Commit graph

94 commits

Author SHA1 Message Date
3c1f53ac3d kill command kevlar fix. fixes #53 2017-11-11 15:46:04 -06:00
b409c6426a Fixed a few things with joining 2017-11-11 04:34:08 -06:00
24c0898f47 Fixed the weapon-magazine-drop problem.
Fixed the sniper rifle zooms.
Fixed the kill command.
2017-11-11 01:25:59 -06:00
edc0f6ac8d Fixed #41 and added HUD 'Caliber' graphics for the explosives
Removed temporary menu cursor fix, because the SVN version of FTE addressed the cursor issue! Yay for Spike!
2017-10-26 19:43:38 -05:00
a6e7a22d95 Adds explosion sounds to the HE Grenade 2017-10-23 11:10:38 -04:00
076c2bf09e Yeah, the ratio should probably be multiplied first... 2017-09-26 00:43:17 -05:00
3c591536dc This should work a bit better. 2017-09-26 00:35:03 -05:00
54ab0cf6ed Take kevlar out of the inventory once depleted. 2017-09-26 00:18:32 -05:00
b95120e965 Basic kevlar detection stuff 2017-09-26 00:10:21 -05:00
3188c43bc0 Cleaned a few things up and fixed doors being able to be triggered from above 2017-07-03 13:55:11 +02:00
dbde5342d7 Fixed range of TraceAttack weapons
Fixed AWP inaccuracy
2017-07-03 05:11:53 +02:00
940fd4b084 Fixed hostage movement so that it fixes #22 2017-07-03 04:12:45 +02:00
d8987e4135 Implemented smoke and flash grenades.
Fixed some equipment menu bug that caused you to money despite not getting any nades.
v_lefthanded exists now! Use only on the newest FTE SVN build though.
2017-07-02 22:49:22 +02:00
06d1cf7a3c Weapon selection now cares about the grenade slot again.
Overhauled chat handling and display
HUD and VGUI colors now reflect 1.5 more closely
Fixes to func_door
Fixes to func_door_rotating
Overhauled radio message handling and diplay to match chat
2017-07-01 20:31:35 +02:00
d25eb3850f Fixed multi_source trigger problem on complex maps like de_aztec
Added env_spark
Added scope border type 1
Misc fixes
2017-07-01 02:39:15 +02:00
072820002c Player drops primary weapon/bomb now upon death
Few fixes here and there I guess
2017-06-27 02:04:25 +02:00
79fa38562a Made some tweaks to the bomb (Fixes #13)
Fixed a crash related to grenades and func_breakables.
2017-06-26 00:04:06 +02:00
cb5a002c45 Fixed player animations
Added weapon model to player models
Fixed networking of weapon events
Cleaned up the whole font business
2017-06-24 14:36:36 +02:00
ac3a42e49d Translations now show, menu uses btn_main graphics and header files. The freecs dir will contain TGA copies of them until BMP support gets enabled. 2017-06-23 09:23:24 +02:00
e58ddeb566 Fixed weapon switching in reverse, fixed radius damages healing players on special occasions... 2017-06-21 21:07:23 +02:00
f68a9b9f25 Work towards grenades, translations etc. 2017-06-21 14:50:02 +02:00
bc5f562d4f You know, bug fixes. 2017-05-01 17:52:01 +02:00
4bcea672ff More work on the menu: Added map menu, simple server browser... 2017-05-01 13:55:50 +02:00
47f3f3a411 Fixing spawn camera and trying to work the bomb timer 2017-05-01 02:12:13 +02:00
a10cd4450b Slight spectator adjustment. 2017-05-01 01:27:23 +02:00
5320775c33 Cleaning up... 2017-05-01 01:21:49 +02:00
f69911fd9c Main menu work going forward. Fixes towards hostage movement (new FTE requires this) as well as misc HUD fixes. 2017-04-30 23:19:10 +02:00
8abd531b10 Updated... things 2017-04-20 00:04:47 +02:00
24d92a7c1d Fixed spectator prediction routine 2017-04-19 23:14:03 +02:00
4007c5111b Fixed LOADS of networking guff. 2017-04-19 23:06:41 +02:00
1a2b4dc6a3 Updated MOTD... 2017-04-19 19:19:02 +02:00
ec41057c4e Added my prediction codee 2017-03-04 21:08:59 +01:00
4a14bb6fab Renamed project, fixed potential money bugs revised input.... 2017-01-15 20:56:58 +01:00
bf1adc491a Support for more muzzleflashes
Fixes and cleanups regarding effects, networking
All sorts of other cool things
2017-01-14 16:00:31 +01:00
30e2e5b76a Added armoury_entity ( fixes #7 )
Added weapon dropping ( and cmd 'drop', fixes #8 )
Tweaked the buy and team menus layout wise
Implemented Auto-Assign function in the GUI menu
Fixed a logic bug with Weapon_GiveAmmo
2017-01-12 00:31:19 +01:00
Marco Hladik
ca26fd94b6 Started work on Armoury Entity 2017-01-11 04:40:53 -05:00
47932e57a0 Some more work towards player animations 2017-01-10 22:55:12 +01:00
2a8cb32326 Fixed a timer bug 2017-01-10 21:46:17 +01:00
f1614d50ff Added weapon binds for buying
Added some more buying restrictions
Fixed a VGUI bug
2017-01-10 21:24:14 +01:00
712b2cebbc Fixed some breakable sounds being played "wrongly"
Cleaned up some of the codebase
Commented some more stuff and brought in some structure
Probably fixed a few things in the process
2017-01-10 19:24:45 +01:00
ce7a2243cc Revamped radio system
Added keybinds for a ton of radio commands
Revamped the start-message stuff
2017-01-10 18:24:43 +01:00
3d219d7fdb Wiping all corpses after a round ends now
Fixed the EscapeZone ent I never commited properly
C4 Bombs now trigger the c4 target spots
Some more messages for equipment/weapon buying
Some more Rule tweaks that could cause issues with dead people buying guns via future binds
Hit locational damage now applied properly, derp
2017-01-10 16:45:41 +01:00
8d6a6477f9 Fixed a bug in which weapons weren't wiped when switching teams during a match 2017-01-09 22:45:18 +01:00
f8c0518292 Added multi_manager ( Fixes #6 )
Added multisource
2017-01-09 22:07:23 +01:00
e8edad9fc4 Fixes #5 by implementing func_pushable 2017-01-09 18:28:23 +01:00
d63b9341c9 Updated some other silly thing I should have noticed. 2017-01-08 16:42:26 +01:00
1530866829 Gave the knife some attention when it comes to sounds 2017-01-08 16:12:02 +01:00
427e2d300d Hit-location based death animations
Fix related to shotguns having an insane accuracy
2017-01-08 15:11:34 +01:00
9a46190fbd Added bunnyhop cap
Fixed some collision issue with some surfaces caused by static breaking points
2017-01-07 21:41:02 +01:00
ac78b41f0d Fixed a bug in which shooting shotguns might cause problems... 2017-01-07 21:18:15 +01:00