Commit graph

1691 commits

Author SHA1 Message Date
94620ee2da
build_game.sh: separate vcs fetching from build-loop 2021-09-02 21:16:18 +02:00
2a86794d67
Add precache_cubemap() to src/client/defs.h 2021-09-02 21:11:54 +02:00
8ba5bc56d2
Sound: Added 'distshader' keyword support... which will play a
another sound definition at global attenuation (explosions like this)
2021-09-02 10:10:27 +02:00
4a2cde56cc
Clean up pseudorandom() a bit. 2021-09-02 09:47:48 +02:00
527318bd65
Deprecate CBaseFX, introduce .predraw for weapon functions. 2021-09-02 09:39:37 +02:00
9fa091db43
Reserve 3 SRC'04 rendermodes, implement RM_DONTRENDER. 2021-09-01 22:41:11 +02:00
fd05c2419c
Minor cleanup of SendFlags assignments, fix for 'sv respawn_ents' affecting players. 2021-09-01 22:11:30 +02:00
f0957141cc
CBaseEntity: Add inputs for 'Kill' and 'KillHierarchy' 2021-09-01 21:39:21 +02:00
1657ff3e29
GS-EntBase: Move I/O system into CBaseEntity, add Skin, Disable/EnableShadow inputs... 2021-09-01 21:30:10 +02:00
57f1408b8c Add UpdateView() to CBaseVehicle, to let vehicles override the
camera properties in CSQC_UpdateView before rendering.
2021-09-01 15:19:50 +02:00
0bc83d289d Menu-FN: Add r_pixelscale, to be used in combination with r_autoscale 2021-08-29 21:41:31 +02:00
2377734e60 Client: Remove drawpic and drawsubpic wrappers. 2021-08-29 19:42:45 +02:00
2066669bee build_game.sh: when gamedir parameter is specified, pull from the main repo first before pulling from gamedir 2021-08-29 19:10:55 +02:00
6cea322f6a base_player: Network v_angle[1] along with angles[1] 2021-08-29 18:28:11 +02:00
8db164adc7 make_dist.sh: bundle any script starting with install_*.sh into the game-dir 2021-08-29 16:03:48 +02:00
42b1abf668 Menu-FN/FS: Only parse sprays from logos/, not root of mod-dir
anymore. Users with giant BMP screenshots will rejoice
2021-08-29 09:53:36 +02:00
34505bcacf GS-EntBase: Fix crash with vehicles by networking them separately
from CBaseEntity, which will assign the needed client-side input
method for prediction
2021-08-28 21:25:38 +02:00
4952e7fbe0 Menu-FN & GLSL: Hack to allow for .colormap style top/bottom color
onto vertexlit entities. Requires .colormod[2] to be 2.
Used by the menu with MODEL_PREVIEW.
2021-08-27 21:52:41 +02:00
6de82ca18c Menu-FN: if a menu.dat is compiled with MODEL_PREVIEW defined,
we'll use a 3D player-model previews instead of the image based one
2021-08-27 21:15:57 +02:00
0ae6d8048b build.cfg: if BUILD_ENGINEREVISION is 0, build latest. 2021-08-27 12:31:07 +02:00
d08bc865d8 Update doc/ to include notes about the filesystem and loading multiple game-dirs in sequence 2021-08-27 12:18:50 +02:00
e28de86415 Call DSP_UpdateSoundscape(), seems I forgot all about it! 2021-08-27 11:35:59 +02:00
966f376942 vmap script: Add VMAP_FASTVIS env check 2021-08-25 09:02:56 +02:00
be0df99c8d Menu-FN: Add WEBMENU define, to get rid of all the filesystem
searches related to mods and packages for potential web builds
2021-08-23 11:04:56 +02:00
76b26fd3af func_brush: Clarify default state in the QUAKED description 2021-08-19 19:11:46 +02:00
d4fccac03f Work towards making vehicles predicted, this is ongoing. 2021-08-19 17:54:08 +02:00
78de7b001a Added make_shadertags.sh, which will prove useful for Radiant users 2021-08-16 10:48:01 +02:00
62b5e300d7 Set default physics cvars up on init, as the engine has some set to "" and
thus renders our autocvar definitions useless.
2021-08-14 09:13:27 +02:00
f562991ada Clean-up defines for physics vars. Those are handled elsewhere... 2021-08-14 08:49:40 +02:00
f4ee4d62d0 make_mapdef.sh: small change to help other QUAKED parsers 2021-08-12 21:51:22 +02:00
a3e0cceba0 GS-Entbase: Add detailed QUAKED definition for light_environment! 2021-08-12 21:34:32 +02:00
0d759c724c Menu-FN: Support for mIRC color codes in the Chat-Room function (fg only) 2021-08-12 12:36:48 +02:00
e6f7b95578 build_tools.sh: Adjust naming to match upstream tool 2021-08-10 12:08:34 +02:00
fbf6ee7367 Switch from iqmtool to vvmtool. 2021-08-10 12:07:09 +02:00
c7004625ae Menu-FN: Add LOGO_STATIC, rename LOGO to LOGO_AVI. Allowing mods to have
non video menu headers
2021-08-08 14:06:26 +02:00
844c29bf23 Menu-FN: Off-load font definitions into external .font files, like cgame 2021-08-08 13:54:05 +02:00
0cd6694c32 Menu-FN: Parse locale file info, then gfx/shell definition overrides to
allow for proper translations of the menu system.
2021-08-08 12:12:17 +02:00
fb63b4f774 GS-EntBase: Fix rendermodes for more complicated entities, ts_bikini will
now display properly.
2021-08-08 07:47:20 +02:00
1230a6d636 prop_rope: Fix PVS culling. It may be more aggressive now, so fix your maps. 2021-08-08 06:51:57 +02:00
2256c8501c build_game.sh: double check if we're in a git repo before updating a sub-module 2021-08-07 23:14:51 +02:00
60e7bcc520 build.cfg: Set BUILD_BULLET to 0 for now 2021-08-07 22:37:55 +02:00
4bebda7940 build.cfg: Add BUILD_UPDATE, which will control whether or not to run a vcs update command before building a project 2021-08-07 12:27:19 +02:00
e50cf421e6 build.cfg now specifies which revision of fteqw to build to avoid sudden
breakage
2021-08-07 12:09:34 +02:00
ca9e42a49c Add 'testPointLight' command. 2021-08-06 08:46:12 +02:00
decb8ea1fc make_mapdef.sh: output entities.def files into the game-dirs now, since
the WorldSpawn editor will now read those instead of looking in its own dir
2021-08-04 13:20:11 +02:00
9fb574d920 CBaseEntity: Fix error for when games are not compiled with GS_RENDERFX 2021-08-03 07:15:25 +02:00
0709688f9f Add base/default.cfg, some fallback menu assets. 2021-08-02 22:36:36 +02:00
3ca7b5451c Menu-FN: set create-server maxplayers to 8 when cvar is at 1, search pak
archives in reverse for liblist etc. files to ensure we read the latest +
more fixes
2021-08-01 11:49:00 +02:00
0ca3d03927 Remove some debug stuff. 2021-08-01 11:21:24 +02:00
1ec3cf2e8e Decouple Camera/Viewmodel effects from src/ into base/src/ 2021-08-01 08:53:21 +02:00