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ebdd55d397
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Update build_editor.sh to work with WorldSpawn 1.1.0
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2020-12-19 21:17:50 +01:00 |
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b7ebea2401
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func_door_rotating: Document entity via QUAKED comment
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2020-12-17 23:07:36 +01:00 |
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0e46b76042
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Client: Tag viewmodels so they don't cast shadows when dynamic lights are around
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2020-12-13 04:46:04 +01:00 |
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daaf6a1974
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Client: Move some skyroom setup routines into their own function, add
incomplete prop_door_rotating (needs engine fixes)
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2020-12-13 03:50:35 +01:00 |
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6583a42a87
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Change magic numbers of BSP version checks to macro defines.
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2020-12-13 00:56:11 +01:00 |
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46fb7c2e26
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Added test map test_materials, just showcasing material tags on surfaces
with little impact on other surfaceflags.
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2020-12-12 12:43:46 +01:00 |
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74192c2f78
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Implement basic EV_SHAKE event & adding 'shakes' key multiplier to sound
shaders. Client-side sound shaders will get proper shake duration matching
the sound sample length too. Fancy stuff you can try.
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2020-12-12 06:24:48 +01:00 |
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f38bf28b9e
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Go over the default.cfg's of all the example games. Make it so that
Skill_GetValue() requires a default value set.
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2020-12-12 01:54:00 +01:00 |
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a95440b9f9
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env_projectedtexture: Add custom pattern support and show it off in test_dlights
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2020-12-11 21:18:30 +01:00 |
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5cbd4553f1
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Added test_textest, due to request that such a map exist.
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2020-12-09 19:06:38 +01:00 |
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32a97eba41
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De-desertified the smudge skybox
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2020-12-09 19:00:24 +01:00 |
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7018a7df16
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test_lightstyles: Get rid of the hard-coded style keyvalue in one of the
lights because the tools act properly now.
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2020-12-09 16:49:47 +01:00 |
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fbc2aaeeec
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light: Make sure we're overriding patterns if switch_style is above 0 and
below 11. You also want to go update worldspawn/vmap...
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2020-12-09 16:47:43 +01:00 |
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c130ab2c38
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PMove: Added macros to let mods override a bunch of physics variables so
they keep their fingers out of pmove.c
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2020-12-08 12:00:10 +01:00 |
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8fc5ac9b17
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postproc_none: Change default lightmap format to e5bgr9
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2020-12-07 20:02:37 +01:00 |
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3195b4c196
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light: Improved entity documentation, deprecated spawnflags & 1 for any non
idTech 2 BSP files. Use start_active instead.
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2020-12-07 18:16:45 +01:00 |
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00a5a55202
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dynamic_light: Added custom pattern support, which is custom to Nuclide.
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2020-12-07 15:59:22 +01:00 |
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751315b318
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Rename build_release.sh to make_dist.sh to avoid confusion.
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2020-12-04 10:15:16 +01:00 |
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4688742264
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func_detail: Add QUAKED comment.
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2020-12-03 23:09:15 +01:00 |
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23c5d14420
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Added func_monitor and point_camera. Along with a test_monitor map to
showcases rendertargets working.
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2020-12-01 20:43:25 +01:00 |
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2fa4fd159c
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Move CLASSEXPORT from server/defs.h to shared/defs.h
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2020-12-01 12:32:42 +01:00 |
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31099eb2e9
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prop_static: Added QUAKED comment definitions for WorldSpawn/Radiant.
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2020-11-30 20:21:20 +01:00 |
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172a4476f9
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Platform: Add test_hdr level to show off iris adaption.
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2020-11-30 12:32:41 +01:00 |
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d2c7885842
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GS-Entbase: Added func_group.cpp, for QUAKEED comment sake
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2020-11-30 01:34:54 +01:00 |
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1d02dccbb5
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trigger_camera: Misc improvements, plus added test map.
