client crash with cl_thirdperson set to 1
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Made it so you can at least navigate the UI with the number keys
2017-11-13 16:52:01 -06:00
e4a0a778cc
Added a new sv cmd: vox
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Clients can test it with vox_test
2017-11-13 11:03:23 -06:00
cbe9b42d93
Message of the day is now actually being networked. Hurray for infokeys.
2017-11-12 18:43:16 -06:00
8fd82126df
Fixed the TMP weapon selection showing the P90 sprite
2017-11-12 14:45:40 -06:00
eba1491409
Fixes #59 by actually testing this shoddy code I wrote
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Adds color sliders for the HUD, Crosshair etc. in the Player options
Fixed some other small things someone might notice
2017-11-12 13:57:23 -06:00
3c1f53ac3d
kill command kevlar fix. fixes #53
2017-11-11 15:46:04 -06:00
24c0898f47
Fixed the weapon-magazine-drop problem.
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Fixed the sniper rifle zooms.
Fixed the kill command.
2017-11-11 01:25:59 -06:00
edc0f6ac8d
Fixed #41 and added HUD 'Caliber' graphics for the explosives
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Removed temporary menu cursor fix, because the SVN version of FTE addressed the cursor issue! Yay for Spike!
2017-10-26 19:43:38 -05:00
8931e3cd18
Temporary fix for the menu/fullscreen issue on Linux
2017-10-22 01:24:11 -05:00
2d764ca306
Client mouse delta guff added
2017-10-22 01:00:40 -04:00
3188c43bc0
Cleaned a few things up and fixed doors being able to be triggered from above
2017-07-03 13:55:11 +02:00
d8987e4135
Implemented smoke and flash grenades.
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Fixed some equipment menu bug that caused you to money despite not getting any nades.
v_lefthanded exists now! Use only on the newest FTE SVN build though.
2017-07-02 22:49:22 +02:00
06d1cf7a3c
Weapon selection now cares about the grenade slot again.
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Overhauled chat handling and display
HUD and VGUI colors now reflect 1.5 more closely
Fixes to func_door
Fixes to func_door_rotating
Overhauled radio message handling and diplay to match chat
2017-07-01 20:31:35 +02:00
d25eb3850f
Fixed multi_source trigger problem on complex maps like de_aztec
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Added env_spark
Added scope border type 1
Misc fixes
2017-07-01 02:39:15 +02:00
072820002c
Player drops primary weapon/bomb now upon death
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Few fixes here and there I guess
2017-06-27 02:04:25 +02:00
f19f73ffc8
Simplified a whole bunch of GUI stuff
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Basic, albeit mathematically lame angle correction for p_ weapons
2017-06-26 11:12:16 +02:00
79fa38562a
Made some tweaks to the bomb ( Fixes #13 )
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Fixed a crash related to grenades and func_breakables.
2017-06-26 00:04:06 +02:00
cb5a002c45
Fixed player animations
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Added weapon model to player models
Fixed networking of weapon events
Cleaned up the whole font business
2017-06-24 14:36:36 +02:00