09667d161c
Added missing escape-zone, vip-zone and defusal-kit HUD icons
2019-01-05 20:28:31 +01:00
7f45e566ed
Server progs update.
2019-01-05 18:31:21 +01:00
45d44149fd
func_ladder: Fix the placeholder ladder not colliding/rendering properly.
2019-01-05 18:30:47 +01:00
9268524b4d
Disabling debug info for the GS-EntBase.
2019-01-05 18:30:24 +01:00
b6321abd82
hostage_entity: Slight sound optimisation.
2019-01-05 18:30:02 +01:00
f17914d241
Fixed you starting with more than the allowed money. Now respecting the limtis.
2019-01-05 18:29:35 +01:00
a0745b550f
Removed EntHostage.c
2019-01-05 18:29:11 +01:00
b1e7c12b4b
Progs update
2019-01-05 16:36:40 +01:00
eed328c36f
hostage_entity: Experimenting with a new duckling type follow AI. Not perfect, but better results than before
2019-01-05 16:36:22 +01:00
2e4498ec3d
Changed some attack-delay/cycle values to ones I could poke from AMX-X/AlliedModders
2019-01-05 16:35:45 +01:00
78ccd2f4ec
trigger_multiple: Added wait = -1 behaviour (fixes de_survivor's car light flickering)
2019-01-05 16:34:28 +01:00
098b701fe5
Renamed sv_voxannounce to fcs_voxannounce. As it is FreeCS specific.
2019-01-05 16:33:39 +01:00
86038ac612
Added some angle velocity to the shell ejections
2019-01-05 16:33:17 +01:00
1397d9a533
ambient_generic: Fixed triggers, networking and whatnot. Should behave a lot closer now
2019-01-05 11:50:30 +01:00
675ecc323c
cycler_sprite: Fixed it not being a trigger, so now the chickens on cs_italy work again. Praise the chicken.mdl
2019-01-05 11:50:02 +01:00
c454f9f801
hostage_entity: Slightly better pathing, by walking to the last-traceable position of the rescuer
2019-01-05 10:39:09 +01:00
a02b1f516c
env_sprite: Make sure m_flFramerate is set
2019-01-05 10:38:22 +01:00
b3753047ad
hostage_entity: Memorize who your last rescuer was and attribute $$$ to him, in case he's too far away and no longer the user.
2019-01-05 09:10:14 +01:00
0adf64a82f
Cleaned up func_buyzones' Game_CreateBuyZones to not use findchain.
2019-01-05 08:58:21 +01:00
3f3438cc1c
hostage_entity: allows being pushed around (when you're CT)
...
hostage_entity: added animations for idle/walk/running that were missing
2019-01-05 08:51:32 +01:00
d76f82994e
Progs update
2019-01-05 03:20:26 +01:00
a1dcd36575
Fixed func_buttons in that their touch function was set when it shouldn't have been after using them via +use
2019-01-05 03:19:36 +01:00
af6904631e
Added the missing class file entries for cycler and cycle_sprite
2019-01-05 03:18:57 +01:00
992251b030
Fixed a bug with not giving the helmet when you've already got Kevlar.
2019-01-05 03:18:38 +01:00
d4d6e8a6da
The HUD will now display when you've got Kevlar and the Helmet
2019-01-05 03:18:23 +01:00
4621358ffd
Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels
...
Added support for respawns of map entities
Started redoing hostages... they don't have any animations right now. Don't be surprised.
Moved most/if-not-all CS specific entities into their own class files
2019-01-05 02:02:12 +01:00
4f9e8c2a75
Moved info_map_parameters into its own entity file, removed the old associated fields.
2019-01-04 21:58:19 +01:00
0e7fcf8012
Fixed env_sprite functionality.
...
Moved some things around.
2019-01-04 21:39:07 +01:00
c4eb753f63
env_spark autostart fix
2019-01-04 20:39:45 +01:00
e7f1db0543
Commited some minor stuff, unimportant
2019-01-04 05:56:14 +01:00
6678a562ae
VoIP 3D-Ingame Indicator added
2019-01-03 23:33:40 +01:00
59c637c6ea
Fixed trigger_hurt
2019-01-03 12:23:11 +01:00
5fa7002844
- Added everything needed for networked sprays
...
- Switched to custom pmove code (early, WIP) instead of the engine one, again
- Made nightvision compatible with splitscreen modes
- Player animation fixes
- Prediction fixes
- Fixed radius damage, so grenades and bombs should apply proper damage now
- Added func_wall_toggle
- Small entity fixes
2019-01-03 02:26:39 +01:00
32b6e85d28
Some AUG improvements, simple crosshair for both AUG and SG552
2019-01-03 02:23:21 +01:00
07b72429f6
Switched the majority of entities over to my new object oriented entity codebase also featured in The Wastes 1.2
2018-12-31 02:00:38 +01:00
88710b3bb2
Player animation fixes
2018-12-31 01:58:02 +01:00
d1ad1b13bf
Misc prediction fixes
2018-12-30 06:37:53 +01:00
ff7e6b6c41
Made the connect button work in the Internet/LAN menus
2018-12-28 00:03:00 +01:00
8ffd4bb134
Initial New-Menu Commit.
2018-12-27 23:53:24 +01:00
0d5b490fac
Tweaks to the default HUD color and radar position to be more like 1.5
2018-12-27 23:50:36 +01:00
aaf8241bc2
Gun offset command added (v_gunofs)
2018-12-27 18:19:14 +01:00
468996b9e6
Reset the bomb defusal progress in case the time runs out and is neither detonated nor successfully defused.
2018-12-25 22:59:10 +01:00
a02b781e9a
Fix func_buyzones not being affected by fcs_swapteams
2018-12-25 22:53:44 +01:00
b1fa74a63a
Added fcs_fix_bombtimer for overriding weird/buggy CS 1.5 timer behaviour
2018-12-23 09:12:12 +01:00
8d2093353c
HUD Bomb Indicator Fix
2018-12-23 09:11:02 +01:00
afc8d8dbb2
more ecologically friendly infodecal entities
...
fixed autoreload behaviour! it's now like in 1.5
added some glsl replacements that are more performance friendly
2018-12-15 15:50:10 +01:00
a21d0d597b
Fixed a small VOX sample-time logic error. This should fix the sync issues.
2018-12-09 06:33:38 +01:00
523f1e0284
Changed some of the menu sound to represent the WON menu better. Yes a nicer menu is coming, too. Patience!
2018-12-09 06:28:19 +01:00
a8c05e95d3
Added VOX sound precache.
2018-12-09 06:27:50 +01:00
c43906bff4
That's the proper way of disabling the impact effects for the knife... *cough*
2018-12-09 06:06:32 +01:00