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2020-11-28 22:52:56 +01:00 |
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e0f5124cce
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func_button: Add remaining Outputs: OnDamaged, OnIn, OnOut, OnUseLocked
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2020-11-28 13:58:51 +01:00 |
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0c7d5e7512
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env_projectedtexture: Add support for FarZ, NearZ and updated QUAKED comment
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2020-11-28 12:31:01 +01:00 |
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b3b2d14e27
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Remove obsolete info_particle_system.cpp from gs-entbase/client/
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2020-11-28 12:12:48 +01:00 |
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82f1d841cb
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env_projectedtexture: Get rid of 'start_active', as this entity uses
spawnflag bit 1 to assess the initial state.
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2020-11-27 22:44:11 +01:00 |
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1429abc223
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env_projectedtexture: Add 'SpotlightTexture' Input.
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2020-11-27 22:30:29 +01:00 |
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ac607637e5
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test_dlights: Add shadow flag to the prop_dynamic.
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2020-11-27 22:04:16 +01:00 |
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1a3dca71ec
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env_projectedtexture: Initial implementation, updated map test_dlights.
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2020-11-27 19:23:21 +01:00 |
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2cef5d76ec
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light: Make sure we can't start a light dark when it has no targetname.
This is to work around a bug present in a custom map that was suggested
that had an untriggerable light with no style - thus turning all lights off
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2020-11-27 17:52:51 +01:00 |
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3187bc0ffa
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light_dynamic: Use float's instead of coords for networking angles.
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2020-11-27 17:50:11 +01:00 |
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c021be95b7
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Merge server/light_dynamic.cpp and client/light_dynamic.cpp into a single
shared/light_dynamic.cpp
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2020-11-27 13:53:54 +01:00 |
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5eae768a9b
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light_dynamic: Add a 'start_active' key. Source games have no way to tell
dlights to start disabled for some odd reason.
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2020-11-27 13:12:08 +01:00 |
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01a5e7852d
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Added missing particle test.cfg
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2020-11-27 11:17:29 +01:00 |
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8caa8d171f
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info_particle_system: Make sure to respect the 'start_active' key.
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2020-11-27 03:10:59 +01:00 |
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b6f9242752
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info_particle_system: Initial implementation, along with example map test_particles.
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2020-11-27 03:05:21 +01:00 |
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2418480af4
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func_button: Add support for the 'OnPressed' output.
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2020-11-27 03:03:39 +01:00 |
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a6b192a2c7
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Update doc file for building the source tree, as that's now changed.
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2020-11-25 13:12:39 +01:00 |
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6073f73979
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Working around a compiler bug in fteqcc (presumably) where for some reason
it allows me to override some fields inside a class, but not PlayerUse().
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2020-11-25 10:32:42 +01:00 |
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f72e1b2feb
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vmap script now uses nproc to decide thread count
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2020-11-25 00:20:40 +01:00 |
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92fa031b28
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env_sun: Fix r_shadows_throwdirection angle calculation.
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2020-11-25 00:07:23 +01:00 |
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d59716ae7d
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Fix vmap script error checking.
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2020-11-24 23:38:36 +01:00 |
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a8ee403f81
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Change launch scripts for engine/tools to resolve symbolic links properly
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2020-11-24 17:21:34 +01:00 |
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2c1bd865c0
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GS-Entbase: Moving client/baseentity and server/baseentity into a shared
file... Optimisations forthcoming
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2020-11-24 13:55:57 +01:00 |
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8ab685b7b2
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ambient_generic: Document and catch some unimplemented attributes.
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2020-11-24 12:47:39 +01:00 |
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bc753f944e
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light: Document some known fields the compiler likes to leave behind.
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2020-11-24 12:47:08 +01:00 |
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fea005ba96
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GS-Entbase: Add some QUAKED comments for the base spawn point entities,
info_player_start, info_player_deathmatch and info_player_coop.
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2020-11-24 12:29:29 +01:00 |
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