|
071548a000
|
Platform: Rename menu.dat.en_us.po to menu.dat.default.po to help with fallback under different locale
|
2023-09-08 16:49:42 -07:00 |
|
|
f1141d3b11
|
Menu-FN: Throw up a panel for when you get disconnect from a server for one reason or another
|
2023-09-01 12:34:20 -07:00 |
|
|
b7346e6593
|
Menu-FN: main buttons are now cut-up into different segments, using fallback text when using shorter btns_main files (like in older releases)
|
2023-08-31 15:40:05 -07:00 |
|
|
0dc3f19b1a
|
Menu-FN: Added the slightly buggy 'View game info' function. I now need to write a cache for the server entries, because the engine might clear its own cache by the time we want to display entries.
|
2023-08-23 08:21:53 -07:00 |
|
|
ae8c2f16ba
|
Platform: refresh update strings more often while they're pending state changes.
|
2023-08-21 08:53:01 -07:00 |
|
|
9871e93a10
|
Platform: Documentation improvements.
|
2023-08-21 08:39:54 -07:00 |
|
|
225039f71f
|
Documentation: Various fixes and improvements that the wiki converter didn't handle
|
2023-08-21 08:39:01 -07:00 |
|
|
061cdbd257
|
Platform/Menu-FN: Move map library loading into platform/ to keep things simple for menu modules
|
2023-08-19 10:28:36 -07:00 |
|
|
412c8f984e
|
Platform/Menu-FN: Overhaul of game update handling. New Nuclide specific API to query update package states that avoids string comparisons and much more.
|
2023-08-18 17:49:10 -07:00 |
|
|
8422ddd26b
|
Menu-FN: Avoid poking the games[] struct directly
|
2023-08-16 21:27:37 -07:00 |
|
|
2576f803cd
|
Menu-FN/Platform: Move all the custom game parsing/install code into platform/, also clean up a bunch of routines in there
|
2023-08-16 15:28:41 -07:00 |
|
|
050db32a81
|
Platform: Improve the recommended package selection code
|
2023-08-15 15:00:48 -07:00 |
|
|
410e3fc34e
|
Menu-FN: Adjustments to the Updates menu, move code into platform/updates.{h,qc}
|
2023-08-15 14:24:46 -07:00 |
|
|
60128c6b1e
|
Server: add "Cheaters Lament", a proof of concept detection mechanism for suspicious player behaviour
|
2023-08-07 13:14:49 -07:00 |
|
|
0ea41d9304
|
Platform: functions Master_GetInternetServers() and Master_GetLANServers() return cached values now to avoid the engine touching the cache which may drop servers.
|
2023-08-07 12:54:55 -07:00 |
|
|
0bf9374016
|
SoundDef: implement pointparticle key, so that particle calls can happen within sound defs (lowering networking footprint further)
|
2023-08-07 12:53:47 -07:00 |
|
|
83202a6174
|
NSMonster: add spawn key "leap_damage", to define the sort of damage the monster can apply when leaping towards you.
|
2023-07-30 08:12:56 -07:00 |
|
|
571ef536a1
|
NSProjectile: add spawn key "decal_detonate" which can spawn a DecalGroup definition upon detonation.
|
2023-07-29 18:45:36 -07:00 |
|
|
35b427b84d
|
NSTalkMonster: bone controller for head turning is handled server-side now, so remove this code in predraw.
|
2023-07-29 18:20:19 -07:00 |
|
|
762d1667d0
|
NSProjectile: Fix how fuseOffset was applied in Launch()
|
2023-07-29 18:16:57 -07:00 |
|
|
c9bd1eb514
|
NSRenderableEntity: Fix frame1time not being evaluated for networking
|
2023-07-29 18:00:42 -07:00 |
|
|
f93f79e18c
|
NSProjectile: Respond to Trigger()
|
2023-07-27 23:47:22 -07:00 |
|
|
9a1f5e3af1
|
NSProjectile: Respect 'offset' spawn key.
|
2023-07-27 23:19:48 -07:00 |
|
|
2656593203
|
NSRenderableEntity: Respect traileffectnum only when a previous position is known
|
2023-07-27 23:19:24 -07:00 |
|
|
183d343701
|
NSProjectile: respect 'frame' and add new boolean spawn key 'inherit_velocity'
|
2023-07-27 14:14:30 -07:00 |
|
|
f1e47f9ea4
|
NSProjectile: SpawnDef/SpawnDefAtPosition/SpawnDefAttachment will now return the resulting NSProjectile
|
2023-07-27 13:44:28 -07:00 |
|
|
dea5168998
|
NSProjectile: Implement "thrust", "thrust_start" and "thrust_end" spawn keys, as well as "thrust_homing"
NSTimer: Destroy when receiver becomes invalidated.
