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055988da77
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fix typo in NSMonster.
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2023-05-31 11:47:19 -07:00 |
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e880bf764a
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NSMonster: get movement speed from animations by default, add cvar ai_stepSize to configure distance
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2023-05-31 11:44:31 -07:00 |
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41465b7c9e
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NSTalkMonster: network view_ofs[2] to fix r_showViewCone
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2023-05-31 11:24:23 -07:00 |
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7ad89b9cb2
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NSMonster: new method: GetYawSpeed, which controls the turning speed in eueler angles per second.
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2023-05-31 11:18:34 -07:00 |
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5eae288cb9
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NSMonster: Four new callback methods that developers can hook into. HasBeenKilled(), HasBeenHit(), HasBeenGibbed() and HasBeenAlerted()
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2023-05-31 10:09:21 -07:00 |
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9e4bba1f0e
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NSEntity: new method DistanceFromYaw
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2023-05-31 10:08:00 -07:00 |
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bd7cb44784
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AI: add ai_debugNav, and ai_debugLogic cvars. Add cooldown timer for targets
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2023-05-30 12:06:16 -07:00 |
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3bbeea3343
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make_mapdef.sh: small caching fix for when you deal with larger mapdefs and multiple invalid entries.
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2023-05-27 16:23:34 -07:00 |
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dbe394fa28
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make_mapdef.sh: parse entityDef files in the game directory
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2023-05-27 15:57:43 -07:00 |
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bd8351db58
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build_game.sh: When RADIANT_PATH is set, copy entities.def, radiant.game and radiant.xml (build parms) into the users Radiant gamepack directory.
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2023-05-27 12:00:50 -07:00 |
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12bb472abc
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add class NSPortal (initial work, plus custom pmove changes).
Work on NSProjectile expansion has begun.
Support for skill cvar referencing within entityDef values.
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2023-05-27 11:58:34 -07:00 |
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6078d31f12
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NSMonster: add methods SetEyePos, and cvar r_showViewCone.
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2023-05-17 08:59:26 -07:00 |
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dad5071379
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trigger_push: Support for the 'target' spawn key.
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2023-05-10 16:13:28 -07:00 |
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ff78e34c16
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Move Route_GetJumpVelocity() into shared/defs.h for now.
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2023-05-10 16:12:59 -07:00 |
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f8a3e227d4
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NSItem: new entity class, designed to use with entityDefs. Subject to change (a lot).
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2023-05-08 11:17:03 -07:00 |
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20415c7ebc
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NSClientPlayer: Inherit player rendermode/fx/color/amt before calling UpdatePlayerAttachments()
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2023-05-04 08:25:46 -07:00 |
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40c4d95a2b
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entityDef: Fix 'spawnclass' not working when referencing other entitydefs
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2023-05-04 08:23:24 -07:00 |
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49d44bb21f
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Server: remove rogue DOS newline characters that managed to get inside entry.qc
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2023-05-01 07:15:22 -07:00 |
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b3b22045f3
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Server: force set sv_nqplayerphysics to 0, so the engine shuts up about its prediction not working on map start
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2023-05-01 06:58:54 -07:00 |
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aa573ebec5
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func_breakable: will now alert when a break or bulletimpact is not set on a used surfaceproperty
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2023-05-01 06:48:25 -07:00 |
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09a0e2de52
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func_breakable: Fix entities not playing break sounds/models when no 'material' key is set.
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2023-05-01 06:16:28 -07:00 |
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3419c0df31
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func_breakable: ensure the 'break' sound is played when present. also ensure we precache the break sound ahead of time.
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2023-05-01 05:52:20 -07:00 |
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d45d2f1dc4
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Introducing a copy of the id Tech 4 EntityDef system into Nuclide.
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2023-04-30 18:01:26 -07:00 |
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054e703177
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env_fog: default color values should be 255,255,255 and not normalized.
