Commit graph

2310 commits

Author SHA1 Message Date
055988da77
fix typo in NSMonster. 2023-05-31 11:47:19 -07:00
e880bf764a
NSMonster: get movement speed from animations by default, add cvar ai_stepSize to configure distance 2023-05-31 11:44:31 -07:00
41465b7c9e
NSTalkMonster: network view_ofs[2] to fix r_showViewCone 2023-05-31 11:24:23 -07:00
7ad89b9cb2
NSMonster: new method: GetYawSpeed, which controls the turning speed in eueler angles per second. 2023-05-31 11:18:34 -07:00
5eae288cb9
NSMonster: Four new callback methods that developers can hook into. HasBeenKilled(), HasBeenHit(), HasBeenGibbed() and HasBeenAlerted() 2023-05-31 10:09:21 -07:00
9e4bba1f0e
NSEntity: new method DistanceFromYaw 2023-05-31 10:08:00 -07:00
bd7cb44784
AI: add ai_debugNav, and ai_debugLogic cvars. Add cooldown timer for targets 2023-05-30 12:06:16 -07:00
3bbeea3343
make_mapdef.sh: small caching fix for when you deal with larger mapdefs and multiple invalid entries. 2023-05-27 16:23:34 -07:00
dbe394fa28
make_mapdef.sh: parse entityDef files in the game directory 2023-05-27 15:57:43 -07:00
bd8351db58
build_game.sh: When RADIANT_PATH is set, copy entities.def, radiant.game and radiant.xml (build parms) into the users Radiant gamepack directory. 2023-05-27 12:00:50 -07:00
12bb472abc
add class NSPortal (initial work, plus custom pmove changes).
Work on NSProjectile expansion has begun.
Support for skill cvar referencing within entityDef values.
2023-05-27 11:58:34 -07:00
6078d31f12
NSMonster: add methods SetEyePos, and cvar r_showViewCone. 2023-05-17 08:59:26 -07:00
dad5071379
trigger_push: Support for the 'target' spawn key. 2023-05-10 16:13:28 -07:00
ff78e34c16
Move Route_GetJumpVelocity() into shared/defs.h for now. 2023-05-10 16:12:59 -07:00
f8a3e227d4
NSItem: new entity class, designed to use with entityDefs. Subject to change (a lot). 2023-05-08 11:17:03 -07:00
20415c7ebc
NSClientPlayer: Inherit player rendermode/fx/color/amt before calling UpdatePlayerAttachments() 2023-05-04 08:25:46 -07:00
40c4d95a2b
entityDef: Fix 'spawnclass' not working when referencing other entitydefs 2023-05-04 08:23:24 -07:00
49d44bb21f
Server: remove rogue DOS newline characters that managed to get inside entry.qc 2023-05-01 07:15:22 -07:00
b3b22045f3
Server: force set sv_nqplayerphysics to 0, so the engine shuts up about its prediction not working on map start 2023-05-01 06:58:54 -07:00
aa573ebec5
func_breakable: will now alert when a break or bulletimpact is not set on a used surfaceproperty 2023-05-01 06:48:25 -07:00
09a0e2de52
func_breakable: Fix entities not playing break sounds/models when no 'material' key is set. 2023-05-01 06:16:28 -07:00
3419c0df31
func_breakable: ensure the 'break' sound is played when present. also ensure we precache the break sound ahead of time. 2023-05-01 05:52:20 -07:00
d45d2f1dc4
Introducing a copy of the id Tech 4 EntityDef system into Nuclide. 2023-04-30 18:01:26 -07:00
054e703177
env_fog: default color values should be 255,255,255 and not normalized. 2023-04-30 18:00:11 -07:00
89e3b961e8
trigger_teleport: more sound customization options 2023-04-30 17:59:49 -07:00
f606efcbf7
NSClientPlayer: start networking rendermodes (needs to be optimised for network transfer) 2023-04-30 11:23:56 -07:00
cd3023eeba
Server: add MapTweaks. A new feature that allows tinkerers to rewrite entity classnames under certain conditions (RFC) 2023-04-22 02:45:58 -07:00
c5626ce347
NSEntity: DropToFloor() should return a boolean akin to the original builtin. 2023-04-22 01:05:56 -07:00
3a755aaba7
NSSurfacePropEntity: add SetCanBleed() and CanBleed() methods to abstract the old iBleeds field. 2023-04-22 01:05:27 -07:00
f00d49e6ca
Client: when an unknown network event is received, error out with a message. 2023-04-19 15:21:04 -07:00
cbf78aa26a
Menu-FN: fix the player model preview frames showing up when they shouldn't. 2023-04-19 13:36:27 -07:00
a1d8f17164
VGUIButton: in CLASSIC_VGUI mode, the alternate button frame happens on hover now instead of click. 2023-04-18 20:10:13 -07:00
a34fd9c0e8
VGUIButton: only adjust button size on SetTitle() when button has no size 2023-04-18 19:37:46 -07:00
60bbe417ab
Client-Font: actually set con_textsize for the console font as well, because that makes sense to do. 2023-04-18 15:05:45 -07:00
e1b024e345
Client-Font: when loading fonts/fontcon.font, apply it to gl_font. 2023-04-18 15:02:12 -07:00
97a5d9d2cd
NSClient: add new method Transport(vector newPos, vector newAngles) and null out .customphysics when an NSEntity gets Destroy()d 2023-04-18 14:47:39 -07:00
7f55f1c868
Client - Titles: add new function Titles_GetTextBody() to grab the body portion of a titles.txt entry 2023-04-18 14:46:51 -07:00
ed2d73106f
trigger_teleport: if we're running fs_game "dmc", then force a teleportation sound to play. 2023-04-17 12:22:56 -07:00
a8144ce6c1
Unbreak base/src from not compiling. 2023-04-16 23:16:15 -07:00
60e681a6c9
ambient_generic: Precache sound inside ::Spawned() and not ::SpawnKey() 2023-04-16 16:25:07 -07:00
2d3ea1ba20
trigger_teleport: fix typo that picked the wrong angles. 2023-04-16 11:55:11 -07:00
4a11c91d7d
trigger_teleport: change teleported entity's angles while maintaining the same velocity. 2023-04-16 11:53:03 -07:00
89bf3e436a
Client: ensure renderflags are being set after calling RenderFXPass() on the view models 2023-04-16 11:31:44 -07:00
277819b904
NSRenderableEntity: respect render amount on glowshell intensity 2023-04-16 11:06:51 -07:00
706241a7b6
Client: viewmodel and player model weapon now inherit the rendermode of the player. 2023-04-16 10:43:40 -07:00
e482cb0103
Server: add missing precache for soundDef step_swim.left/right 2023-04-16 01:25:00 -07:00
de388f0464
Remove now unnecessary debug prints. 2023-04-16 01:03:00 -07:00
4a330ef3ce
PMove: improvements to liquid/waterlevel testing 2023-04-16 01:01:29 -07:00
5c4d693c0e
func_button: Fix buttons not being able to be shot more than once. 2023-04-16 01:00:10 -07:00
6d6e0cc6a6
func_door: deal with different content overrides better 2023-04-16 00:46:10 -07:00