Commit graph

2705 commits

Author SHA1 Message Date
Marco Hladik
dfae8b5dae Added the scoreboard
Added orbituaries
Added monetary rewards for objectives
Fixed weapons not switching/drawing after buying new ones
Added $16.000 salary cap
Fixed func_breakables always starting with 100HP
Fixed something about the doors
Fixed the Buymenu Exit button trying to buy ammunition
Fixed spawning behaviour between switching teams and modes
Fixed VIPs being able to switch teams midsession
Changed gamedir loading behaviour (attempts to read cstrike, then opencs)
2016-12-10 00:03:13 +01:00
Marco Hladik
b976fc1d33 Added as_* gamemode support
CVAR mp_c4timer now affects the bomb
Fixed a bug in which the rounds weren't reset properly when players left
Max playerspeed can now be controlled serverside with sv_maxspeed
2016-12-08 21:24:09 +01:00
Marco Hladik
f89fb231d3 Fixed camera angle when spawning as observer the first time
Fixed behaviour of the camera being forced to the next trigger_camera upon death
2016-12-08 00:50:47 +01:00
Marco Hladik
a15b5f606f C4 icon is now flashing when in zone + bomb equipped
Fixed bug in which switching entities in the game-logic caused pretty bad bugs
Respawn fixes for hostage, ambient_generic and cylcer_sprite entities
Fixed a bug in which func_door's would call the targets twice
Added the missing spawnflag support for "Initially Dark" light entities
2016-12-08 00:09:50 +01:00
Marco Hladik
1290fb0daf Radio messages are now being cast in a bandwidth friendly way
Added ability for mapobjects to respawn (only useful on ones that move/die)
Fixed bug that would "draw" the weapon twice, causing a double-soundcast on the SDL audio driver of FTEQW
2016-12-07 20:38:26 +01:00
Marco Hladik
db0a11de32 Fixes to func_button and a reworked CSQC version of ambient_generic 2016-12-07 07:00:28 +01:00
Marco Hladik
59bdaba7ff Bomb will now actually damage people in its radius... 2016-12-07 03:35:01 +01:00
Marco Hladik
1bb61a30ff Now C4/Knife won't try showing their "ammo/caliber" anymore
C4 will only start animating when it should be possible...
2016-12-07 02:07:04 +01:00
Marco Hladik
604bdff844 Fixed a T buying bug
Added the ability of the C4 Bomb to "explode"...
Added a random-bombguy selection thingie for the Ts.
2016-12-07 01:57:17 +01:00
Marco Hladik
4f7defcb98 Added info_map_parameters (setting buyrestrictions)
Added trigger_camera
Added ammo-buying restrictions (money wasn't taken into account)
Added spawning of buyzones when there aren't any
Added sound when buying ammo
Added Client_TriggerCamera as part of EV_CAMERATRIGGER
Fixed the Knife not showing/animating
2016-12-07 01:05:06 +01:00
Marco Hladik
d8577accf0 Fixed a bug where the round wouldn't end if all CTs died 2016-12-06 01:25:05 +01:00
Marco Hladik
f986f42c76 Added func_button and a ton of compatibility fixes, as well as lightswitches 2016-12-05 23:25:47 +01:00
Marco Hladik
1fd279abaa Added func_door, func_door_rotating, env_glow. 2016-12-05 21:32:24 +01:00
Marco Hladik
ba88b9e818 Improved crouching by a ton, changed speed handling (via multipliers) and fixed the timer so that we can do cool things which will come in later. 2016-12-05 19:06:24 +01:00
