Commit graph

128 commits

Author SHA1 Message Date
f13cb921b3 pmove: fixed players sliding on top of entities 2019-01-15 22:28:44 +01:00
a241583fb8 PMove code cleanup 2019-01-15 02:58:02 +01:00
147bcc2f25 Crouch stutter fix with the latest FTE binaries 2019-01-14 19:48:23 +01:00
99c878d4d0 Fixed some rendering-frame bugs (stuff that doesn't belong...)
and fixed up pmove a little bit.
2019-01-14 16:13:20 +01:00
79db5ac5fe Fix the C4 bomb not being cleared when dropping it. 2019-01-10 11:14:30 +01:00
84399e33c9 func_bomb_target: Fix triggering upon C4 explosion. 2019-01-10 11:14:13 +01:00
7bb9281db7 Finally added the 5th weapon slot, where the C4 rightfully belongs. 2019-01-05 21:35:38 +01:00
2e4498ec3d Changed some attack-delay/cycle values to ones I could poke from AMX-X/AlliedModders 2019-01-05 16:35:45 +01:00
992251b030 Fixed a bug with not giving the helmet when you've already got Kevlar. 2019-01-05 03:18:38 +01:00
4621358ffd Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels
Added support for respawns of map entities
Started redoing hostages... they don't have any animations right now. Don't be surprised.
Moved most/if-not-all CS specific entities into their own class files
2019-01-05 02:02:12 +01:00
0e7fcf8012 Fixed env_sprite functionality.
Moved some things around.
2019-01-04 21:39:07 +01:00
e7f1db0543 Commited some minor stuff, unimportant 2019-01-04 05:56:14 +01:00
59c637c6ea Fixed trigger_hurt 2019-01-03 12:23:11 +01:00
5fa7002844 - Added everything needed for networked sprays
- Switched to custom pmove code (early, WIP) instead of the engine one, again
- Made nightvision compatible with splitscreen modes
- Player animation fixes
- Prediction fixes
- Fixed radius damage, so grenades and bombs should apply proper damage now
- Added func_wall_toggle
- Small entity fixes
2019-01-03 02:26:39 +01:00
32b6e85d28 Some AUG improvements, simple crosshair for both AUG and SG552 2019-01-03 02:23:21 +01:00
07b72429f6 Switched the majority of entities over to my new object oriented entity codebase also featured in The Wastes 1.2 2018-12-31 02:00:38 +01:00
88710b3bb2 Player animation fixes 2018-12-31 01:58:02 +01:00
8ffd4bb134 Initial New-Menu Commit. 2018-12-27 23:53:24 +01:00
afc8d8dbb2 more ecologically friendly infodecal entities
fixed autoreload behaviour! it's now like in 1.5
added some glsl replacements that are more performance friendly
2018-12-15 15:50:10 +01:00
c43906bff4 That's the proper way of disabling the impact effects for the knife... *cough* 2018-12-09 06:06:32 +01:00
807bfb00e0 The knife in 1.5 doesn't create decals apparently (the beta versions do, though) make this a switch? Does anyone care?... 2018-12-09 05:59:13 +01:00
c1497341a8 Moved all entity field definitions into one file. 2018-12-09 05:58:28 +01:00
628097eff9 Added early infodecal ents. They don't align to the texture coords YET. 2018-12-07 20:03:07 +01:00
1e1d02411b Fix for being unable to defuse the C4 with the new input-button swap. 2018-12-07 14:14:30 +01:00
efeaa2822d - Changed mp_fillweapons to fcs_fillweapons to reflect its origin
- fcs_fillweapons will basically act as a switch for CS:S ammo behaviour
- Some default.cfg and ftesrv.cfg changes
2018-12-05 17:02:49 +01:00
a44a39f91d Got rid of an old debug print for the C4 2018-12-05 15:55:55 +01:00
86e40f90c3 Fixed the reloading-logic to avoid an "ammo-loss" bug. 2018-12-05 15:55:40 +01:00
cdec0d9e79 - Fixed BombZone detection logic for planting the C4
- Fixed counting of players during events such as escape, disconnect and team switching
- Fixed flashbang nades not tracing against players correctly
- Fixed the C4 bomb planting logic which regressed a couple engine revisions ago
2018-12-05 15:05:56 +01:00
Marco Hladik
7b848d78ec - Redone crouching physics code
- Fixed the gamerules regarding bomb defusal kills
- Implemented mp_friendlyfire
- Fixed cl_thirdperson cvar
2018-09-20 13:38:01 -07:00
Marco Hladik
537ec5d15d Changed the FreeCS Project license to MIT. 2018-06-14 12:05:23 +02:00
Marco Hladik
