Marco Hladik
dfae8b5dae
Added the scoreboard
...
Added orbituaries
Added monetary rewards for objectives
Fixed weapons not switching/drawing after buying new ones
Added $16.000 salary cap
Fixed func_breakables always starting with 100HP
Fixed something about the doors
Fixed the Buymenu Exit button trying to buy ammunition
Fixed spawning behaviour between switching teams and modes
Fixed VIPs being able to switch teams midsession
Changed gamedir loading behaviour (attempts to read cstrike, then opencs)
2016-12-10 00:03:13 +01:00
Marco Hladik
b976fc1d33
Added as_* gamemode support
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CVAR mp_c4timer now affects the bomb
Fixed a bug in which the rounds weren't reset properly when players left
Max playerspeed can now be controlled serverside with sv_maxspeed
2016-12-08 21:24:09 +01:00
Marco Hladik
f89fb231d3
Fixed camera angle when spawning as observer the first time
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Fixed behaviour of the camera being forced to the next trigger_camera upon death
2016-12-08 00:50:47 +01:00
Marco Hladik
a15b5f606f
C4 icon is now flashing when in zone + bomb equipped
...
Fixed bug in which switching entities in the game-logic caused pretty bad bugs
Respawn fixes for hostage, ambient_generic and cylcer_sprite entities
Fixed a bug in which func_door's would call the targets twice
Added the missing spawnflag support for "Initially Dark" light entities
2016-12-08 00:09:50 +01:00
Marco Hladik
1290fb0daf
Radio messages are now being cast in a bandwidth friendly way
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Added ability for mapobjects to respawn (only useful on ones that move/die)
Fixed bug that would "draw" the weapon twice, causing a double-soundcast on the SDL audio driver of FTEQW
2016-12-07 20:38:26 +01:00
Marco Hladik
db0a11de32
Fixes to func_button and a reworked CSQC version of ambient_generic
2016-12-07 07:00:28 +01:00
Marco Hladik
59bdaba7ff
Bomb will now actually damage people in its radius...
2016-12-07 03:35:01 +01:00
Marco Hladik
1bb61a30ff
Now C4/Knife won't try showing their "ammo/caliber" anymore
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C4 will only start animating when it should be possible...
2016-12-07 02:07:04 +01:00
Marco Hladik
604bdff844
Fixed a T buying bug
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Added the ability of the C4 Bomb to "explode"...
Added a random-bombguy selection thingie for the Ts.
2016-12-07 01:57:17 +01:00
Marco Hladik
4f7defcb98
Added info_map_parameters (setting buyrestrictions)
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Added trigger_camera
Added ammo-buying restrictions (money wasn't taken into account)
Added spawning of buyzones when there aren't any
Added sound when buying ammo
Added Client_TriggerCamera as part of EV_CAMERATRIGGER
Fixed the Knife not showing/animating
2016-12-07 01:05:06 +01:00
Marco Hladik
d8577accf0
Fixed a bug where the round wouldn't end if all CTs died
2016-12-06 01:25:05 +01:00
Marco Hladik
f986f42c76
Added func_button and a ton of compatibility fixes, as well as lightswitches
2016-12-05 23:25:47 +01:00
Marco Hladik
1fd279abaa
Added func_door, func_door_rotating, env_glow.
2016-12-05 21:32:24 +01:00
Marco Hladik
ba88b9e818
Improved crouching by a ton, changed speed handling (via multipliers) and fixed the timer so that we can do cool things which will come in later.
2016-12-05 19:06:24 +01:00
Marco Hladik
f3553f5938
Updated README.md
2016-12-05 01:24:55 +01:00
Marco Hladik
786b51c2e6
Added loading for texternal MOTD/Mapinfo files
...
Added ammo purchases and caliber infotypes
Started working on the Escape gamemode
Crouching is now implemented
2016-12-05 01:22:52 +01:00
Marco Hladik
2acddc369d
Implemented info_hostage_rescue and Game_CreateRescueZone
2016-12-04 15:56:41 +01:00
Marco Hladik
3bd3b7c95f
Progress on match logic, respawning, spectating, triggers...
