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33179a555d
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Server: add sv input [INPUTNAME] [DATA] command to debug I/O system
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2023-09-25 16:12:32 -07:00 |
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d749241081
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func_monsterclip: Initial implementation
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2023-09-22 17:08:02 -07:00 |
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0be11bd948
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NSMonster: call setorigin_safe after DropToFloor to get entities out the ground, if they're stuck in it (of1a1)
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2023-09-22 16:34:08 -07:00 |
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a91122ccbe
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item_generic: initial implementation of this Opposing Force entity
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2023-09-22 16:21:40 -07:00 |
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e1fd04de05
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trigger_once: spawnflag TO_PUSHABLES should also affect other func_ entities, it appears.
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2023-09-22 16:21:01 -07:00 |
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b50b803b55
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scripted_sequence: Only .ReleaseThink() when we're actually moving the entity...
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2023-09-22 14:45:02 -07:00 |
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6298688e05
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worldspawn: Change the way worldspawn keys are read, and shared with the client.
Avoiding the need to read the world on the client-side altogether.
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2023-09-22 14:39:45 -07:00 |
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069557f350
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func_wall/func_illusionary: get rid of this optimisation that messes with odd world data
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2023-09-22 14:38:52 -07:00 |
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a90296864b
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scripted_sequence: Call .ReleaseThink() before moving monster within InitIdle()
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2023-09-22 14:37:43 -07:00 |
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4f699aae6e
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Monster spawning position and scripted sequence fixes. Also leave movetype of LEAVECORPSE scripted sequence entities alone or else it breaks of1a1's G-Man
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2023-09-20 22:42:11 -07:00 |
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5f7ea594b8
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scripted_sequence & NSMonster: support for spawnflags LEAVECORPSE. Also safely position monsters upon spawning to avoid them getting stuck in the floor.
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2023-09-20 20:54:13 -07:00 |
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f5308f6e08
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env_beam/env_laser: Add ::RendererRestarted to fix textures upon video memory refreshes
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2023-09-20 20:53:13 -07:00 |
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a1500166be
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NSEntity: add method ::Relink()
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2023-09-20 20:50:54 -07:00 |
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65400fea2c
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scripted_sequence: DropToFloor() after teleporting, and also only teleport in ::InitIdle when move mode is not 0
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2023-09-20 20:08:08 -07:00 |
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e93dc09805
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make_mapdef.sh: read mins/maxs/model only when editor_mins/maxs/model weren't explicitly set
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2023-09-20 16:12:14 -07:00 |
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c314e880fd
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Client: Fix the parameter order on a few classes' ReceiveEntity methods
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2023-09-20 15:40:13 -07:00 |
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724523ce2c
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Server: Increase ENTITYDEF_MAX to 256
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2023-09-20 15:10:49 -07:00 |
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4a8df93395
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PropData: debris/gibs can now create decals upon impact with a surface
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2023-09-20 15:10:29 -07:00 |
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d9d3220833
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NSRenderableEntity: various tweaks to networking, env_glow
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2023-09-20 15:09:23 -07:00 |
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b7126fbadb
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env_glow: from client-side only entity to shared. also support other rendermodes (accurate to GoldSrc)
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2023-09-19 23:01:59 -07:00 |
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e44f56a56d
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func_areaportal: Make work on Source Engine BSP by shoving the "portalnumber" key into .style
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2023-09-18 19:37:36 -07:00 |
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c3f5e7a1c2
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NSPhysicsEntity: move .geomtype into ODE ifdef
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2023-09-18 19:36:15 -07:00 |
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c920dc2df0
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NSMonster: add spawn key 'reserve_ammo', which should be self explanatory. See docs otherwise.
