31793440c2
Cstrike: Remove usage of Weapons_ViewPunchAngle, as that's calculated
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elsewhere (see weapons_cstrike.c)
2020-04-07 15:00:11 +02:00
a2384fae50
Cstrike: Fix WEAPON_USP45 timers for adding/removing the silencer
2020-04-07 14:55:27 +02:00
f43bc2cf32
update copyright dates because I've been forgetting all year.
2020-04-07 14:46:23 +02:00
3b8d76656a
Cstrike: Fix scope and cl_hudaspect support.
2020-04-07 14:41:21 +02:00
bc9978be12
Cstrike: Added sniper scopes to the AWP, G3SG1, Scout and SG550.
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Their zoom-levels aren't final, I am pretty sure CS 1.5 had different
zoom levels for each weapon. We'll have to research those values.
2020-04-07 13:06:41 +02:00
27cfaba85f
Cstrike: Lots more documentation, stubs and some working new entities.
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Added crosshair alternatives for AUG and SG552.
Made running/crouching/jumping affect gun accuracy calculations.
2020-04-07 12:42:28 +02:00
af95dd8124
Cstrike: Fix P228 firing bug
2020-04-07 03:04:31 +02:00
cf136dbd6c
Cstrike: Finished most of the essential gun logic.
2020-04-07 02:47:21 +02:00
9d13451186
1 cheeky line: 1; me: 0
2020-04-06 11:57:27 +02:00
2e1b2846da
Some prediction fixes?
2020-04-06 11:14:40 +02:00
4d32bf91a8
Updated .fmf files...
2020-04-06 10:57:07 +02:00
1f0e93d35a
Precaching CS weapon sounds via sound-shaders...
2020-04-06 10:53:26 +02:00
755eecfc34
A bunch of mod changes contributed to by Xylemon, mixed together with
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some of my FX code which is going places.
2020-04-05 02:25:27 +02:00
07a3b329df
Starting to clean up a lot of pmove.c
2020-04-04 13:02:30 +02:00
e1b38f008a
Adjusting spawn-angle to match spawnpoints.
2020-04-04 00:52:45 +02:00
5e936559ea
Menu now can scan for non .bmp sprays.
2020-04-04 00:18:05 +02:00
a159183b3d
Footsteps: Ladder sound fix
2020-04-03 15:29:24 +02:00
ab1338bab6
Moved the music-switching logic into the menu, for good reasons.
2020-04-03 15:01:55 +02:00
639097249a
Some CSTRIKE and REWOLF soundshader stuff
2020-04-03 14:42:39 +02:00
7f2f32efb1
Menu/Manifests: Allow games to execute commands for the button reserved
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for training. Gunman uses this to play a Smacker/Bink video file.
2020-04-03 14:09:17 +02:00
5055fc8879
Fixed some small warnings.
2020-04-03 13:37:26 +02:00
5ba72a224c
Menu: Filter through the gameinfo defined types to clean up the mess
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other people like to put in it.
2020-04-03 13:36:42 +02:00
4de7182c10
Moved decal spawning for impacts into the client-side
2020-04-03 12:46:54 +02:00
a7fc08f857
Footsteps are more unified across BSP versions, can easily be extended
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and cover more types of materials even on HL BSP maps.
Improved documentation for QUAKED comments.
Seperated skill file for valve into its own little thing.
2020-04-03 12:12:11 +02:00
7c22d66c17
Valve: Converted more monsters to use sound shaders!
2020-04-03 09:22:22 +02:00
45c18f6a7f
Valve: Skill system now affects the weapons as it should. Didn't do it on
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the ones that need a lot more work.
2020-04-03 09:11:08 +02:00
e6ff9520a1
Valve: MONSTER_ZOMBIE now uses sound shaders.
2020-04-03 00:40:54 +02:00
c113cc1994
Valve: Fixed WEAPON_HANDGRENADE bounce sound
2020-04-02 23:44:28 +02:00
2ceb72c9e4
Valve: Make most weapons use sound shader definition scripts.
2020-04-02 23:39:27 +02:00
4f44d96be9
Pulled over Sound-Shader code from TW. We'll use this soon over hard-coded
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sounds.
2020-04-02 22:43:37 +02:00
47f8e41185
Gearbox: ammo_spore should behave like it is meant to. WEAPON_SPORELAUNCHER
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got some changes to support its alt-fire and yellow blood decals on impact
2020-04-02 22:42:30 +02:00
79ddd3228c
PMove: Player gets pulled at a different speed than we may have thought.
2020-04-02 22:40:49 +02:00
9e9765d02e
GLSL: Minor work to support dynamic shadows or something.
2020-04-02 22:40:27 +02:00
24f2d9d824
Gearbox: Added cl_tonguemode cvar for WEAPON_GRAPPLE and adjusted
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speeds. We're kinda winging it but the timings should be O.K.
2020-04-02 22:39:57 +02:00
18fe40f2e0
More cleanup/shoving around of decal code, improved infodecal by adding
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its Trigger() method
2020-04-02 06:23:18 +02:00
c03f3fce72
Spawn a bit fewer particles on blood bits
2020-04-01 22:10:49 +02:00
ec819cf4e4
Shuffled a lot of Decal code around so gibs can now spawn blood, etc.
2020-04-01 20:55:05 +02:00
479048bda8
monstermaker: Make sure limits only get respected when they're actually set
2020-04-01 20:15:10 +02:00
54e982bc14
More work done on monstermaker in the gs-entbase. Needs a lot of testing.
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Finally precaching player-models.
Fixed some crosshair arrangements in Opfor.
2020-04-01 20:10:31 +02:00
af53ab36ef
Improved entity documentation, added cl_hudaspect variable so that
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you can control how close the elements are to the center of the screen.
2020-04-01 18:43:09 +02:00
db8c10eeac
Valve: Fixed WEAPON_TRIPMINE and WEAPON_SNARK and tweaked some player
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animation stuff
2020-04-01 16:00:00 +02:00
a6b301755e
Valve: Fix playermodel pitch/bone controller
2020-04-01 12:51:46 +02:00
5dde0fb486
Menu: Switch to the new manifest based mod/game info stuff
2020-04-01 12:27:45 +02:00
3058015aa0
Valve: Add cvar cl_centerscores, to center the scoreboard
2020-04-01 12:24:41 +02:00
cf13c4faf4
Menu: Make the scrollbar not appear with too few entries.
2020-04-01 12:24:07 +02:00
94e4d80e39
Valve: Give WEAPON_RPG some punch when firing
2020-04-01 12:23:52 +02:00
11b7b11fe1
GLSL: Make models respect iris adaption
2020-04-01 12:23:33 +02:00
0952201ef2
Added missing frag-net logo.
2020-04-01 01:12:00 +02:00
c813e49b56
Menu: Lots of work done, like switching player models, sprays -
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IRC chat, custom game installs and listings.
2020-04-01 01:08:01 +02:00
de877436aa
Cleaned up warnings.
2020-03-31 10:09:23 +02:00