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cd8825c02a
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ambient_generic: quick and dirty soundDef support
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2023-09-27 13:02:04 -07:00 |
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4ec4877360
|
Server: add new server command 'spawndef'.
|
2023-09-27 13:01:30 -07:00 |
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abea931460
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trigger_once/multiple/teleport: Support for Source Engine game specific trigger filters
|
2023-09-27 13:00:46 -07:00 |
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3ea74c3c3d
|
logic_auto/logic_relay/logic_timer: add some QUAKED comments
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2023-09-27 12:59:41 -07:00 |
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a4693ff0f8
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item_generic: add missing Save/Restore method declarations inside the class
|
2023-09-27 12:59:15 -07:00 |
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91519b2706
|
func_tracktrain: Fix them automatically starting up. Differentiate between GoldSrc and Source engine spawnflags.
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2023-09-27 12:58:51 -07:00 |
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854c5907a6
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NSTrigger: add method CanBeTriggeredBy() which filters out various entity types.
|
2023-09-27 12:57:25 -07:00 |
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e820e74dbc
|
logic_relay: Initial implementation of this Source SDK entity.
|
2023-09-27 00:32:16 -07:00 |
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e8a64da700
|
logic_timer: Initial implementation of this Source SDK entity
|
2023-09-27 00:30:13 -07:00 |
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5b52c57a56
|
NSIO: new method CheckOutput(string), which will see if a given Output is ready to fire again.
|
2023-09-27 00:25:25 -07:00 |
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9518a23f03
|
NSIO: Prevent firing an output when no activator is set
|
2023-09-27 00:14:44 -07:00 |
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d7ddfc1c87
|
SoundDef: add helper function int Sound_GetID(string)
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2023-09-27 00:12:28 -07:00 |
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49408b1342
|
NSMoverEntity: add 'movedir' key support for Source Engine based maps
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2023-09-26 22:24:13 -07:00 |
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01a7ffa56f
|
SoundDef: Parse 'scripts/game_sounds_manifest.txt' if present
|
2023-09-25 16:44:56 -07:00 |
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33179a555d
|
Server: add sv input [INPUTNAME] [DATA] command to debug I/O system
|
2023-09-25 16:12:32 -07:00 |
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d749241081
|
func_monsterclip: Initial implementation
|
2023-09-22 17:08:02 -07:00 |
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0be11bd948
|
NSMonster: call setorigin_safe after DropToFloor to get entities out the ground, if they're stuck in it (of1a1)
|
2023-09-22 16:34:08 -07:00 |
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a91122ccbe
|
item_generic: initial implementation of this Opposing Force entity
|
2023-09-22 16:21:40 -07:00 |
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e1fd04de05
|
trigger_once: spawnflag TO_PUSHABLES should also affect other func_ entities, it appears.
|
2023-09-22 16:21:01 -07:00 |
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b50b803b55
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scripted_sequence: Only .ReleaseThink() when we're actually moving the entity...
|
2023-09-22 14:45:02 -07:00 |
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6298688e05
|
worldspawn: Change the way worldspawn keys are read, and shared with the client.
Avoiding the need to read the world on the client-side altogether.
|
2023-09-22 14:39:45 -07:00 |
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069557f350
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func_wall/func_illusionary: get rid of this optimisation that messes with odd world data
|
2023-09-22 14:38:52 -07:00 |
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a90296864b
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scripted_sequence: Call .ReleaseThink() before moving monster within InitIdle()
|
2023-09-22 14:37:43 -07:00 |
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|
4f699aae6e
|
Monster spawning position and scripted sequence fixes. Also leave movetype of LEAVECORPSE scripted sequence entities alone or else it breaks of1a1's G-Man
|
2023-09-20 22:42:11 -07:00 |
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5f7ea594b8
|
scripted_sequence & NSMonster: support for spawnflags LEAVECORPSE. Also safely position monsters upon spawning to avoid them getting stuck in the floor.