2016-12-04 15:04:30 +01:00
Marco Hladik
dac1623b0d
Implemented env_render, cycler_sprite, trigger_multiple and a few other bits
2016-12-04 02:27:15 +01:00
Marco Hladik
a75b6d1dda
Improved pathfinding, early breakable model stuff
2016-12-03 20:25:03 +01:00
Marco Hladik
d144d3e998
Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes
2016-12-03 16:17:55 +01:00
Marco Hladik
2a69d07ee0
Last commit for tonight, slowly adding in clientside sounds for the viewmodels
2016-12-03 01:35:50 +01:00
Marco Hladik
6378be9043
Additive rendermodes for brushents, basic damage system & hostage deaths
2016-12-03 00:12:10 +01:00
Marco Hladik
bb4a790f62
Footsteps (basic) and viewmodels now bob. Also flashing HUD elements!.
2016-12-02 19:45:59 +01:00
Marco Hladik
c366e8fc9a
Hostages are now fully implemented, as well as the game timer display
2016-12-02 17:54:40 +01:00
Marco Hladik
c0ba8c50dd
Merge branch 'master' of https://github.com/eukos16/OpenCS
2016-12-02 01:02:40 +01:00
2a04b63a88
Fixed wrong price for the M3 etc.
2016-12-02 01:02:24 +01:00
Marco Hladik
edadee55b9
Fixed wrong price for the M3 etc.
2016-12-02 00:59:05 +01:00
Marco Hladik
77e5325762
Merge branch 'master' of https://github.com/eukos16/OpenCS
2016-12-02 00:34:29 +01:00
Marco Hladik
577a59afb8
Reload times are now the real ones
2016-12-02 00:33:44 +01:00
dd5b8eea7d
Create README.md
2016-12-01 23:14:02 +01:00
b1896295c7
Delete .Client.c.un~
2016-12-01 22:58:11 +01:00
fc23632f33
Delete .Defs.h.un~
2016-12-01 22:58:08 +01:00
ceb2a10a8a
Delete .Entities.c.un~
2016-12-01 22:58:05 +01:00
707758687d
Delete .FuncBuyZone.c.un~
2016-12-01 22:58:02 +01:00
b0a0d7ec5e
Delete .Main.c.un~
2016-12-01 22:57:58 +01:00
526647e0be
Delete .Timer.c.un~
2016-12-01 22:57:55 +01:00
9c8ad72bd9
Delete .client.qc.un~
2016-12-01 22:57:52 +01:00
daf878d99b
Delete .main.qc.un~
2016-12-01 22:57:46 +01:00
b98f3eae70
Delete .progs.src.un~
2016-12-01 22:57:41 +01:00
Marco Hladik
ae2297ed15
All weapons = DONE
2016-12-01 22:55:31 +01:00
Marco Hladik
88091a51a1
Implemented M3, P228
2016-12-01 20:37:11 +01:00
Marco "eukara
7dcb352e9a
Delete .Init.c.un~
2016-12-01 18:53:07 +01:00
Marco "eukara
00364ca98d
Delete fteqcc.log
2016-12-01 18:52:58 +01:00
Marco "eukara
06c0b3266b
Delete fteqcc.log
2016-12-01 18:52:49 +01:00
Marco "eukara
0a31d4d7ec
Delete .Draw.c.un~
2016-12-01 18:52:26 +01:00
Marco "eukara
989d8f4015
Delete .Entities.c.un~
2016-12-01 18:52:23 +01:00
Marco "eukara
2c32eb1f72
Delete .Event.c.un~
2016-12-01 18:52:20 +01:00
Marco "eukara
d38d0f51e1
Delete .Sound.c.un~
2016-12-01 18:52:17 +01:00
Marco "eukara
13e5221bf5
Delete .VGUI.c.un~
2016-12-01 18:52:14 +01:00