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749424aa84
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NSMonster: Add support for actions (used in e.g. HLMDL) to query which seq
to play. This will be expanded shortly in-engine to support more formats...
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2022-01-06 19:27:08 -08:00 |
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799f21305d
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Base: item_pickup should re-setsize() after updating the pickup's model.
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2022-01-06 15:02:52 -08:00 |
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9d4d7afdcd
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Big overhaul of momentary_door, momentary_rot_button... now onto the last
entity until Hazard Course is fully functional from beginning to end.
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2022-01-04 21:54:42 -08:00 |
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840a4e32bd
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Server: Fix bug where holding down +use will make you pass through player
clips.
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2021-12-14 10:36:39 -08:00 |
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5ea389dc71
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Change FX_Corpse_Spawn's header to work around a possible compiler bug that
gets triggered in cstrike.
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2021-12-13 12:56:01 -08:00 |
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7bfea15dd0
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Add base/shared/fx_corpse.qc, change set to seta in masters.lst
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2021-12-13 11:47:55 -08:00 |
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c22b001f60
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Cleanup: get rid of the ancient Font_LoadFont() wrapper, pipe _all_ text
font info through our internal font_s data structure.
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2021-11-04 22:48:19 +01:00 |
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249e4bc612
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Massive revamp of the Nuclide system classes, more efficient networking
and memory usage thanks to intelligent boxing of fields.
Added Util_TimeToString, removed old VOX code, added lots of new helper
classes...
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2021-10-20 01:19:10 +02:00 |
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736ecb61f8
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TraceAttack: check surfaceflags on world traces, m_iMaterial on anything
else.
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2021-10-15 09:37:51 +02:00 |
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147969e8a8
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Client: Add Weapons_EnableModel() and Weapons_DisableModel() so weapons can
manually control the visibility regardless of viewzoom setting
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2021-10-08 21:50:04 +02:00 |
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574980bb1d
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CGameRules: Now incorporates DamageApply and DamageRadius, thus making you
able to have gamerule specific logic for inflicting damage to entities.
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2021-10-07 23:30:21 +02:00 |
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7acdd8a2d6
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Base: Weapons_SetModel; make sure the viewmodel's bbox gets set to point
size every time the model changes, in case the sv_gameplayfix for setmodel
sizes hack is enabled.
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2021-10-04 22:47:52 +02:00 |
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251713121c
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PropData: Add support for the BreakModel info parsing. Any CBaseEntity can
now be augmented. prop_physics entities can already make use of them.
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2021-09-21 20:33:09 +02:00 |
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cba54d3e2b
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Added crossprint, changed input_sequence from int to float as
it's now integrated into the engine, however as a float (blame DP)
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2021-09-15 22:44:31 +02:00 |
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2a86794d67
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Add precache_cubemap() to src/client/defs.h
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2021-09-02 21:11:54 +02:00 |
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527318bd65
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Deprecate CBaseFX, introduce .predraw for weapon functions.
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2021-09-02 09:39:37 +02:00 |
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9fb574d920
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CBaseEntity: Fix error for when games are not compiled with GS_RENDERFX
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2021-08-03 07:15:25 +02:00 |
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1ec3cf2e8e
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Decouple Camera/Viewmodel effects from src/ into base/src/
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2021-08-01 08:53:21 +02:00 |
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971b76f938
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Menu-FN: Added support for parsing gameinfo.txt from Source Engine games
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2021-06-13 09:04:29 +02:00 |
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243c875a3f
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CBaseTrigger: Add support for Source Engine's FireUser/OnUser 1-4 trigger
inputs/outputs.
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2021-05-29 10:52:47 +02:00 |
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19065e4810
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Base Game: Adding some base weapon helper functions, will make dealing with
multi-state weapons like shotguns during reloads easier.
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2021-05-25 08:33:35 +02:00 |
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148c5f0e86
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Base: Unset think() of the player if they're alive and switching weapons.
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2021-05-22 20:37:53 +02:00 |
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09528c2944
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Add support for top/bottom color on players and viewmodels.
Fix func_breakable's sound shader from precaching non existing sounds.
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2021-05-20 16:01:07 +02:00 |
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8072ba2872
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Add Weapons_Sound() back, because now it'll be useful
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2021-05-17 20:18:25 +02:00 |
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c5cea7a162
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Base: Weapons now track weight (for Weapons_SwitchBest)
BotLib: Add CreateObjective() method that can be overridden
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2021-05-12 15:42:20 +02:00 |
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aef65b5749
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Shared: Add frametime parameter to Animation_TimerUpdate().
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2021-05-10 12:22:12 +02:00 |
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1485544b91
|
Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
Go over TraceAttack and make it combine multiple Damage_Apply calls into
one.
|
2021-05-10 11:33:31 +02:00 |
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a3ecd78f17
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CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64).
|
2021-05-10 08:14:10 +02:00 |
|
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64745eb23c
|
Overhaul prediction routines by boxing the generic client attributes away
from the game specific code. Add some helper macros... clean a whole bunch
up.
|
2021-05-08 17:44:16 +02:00 |
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76507b3e9e
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Client: Handle EFX_Shutdown() for OpenAL Environmental FX
|
2021-05-07 16:29:24 +02:00 |
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7a9d50b4c9
|
Strip Weapons_PlaySound() from base
|
2021-05-07 13:30:44 +02:00 |
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54be70da80
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fx_spark: make it use our sound shader definitions
|
2021-04-07 12:57:23 +02:00 |
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44ab18793c
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Rearrange how we execute and time our player animation logic
|
2021-04-06 09:18:17 +02:00 |
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e5ba0406fd
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Added pSeatLocal, which is like pSeat but games no longer break if upstream
Nuclide expects new fields. You might have to migrate some fields over.
|
2021-03-31 13:40:27 +02:00 |
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9319e63619
|
View_AddEvent: Add hack to cache and verify we're playing the event only on our frame of choice
|
2021-03-30 07:30:33 +02:00 |
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b043b57ed5
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Get rid of the View_EjectShell* functions I added last week and replace it
with the much cooler View_AddEvent() which allows for much more.
|
2021-03-29 21:52:53 +02:00 |
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48d1b1ad0d
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Client: View_EjectShell is now replaced by three different variations.
|
2021-03-17 14:34:26 +01:00 |
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3d1041fcf6
|
Added ClientGame callbacks for PreDraw and PostDraw calls.
|
2021-03-17 06:24:38 +01:00 |
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f8798d6084
|
Base: Merge client/input.qc and server/input.qc into shared/input.qc, as
it makes a lot more sense of prediction purposes
|
2021-03-09 11:39:52 +01:00 |
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fc75a1be11
|
Base, Half-Life, Counter-Strike, Opposing Force and Scientist Hunt have
now been reworked to have fully networked ammo that's also fully affected
by rollback netcode. Big diff, mods WILL break. Beware.
|
2021-02-28 02:31:27 +01:00 |
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3037d38b9a
|
Base-Mod: Document client and server progs.src a bit more to encourage
a kind-of structure.
|
2021-02-17 11:16:30 +01:00 |
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a902b702ae
|
Small building adjustment to the mod progs.src and Makefiles.
Changed some client progs function names for readability, more to come
|
2021-02-17 00:44:40 +01:00 |
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|
02efa21e3d
|
Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
|
2021-02-08 13:35:15 +01:00 |
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