|
2023-09-20 20:54:13 -07:00 |
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f5308f6e08
|
env_beam/env_laser: Add ::RendererRestarted to fix textures upon video memory refreshes
|
2023-09-20 20:53:13 -07:00 |
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|
a1500166be
|
NSEntity: add method ::Relink()
|
2023-09-20 20:50:54 -07:00 |
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|
65400fea2c
|
scripted_sequence: DropToFloor() after teleporting, and also only teleport in ::InitIdle when move mode is not 0
|
2023-09-20 20:08:08 -07:00 |
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|
c314e880fd
|
Client: Fix the parameter order on a few classes' ReceiveEntity methods
|
2023-09-20 15:40:13 -07:00 |
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|
724523ce2c
|
Server: Increase ENTITYDEF_MAX to 256
|
2023-09-20 15:10:49 -07:00 |
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|
4a8df93395
|
PropData: debris/gibs can now create decals upon impact with a surface
|
2023-09-20 15:10:29 -07:00 |
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|
d9d3220833
|
NSRenderableEntity: various tweaks to networking, env_glow
|
2023-09-20 15:09:23 -07:00 |
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|
b7126fbadb
|
env_glow: from client-side only entity to shared. also support other rendermodes (accurate to GoldSrc)
|
2023-09-19 23:01:59 -07:00 |
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e44f56a56d
|
func_areaportal: Make work on Source Engine BSP by shoving the "portalnumber" key into .style
|
2023-09-18 19:37:36 -07:00 |
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|
c3f5e7a1c2
|
NSPhysicsEntity: move .geomtype into ODE ifdef
|
2023-09-18 19:36:15 -07:00 |
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|
c920dc2df0
|
NSMonster: add spawn key 'reserve_ammo', which should be self explanatory. See docs otherwise.
|
2023-09-18 17:57:47 -07:00 |
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|
c8d29078da
|
NSMonster: Add 'dead' boolean spawn key. Will decide if the monster starts 'dead'
|
2023-09-18 15:51:35 -07:00 |
|
|
c71daa033e
|
NSTalkMonster: add detailed class documentation
|
2023-09-18 15:35:05 -07:00 |
|
|
4f35c7b6bf
|
NSMonster: Explicitly reset animation time before attack acts happen, add class documentation
|
2023-09-18 15:34:44 -07:00 |
|
|
9d29ad6635
|
point_spotlight: Optimize viewing angle alpha code a little bit
|
2023-09-13 12:32:51 -07:00 |
|
|
8150f0c080
|
env_steam: fix typo
|
2023-09-13 10:40:01 -07:00 |
|
|
5db3db539a
|
Client/Server: Handle 'skyname' universally and guess on the client whether we're using a Source Engine style skybox path
|
2023-09-13 07:56:11 -07:00 |
|
|
b77ec906f6
|
env_steam: initial implementation of this Half-Life 2 entity.
|
2023-09-13 00:29:31 -07:00 |
|
|
5f070fa8c9
|
point_spotlight: give it a better texture (thanks Maxwell) and optimize some bits
|
2023-09-12 19:39:51 -07:00 |
|
|
54b73b3386
|
func_wall: add small alias to make func_reflective_glass entities show up
|
2023-09-12 15:59:04 -07:00 |
|
|
6957ff67b7
|
func_monitor: Network code cleanup
|
2023-09-12 15:58:40 -07:00 |
|
|
62426ba5d3
|
point_servercommand: initial implementation of this Half-Life 2 entity
|
2023-09-12 15:03:41 -07:00 |
|
|
59748adf86
|
point_spotlight: initial implementation of this Half-Life 2 entity; also fix env_projectedtexture, func_dustmotes and func_smokevolume not rendering
|
2023-09-12 15:00:56 -07:00 |
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|
f1141d3b11
|
Menu-FN: Throw up a panel for when you get disconnect from a server for one reason or another
|
2023-09-01 12:34:20 -07:00 |
|
|
b7346e6593
|
Menu-FN: main buttons are now cut-up into different segments, using fallback text when using shorter btns_main files (like in older releases)
|
2023-08-31 15:40:05 -07:00 |
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|
0dc3f19b1a
|
Menu-FN: Added the slightly buggy 'View game info' function. I now need to write a cache for the server entries, because the engine might clear its own cache by the time we want to display entries.
|
2023-08-23 08:21:53 -07:00 |
|
|
ae8c2f16ba
|
Platform: refresh update strings more often while they're pending state changes.