6e9268d764 - Physics are now handled partially by the engine again
- Added first bot prototypes (only use with the latest FTEQW and ENGINE_ROUTING enabled
2018-06-09 18:37:42 +02:00
Marco Hladik
4260036e84 Slope fix, set acceleration to 10 for now - also view-step prediction fix to make it not seem like you're falling at a constant pace. 2018-02-17 11:02:03 -08:00
Marco Hladik
d78d12fd71 Physics code update, including switch to TTF for text for easier handling of international languages. Delte your fte.cfg's for all this new stuff to take effect. More testing required also. 2018-02-12 07:24:08 -08:00
5633ad7d59 Fixed the player models not looking up/down in the external view 2018-01-29 21:51:13 -08:00
f78ece6005 Added mp_winlimit and fixed a bug with selecting the C4 Bomb as well as changed the way input works during freezetime. 2018-01-29 09:03:22 -08:00
d37546c131 Fixes for ArmouryEntity and fixed grenade weapon switching. 2017-12-28 19:56:54 -08:00
6f682653b1 Added invlast, added buyammo1 and buyammo2 commands. 2017-12-28 19:16:30 -08:00
47c43544bf Big improvements to sprays. No more infokeys, support for colored sprays and much more. 2017-12-19 13:02:01 -08:00
057420ed4c Added some new cvars, such as fcs_knifeonly, fcs_swapteams, fcs_nopickups, fcs_reward_kill, fcs_penalty_pain, fcs_penalty_kill, fcs_maxmoney. Also fixed that exploding C4 does traceline collision checks against its targets. Sprays are sort-of in, but not fully. 2017-12-01 13:02:58 -06:00
5969fc35c9 Actual sources for commit dccd39b66c8f76221277e16482d44af9b5a63581 2017-11-27 00:52:25 -06:00
b76d39796c Fixed a possible problem with hostages being rescued... multiple times in one frame. 2017-11-22 15:34:09 -06:00
979c1d1d95 Added sv_autoreload for those who really want it
Tweaked shell ejections just a little bit
2017-11-20 23:51:19 -06:00
57bf1c9576 Added shell ejection to the view
Added headshot notification
Health goes red now when it's below 25 or equals
Fixed a CSQC error with no overview present
Fixed spacing in the muliplayer server browser
2017-11-20 11:16:42 -06:00
6c3c7dc381 Changed dlight positions a little, since the seat/splitscreen stuff changed the view viewmodels are positioned.s 2017-11-19 20:39:25 -06:00
cd6263299e Fixed #79 by updating the spectator check
Fixed the smoke-grenade smoke not clearing upon next round
Changed in_rawinput to 0 for now, since it was causing problems
Fixed the RadiusDamage function in regards to regular explosions
Deleted the unnecessary lines trying to respect 'timelimit', which is deprecated afaik
Changed the sizes of individual grenades so that they'll be thrown more easily across crates and corners
Added an early preview of loading map overviews. They are not really usable and merely a work in progress on my end. They will be finished soon though.
2017-11-19 20:03:30 -06:00
2ec9213437 Added sv_voxannounce, which will advertise the time remaining
Added support for c4bombs to align to walls
Fixed the infamous crouch-defusal bug
Reworked the way the Glock does Burst-Fire
Added support for voice overlays when pressing the Voice Communication key
Fixed some bad grammar I must have written while either drunk or lazily copy/pasting things
2017-11-18 15:21:39 -06:00
7770b250d5 Fixed #65
Fixed #66
Fixed #67
Fixed #72
2017-11-18 00:30:20 -06:00
794b08d64c Added a hostname field to the menu
Fixed that a dropped C4 Bomb could not be picked up again
2017-11-17 15:45:48 -06:00
e18f0dae6d Added splitscreen stuff (experimental)
Added a simple reward for losers
Fixed that round-draw would give the teams a reward
Changed cl_movespeedkey to 0.5
Changed prediction quite a lot (jumping glitch fixed)
More changes to the HUD to compensate for multiple screeninstances (splitscreen)
2017-11-16 16:53:02 -06:00
73ff73851f Fixed some equipment purchases
Added sounds when purchasing equipment
Redid the way rounds get restarted when an opponent joins
Fixed a bug that'd cause the bomb to never reset once planted
Added mapcycle support ( new cvar: mapcyclefile for server owners)
2017-11-15 20:25:20 -06:00