|
2023-07-27 13:29:58 -07:00 |
|
|
bd470605a3
|
Exterminate FX_Explosion, FX_Spark and FX_Impact references.
|
2023-07-24 14:14:20 -07:00 |
|
|
159756889f
|
New PropData API function: BreakModel_Entity(NSSurfacePropEntity target, vector dir, float speed);
|
2023-07-17 11:33:44 -07:00 |
|
|
a8f454dd2c
|
Clean up some warnings
|
2023-07-16 22:46:26 -07:00 |
|
|
7400694e81
|
Add new cvar: r_drawGLQuakeShadow
|
2023-07-16 13:28:41 -07:00 |
|
|
d84ef55b78
|
Get rid of a debug print
|
2023-07-16 13:06:38 -07:00 |
|
|
fc3884ee9b
|
NSEntity: involve animation frames in the EntityDef event lookup, add new Input 'AddVelocity' (which applies velocity to the entity according to forward,right,up)
|
2023-07-16 13:05:15 -07:00 |
|
|
c65c33ef13
|
Client: add new command 'listFramegroups [model path]'
|
2023-07-16 13:04:23 -07:00 |
|
|
f877b1620f
|
Add the constants loader, to allow entityDefs and other scripts to reference constants defined within scripts/constants.txt
|
2023-07-15 11:34:58 -07:00 |
|
|
b847316ec0
|
DecalGroups: precache decal groups up front to avoid loading and frames where decals are white/invisible.
|
2023-07-14 18:08:29 -07:00 |
|
|
f2c41e3def
|
NSRenderableEntity: Respect the .traileffectnum field
|
2023-07-10 08:55:30 -07:00 |
|
|
775e210a06
|
Menu-FN: Fix includes as a result from an unfinished commit (startup videos)
|
2023-07-10 08:54:40 -07:00 |
|
|
e27518b672
|
NSSurfacePropEntity: network 'axialscale' rendering tweak
|
2023-07-08 23:37:34 -07:00 |
|
|
713db23884
|
Platform: fix an uninitialized vector in vertexlit.glsl which caused graphical corruption on some Intel graphics.
|
2023-07-08 22:05:54 -07:00 |
|
|
9fd087d7bc
|
NSProjectile: add spawn keys for projectile_debris, stick_to_world, stick_to_actor, mins/maxs (override)
|
2023-07-08 18:56:23 -07:00 |
|
|
4104c3e16f
|
NSRenderableEntity: add SpawnKey 'modelstretch'/'axialscale'.
|
2023-07-08 00:16:20 -07:00 |
|
|
a8c4075ff9
|
Server: Handle savegames restoring with entityDef awareness
|
2023-07-07 23:43:12 -07:00 |
|
|
9e6a203a02
|
Shared: Go over the various base classes and bring Save/Restore methods up to date.
|
2023-07-07 23:34:58 -07:00 |
|
|
bc67e0ab47
|
NSRenderableEntity: add new methods SetAxialScale() and GetAxialScale(). These can be used in combination with the isotropic scaler which uses SetScale().
|
2023-07-07 17:05:30 -07:00 |
|
|
7350bf98d4
|
cvars.cfg: document com_showTracers
|
2023-07-06 16:34:26 -07:00 |
|
|
dd492c7822
|
Add new cvar com_showTracers to aid in debugging tracelines.
|
2023-07-04 08:42:32 -07:00 |
|
|
a79ffd77b0
|
NSMonster: change entity spawn key 'body_on_draw' to support a group prefix (e.g. 1:2 for group 1, model 2)
|
2023-06-28 14:29:33 -07:00 |
|
|
d5bb5f933d
|
NSRenderableEntity: Increase network precision of body field, add new methods 'SetBodyInGroup(int, int)' and 'GetBodyInGroup(int)'
|
2023-06-28 14:19:47 -07:00 |
|
|
3cda024a33
|
NSTrigger: change team touch filter to new field team_no
|
2023-06-28 14:18:51 -07:00 |
|