|
2023-08-21 08:53:01 -07:00 |
|
|
9871e93a10
|
Platform: Documentation improvements.
|
2023-08-21 08:39:54 -07:00 |
|
|
061cdbd257
|
Platform/Menu-FN: Move map library loading into platform/ to keep things simple for menu modules
|
2023-08-19 10:28:36 -07:00 |
|
|
412c8f984e
|
Platform/Menu-FN: Overhaul of game update handling. New Nuclide specific API to query update package states that avoids string comparisons and much more.
|
2023-08-18 17:49:10 -07:00 |
|
|
8422ddd26b
|
Menu-FN: Avoid poking the games[] struct directly
|
2023-08-16 21:27:37 -07:00 |
|
|
2576f803cd
|
Menu-FN/Platform: Move all the custom game parsing/install code into platform/, also clean up a bunch of routines in there
|
2023-08-16 15:28:41 -07:00 |
|
|
050db32a81
|
Platform: Improve the recommended package selection code
|
2023-08-15 15:00:48 -07:00 |
|
|
410e3fc34e
|
Menu-FN: Adjustments to the Updates menu, move code into platform/updates.{h,qc}
|
2023-08-15 14:24:46 -07:00 |
|
|
60128c6b1e
|
Server: add "Cheaters Lament", a proof of concept detection mechanism for suspicious player behaviour
|
2023-08-07 13:14:49 -07:00 |
|
|
0ea41d9304
|
Platform: functions Master_GetInternetServers() and Master_GetLANServers() return cached values now to avoid the engine touching the cache which may drop servers.
|
2023-08-07 12:54:55 -07:00 |
|
|
0bf9374016
|
SoundDef: implement pointparticle key, so that particle calls can happen within sound defs (lowering networking footprint further)
|
2023-08-07 12:53:47 -07:00 |
|
|
83202a6174
|
NSMonster: add spawn key "leap_damage", to define the sort of damage the monster can apply when leaping towards you.
|
2023-07-30 08:12:56 -07:00 |
|
|
571ef536a1
|
NSProjectile: add spawn key "decal_detonate" which can spawn a DecalGroup definition upon detonation.
|
2023-07-29 18:45:36 -07:00 |
|
|
35b427b84d
|
NSTalkMonster: bone controller for head turning is handled server-side now, so remove this code in predraw.
|
2023-07-29 18:20:19 -07:00 |
|
|
762d1667d0
|
NSProjectile: Fix how fuseOffset was applied in Launch()
|
2023-07-29 18:16:57 -07:00 |
|
|
c9bd1eb514
|
NSRenderableEntity: Fix frame1time not being evaluated for networking
|
2023-07-29 18:00:42 -07:00 |
|
|
f93f79e18c
|
NSProjectile: Respond to Trigger()
|
2023-07-27 23:47:22 -07:00 |
|
|
9a1f5e3af1
|
NSProjectile: Respect 'offset' spawn key.
|
2023-07-27 23:19:48 -07:00 |
|
|
2656593203
|
NSRenderableEntity: Respect traileffectnum only when a previous position is known
|
2023-07-27 23:19:24 -07:00 |
|
|
183d343701
|
NSProjectile: respect 'frame' and add new boolean spawn key 'inherit_velocity'
|
2023-07-27 14:14:30 -07:00 |
|
|
f1e47f9ea4
|
NSProjectile: SpawnDef/SpawnDefAtPosition/SpawnDefAttachment will now return the resulting NSProjectile
|
2023-07-27 13:44:28 -07:00 |
|
|
dea5168998
|
NSProjectile: Implement "thrust", "thrust_start" and "thrust_end" spawn keys, as well as "thrust_homing"
NSTimer: Destroy when receiver becomes invalidated.
|
2023-07-27 13:29:58 -07:00 |
|
|
bd470605a3
|
Exterminate FX_Explosion, FX_Spark and FX_Impact references.
