Commit graph

1652 commits

Author SHA1 Message Date
782fe18762 Set theme jekyll-theme-slate 2017-01-15 13:03:39 -01:00
bf1adc491a Support for more muzzleflashes
Fixes and cleanups regarding effects, networking
All sorts of other cool things
2017-01-14 16:00:31 +01:00
e67ab0380f Added viewmodel muzzleflashes
Redone the model-event sound stuff using next-generation FTE features (TM)
Cleaned and fixed things here and there
2017-01-12 03:49:59 +01:00
30e2e5b76a Added armoury_entity ( fixes #7 )
Added weapon dropping ( and cmd 'drop', fixes #8 )
Tweaked the buy and team menus layout wise
Implemented Auto-Assign function in the GUI menu
Fixed a logic bug with Weapon_GiveAmmo
2017-01-12 00:31:19 +01:00
Marco Hladik
ca26fd94b6 Started work on Armoury Entity 2017-01-11 04:40:53 -05:00
47932e57a0 Some more work towards player animations 2017-01-10 22:55:12 +01:00
2a8cb32326 Fixed a timer bug 2017-01-10 21:46:17 +01:00
f1614d50ff Added weapon binds for buying
Added some more buying restrictions
Fixed a VGUI bug
2017-01-10 21:24:14 +01:00
bbc798bccb Added radio1, radio2 and radio3 commands for VGUI radio message menus 2017-01-10 20:56:15 +01:00
712b2cebbc Fixed some breakable sounds being played "wrongly"
Cleaned up some of the codebase
Commented some more stuff and brought in some structure
Probably fixed a few things in the process
2017-01-10 19:24:45 +01:00
ce7a2243cc Revamped radio system
Added keybinds for a ton of radio commands
Revamped the start-message stuff
2017-01-10 18:24:43 +01:00
3d219d7fdb Wiping all corpses after a round ends now
Fixed the EscapeZone ent I never commited properly
C4 Bombs now trigger the c4 target spots
Some more messages for equipment/weapon buying
Some more Rule tweaks that could cause issues with dead people buying guns via future binds
Hit locational damage now applied properly, derp
2017-01-10 16:45:41 +01:00
8d6a6477f9 Fixed a bug in which weapons weren't wiped when switching teams during a match 2017-01-09 22:45:18 +01:00
f8c0518292 Added multi_manager ( Fixes #6 )
Added multisource
2017-01-09 22:07:23 +01:00
e8edad9fc4 Fixes #5 by implementing func_pushable 2017-01-09 18:28:23 +01:00
be02bb696d BInary update 2017-01-08 16:43:12 +01:00
d63b9341c9 Updated some other silly thing I should have noticed. 2017-01-08 16:42:26 +01:00
1530866829 Gave the knife some attention when it comes to sounds 2017-01-08 16:12:02 +01:00
98792c9d95 Merge branch 'master' of https://github.com/eukos16/OpenCS 2017-01-08 16:00:57 +01:00
b7ac0e7a1d More accuracy fixes 2017-01-08 16:00:35 +01:00
efa263dae5 Update README.md 2017-01-08 15:18:55 +01:00
427e2d300d Hit-location based death animations
Fix related to shotguns having an insane accuracy
2017-01-08 15:11:34 +01:00
9a46190fbd Added bunnyhop cap
Fixed some collision issue with some surfaces caused by static breaking points
2017-01-07 21:41:02 +01:00
ac78b41f0d Fixed a bug in which shooting shotguns might cause problems... 2017-01-07 21:18:15 +01:00
ad6c70b365 Added more penetrate-able (?) materials like vents, dirt etc. 2017-01-07 18:05:12 +01:00
735e6d5153 Bullet penetration for wood 2017-01-07 18:01:44 +01:00
5347482d9c Implemented new impact effects based around materials
Implemented round-draw
Ricochet sounds and whatnot
2017-01-07 17:29:27 +01:00
99b25733a3 Added material based footsteps 2017-01-03 23:25:27 +01:00
69c032d56d Latest progs binary builds 2017-01-03 19:47:13 +01:00
07b147331c Precaches and stuff 2017-01-03 19:46:19 +01:00
3827446805 Pain sounds, death sounds, silly bug fixes... ugh! 2017-01-03 19:31:24 +01:00
249eb2d94f Locational damage, fall-damage, some fixes here and there... kinda unstable ATM 2017-01-03 02:02:00 +01:00
Marco Hladik
2b9aef8167 Added semi-automatic fire 2016-12-24 16:30:44 +01:00
Marco Hladik
