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24a9ef71ac
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NSWeapon: add "speed_mod" key for manipulating the player speed.
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2024-07-24 14:25:41 -07:00 |
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5bb9fbf3af
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NSMonster: only respect "sequence" on monsters when they're flagged as dead.
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2024-07-24 10:10:53 -07:00 |
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c829d0453e
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Fixes in base/, move hud weapon selection references out
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2024-07-23 18:08:33 -07:00 |
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f9dd7362b4
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NSSurfacePropEntity: change string damageDef to NSDict damageDecl in Damage()
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2024-07-18 16:32:05 -07:00 |
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8b4b7f0a26
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Reserve the id keyword, fix some struct members to comply
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2024-07-18 13:44:52 -07:00 |
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ac037bb887
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Use NSDict instead of sprintfing strings and sending them over Damage()
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2024-07-18 13:33:36 -07:00 |
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e9145091fd
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Clear warnings.
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2024-07-18 13:04:42 -07:00 |
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965d9e96d6
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NSEntity: add SetOriginUnstick(), SetBotTag()
NSWeapon: basic inventory management functions
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2024-07-17 14:21:44 -07:00 |
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a852f887e2
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More fixes.
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2024-07-11 15:24:33 -07:00 |
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8ace54224c
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The mother of experimental commits.
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2024-06-22 00:24:13 -07:00 |
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bab74ba6fd
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Change the inheritance graph of NSBot, NSClient etc.
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2024-04-22 22:47:54 -07:00 |
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bd7e78ab94
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NSNavAI: Inventory management functions.
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2024-04-22 21:47:02 -07:00 |
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822a7221b2
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WIP pmove, AI, etc. changes
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2024-04-22 15:11:12 -07:00 |
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d5053299dc
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func_rot_button: Fix spawnflag 32. Mistakenly thought to be 'toggle'.
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2024-03-26 16:14:07 -07:00 |
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53bab46f7d
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func_button: if "lip" isn't set, set it to be 4.
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2024-03-26 12:45:38 -07:00 |
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ff649187ee
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env_sprite: Update QUAKED comment to mention 'material' key.
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2024-03-24 20:12:10 -07:00 |
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a9ededfd1a
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Menu-FN: when 'rate' is ridiculously low, set it to the engine default (30000)
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2024-03-23 13:40:17 -07:00 |
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4b35d47522
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Menu-FN: Only run the drawfill() command when the engine requests an opaque loading screen.
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2024-03-22 15:39:05 -07:00 |
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33d7c3cc50
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NSMonster: change error() to NSError() to aid debugging.
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2024-03-21 18:57:31 -07:00 |
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95b7c87ea3
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Menu-FN: Init strings after game library init.
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2024-03-20 12:33:26 -07:00 |
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1514c977e9
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NSNavAI: set _m_flRouteGiveUp to something valid, and change our pathskip tracebox to work like the nodegraph one.
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2024-03-18 23:50:14 -07:00 |
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c1eb4bcb99
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func_tracktrain: if no globalname is defined, and/or relation target is unset, don't attempt to reposition
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2024-03-17 22:56:36 -07:00 |
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9b9988232f
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VGUI3DView: only setproperty VF_DRAWWORLD when MENU is not defined.
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2024-03-11 20:59:06 -07:00 |
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2a6571e33b
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make_radiantshader.sh: mkdir if scripts doesn't exist
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2024-03-10 16:47:19 -07:00 |
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b99ec4b39b
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make_radiantshader.sh: strip non program portion of a .mat if available
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2024-03-10 16:32:40 -07:00 |
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8533f6d228
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add make_radiantshader.sh
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2024-03-10 16:18:03 -07:00 |
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48b76b8786
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Bot_ExistsInServer: ddecolorize names before comparing.
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2024-03-09 19:22:26 -08:00 |
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ffa3645395
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Menu-FN: Call cfg_save at certain points in case cfg_auto_save isn't on.
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2024-03-08 09:27:57 -08:00 |
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396910e587
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env_muzzleflash: set it as MASK_GLOWS instead of MASK_ENGINE to ensure we attach
after the viewmodel position has updated.
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2024-03-07 19:38:46 -08:00 |
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ee60a09eed
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infodecal: fix client-side ones always rendering.
Add some more icons for various NSPointTrigger entities.
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2024-03-06 20:27:54 -08:00 |
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d31a3b65fd
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NSView: fix some warnings.
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2024-03-06 19:38:39 -08:00 |
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d697f53ca5
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NSView: when we switch between dead/alive state, reset damage display/shake variables.
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2024-03-06 19:31:26 -08:00 |
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e9f9ae5829
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NSMonster: add support for sequence key, used by some sitting NPCs.
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2024-03-06 19:30:38 -08:00 |
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bd74c588da
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worldspawn: Set HDR values regardless of enabled state, in case the user wants to enable it.
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2024-03-06 19:14:18 -08:00 |
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dcb87039b1
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NSPointTrigger: Save/Restore for the debug texture.
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2024-03-06 19:13:48 -08:00 |
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3d32e75e88
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NSClientSpectator: add new method SpectatorDeathcam()
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2024-03-06 19:13:11 -08:00 |
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bd2705eed6
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NSTalkMonster: m_flFollowSpeedChanged should be 1.0 instead of 5.0 (as comment suggests)
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2024-03-06 19:12:05 -08:00 |
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0bb88774a2
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Add new class: NSSpawnPoint.
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2024-03-06 19:11:37 -08:00 |
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2838900a82
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scripted_sentence: set m_iValue before UseTargets. Document 'duration key.
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2024-03-06 10:17:10 -08:00 |
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d9d579478a
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monstermaker: Prevent monster DropToFloor().
NSMoverEntity: Remove eager MoveToPosition check that broke func_button's NOMOVE variants.
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2024-03-05 23:27:26 -08:00 |
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3a1a5d66f5
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scripted_sentence: add support for refire key.
Add some more icons. Also NSPointTriggers should be SOLID_NOT now as to not
travel across levels.
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2024-03-05 22:48:00 -08:00 |
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09839aa198
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multi_manager: Minor clean up.
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2024-03-05 08:21:26 -08:00 |
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efe079bdf7
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Updates: Strip version number from preview img url.
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2024-03-05 08:20:50 -08:00 |
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f11a10d343
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func_tracktrain: Save/Restore more fields, keep track of when to play the movement sounds.
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2024-03-05 08:19:56 -08:00 |
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a3268ef65b
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env_shake: active global shake entities can be stopped by removing them from the game now.
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2024-03-05 00:33:37 -08:00 |
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a9b6f9a428
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trigger_transition: filter out "players" in all transitioning modes.
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2024-03-04 20:13:53 -08:00 |
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0c2db7a23a
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SV_PerformLoad: Saner check for if we can call Destroy()...
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2024-03-04 19:55:30 -08:00 |
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32a36d8017
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Server: show 'entered game' message once and only in MP.
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2024-03-04 19:48:37 -08:00 |
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f0034cb03a
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SEND/READENTITY_ANGLE: use WriteAngle()/readangle()
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2024-03-04 19:37:51 -08:00 |
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9c66c2c5f9
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func_door: Fix targetClose not getting triggered right when START_OPEN spawnflag is set
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2024-03-04 19:34:13 -08:00 |
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