|
2023-07-24 14:14:20 -07:00 |
|
|
159756889f
|
New PropData API function: BreakModel_Entity(NSSurfacePropEntity target, vector dir, float speed);
|
2023-07-17 11:33:44 -07:00 |
|
|
a8f454dd2c
|
Clean up some warnings
|
2023-07-16 22:46:26 -07:00 |
|
|
7400694e81
|
Add new cvar: r_drawGLQuakeShadow
|
2023-07-16 13:28:41 -07:00 |
|
|
d84ef55b78
|
Get rid of a debug print
|
2023-07-16 13:06:38 -07:00 |
|
|
fc3884ee9b
|
NSEntity: involve animation frames in the EntityDef event lookup, add new Input 'AddVelocity' (which applies velocity to the entity according to forward,right,up)
|
2023-07-16 13:05:15 -07:00 |
|
|
c65c33ef13
|
Client: add new command 'listFramegroups [model path]'
|
2023-07-16 13:04:23 -07:00 |
|
|
f877b1620f
|
Add the constants loader, to allow entityDefs and other scripts to reference constants defined within scripts/constants.txt
|
2023-07-15 11:34:58 -07:00 |
|
|
b847316ec0
|
DecalGroups: precache decal groups up front to avoid loading and frames where decals are white/invisible.
|
2023-07-14 18:08:29 -07:00 |
|
|
f2c41e3def
|
NSRenderableEntity: Respect the .traileffectnum field
|
2023-07-10 08:55:30 -07:00 |
|
|
775e210a06
|
Menu-FN: Fix includes as a result from an unfinished commit (startup videos)
|
2023-07-10 08:54:40 -07:00 |
|
|
e27518b672
|
NSSurfacePropEntity: network 'axialscale' rendering tweak
|
2023-07-08 23:37:34 -07:00 |
|
|
9fd087d7bc
|
NSProjectile: add spawn keys for projectile_debris, stick_to_world, stick_to_actor, mins/maxs (override)
|
2023-07-08 18:56:23 -07:00 |
|
|
4104c3e16f
|
NSRenderableEntity: add SpawnKey 'modelstretch'/'axialscale'.
|
2023-07-08 00:16:20 -07:00 |
|
|
a8c4075ff9
|
Server: Handle savegames restoring with entityDef awareness
|
2023-07-07 23:43:12 -07:00 |
|
|
9e6a203a02
|
Shared: Go over the various base classes and bring Save/Restore methods up to date.
|
2023-07-07 23:34:58 -07:00 |
|
|
bc67e0ab47
|
NSRenderableEntity: add new methods SetAxialScale() and GetAxialScale(). These can be used in combination with the isotropic scaler which uses SetScale().
|
2023-07-07 17:05:30 -07:00 |
|
|
dd492c7822
|
Add new cvar com_showTracers to aid in debugging tracelines.
|
2023-07-04 08:42:32 -07:00 |
|
|
a79ffd77b0
|
NSMonster: change entity spawn key 'body_on_draw' to support a group prefix (e.g. 1:2 for group 1, model 2)
|
2023-06-28 14:29:33 -07:00 |
|
|
d5bb5f933d
|
NSRenderableEntity: Increase network precision of body field, add new methods 'SetBodyInGroup(int, int)' and 'GetBodyInGroup(int)'
|
2023-06-28 14:19:47 -07:00 |
|
|
3cda024a33
|
NSTrigger: change team touch filter to new field team_no
|
2023-06-28 14:18:51 -07:00 |
|
|
31774ce3f1
|
EntityDef work on NSMonster, NSTalkMonster, NSProjectile etc.
|
2023-06-20 21:19:00 -07:00 |
|
|
69d1498c8b
|
EntityDef: support 'events' group, so developers can tie animation events to Inputs (Source Base I/O system)
|
2023-06-19 10:35:24 -07:00 |
|
|
34e722a012
|
Add and track new player entity field '.score'. Used to trag score points separate from frags.
|
2023-06-15 11:42:01 -07:00 |
|
|
373e844305
|
Client: add new Util_ functons Util_GetTime, Util_GetTimeLeft and Util_GetAddress for the current server.
|
2023-06-15 11:40:46 -07:00 |
|
|
3b99cf7419
|
XR: rename cvar debug_fakevr to xr_debug_fakeinputs
|
2023-06-15 11:39:55 -07:00 |
|
|
0dc8f4ec75
|
entityDef: add support for condition based tweaks
|
2023-06-14 06:44:37 -07:00 |
|