234b38bb44 Minor fixes to VGUI objects and Nightvision 2016-12-24 01:23:33 +01:00
Marco Hladik
cb9fa0b183 Added a basic spectator HUD
Added nightvision
Added zoom modes for weapons that are supposed to have them
Fixed a bug in which spectators could interact with the game-world
Overhauled the way the rule system works
Switched to autocvars for most cvar-related variables
2016-12-18 10:09:01 +01:00
Marco Hladik
ab42b2c2a8 Added mp_fillweapons to allow similar weapon-buying to CS:S 2016-12-17 20:02:24 +01:00
Marco Hladik
7afac5c6cf Fixed a bug in which switching the team wouldn't restart the match when the playercount was 0
Optimisations with cvars
Added cross_color
Added vgui_color
2016-12-17 13:55:18 +01:00
Marco Hladik
2fa81cc594 Added a new weapon info table field for the upcoming damage system
Added cvar con_color from the old CS days that changes the HUD color (takes RGB)
2016-12-13 23:09:49 +01:00
Marco Hladik
122fbe10ef Basic Player Animations
Added a dynamic crosshair
Updated weapon selection system
Updated the view to do our own bobbing
Fixed a few logic issues with the round/timer loop
Added some new sound events and some overall polish
2016-12-13 20:15:09 +01:00
Marco Hladik
49ec1c6f34 Updated a few binds, prepared a few VGUI graphics and commited new .dat builds 2016-12-11 14:33:01 +01:00
Marco Hladik
d6479da6b0 Added weapon selection display on the HUD
Changed the reloading behaviour (time needs to pass in order for the mag/caliber fields to update)
2016-12-11 14:17:00 +01:00
Marco Hladik
f8a1902187 Added bomb-defusing
Added progressbar on bomb defusing
Added seperators on the timer and the ammo display
Fixed some USE bugs related to doors and other ents
+use (+button6) is now something that can be toggled, whereas before it was a one-time thing
Added various sounds when buying things
Added various messages when trying to buy things you already have
Added proper radio sounds to the bombing mission type
More work done on the equipment
2016-12-11 11:10:03 +01:00
Marco Hladik
dc95dd3c12 Fixed the BreakModel PVS thing.
Now also loading 'valve' whenever present.
2016-12-10 15:39:54 +01:00
Marco Hladik
b1b81e8728 Added env_sprite (non-looping)
Added fixes to the VIP selection algorithm
Particle fixes and tweaks
Change how ModelGib calls are broadcast due to PVS issues on maps like cs_militia
Fixed scoreboard coloring
Fixed the random-number generation in some occasions
Added gibmodels being able to have a random selection of submodels
Added monetary rewards
Added penalties for injuring/killing hostages
Misc fixes to func_door and func_button in terms of triggering events
2016-12-10 15:25:16 +01:00
a36e2452e6 Delete default.cfg 2016-12-10 00:10:22 +01:00
6808bf4646 Delete default.cfg 2016-12-10 00:10:20 +01:00
d56443dec9 Delete ftesrv.cfg 2016-12-10 00:10:18 +01:00
Marco Hladik
dfae8b5dae Added the scoreboard
Added orbituaries
Added monetary rewards for objectives
Fixed weapons not switching/drawing after buying new ones
Added $16.000 salary cap
Fixed func_breakables always starting with 100HP
Fixed something about the doors
Fixed the Buymenu Exit button trying to buy ammunition
Fixed spawning behaviour between switching teams and modes
Fixed VIPs being able to switch teams midsession
Changed gamedir loading behaviour (attempts to read cstrike, then opencs)
2016-12-10 00:03:13 +01:00
Marco Hladik
b976fc1d33 Added as_* gamemode support
CVAR mp_c4timer now affects the bomb
Fixed a bug in which the rounds weren't reset properly when players left
Max playerspeed can now be controlled serverside with sv_maxspeed
2016-12-08 21:24:09 +01:00
Marco Hladik
f89fb231d3 Fixed camera angle when spawning as observer the first time
Fixed behaviour of the camera being forced to the next trigger_camera upon death
2016-12-08 00:50:47 +01:00