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2023-09-18 17:57:47 -07:00 |
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c8d29078da
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NSMonster: Add 'dead' boolean spawn key. Will decide if the monster starts 'dead'
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2023-09-18 15:51:35 -07:00 |
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c71daa033e
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NSTalkMonster: add detailed class documentation
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2023-09-18 15:35:05 -07:00 |
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4f35c7b6bf
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NSMonster: Explicitly reset animation time before attack acts happen, add class documentation
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2023-09-18 15:34:44 -07:00 |
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9d29ad6635
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point_spotlight: Optimize viewing angle alpha code a little bit
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2023-09-13 12:32:51 -07:00 |
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578a3038d0
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Platform: add 'vtf' type as a suggested image extension in r_imageextensions
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2023-09-13 10:40:31 -07:00 |
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8150f0c080
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env_steam: fix typo
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2023-09-13 10:40:01 -07:00 |
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5db3db539a
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Client/Server: Handle 'skyname' universally and guess on the client whether we're using a Source Engine style skybox path
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2023-09-13 07:56:11 -07:00 |
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b77ec906f6
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env_steam: initial implementation of this Half-Life 2 entity.
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2023-09-13 00:29:31 -07:00 |
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5f070fa8c9
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point_spotlight: give it a better texture (thanks Maxwell) and optimize some bits
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2023-09-12 19:39:51 -07:00 |
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54b73b3386
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func_wall: add small alias to make func_reflective_glass entities show up
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2023-09-12 15:59:04 -07:00 |
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6957ff67b7
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func_monitor: Network code cleanup
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2023-09-12 15:58:40 -07:00 |
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62426ba5d3
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point_servercommand: initial implementation of this Half-Life 2 entity
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2023-09-12 15:03:41 -07:00 |
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59748adf86
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point_spotlight: initial implementation of this Half-Life 2 entity; also fix env_projectedtexture, func_dustmotes and func_smokevolume not rendering
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2023-09-12 15:00:56 -07:00 |
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071548a000
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Platform: Rename menu.dat.en_us.po to menu.dat.default.po to help with fallback under different locale
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2023-09-08 16:49:42 -07:00 |
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f1141d3b11
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Menu-FN: Throw up a panel for when you get disconnect from a server for one reason or another
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2023-09-01 12:34:20 -07:00 |
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b7346e6593
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Menu-FN: main buttons are now cut-up into different segments, using fallback text when using shorter btns_main files (like in older releases)
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2023-08-31 15:40:05 -07:00 |
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0dc3f19b1a
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Menu-FN: Added the slightly buggy 'View game info' function. I now need to write a cache for the server entries, because the engine might clear its own cache by the time we want to display entries.
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2023-08-23 08:21:53 -07:00 |
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ae8c2f16ba
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Platform: refresh update strings more often while they're pending state changes.
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2023-08-21 08:53:01 -07:00 |
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9871e93a10
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Platform: Documentation improvements.
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2023-08-21 08:39:54 -07:00 |
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225039f71f
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Documentation: Various fixes and improvements that the wiki converter didn't handle
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2023-08-21 08:39:01 -07:00 |
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061cdbd257
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Platform/Menu-FN: Move map library loading into platform/ to keep things simple for menu modules
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2023-08-19 10:28:36 -07:00 |
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412c8f984e
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Platform/Menu-FN: Overhaul of game update handling. New Nuclide specific API to query update package states that avoids string comparisons and much more.
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2023-08-18 17:49:10 -07:00 |
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8422ddd26b
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Menu-FN: Avoid poking the games[] struct directly
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2023-08-16 21:27:37 -07:00 |
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2576f803cd
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Menu-FN/Platform: Move all the custom game parsing/install code into platform/, also clean up a bunch of routines in there
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2023-08-16 15:28:41 -07:00 |
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050db32a81
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Platform: Improve the recommended package selection code
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2023-08-15 15:00:48 -07:00 |
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410e3fc34e
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Menu-FN: Adjustments to the Updates menu, move code into platform/updates.{h,qc}
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2023-08-15 14:24:46 -07:00 |
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60128c6b1e
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Server: add "Cheaters Lament", a proof of concept detection mechanism for suspicious player behaviour
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2023-08-07 13:14:49 -07:00 |
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