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2023-04-30 18:00:11 -07:00 |
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89e3b961e8
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trigger_teleport: more sound customization options
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2023-04-30 17:59:49 -07:00 |
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f606efcbf7
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NSClientPlayer: start networking rendermodes (needs to be optimised for network transfer)
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2023-04-30 11:23:56 -07:00 |
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cd3023eeba
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Server: add MapTweaks. A new feature that allows tinkerers to rewrite entity classnames under certain conditions (RFC)
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2023-04-22 02:45:58 -07:00 |
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c5626ce347
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NSEntity: DropToFloor() should return a boolean akin to the original builtin.
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2023-04-22 01:05:56 -07:00 |
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3a755aaba7
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NSSurfacePropEntity: add SetCanBleed() and CanBleed() methods to abstract the old iBleeds field.
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2023-04-22 01:05:27 -07:00 |
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f00d49e6ca
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Client: when an unknown network event is received, error out with a message.
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2023-04-19 15:21:04 -07:00 |
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cbf78aa26a
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Menu-FN: fix the player model preview frames showing up when they shouldn't.
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2023-04-19 13:36:27 -07:00 |
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a1d8f17164
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VGUIButton: in CLASSIC_VGUI mode, the alternate button frame happens on hover now instead of click.
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2023-04-18 20:10:13 -07:00 |
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a34fd9c0e8
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VGUIButton: only adjust button size on SetTitle() when button has no size
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2023-04-18 19:37:46 -07:00 |
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60bbe417ab
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Client-Font: actually set con_textsize for the console font as well, because that makes sense to do.
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2023-04-18 15:05:45 -07:00 |
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e1b024e345
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Client-Font: when loading fonts/fontcon.font, apply it to gl_font.
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2023-04-18 15:02:12 -07:00 |
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97a5d9d2cd
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NSClient: add new method Transport(vector newPos, vector newAngles) and null out .customphysics when an NSEntity gets Destroy()d
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2023-04-18 14:47:39 -07:00 |
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7f55f1c868
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Client - Titles: add new function Titles_GetTextBody() to grab the body portion of a titles.txt entry
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2023-04-18 14:46:51 -07:00 |
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ed2d73106f
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trigger_teleport: if we're running fs_game "dmc", then force a teleportation sound to play.
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2023-04-17 12:22:56 -07:00 |
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a8144ce6c1
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Unbreak base/src from not compiling.
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2023-04-16 23:16:15 -07:00 |
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60e681a6c9
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ambient_generic: Precache sound inside ::Spawned() and not ::SpawnKey()
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2023-04-16 16:25:07 -07:00 |
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2d3ea1ba20
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trigger_teleport: fix typo that picked the wrong angles.
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2023-04-16 11:55:11 -07:00 |
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4a11c91d7d
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trigger_teleport: change teleported entity's angles while maintaining the same velocity.
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2023-04-16 11:53:03 -07:00 |
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89bf3e436a
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Client: ensure renderflags are being set after calling RenderFXPass() on the view models
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2023-04-16 11:31:44 -07:00 |
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277819b904
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NSRenderableEntity: respect render amount on glowshell intensity
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2023-04-16 11:06:51 -07:00 |
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706241a7b6
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Client: viewmodel and player model weapon now inherit the rendermode of the player.
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2023-04-16 10:43:40 -07:00 |
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e482cb0103
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Server: add missing precache for soundDef step_swim.left/right
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2023-04-16 01:25:00 -07:00 |
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de388f0464
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Remove now unnecessary debug prints.
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2023-04-16 01:03:00 -07:00 |
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4a330ef3ce
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PMove: improvements to liquid/waterlevel testing
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2023-04-16 01:01:29 -07:00 |
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5c4d693c0e
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func_button: Fix buttons not being able to be shot more than once.
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2023-04-16 01:00:10 -07:00 |
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6d6e0cc6a6
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func_door: deal with different content overrides better
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2023-04-16 00:46:10 -07:00 |
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