Marco Hladik
f3553f5938 Updated README.md 2016-12-05 01:24:55 +01:00
Marco Hladik
786b51c2e6 Added loading for texternal MOTD/Mapinfo files
Added ammo purchases and caliber infotypes
Started working on the Escape gamemode
Crouching is now implemented
2016-12-05 01:22:52 +01:00
Marco Hladik
2acddc369d Implemented info_hostage_rescue and Game_CreateRescueZone 2016-12-04 15:56:41 +01:00
Marco Hladik
3bd3b7c95f Progress on match logic, respawning, spectating, triggers... 2016-12-04 15:04:30 +01:00
Marco Hladik
dac1623b0d Implemented env_render, cycler_sprite, trigger_multiple and a few other bits 2016-12-04 02:27:15 +01:00
Marco Hladik
a75b6d1dda Improved pathfinding, early breakable model stuff 2016-12-03 20:25:03 +01:00
Marco Hladik
d144d3e998 Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
Marco Hladik
2a69d07ee0 Last commit for tonight, slowly adding in clientside sounds for the viewmodels 2016-12-03 01:35:50 +01:00
Marco Hladik
6378be9043 Additive rendermodes for brushents, basic damage system & hostage deaths 2016-12-03 00:12:10 +01:00
Marco Hladik
bb4a790f62 Footsteps (basic) and viewmodels now bob. Also flashing HUD elements!. 2016-12-02 19:45:59 +01:00
Marco Hladik
c366e8fc9a Hostages are now fully implemented, as well as the game timer display 2016-12-02 17:54:40 +01:00
Marco Hladik
c0ba8c50dd Merge branch 'master' of https://github.com/eukos16/OpenCS 2016-12-02 01:02:40 +01:00
2a04b63a88 Fixed wrong price for the M3 etc. 2016-12-02 01:02:24 +01:00
Marco Hladik
edadee55b9 Fixed wrong price for the M3 etc. 2016-12-02 00:59:05 +01:00
Marco Hladik
77e5325762 Merge branch 'master' of https://github.com/eukos16/OpenCS 2016-12-02 00:34:29 +01:00
Marco Hladik
577a59afb8 Reload times are now the real ones 2016-12-02 00:33:44 +01:00
dd5b8eea7d Create README.md 2016-12-01 23:14:02 +01:00
b1896295c7 Delete .Client.c.un~ 2016-12-01 22:58:11 +01:00
fc23632f33 Delete .Defs.h.un~ 2016-12-01 22:58:08 +01:00
ceb2a10a8a Delete .Entities.c.un~ 2016-12-01 22:58:05 +01:00
707758687d Delete .FuncBuyZone.c.un~ 2016-12-01 22:58:02 +01:00
b0a0d7ec5e Delete .Main.c.un~ 2016-12-01 22:57:58 +01:00
526647e0be Delete .Timer.c.un~ 2016-12-01 22:57:55 +01:00
9c8ad72bd9 Delete .client.qc.un~ 2016-12-01 22:57:52 +01:00
daf878d99b Delete .main.qc.un~ 2016-12-01 22:57:46 +01:00
b98f3eae70 Delete .progs.src.un~ 2016-12-01 22:57:41 +01:00
Marco Hladik
ae2297ed15 All weapons = DONE 2016-12-01 22:55:31 +01:00
Marco Hladik
88091a51a1 Implemented M3, P228 2016-12-01 20:37:11 +01:00
Marco "eukara
7dcb352e9a Delete .Init.c.un~ 2016-12-01 18:53:07 +01:00
Marco "eukara
00364ca98d Delete fteqcc.log 2016-12-01 18:52:58 +01:00
Marco "eukara
06c0b3266b Delete fteqcc.log 2016-12-01 18:52:49 +01:00
Marco "eukara
0a31d4d7ec Delete .Draw.c.un~ 2016-12-01 18:52:26 +01:00
Marco "eukara
989d8f4015 Delete .Entities.c.un~ 2016-12-01 18:52:23 +01:00
Marco "eukara
2c32eb1f72 Delete .Event.c.un~ 2016-12-01 18:52:20 +01:00
Marco "eukara
d38d0f51e1 Delete .Sound.c.un~ 2016-12-01 18:52:17 +01:00
Marco "eukara
13e5221bf5 Delete .VGUI.c.un~ 2016-12-01 18:52:14 +01:00